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Interview sheds more light on Warhammer Online's trial

Filed under: Fantasy, Business models, Interviews, Warhammer Online


Times have been somewhat erratic for Warhammer Online, but most everyone can agree that the switch to an endless free trial was a positive move for the game. It's almost transparent how the change came almost immediately following the changes made in patch 1.3.2 to streamline the starting experience, but it's a wise move all around and makes the game more accessible than ever before on both levels. Producer Josh Drescher recently sat down with the Zam network to talk a little more about the rationale behind the change, as well as the limitations on the experience.

As Drescher points out, one of the major limits toward any sort of time-limited trial is that many players feel pressured for form an opinion in a very constrained timeframe. For more casual players, it can be almost impossible. The new move makes it both easier for players to take their time, and easier for players to try it, hibernate, and then try some of the new features as they come out. For more of the specifics, as well as a rather oblique non-answer to the question of Warhammer Online's future in light of recent layoffs, take a look at the full interview.

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