EVE Dominion patch notes long but packed with info on game changes
Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Launches, Server downtime

The Dominion expansion for EVE Online will arrive tomorrow, December 1st, after a lengthy downtime of roughly 19 hours (02:00 GMT/UTC to 21:00 GMT/UTC). Access to the EVE website and forums will be down for much of this time, as will the EVE API, but CCP Games has compiled a tome of Dominion patch notes to occupy at least some of that time. There's also a player discussion of the Dominion features and changes on the game's forums with some clarification on details from the CCP devs.
If reading through the full patch notes (10,000 words and climbing with updates) isn't really your thing, a few of the EVE bloggers have discussed the highlights of what's new in this expansion. Mynxee covers the good, the bad, and the comical in Dominion on her Life in Low Sec blog. We also recommend checking out Casiella's take on the Dominion patch notes over at the Ecliptic Rift blog. Casiella discusses the myriad features that haven't gotten much attention so far: voice fonts added to EVE Voice in chat channels; the in-game jukebox now using MP3s with playlist support; and how player actions for the Caldari race via factional warfare now impact the rival Gallente storyline missions.













Reader Comments (Page 1 of 1)
pogger said on 6:35PM 11-30-2009
Well... I bought Eve on Steam for $5. I now consider myself an Eve fanboy even though it's installed but I haven't played it yet (besides trial a long time ago). As a Eve Fanboy, I consider the the beginning of the patch notes quite funny...
More Corification
* The user system of EVE got corified in order to be more easily used in other CCP products.
* The UI was also corified and is now hardcore.
ROFLMAO
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DrewIW said on 6:48PM 11-30-2009
Freeform contracts and drones not attacking structures was supposed to be fixed in Apocrypha 1.5.
At this rate, the new sov system will work properly in 2011.
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Dblade said on 7:20PM 11-30-2009
I think an advanced military tutorial is a good idea. As a new player, what they teach you about combat is good for ratting, but players need to learn how to avoid warp scramblers, how to deal with jamming, and other tools so they can feel at least competent in low sec or 0.0. It would be good I think for many to be able to be better prepared at least for militia or for flying in a pvp corp than to just learn by the seat of their pants only.
Exploration tutorial is needed, there's zero information given to a new player about it. Looks like the change to NPC corps and taxes seems to get people up and arms. Me, 11% isn't that bad.
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DrewIW said on 7:52PM 11-30-2009
"Me, 11% isn't that bad."
No one with half a brain is going to actually pay 11% though.
See:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1223317
and similar threads :D
Dblade said on 8:56PM 11-30-2009
Yeah, I read it. Even then, it's really just a tax on mission runners and bounties, and a lot of the wealth from that is salvage. For the noob like me the impact is neglible, and I wonder even what the big deal is for others. If you aren't pvping and are safe from wardecs, what's the big deal if you lose some of your play money from running rat missions?
Khai Mann said on 4:26AM 12-01-2009
Eve is a great game, and a complicated one at that. But in order to have fun you'll have to learn the tricks of the trade by yourself.... and that isn't necessarily a bad thing.
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