Massively's interview with Mythos: gearing up for launch
Filed under: Betas, Fantasy, Interviews, New titles, Mythos, Massively Interviews
Today marks another milestone for the almost-forgotten Mythos MMO. As we mentioned a few months ago, the Diablo-esque game has been resurrected and we can now report that it has been picked up by Redbana US. New closed beta registration was started in August and we're well on our way to actually getting this game launched. With this new information, we assembled some questions (thanks to former Managing Editor, Michael Zenke for most of these questions) for the Mythos team on this special occasion.
So the milestone at this stage of the game's life is a newly-revamped website, just released and announced today. Check it out for a teaser video, lore entries, their brand new forums and much more!
Massively: What differentiates Mythos from any of the other multiplayer hack-and-slash titles that have come out in the past few years?
Redbana: Mythos has a very unique art style and polish that we think sets it apart from a lot of the titles out there. Mythos will also feature enhanced gameplay mechanics - we have a deep and satisfying skill system with unique classes that have never been explored before, swarms of enemies on screen, etc. Plus, the game will be free-to-play with consistent and free updates.
Has the art style stayed true to how it was first developed by Flagship Studios, considering the fact that Runic Games' Torchlight will be using that original Mythos style and design?
Overall, we've decided to stay true to the original Mythos style that fans are familiar with. There will be minor changes in texture and lighting for certain areas and we are adding new content that will have its own unique style. Overall, though, the game will be substantially similar.
As popular as RPGs are to this day, the last five+ years have seen some incredibly strong offerings from Western RPGs. With the return of the Diablo franchise, BioWare's Dragon Age, and (indeed) Mythos, there are plenty of additional strong contenders in the genre coming out in the future as well. Why do you think the Western-style RPG is such a popular, growing segment of gaming?
Western-style RPGs are traditionally more open-ended than their Asian counterparts, sort of like those choose-your-own-adventure books. Many games make you feel like no matter what you do, you are just following a dotted line to the end of the story. But with many Western RPGs, the player's decisions will affect how the plot unfolds (or at least you feel like you've had an impact in the overall grand scheme of things). This level of interactivity really draws players in and gives them a level of ownership over the game's storyline.
Looking ahead to the MMO version of the game, what do you anticipate offering players online that's substantially different from the single-player experience?
Mythos was built as a multiplayer online game from the very beginning. We will have the all the features you would expect from an MMO: gamers can meet and interact with hundreds if not thousands of users at once and build relationships, show off their items, trade/sell their wares, adventure together in parties, duel or group match PvP with each other, and much, much more.
In your plans for your MMO, do you intend to differ very heavily from the tried and true MMO tropes? If so, how so?
All we can say right now is that Mythos will be following a path similar to other successful MMOs, but we also will be adding our own features in that will make it unique. Stay tuned!
With the rebirth of Mythos, we can't help but wonder about a future for Hellgate: London as well, since it came from a similar position. Is there a chance at a deal with Namco-Bandai to eventually republish HG:L for western audiences?
HanbitSoft owns the intellectual property for Hellgate: London and is currently providing service in South Korea. However, Namco-Bandai currently has publishing rights to Hellgate in the US and Europe, so stay tuned to them for any updates on that front.
In the meantime, fans can get the inside scoop on the latest Mythos development news on our website http://www.mythos.com!
So the milestone at this stage of the game's life is a newly-revamped website, just released and announced today. Check it out for a teaser video, lore entries, their brand new forums and much more!
Massively: What differentiates Mythos from any of the other multiplayer hack-and-slash titles that have come out in the past few years?
Redbana: Mythos has a very unique art style and polish that we think sets it apart from a lot of the titles out there. Mythos will also feature enhanced gameplay mechanics - we have a deep and satisfying skill system with unique classes that have never been explored before, swarms of enemies on screen, etc. Plus, the game will be free-to-play with consistent and free updates.
"Overall, we've decided to stay true to the original Mythos style that fans are familiar with." |
Overall, we've decided to stay true to the original Mythos style that fans are familiar with. There will be minor changes in texture and lighting for certain areas and we are adding new content that will have its own unique style. Overall, though, the game will be substantially similar.
As popular as RPGs are to this day, the last five+ years have seen some incredibly strong offerings from Western RPGs. With the return of the Diablo franchise, BioWare's Dragon Age, and (indeed) Mythos, there are plenty of additional strong contenders in the genre coming out in the future as well. Why do you think the Western-style RPG is such a popular, growing segment of gaming?
Western-style RPGs are traditionally more open-ended than their Asian counterparts, sort of like those choose-your-own-adventure books. Many games make you feel like no matter what you do, you are just following a dotted line to the end of the story. But with many Western RPGs, the player's decisions will affect how the plot unfolds (or at least you feel like you've had an impact in the overall grand scheme of things). This level of interactivity really draws players in and gives them a level of ownership over the game's storyline.
Looking ahead to the MMO version of the game, what do you anticipate offering players online that's substantially different from the single-player experience?
Mythos was built as a multiplayer online game from the very beginning. We will have the all the features you would expect from an MMO: gamers can meet and interact with hundreds if not thousands of users at once and build relationships, show off their items, trade/sell their wares, adventure together in parties, duel or group match PvP with each other, and much, much more.
In your plans for your MMO, do you intend to differ very heavily from the tried and true MMO tropes? If so, how so?
All we can say right now is that Mythos will be following a path similar to other successful MMOs, but we also will be adding our own features in that will make it unique. Stay tuned!
With the rebirth of Mythos, we can't help but wonder about a future for Hellgate: London as well, since it came from a similar position. Is there a chance at a deal with Namco-Bandai to eventually republish HG:L for western audiences?
HanbitSoft owns the intellectual property for Hellgate: London and is currently providing service in South Korea. However, Namco-Bandai currently has publishing rights to Hellgate in the US and Europe, so stay tuned to them for any updates on that front.
In the meantime, fans can get the inside scoop on the latest Mythos development news on our website http://www.mythos.com!




















Reader Comments (Page 1 of 1)
Nint said on 1:37AM 12-01-2009
Hmmm, I'll wait for Torchlight MMO version. Though playing Mythos again is very tempting. There was something about that game that I think Torchlight has captured very well.
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Venekor said on 4:03AM 12-01-2009
Yeh not interested unless the Torchlight team or Blizzard are developing it.
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monkeystick said on 4:42AM 12-01-2009
I miss this game so much.. I had just begun to get into the crafting system before it shut down. CBT now plz.
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TyDeL said on 5:06AM 12-01-2009
Gearing up for launch? Hah, I remember playing this like 2 years ago. It's a fun game, probably would of been more successful a while ago though, without Diablo III looming.
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royale said on 11:10AM 12-01-2009
You consider a 2011-or-later release date to be "looming"? Diablo 3 is a looooooooooong ways away.
I think the best way to think about Diablo 3 is to not think about it at all until a release date is set in stone. Then again, I've been thinking about Starcraft 2 since they announced it 2 1/2 years ago, so I've become wise to Blizzard's ways now and have learned my lesson well.
Bissrok said on 6:33AM 12-01-2009
I'm all for this. I hope the Torchlight MMO does well (though the single player game was very disappointing), but I'm not going to pass up something I know was extremely fun to play.
And Diablo 3's not coming out next year. I don't think that even comes close to being competition.
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Massive_Attack said on 10:28AM 12-01-2009
I look forward to this game. Why choose? play all of them! I know I will (if my wallet agrees). I'm currently playing Torchlight SP and its good fun.
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Scuffles said on 10:28AM 12-01-2009
Hmm if there is a torchlight MMO I might check it out but having been in the original beta for mythos, well it was a beta towards the end the game went down about three weeks after I got in. I have to say the game then was awesome not sure how much has changed and what has stayed the same.
Tho I think they could have held onto the IP had they launched the game before they tried to mess with the overworld and had it start out as a more diablo style chat forum and game finder then come out a year or so later with the persistent overworld.
I would have to say I don't care who develops it tho I am sorry that it wasn't flagship to finish it, as long as (scrolls up) Redbana US has done a good job completing and polishing the game, I am happy to say I don't suffer from the crippling brand loyalty others seem to and I will enjoy playing mythos.
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Randomessa said on 12:13PM 12-01-2009
I am so interested in finally getting to try this game out! My interest level in Mythos is greater than for Torchlight, even if only for the more extensive visual character customization and the ability to switch to over-the-shoulder view (I've never been a fan of isometric-only views).
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Starman said on 12:13PM 12-01-2009
If the game is good then why not play. I'll give it a shot but don't hold your breath, I'm a Runic gamer and I love Torchlight. :D
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Dumac said on 2:46PM 12-01-2009
Ive read somewhere that the projected release "date" for Torchlight MMO is two years after the SP release, so its nice that Mythos is about to release as i hate long waits :) I haven't played Mythos personally but i heard lots about it, and have yet to come across a single person who didn't like what they experienced in the beta, so I'm quite excited and have high hopes for both games.
Sort of feel bad for Runic now. If Redbana sticks to the original Mythos design, Runic is going to have to do something different with Torchlight, otherwise they would be competing with, ironically, their own game.
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