Borg, DS9 and more in this STO dev diary plus trailer double punch
Filed under: Trailers, New titles, News items, Star Trek Online
Today we've got a double treat for Star Trek Online fans, as Cryptic has released both a new trailer (with a quick but awesome shot of Deep Space Nine!) and a developer diary that discusses some very cool stuff about the newly evolved Borg featured in the game. Yes, we said "new" Borg -- as in species and assimilation methods never before seen in the Trek universe.
You can find the diary as well as the video after the break. Enjoy!
By Matt Highison
To say we were excited about Star Trek Online would be an understatement. When Cryptic got the final word we had indeed secured the rights to develop a Trek MMO, there was a roar of applause and cheers of joy. Before we could even clear the out of the meeting room, people were already clamoring to be on the dev team. Stories of seeing Khan for the first time, going to conventions and retellings of favorite episodes became what you heard walking through the halls. People began bringing in real Klingon Bat'leth weapons, statues of the Enterprise and Tribbles galore. Vulcan salutes were used copiously. As our excitement calmed a bit we realized the magnitude of the task ahead of us: to take all the things we loved about Star Trek and make them into a game.
My name is Matt Highison, and I am the Lead Character Artist on STO. It's my job to head up the character creation and customization system, and the creation of the friendly and enemy NPCs you encounter on your travels.
My first question when coming on board was "in what time period does this game take place?" Something we decided to do with STO was to place it in 2409, about 30 years after anything that has been seen on screen before. This is great for a multitude of reasons, but there are two important ones. The first is that it allows us to use all of the rich history of the franchise that leads up to this point in the story while also respecting what has come before. No jumping into the middle of the established Star Trek timeline and mucking with things. The second advantage of having STO set in 2409 is that it allows us to evolve and expand the franchise beyond what was possible on TV or in the films.
The STO Borg are a good example of this. The Borg of The Next Generation series and the First Contact film were an immensely powerful foe. The cold words "resistance is futile" struck fear into viewers, and their nanoprobes and mechanical implants gave me shivers. This was a collective of cybernetic beings that crossed the galaxy forcefully assimilating alien races in the pursuit of perfection. The costume designers did an awesome job with what they had to work with. And yet due to the constraints of the show at the time, all this control and mechanical enhancement was still just portrayed as a guy in a suit. Picard could be rescued from the Borg with little physical damage; Seven of Nine looked like she just got back from a decade-long spa treatment.
The first thing we did was give the classic styled Borg a more diverse section of aliens that they have assimilated. Cardassian Borg? Check. Jem'Hadar Borg? Heck yes!
Then we wanted to be sure our new Borg had evolved and adapted from their war with the Federation. When you see a new Borg drone in STO it will be obvious there is no coming back from assimilation. Instead of adding a gun attachment to an arm, they have removed the whole limb and replaced it with an enhanced synthetic weapon. Much of the torso has been converted to a more efficient cybernetic construct. Why would a drone need a stomach if it gets all its energy from regeneration cycles in a Borg alcove? Our awesome concept art team and our Art Director, Lee Dotson, helped push the concepts of "no-return" and "machine fully integrated into flesh." Jeremy Mattson, one of our Principle Character Artists, brought this alternate vision of the Borg to life. They really are scary to go up against!
Next diary, I'll take a look at the new Federation uniforms and how you are able to outfit your crew.
You can find the diary as well as the video after the break. Enjoy!
By Matt Highison
To say we were excited about Star Trek Online would be an understatement. When Cryptic got the final word we had indeed secured the rights to develop a Trek MMO, there was a roar of applause and cheers of joy. Before we could even clear the out of the meeting room, people were already clamoring to be on the dev team. Stories of seeing Khan for the first time, going to conventions and retellings of favorite episodes became what you heard walking through the halls. People began bringing in real Klingon Bat'leth weapons, statues of the Enterprise and Tribbles galore. Vulcan salutes were used copiously. As our excitement calmed a bit we realized the magnitude of the task ahead of us: to take all the things we loved about Star Trek and make them into a game.
My name is Matt Highison, and I am the Lead Character Artist on STO. It's my job to head up the character creation and customization system, and the creation of the friendly and enemy NPCs you encounter on your travels.
My first question when coming on board was "in what time period does this game take place?" Something we decided to do with STO was to place it in 2409, about 30 years after anything that has been seen on screen before. This is great for a multitude of reasons, but there are two important ones. The first is that it allows us to use all of the rich history of the franchise that leads up to this point in the story while also respecting what has come before. No jumping into the middle of the established Star Trek timeline and mucking with things. The second advantage of having STO set in 2409 is that it allows us to evolve and expand the franchise beyond what was possible on TV or in the films.
The STO Borg are a good example of this. The Borg of The Next Generation series and the First Contact film were an immensely powerful foe. The cold words "resistance is futile" struck fear into viewers, and their nanoprobes and mechanical implants gave me shivers. This was a collective of cybernetic beings that crossed the galaxy forcefully assimilating alien races in the pursuit of perfection. The costume designers did an awesome job with what they had to work with. And yet due to the constraints of the show at the time, all this control and mechanical enhancement was still just portrayed as a guy in a suit. Picard could be rescued from the Borg with little physical damage; Seven of Nine looked like she just got back from a decade-long spa treatment.
The first thing we did was give the classic styled Borg a more diverse section of aliens that they have assimilated. Cardassian Borg? Check. Jem'Hadar Borg? Heck yes!
Then we wanted to be sure our new Borg had evolved and adapted from their war with the Federation. When you see a new Borg drone in STO it will be obvious there is no coming back from assimilation. Instead of adding a gun attachment to an arm, they have removed the whole limb and replaced it with an enhanced synthetic weapon. Much of the torso has been converted to a more efficient cybernetic construct. Why would a drone need a stomach if it gets all its energy from regeneration cycles in a Borg alcove? Our awesome concept art team and our Art Director, Lee Dotson, helped push the concepts of "no-return" and "machine fully integrated into flesh." Jeremy Mattson, one of our Principle Character Artists, brought this alternate vision of the Borg to life. They really are scary to go up against!
Next diary, I'll take a look at the new Federation uniforms and how you are able to outfit your crew.

















Reader Comments (Page 1 of 2)
Neurotic said on 6:15PM 12-05-2009
That was fascinating, but it stopped right at the part I'm most interested in - the Fed uniforms! Argh, how long 'till the next part??
Reply
Ryan said on 6:36PM 12-05-2009
Very, very interesting stuff. Looking forward to the next installment.
If ever there was more stuff about the ships, though, I'd have a full-fledged moment of gaming (and geek) bliss. I'm so excited about the ships.
Reply
Neurotic said on 7:38PM 12-05-2009
I haven't seen too many of the vids so far, but that was the first one I've seen where the ships actually looked like their 'proper' canon versions, i.e. without all the far-future STO-specific bits n pieces.
Crode said on 6:45PM 12-05-2009
I would like to pilot a borg cube ship \o/
Reply
maika said on 8:39PM 12-05-2009
Cool. So the borg will be more like the queen. Completely cyborg. No return.
But I seem to remember the borg already doing that to some drones. I know for a fact that I've seen some drones without human hands, for example. And with arms coming off. Unless I'm mistaken...*shrug*
still cool. can't wait to play. Hope it's as good as they're making it seem.
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Ryan said on 7:36PM 12-06-2009
I was just watching my dvd of First Contact and I can, indeed, confirm that sometimes the hands come off. There was one slightly grotesque scene in particular... LOL
The only sad part about the Borg being unable to be rescued and made back human is there will probably be a whole lot less opportunity to have former Borg bridge officers... and 7 of 9 was one kick ass bridge officer. The only more powerful "bridge officer" in cannon would, in my opinion, be Data, plus potentially Dax and Spock.
Alslayer said on 2:31AM 12-06-2009
Is there any way I can download that ds9 at a higher rez so I can use it as a wallpaper?
Reply
Amana said on 12:07AM 12-06-2009
maika said on 8:39PM 12-05-2009
"Hope it's as good as they're making it seem."
..hope springs eternal. Deep down we all know it's going to be poo, despite desperately wanting it to be otherwise.
Another re-hash of an old game engine, ships that look as if they're wobbling around on strings (as opposed to say the immense feeling generated by the ships in Eve Online), terrible character models (this is 2010 basically.. erm?), no actual '1st person' gameplay for a lot of the game mechanics (ie: just select an option on a menu instead).. ok I'll stop.
It's a crying shame that Cryptic got this, or that they at least didn't start from scratch rather than paste a shallow experience over a tired game engine.
Re the Borg iterations:
2:34 in this vid - it's already been visited.
http://www.youtube.com/watch?v=sat_9IzMND4&feature=related
In fact this game, released in mid-2003, looks better.
It's with a heavy heart that I'm preparing myself for a disappointment that tops WAR's.
Oh how I wish somehow that at least Bioware could be developing it alongside TOR.
=(
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Din A3 said on 12:32AM 12-06-2009
The only feeling Eve generates is boredom. Granted, it IS immense.
Ayenn said on 1:41AM 12-06-2009
Seeing it in a crappy low rez flash based video and playing it are two completely different things. I thought much like you at one point. I no longer do.
Neurotic said on 3:03PM 12-06-2009
I thought it was based on the new engine they made for CO? Which would make it only the second use of it? Or did I misunderstand that?
Ryan said on 7:36PM 12-06-2009
Did you watch any of the Pax gameplay footage?
Now, it's not a whole ton of footage, but at least the space combat looks pretty damn fun to me. It may be a little more friendly to the average gamer than, say, EVE, but that doesn't mean it'll be any less fun.
I've had high hopes and low hopes for this game and have done a lot, recently, to try to moderate both my optimism and skepticism, but I think this game will at least be fun and possibly be amazing.
Amana said on 2:35AM 12-07-2009
@Neurotic:
Oh, no you didn't get it wrong.
It is indeed a new engine (created for CO), however only if you consider a revision of the CoX engine to be 'new'.
Technically it's different and 'newer' I guess, but so is painting over a wall without sanding it first..
Super Healer said on 9:19AM 12-07-2009
I've learnt to ignore posts like this. Some people just like criticising and being negative when they have an audience without basing it on any concrete evidence.
I will not judge this or any other game or developer until I have something to base an opinion on, either good or bad.
Amana said on 10:40AM 12-07-2009
Super Healer said...
"I've learnt to ignore posts like this."
Clearly, you haven't.
CCon99 said on 12:52AM 12-06-2009
"They really are scary to go up against!"
Yeah, so scary that you easily kills dozens and dozens of them at level 1 in the opening tutorial. Only Cryptic could turn the Borg into "kill 20 rats".
They should have kept the Borg nice and hidden leaving everyone to wonder if they're even in the game or not, then when no body is expecting it 4-6 months down the line, you throw a big event where the Borg are attacking a system and you have to fend them off. But no, instead the Borg are no different then CO's Qularr.
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Ryan said on 7:36PM 12-06-2009
And you know this, how?
Fact of the matter is while we've seen some video of borg combat, that doesn't mean it'll at all be common in gameplay. From what I've read, it's going to be high level "fleet" (aka raid) action, exactly where it should be. Granted, I'll actually agree that I would have preferred to see it in a future expansion or something... however, that doesn't mean the experience will be cheapened in anyway.
Tim Hoffman said on 9:39AM 12-07-2009
Someone is NDA violating...
Greeen said on 5:16AM 12-06-2009
Space looks cool.
For ground missions though I am afraid it will be Champions Online with Trekkie skin - considering the short developement time, using the CO engine from what I understand, it wouldn't be too surprising. For me that implies - boring. I gave CO a really good try, but it just bored me. And I don't want to be bored in a ST game.
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Wensbane said on 11:56AM 12-06-2009
The more I read and watch about this game, the more I get the feeling that I'm REALLY going to like it. Which is highly unexpected.
I don't know, maybe it's because I'm not a "Trekkie" and the game reminds me so much of PotBS, one of my favourite MMOs. I guess they could have called it "Pirates of the Burning Space" and I would still play it.
The fact that it's based on Star Trek is secondary to me, it's the space combat gameplay that has me impressed. Can't wait.
Reply