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More about MUDs for the MMO curious

Filed under: Culture, Game mechanics, Interviews, MMO industry, Opinion


When it comes to the evolution of the MMO, you can't really deny the earliest roots of MMOs -- the MUD or Multi-User Dungeon. But as there are many who just started in with MMOs with more recent titles like World of Warcraft, the initial roots from whence the games we love rose remain shrouded in mystery for many people. Thankfully, recently Edge Online decided to not only take a very close look at the earliest creation of MUDs, but they also got a chance to sit down with Richard Bartle.

Their illuminating article, simply titled "The making of: MUD" talks not only of what started the system we know, but also how the thinking behind it progressed into the MMOs we know now. Additionally, sprinkled throughout the second half of the article are some really interesting quotes from Bartle. One such example is Bartle's explanation of his current levels of involvement and why he'd rather "...focus on the health of the forest than on individual trees" in terms of the massively multi-player game market. If you're a veteran or a newcomer, the article is well worth a read if only to give a perspective on our favorite genre that you may not have had before.

[Via Rock, Paper, Shotgun]

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