Diagram shows real-world cost of losing ships in EVE Online
Filed under: Sci-fi, EVE Online, Economy
Whether you play EVE Online or not, the chances are you've read a lot about the harsh, cut-throat universe of New Eden. Alliances routinely clash over territorial disputes, spies work to destroy organisations from the inside and death is an inevitability. While dying in most MMOs means respawning at some far-away camp and having to repair your gear, death in EVE is a somewhat more vicious affair. When your ship is destroyed, whether it's by NPCs in a particularly tough mission or pirates hunting in a low security system, it's gone for good. While insurance will provide a sum of ISK to help with the loss, you'll need to re-buy a new ship and all the equipment that went on it. This would be like having to buy a new set of armour every time you die in World of Warcraft; a scary notion.
For the denizens of New Eden, losing a ship is a strictly in-game financial loss but for those that don't play EVE the scale of those losses can be hard to grasp. Jump On Contact tackled this issue head-on recently with a handy chart showing the rough value of EVE ships in both ISK (the in-game currency) and US Dollars. The prices show the sheer scale of the losses incurred in large battles and are based on a player buying game time codes for cash to be sold in-game for ISK. A fully geared battleship, one of the most common types of ship for players to own in the game, comes out as being worth approximately $10 US Dollars. Most ships fall somewhere between $1 and $13 but perhaps most shocking is the price of a fleet-ready titan, which is estimated at $7600. The next time you hear about a titan being killed or a fleet of capital ships being wiped out, perhaps this chart can help show the sheer scale of that loss.
For the denizens of New Eden, losing a ship is a strictly in-game financial loss but for those that don't play EVE the scale of those losses can be hard to grasp. Jump On Contact tackled this issue head-on recently with a handy chart showing the rough value of EVE ships in both ISK (the in-game currency) and US Dollars. The prices show the sheer scale of the losses incurred in large battles and are based on a player buying game time codes for cash to be sold in-game for ISK. A fully geared battleship, one of the most common types of ship for players to own in the game, comes out as being worth approximately $10 US Dollars. Most ships fall somewhere between $1 and $13 but perhaps most shocking is the price of a fleet-ready titan, which is estimated at $7600. The next time you hear about a titan being killed or a fleet of capital ships being wiped out, perhaps this chart can help show the sheer scale of that loss.
















Reader Comments (Page 1 of 3)
GaaaaaH said on 9:38PM 2-08-2010
Buzzard: 28M: 3 Hours
Myrmidon: 65M: 2 Hours
Their figures are all over the place, plus putting down an 'average' rate of income is difficult.
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Cinnamoon said on 10:33PM 2-08-2010
I feel like I outgrew this kind of overly-penalizing gameplay a dozen years ago in UO (though I loved it back then) -- my time/money is just too valuable to me now. But I guess it makes sense that lots of people go for it. If they didn't, Vegas wouldn't be profitable. :)
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Benicio said on 10:55PM 2-08-2010
You're looking at it the wrong way. Because your ship is worth something in-game and out, makes it a game worth playing.
It's the very reason I left WoW for Eve. You grind and grind for gear and progression, then.... nothing.
Pilots in Eve know the inherent dangers. If you lose a ship, it's because you chose to take a risk.
Psychotic Storm said on 5:55AM 2-09-2010
Actually, you do not have the right to judge who has it the wrong way.
both points of view can be valid according to who looks at them, so not one of them is right or wrong.
I would rather not loose everything, because of a slight miscalculation or worse the all to frequent lag (cool my shields are still 30% oh wait my hull is 50% now), its a game mechanic I accepted as part of the game but nothing I like about it that and the clone system.
What I would like to see is how many players have quitted after suffering a disastrous loss either an "irrecoverable" loss at a battle or some other unfortunate situation.
Hans Gruber said on 7:39AM 2-09-2010
Yea, sometime after graduation and becoming gainfully employed and learning the real value of time and money, games with punitive (especially overtly punitive) mechanics no longer interested me. It detracted from my enjoyment, my feeling of "gaming for the sake of gaming and having fun".
It's why I no longer even bother with games that have tangible death penalties. It's a game, you're going to die, and often via circumstances beyond your control. EVE eventually turned me off because it was so punitive that you could readily assign real world value to your losses. I can see why some (hell, something like 300k apparently) people enjoy that. It's just not for me.
InfamousBrad said on 10:39PM 2-08-2010
Excellent explanation. My one nit-pick is that it actually understates the cost (in money or time) of a PvP battle, because almost nobody quits as soon as they get their first ship blown out from underneath them. They make their way back to the hangar, grab another ship, and go right back out and get it blown out from under them, too.
That is to say, a busy Saturday evening in 0.0 space will cost you 20, 30, maybe 50 or more hours' worth of EVE work (boringly) farming asteroids or pirates for that 3 or 4 hours of getting blown up and blowing other people up. It's that or drop $15 to $50 a week on PLEXes so you can (in effect) pay other people to farm asteroids or farm 'rats for you.
You know what? No game's PvP is that fun to me. Which is why, once I actually felt like I was beginning to understand EVE, I quit it altogether and just read about it here.
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Sobach said on 3:18AM 2-09-2010
learn to use insurance TBH
those figures does not take into account of insurance (for the t1 ships), and if you need to farm 50hrs to afford a ship, you're doing it wrong.
LaughingTarget said on 3:31AM 2-09-2010
Insurance plus an hour od Tier 4 missions with generated salvage more than covers the loss of most ships.
Samael said on 10:50PM 2-08-2010
Just wow, that is a lot of hard work wiped out in a few hours. EvE sounds like a fun game, but it is not for me at all. Now I know why all the drama in EvE.
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Graill said on 11:16PM 2-08-2010
"Pilots in Eve know the inherent dangers. If you lose a ship, it's because you chose to take a risk."
The most ridiculous statement i have ever seen typed about EVE. Like most of the hype surrounding EVE its made by the few players trying to hang on and hoping oh so much the lifestyle they enjoy will continue to trickle their way.
The only risk in EVE, and its a dangerous one is the real life tactics endorsed by CCP against other players, but then countries that develop games like EVE seldom have values or quality control, and you have what you have, a tiny game.
As for the made up poster of money related costs for ships i can do the same thing with white and chocolate marshmallows verse hotpockets in their relation to EVE. Sheep.
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Drew said on 12:07AM 2-09-2010
(Disclaimer: I made this.)
The figures are indeed all over the place. It's really quite hard to get reliable data. Killboards tend to have antiquated and unrealistic values, but I didn't really have time to get current prices of every fitting item. My basic strategy was to get current market prices on the hulls (which vary the most in price) and then trust killboard values for equipment. It's not precise, and there's huge variation in fittings, but it was the best I could, especially when I don't fly most of these ships well enough to know what the best practice fittings are for everything.
As for the hours thing, yeah, I pulled that number somewhat out of my ass. I dug into people claiming average rates of missioning/ratting/mining income per hour in 0.0. These vary WILDLY and none of them factor in the costs of getting ganked, or paying for scouts to cover your mining op or whatever. So I agree, there's a particularly huge amount of noise there. In my first draft I had a range, but it was ugly and took up a lot of space, so I dropped it. If you can point me towards some good work estimating ISK/h income rates, I'd super appreciate it.
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Accordance said on 3:40PM 2-09-2010
Points to anybody willing and able to take on a task like this.
DrewIW said on 6:03AM 2-09-2010
^ not me
Benicio said on 1:09AM 2-10-2010
It would be stronger if you left the time factor out altogether then. Seems it now detracts from an otherwise awesome analysis.
jamenta said on 2:25AM 2-09-2010
Still a cool chart. Really good for Eve Noobs IMO.
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Chris said on 7:43AM 2-09-2010
ya its good for a noob, and most of these ships can be flown in under a week, and flown properly in about 1-2 months, albeit not capitals but the capitals arent meant for noobs, their meant for people who have learned the ropes of eve, and have the experience to handle them...
Considering Carriers etc can't even use gates, technically if a noob was to buy one ( have seen it on the forum where some idiot bought isk and bought a carrier ) and hes stuck in a nullsec system unable to go anywhere ... why? BECAUSE CAPS CANT USE GATES! Theirs a reason that capitals and supercaps have such a learning curve... because not only do your characters need to learn to use them... YOU NEED TO LEARN before you even consider using one, especially once you realize without a CYNO your pretty cap aint going NO WHERE
Chris said on 7:36AM 2-09-2010
I dont get WOW or any game that doesnt have any inherent risk, your clone makes your time and skills safe (as long as your not an idiot and have it up to date)
But people that b*tch that loosing your ship and mods because you stragled into low/nullsec after RECIEVING A WARNING, that you can get popped and loose your ship if you go through with entering lowsec, then your an idiot..
As for "how many people have quit due to an unrecoverable loss"
Wow you really shouldnt be playing eve...
Rules of eve
#1 DONT FLY ANYTHING YOU CAN'T AFFORD TO LOOSE!
#2 If you loose a ship and you dont have cash or time to rebuy it, please see rule 1!
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Chris said on 7:40AM 2-09-2010
I mean seriously i tried to play wow, champions etc, and they just all felt like time burns, you sit their grinding and theirs no real risk to you, its like STO ya i can take my new pimp ship into a battle but after you realize u can just storm into it and loose the ship 100 times with little to no repricussions it just results in a game thats a bunch of idiots bashing their head against things till they get through...
The inherent risk in eve is what makes it worthwhile, the fact that missions, pvp, everything has that risk of loss, and that you actually have to use your brain is why many cant seem to catch on to eve, because it doesnt baby you, its a harsh universe and once in which their are real risks, and real rewards. The dude that got the titan can most likely buy it again if need be considering hes probably pretty good at making ISK....
The fact is most people that reach the level of titan know about the rules of eve and flying what you can afford, because for 1-2 years they've flown smaller ships...
Noobs loose their rookie ships to pvp etc, and learn right away that eve is harsh... But its also great once you get into a corp and have friends its unbeatable, and even in a noob corp, i've seen people get given ISK after getting gank'd and not wanting to start over in a noob ship... and they quickly learn not to fly what they cant afford to loose over and over again.
sephirah said on 9:24AM 2-09-2010
I prefer roussian roulette, you don't Chris?
No? Then you're simply a coward that cannot take a real risk.
dkylep9904 said on 9:56AM 2-09-2010
Harsh universe that doesn't baby you? Please. It's rule by the mob. It's just like a place where the schoolyard bullies are given free reign to do whatever they like to ruin your day, whenever they feel like doing it. Then people call it 'wonderful' and 'freeing' that one group of people can ruin the gaming experience of others. I could call it staggeringly insane that people play a game that's like a second job, and one that they'll never catch up to the long-term people on skills when they start, but I won't. It could be called laughable that the 'vets' of EvE constantly try to cajole newbies into the game by telling them that they can make ISK and get all the skills they need in a couple of weeks, while never mentioning that even after years of real time skill training the newbies will still lag behind the skill points and ISK of the veterans of the game because of the mechanics of skill training and the realities of gameplay.
Bottom line: if you want a game where you have to deal with asshats who are celebrated for their ability to ruin your gameplay at a moment's notice, play EvE (something like the recent Hulkageddon for instance). If you want to hear excuses about how somebody taking away weeks or months of your time because of a scam is something to be celebrated, play EvE. If you want to have a second online job, one that you pay to play, play EvE. If you don't want any of those things, and can stand to do without the rabid fanbois who rush to EvE's defense every chance they get, play some other game.
By the way, some lessons from an 'idiot' to you Chris:
1) The little red line under your word means that you're spelling things incorrectly.
2) The little red line is no insurance against stupidity in language. "Loose" does not mean "lose".
3) There/they're/their are actually all different words with different meanings, as are your/you're!
Perhaps, just perhaps, you should learn to use some of the simple rules of English properly before calling others 'idiots', hmm?