EVE Evolved: Staying safe in high security space
Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Guides, PvP, Tips and tricks, EVE Evolved
One of EVE Online's defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of high security space but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.
In this guide for newer EVE players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.
Corporate war-targets:
If you're in a player-run corporation, there's always the risk that another corp will declare war on yours. The enemy pay a small war fee and CONCORD agree to look the other way any time your two corporations fight. Members of your corp become valid PvP targets for the enemy corp in high security space and vice versa. If you ever find yourself on the receiving end of a war declaration, an eve-mail from CONCORD will appear in your corp's inbox explaining everything. The mail arrives 24 hours in advance of the war beginning, giving the victims fair warning and some time to prepare.
A useful war-time trick is to Google for the enemy corp's name and see if they have a killboard. Get the names of their pilots from the board and have all your members add them to their address books. This will make it easy to see if there are some of them online, which is a sure sign that they'll be running a roaming gang looking for war targets. The enemy killboard will also provide intel on ships and fittings they typically use, which can be useful if you intend to fight back.
The best thing you can do during an unsolicited war is to deny the enemy any kills. Many corps that issue wardecs are made for the sole purpose of engaging easy targets. Since they only have three war slots, they're likely to drop the war with your corp and find another to try. If all else fails, the option also exists to simply leave the corp, at which point you are no longer a valid target for the wartargets.
Suicide ganks:
With the currently saturated mineral market, many Tech 1 ships cost barely anything to lose. After accounting for insurance costs and payouts, a Tech 1 fitted destroyer can cost as little as 100k to lose, cruisers under a million ISK and battleships only a few million. The unfortunate consequence is that this makes them cost-effective to use in suicide ganks.
Players will typically cargo-scan and ship-scan passing ships at a stargate and look for someone with valuable loot on board. If the ship is weak enough to be killed in one or two volleys from a group of suicide attackers, they'll open fire and have another character pick up the loot. CONCORD will warp in and destroy the suicide character's ships but by that stage it's too late. Having been on both sides of this process, I've picked up a few tips on how to stay safe from suicide attacks when hauling. Unfortunately, there's not much that can be done about people suiciding mining ships for fun.
Although some people suicide gank for sport, the primary motivation is usually to make a profit and so they'll want to hit valuable targets. To make yourself unappealing, carry no more than 20-30 million ISK's worth of goods in a Tech 1 industrial, 50-100 million's worth in a Tech 2 transport ship and no more than 1-2 billion ISK's worth in a freighter. It's also much safer to warp manually between stargates than it is to use the autopilot as most gank squads scan pilots as they approach the gate on autopilot. When warping manually, you'll land right within jump distance of the gate and so bypass most suicide squads.
Can flippers and loot thieves:
Ordinarily, you can't be shot in high security space without CONCORD coming to tear your attacker to shreds. If you steal an item from a container or wreck someone else owns, however, all bets are off. You become flagged to the owner of the container you just stole from and for 15 minutes they can engage you without CONCORD interference. Some pilots use this mechanic to trick people into becoming vulnerable to PvP, then blow them up. We've all seen the little cargo containers sitting outside Jita 4-4 with names like "free stuff" but there are some less obvious ways a player can be caught out.
The most common time when people fall victim to can flipping and theft is when mining. If you're mining into a jettisoned container, an aggressor may steal your ore. They may also create their own jettison container right next to it and drag your ore over into it. The theft flags them to you for PvP, so they flash red and you can attack them, but at this point they still can't attack you.
If the thief is in a small ship like an industrial or frigate, you might be tempted to attack but this will give them permission to retaliate for the next 15 minutes. Even if you do manage to blow them up, there's no telling whether they'll come back in a new ship with bigger teeth before the 15 minute timer expires. Taking your ore back from their container has the same effect, giving them permission to shoot you. Your only reliable option is to stop mining to a jettisoned container and call the stolen ore a write-off.
Summary:
While high security space is undoubtedly the safest place to live in EVE, it's not without its perils. War corps, suicide gankers, loot thieves and can flippers stand ready to make life difficult and it's up to you to stay safe. Following a few simple safety tips and having a good feel for EVE's aggression mechanics will go a long way to keeping your hull in one piece.
In this guide for newer EVE players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.
Corporate war-targets:

If you're in a player-run corporation, there's always the risk that another corp will declare war on yours. The enemy pay a small war fee and CONCORD agree to look the other way any time your two corporations fight. Members of your corp become valid PvP targets for the enemy corp in high security space and vice versa. If you ever find yourself on the receiving end of a war declaration, an eve-mail from CONCORD will appear in your corp's inbox explaining everything. The mail arrives 24 hours in advance of the war beginning, giving the victims fair warning and some time to prepare.
A useful war-time trick is to Google for the enemy corp's name and see if they have a killboard. Get the names of their pilots from the board and have all your members add them to their address books. This will make it easy to see if there are some of them online, which is a sure sign that they'll be running a roaming gang looking for war targets. The enemy killboard will also provide intel on ships and fittings they typically use, which can be useful if you intend to fight back.
The best thing you can do during an unsolicited war is to deny the enemy any kills. Many corps that issue wardecs are made for the sole purpose of engaging easy targets. Since they only have three war slots, they're likely to drop the war with your corp and find another to try. If all else fails, the option also exists to simply leave the corp, at which point you are no longer a valid target for the wartargets.
Suicide ganks:

With the currently saturated mineral market, many Tech 1 ships cost barely anything to lose. After accounting for insurance costs and payouts, a Tech 1 fitted destroyer can cost as little as 100k to lose, cruisers under a million ISK and battleships only a few million. The unfortunate consequence is that this makes them cost-effective to use in suicide ganks.
Players will typically cargo-scan and ship-scan passing ships at a stargate and look for someone with valuable loot on board. If the ship is weak enough to be killed in one or two volleys from a group of suicide attackers, they'll open fire and have another character pick up the loot. CONCORD will warp in and destroy the suicide character's ships but by that stage it's too late. Having been on both sides of this process, I've picked up a few tips on how to stay safe from suicide attacks when hauling. Unfortunately, there's not much that can be done about people suiciding mining ships for fun.
Although some people suicide gank for sport, the primary motivation is usually to make a profit and so they'll want to hit valuable targets. To make yourself unappealing, carry no more than 20-30 million ISK's worth of goods in a Tech 1 industrial, 50-100 million's worth in a Tech 2 transport ship and no more than 1-2 billion ISK's worth in a freighter. It's also much safer to warp manually between stargates than it is to use the autopilot as most gank squads scan pilots as they approach the gate on autopilot. When warping manually, you'll land right within jump distance of the gate and so bypass most suicide squads.
Can flippers and loot thieves:

Ordinarily, you can't be shot in high security space without CONCORD coming to tear your attacker to shreds. If you steal an item from a container or wreck someone else owns, however, all bets are off. You become flagged to the owner of the container you just stole from and for 15 minutes they can engage you without CONCORD interference. Some pilots use this mechanic to trick people into becoming vulnerable to PvP, then blow them up. We've all seen the little cargo containers sitting outside Jita 4-4 with names like "free stuff" but there are some less obvious ways a player can be caught out.
The most common time when people fall victim to can flipping and theft is when mining. If you're mining into a jettisoned container, an aggressor may steal your ore. They may also create their own jettison container right next to it and drag your ore over into it. The theft flags them to you for PvP, so they flash red and you can attack them, but at this point they still can't attack you.
If the thief is in a small ship like an industrial or frigate, you might be tempted to attack but this will give them permission to retaliate for the next 15 minutes. Even if you do manage to blow them up, there's no telling whether they'll come back in a new ship with bigger teeth before the 15 minute timer expires. Taking your ore back from their container has the same effect, giving them permission to shoot you. Your only reliable option is to stop mining to a jettisoned container and call the stolen ore a write-off.
Summary:
While high security space is undoubtedly the safest place to live in EVE, it's not without its perils. War corps, suicide gankers, loot thieves and can flippers stand ready to make life difficult and it's up to you to stay safe. Following a few simple safety tips and having a good feel for EVE's aggression mechanics will go a long way to keeping your hull in one piece.
















Reader Comments (Page 1 of 3)
Dblade said on 6:19PM 2-28-2010
Problem though is that these solutions show how busted PvP in EVE is when it's against the non-combatant players. Your miner corp wardecced on hi-sec? Best not to fight at all. Canflipped? Ignore it becase your mining ship will get killed, and he can always just dock up if you bring bigger. Transporting or mining? You cant defend against a suicide gank, so your hope is to make yourself unappealing.
For a game supposedly about "meaningful" PvP, its kind of sad the best solution is not to do it at all so many times.
Reply
kurt said on 6:50PM 2-28-2010
[quote]For a game supposedly about "meaningful" PvP, its kind of sad the best solution is not to do it at all so many times.[/quote]
or you could make sure you have appropriate military backup when you're doing something that would be risky to do solo.
Benicio said on 6:53PM 2-28-2010
In most other MMO's you can tell how dangerous a player is by his level and gear so you know who to avoid. No such luxury in Eve. Same mechanic though.
Rashid said on 7:04PM 2-28-2010
The thing is this isn't the typical MMO where PvE players are segregated from PvP.
Choosing not to PvP and instead focusing on, mining for example is not the same as saying "I'm not into PvP so I just won't be doing it".
In Eve a mining op requires some PvP based players to help protect you, at least sometimes. The fact that your cargo is always prone to being stolen by enemy players means you are never totally free from the threat of PvP and that is how most Eve players like it.
If you could mine with no danger or transport goods with no chance of them being stolen, what would be the value of your goods? Anyone with an hour could get the same haul and you'd be playing another cookie-cutter MMO where the PvP gets you nothing but some points on a internet website or some gear which even people who constantly lose PvP also have available to them.
There are ways around all of this which would enable you to minimize your exposure. I know mining corps that rely more on intel than guns to protect their operations and they do pretty well. If you know where your enemies are you can often avoid them or get out of town before they arrive. Obviously this doesn't always work but that is what makes it fun for both parties.
I'd rather my PvP be less about bragging rights and dull gear progression. I prefer it to be about logistics, intel, cost effectiveness, and the ability to deal a decisive blow against an enemy that may very well cause them to close shop or seek a new home.
Dblade said on 7:51PM 2-28-2010
backup wont work against most of the things listed here, as they rely on alphaing a a target. In Hi-sec you can't even drive them off because you will be the one concorded.
As for backup, that isn't easy at all unless you have a large corp already. Right now my corp has 3 people online, with me as a miner and a newbie. Even in something like RvB sometimes they can only have 7 people on at a time in one corp, and its hard to mount concerted defenses all the time.
Notice James doesn't actually give any strategies on how to fight? The whole point of the article isn't how to repulse in hi-sec successfully, it's how to avoid.
mko said on 6:31PM 2-28-2010
I played for for about 1,5 years and never even got locked on. Or perhaps they used passive targeting lol
Reply
Ricotez said on 6:54PM 2-28-2010
Suicide ganks are the reason why I never go mining in my Hulk anymore. It's safer to kick a sleeping dragon than to undock in a Hulk.
Reply
Horus said on 7:09PM 2-28-2010
Imagine in real life someone come to you in a tank while you doing some farming or walking with your caws and dogs on the field. Even if you have tank it would take time before you can start engine. Do you agree Dblade? The risk of loosing your ship anytime or anywhere actually make this game EVEn better and more realistic.
Reply
Graill said on 7:31PM 2-28-2010
Horus, your a prime example with your line thinking of who EVE caters to. Your statement should confuse anyone with common sense.
MacAllen said on 7:11PM 2-28-2010
One of the standard ganking strats for miners is to jump in to the field, book mark the miner, jump out and jump in on top of them with your friends.
Additionally, if you steal from my can, not only do I get to shoot you, my group mates do as well. So I'll be in the tiniest ship imaginable, swap your can for my own. When you take your stuff from my can, my friends jump in and gank you free of risk.
The game is 100% designed for douchebags, by douchebags. The entire idea that someone can salvage your wrecks with impunity and suicide gank is an indication of how CCP wants the game to be.
Reply
DrewIW said on 7:20PM 2-28-2010
The gankers have friends to help, why don't you?
Dblade said on 9:32PM 2-28-2010
Yeah thats not a bad analogy, it's kind of like driving a tractor and a tank comes along and blows you up. But on a tractor there is nothing you can really do except die, or maybe be defended (if its a wardec or in lowsec/o.o) Mining barges are horrifically weak, and most industrials arent that better.
It's like getting your frig ganked, doesn't add all that much.
Dblade said on 9:51PM 2-28-2010
This was meant for Horus.
But come on drew, if we are talking suicide ganking friends wont matter.
DrewIW said on 11:47PM 2-28-2010
You're right, for suicide ganking it doesn't matter.
However, the post I was responding to was about can-flipping. I can promise you that a well put together gang will deter any would-be can-flipper.
Petey said on 7:19PM 2-28-2010
problem is the vast amount of boring this game provides.
Reply
Graill said on 7:23PM 2-28-2010
Being required to write a piece for a paid advertiser like EVE is bad enough,trying to find good things to say about a tiny niche game must be hell.
CCP is decades behind the times, always has been, they have left themselves open for numerous legal attacks and with their game slowly dying they try to get fanfolks to justify their reasons for poor tech and ever poorer choices in game design. They even think the short lifespan of the unreleased dust will help claim subs.
The lord of the flies was a good read, EVE is a good read also, but its one of those things you try once, and then just throw away.
Reply
Frostitute said on 7:40PM 2-28-2010
While I realize subscription count isn't always the best meter to base a game's 'life' on, it's certainly a good one. Which makes me wonder why you're making unfounded conclusions that EVE is dying - a game which is, and always has been, slowly increasing in player count.
EVE has incredible game design that has appealed to a group of players that would otherwise have never been interested in MMO gameplay. I can name plenty of people I know personally that just aren't 'typical' MMO players, but love what EVE has to offer. If you didn't like it, that's fine.
But quit making judgments you're in no place to make, and unfounded facts you've no sources of.
Chris said on 8:00AM 3-01-2010
LOL didnt subscriber count just break 340k for the first time ever and the concurrent user count broke 52k for the first time ever? wow i can see his point, yes eve is dieing i shud run and rage-quit like all the other whiners...
Ameliorate said on 7:28PM 2-28-2010
The mistake people make is that they think EVE players care that they won't play the game because "it's just so unfair!!11". In reality we don't want your kind; keep playing WoW.
Reply
DrMario said on 10:05AM 3-01-2010
When did STO get thrown in with WoW as the go-to insult game?
Is that just an EVE thing?