E3 2010: The Agency blows up in our faces... and it's a good thing
Filed under: Galleries, Screenshots, Previews, The Agency, Hands-on, MMOFPS
After seeing the new trailer yesterday for SOE's The Agency, we thought nothing could get us more revved up about this upcoming title. We were wrong. DEAD wrong. Ahem. Sorry.
For aspiring Mr. and Ms. Kiss-Kiss-Bang-Bangs out there, The Agency is promising all of the hot, high-tech spy action that you can handle. Step into the shoes of James Bond, Jason Bourne, Inspector Gadget or Maxwell Smart, grab your favorite weapon, and throw yourself into one of many exciting locales where you and other players will compete for all the secrets and bragging rights.
At E3, Massively got the chance to sit down with The Agency's Senior Producer Josh Hackney and check in on how this title is progressing. Hit the jump to read about specialized roles, PvP and why mindlessly spraying hot lead in all directions is completely passé.
SOE's been fine-tuning The Agency to be on par with other first-person shooters on the market that players already love. This doesn't mean they're losing the RPG layer of the game; on the contrary, the RPG elements define your character, from the clothes you wear to the talents you pick to the gadgets you wield. "You are what you wear," Josh promised.
Today, the team was demonstrating the PvP side of the game. It's certainly not the core of The Agency's content, but SOE wants future players to know that it exists and how it differs from other FPS PvP systems.
Perhaps the most significant element of The Agency's PvP is that you can take whatever you find from the PvE side into your battles with other players, and vice versa. Josh demonstrated a Recon character (Recon is one of the five basic roles to choose from, along with Commander, Assault, Suppressor and Gadgeteer) who had progressed a bit in the PvE side of the game, and was now entering into PvP arenas. Recons have access to small arms, but can -- like this character -- unlock sniper rifles, which are then usable in a PvP environment.
We ran by some characters wearing backpacks, who, as Josh noted, were Commanders. A character's visible gear is not just cosmetic, it appears, but vital to figuring out the roles and abilities of your enemy.
As you level up, you're granted access to more and more types of gear, which is where strategic builds become important. You can only take so many items with you into combat, so finding the right load-out of weapons, gadgets and outfits is vital to your mission's success. Fortunately, you can create multiple load-outs before the fight and can swap between them if one build isn't quite working for you.
Gear is vital for another reason, and that's because it allows you access to your role's iconic ability. Each role has an ability that no other role possesses, and for the Recon it's being able to paint targets. Interestingly enough, when he does this, targets are lit up on both the Recob's radar as well as that of his entire team. As the Recon continues to paint targets, he can build up resources to use a gadget called Oracle Vision, which allows him and his team to see enemies through walls. Not too shabby, and a good reason to become best friends with a Recon player for your squad!
Another great ability to have is the Hotfoot Tactical Insertion Flare, which allows you to teleport directly to one of your teammate's locations. Rapid backup is only a key click away!
We got to observe first-hand one of the Assault PvP modes, in which one team goes on the offense and attempts to capture a certain number of strategic locations, while the other team plays defense and wins if they can effectively deny the attackers. On this map, a Recon is an invaluable defender, holding off attackers with his sniper rifle while teleporting to hot spots when friends are under fire.
SOE wasn't prepared to share all of the PvP modes that will be implemented into The Agency, although Josh did say that team elimination and other expected PvP modes will be present. PvP offers some of the better loot in the game, which should be a powerful incentive to participate.
The Agency has a pretty cool injury system, where downed players aren't automatically killed, but has a chance for revival if a teammate gets to them before the enemy double-taps their noggin. In this case, being able to teleport directly to an injured buddy makes the Recon a literal lifesaver.
Roles are also designed to be complimentary and encourage teamwork. Picture a group in which one character creates a shield to defend a location, and behind him is a healer keeping the group alive, and behind her is a sniper picking off targets. Very quickly, the power of cooperation and proper team balance becomes apparent.
The Agency wants players to consider strategy just as important as twitch reflexes. A cover system will allow the most sneaky players to hole up in safety until an opportune moment arises. You can even fire blind up and around cover objects if you want to lay down suppressing fire without exposing yourself. Considering that the Recon can use his Oracle Vision to see through objects he might be hiding behind, the possibilities open up for a powerful ambush.
Josh also spun us a bit of the game's lore in regards to one of the factions, O.M.E.N. This faction is comprised of ex-Cold War vets (CIA, KGB) who are hung out to dry, and then band together to get their revenge. One of the ways they've done this is by stealing a submarine and outfitting it with a device that changes the buoyancy of water to sink ships. You learn a lot about the lore of The Agency in the public spaces between missions.
Whether you like PvE or PvP in your FPS, The Agency wants to oblige. Hopefully, players from both schools of gameplay will dip their toes into the other side and find it enjoyable.
For aspiring Mr. and Ms. Kiss-Kiss-Bang-Bangs out there, The Agency is promising all of the hot, high-tech spy action that you can handle. Step into the shoes of James Bond, Jason Bourne, Inspector Gadget or Maxwell Smart, grab your favorite weapon, and throw yourself into one of many exciting locales where you and other players will compete for all the secrets and bragging rights.
At E3, Massively got the chance to sit down with The Agency's Senior Producer Josh Hackney and check in on how this title is progressing. Hit the jump to read about specialized roles, PvP and why mindlessly spraying hot lead in all directions is completely passé.
SOE's been fine-tuning The Agency to be on par with other first-person shooters on the market that players already love. This doesn't mean they're losing the RPG layer of the game; on the contrary, the RPG elements define your character, from the clothes you wear to the talents you pick to the gadgets you wield. "You are what you wear," Josh promised.
Today, the team was demonstrating the PvP side of the game. It's certainly not the core of The Agency's content, but SOE wants future players to know that it exists and how it differs from other FPS PvP systems.
Perhaps the most significant element of The Agency's PvP is that you can take whatever you find from the PvE side into your battles with other players, and vice versa. Josh demonstrated a Recon character (Recon is one of the five basic roles to choose from, along with Commander, Assault, Suppressor and Gadgeteer) who had progressed a bit in the PvE side of the game, and was now entering into PvP arenas. Recons have access to small arms, but can -- like this character -- unlock sniper rifles, which are then usable in a PvP environment.

As you level up, you're granted access to more and more types of gear, which is where strategic builds become important. You can only take so many items with you into combat, so finding the right load-out of weapons, gadgets and outfits is vital to your mission's success. Fortunately, you can create multiple load-outs before the fight and can swap between them if one build isn't quite working for you.
Gear is vital for another reason, and that's because it allows you access to your role's iconic ability. Each role has an ability that no other role possesses, and for the Recon it's being able to paint targets. Interestingly enough, when he does this, targets are lit up on both the Recob's radar as well as that of his entire team. As the Recon continues to paint targets, he can build up resources to use a gadget called Oracle Vision, which allows him and his team to see enemies through walls. Not too shabby, and a good reason to become best friends with a Recon player for your squad!
Another great ability to have is the Hotfoot Tactical Insertion Flare, which allows you to teleport directly to one of your teammate's locations. Rapid backup is only a key click away!
We got to observe first-hand one of the Assault PvP modes, in which one team goes on the offense and attempts to capture a certain number of strategic locations, while the other team plays defense and wins if they can effectively deny the attackers. On this map, a Recon is an invaluable defender, holding off attackers with his sniper rifle while teleporting to hot spots when friends are under fire.
SOE wasn't prepared to share all of the PvP modes that will be implemented into The Agency, although Josh did say that team elimination and other expected PvP modes will be present. PvP offers some of the better loot in the game, which should be a powerful incentive to participate.
The Agency has a pretty cool injury system, where downed players aren't automatically killed, but has a chance for revival if a teammate gets to them before the enemy double-taps their noggin. In this case, being able to teleport directly to an injured buddy makes the Recon a literal lifesaver.
There's a lot of balance between the classes, a deliberate system of checks and balances to keep any one role from dominating. One example that Josh gave was that the Commander might be able to fire a grenade launcher into enemies, but one of those enemy roles may have the ability to nullify and disarm grenades when they land, rendering them harmless. In another example, an Assault character can put up a kinetic shield to protect teammates, but that can be disabled by an EMP grenade thrown by another role.
Roles are also designed to be complimentary and encourage teamwork. Picture a group in which one character creates a shield to defend a location, and behind him is a healer keeping the group alive, and behind her is a sniper picking off targets. Very quickly, the power of cooperation and proper team balance becomes apparent.
The Agency wants players to consider strategy just as important as twitch reflexes. A cover system will allow the most sneaky players to hole up in safety until an opportune moment arises. You can even fire blind up and around cover objects if you want to lay down suppressing fire without exposing yourself. Considering that the Recon can use his Oracle Vision to see through objects he might be hiding behind, the possibilities open up for a powerful ambush.
Josh also spun us a bit of the game's lore in regards to one of the factions, O.M.E.N. This faction is comprised of ex-Cold War vets (CIA, KGB) who are hung out to dry, and then band together to get their revenge. One of the ways they've done this is by stealing a submarine and outfitting it with a device that changes the buoyancy of water to sink ships. You learn a lot about the lore of The Agency in the public spaces between missions.
Whether you like PvE or PvP in your FPS, The Agency wants to oblige. Hopefully, players from both schools of gameplay will dip their toes into the other side and find it enjoyable.
















Reader Comments (Page 1 of 1)
Landeyda said on 8:08PM 6-16-2010
Wasn't this game originally suppose to have a cheeky 1960's spy theme to it?
The screens coming out look... bland.
Reply
aurickle said on 8:49PM 6-16-2010
Hmm. A third person shooter disguised as an RPG. Isn't that what Tabula Rasa was, and didn't TR fail to find any real following?
Reply
Graill said on 1:44AM 6-17-2010
No that wasnt TR's downfall, tens of hundreds of broken quests and nothing for the last ten painful levels but grinding killed that title.
Nice graphics in the Agency, havent followed it, might have to start.
Ameliorate said on 12:16PM 6-17-2010
People like you are the reason we can't have nice things.
"Tabula Rasa failed therefore FPS/RPG hybrids are bad!"
"Hellgate: London failed therefore new IP is bad!"
"Fury failed therefore PVP is bad!"
The result is reskinned sequels year after year.
Personally I've been looking for something to fill the void Hellgate's failure created. The Agency could be it.
Turlagh said on 9:02PM 6-16-2010
Fix Free Realms... please.
Reply
CCon99 said on 9:10PM 6-16-2010
I wonder how much this game cost to create? It's been in development for a really long time. I think I remember it being talked about in 2006-2007, maybe even sooner.
I guess doing games for the PS3 is preventing SOE from releasing their trademark early release games.
Reply
Robertson said on 11:03PM 6-16-2010
I actually thought this game was supposed to be a FPS
Reply
Turlagh said on 12:06AM 6-17-2010
Yes, but it's SOE... the "launch a game, and then change it, and then put it on life support" company.
Reply
mysecretid said on 12:37AM 6-17-2010
I've been very interested in this game as a spy-genre RPG, but I don't give one thin damn about its multiplayer PvP aspects.
There are already a bunch of very good modern-era multiplayer PvP games out there (Modern Warfare 2; Team Fortress 2; Halo ... you all know the list). Multiplayer PvP is /not/ the thing which will set The Agency apart from the pack, no matter how good that aspect is.
A multiplayer spy rpg hasn't been done yet. In my opinion, they should emphasize the things which make The Agency unique, not what makes it similar to what's already out there.
Reply
Utakata said on 12:46AM 6-17-2010
Ugh...first person shooter. Probably skip.
PS: I like that demo video of their's a couple of years back...when they showed two toons doing a complex of strategic stealth stuff at some big diplomat party in a manshion. No over-hyped PvP explosions. No testicular shoot 'em outs. No big guns waving annoyingly in your field vision. Just fun and strategy. It looks like they've took a line from Bill Roper and dropped all that for a fast sell. :(
Reply
Seraphina Brennan said on 11:48AM 6-17-2010
To be quite honest, you saw how UNITE deals with their missions. UNITE is more like the slick 60s classic spy -- moving around in stealth, using gadgets to avoid enemies, precise shots, that's their style.
Now, on the other side of things you have ParaGON, who, well, like huge guns. Big huge guns. Guns that destroy buildings. They're more of the classic first person shooter, as they believe guns solve all problems.
So, hopefully we'll see a contrast between these two organizations in how they play.
Utakata said on 12:04PM 6-17-2010
Oooo...
...now that sounds promising! All I need now is the FPS part to be completely optional for gameplay style, and my interest is peeked again. :)
Thanks for sharing that, Sera.
Valdamar said on 5:08AM 6-17-2010
I'm vaguely interested in this title, but I'm not sure it's worth exposing myself to the unpredictability of SOE's MMO shenanigans again to play it - in that respect I feel the same way about DCUO. I may just have to wait and see what Planetside 2 is like before risking any time investment into a SOE MMO again.
Basically I'm not sure I want to give SOE access to my wallet again if there's a chance they might change the gameplay/classes overnight, try to sell me half-completed shoddy expansions that progression makes necessary, bolt on a cash shop in addition to a subscription, or turn the MMO into a storefront for an online CCG - the things they've done to previous SOE MMOs I have played (and in some cases then done the same again in another of their MMOs, because SOE don't seem to learn from their mistakes).
That said The Agency does sound interesting on paper, even if it does have outdated graphics and looks like its gameplay has been lifted from a 5-10 year old FPS.
Reply
Dude said on 5:53AM 6-17-2010
I'm looking for an MMO game with a more mature theme. This could be it.
Reply
Purkit said on 6:35AM 6-17-2010
Pass. I'm not a massive FPS fan and I doubt it will even come close to the best FPS games when it comes to FPS gameplay. The creative direction has devolved into something with no character at all. It looks like something Michael Bay would have directed, which is NOT a good thing. Bored bored bored of all these big companies producing unimaginative, dull and derivative games.
Reply
BubleFett said on 8:50AM 6-17-2010
This game reminds me a little of "No One Lives Forever" FPS
by Monolith. Which was a satire of the James Bond movies
Is, a wait and see
Reply
deadlyaccurate said on 10:23AM 6-17-2010
I'm looking forward to more info on the PvE aspects of the game. I'm not interested in another multiplayer shooter. There are plenty of those around. I'm looking for a non-fantasy MMO that has the same level of content as the best fantasy theme park MMOs. (Tried Fallen Earth, which is the closest to date, but it has too many other problems).
Reply
Krome said on 11:49AM 6-17-2010
Hmmm the game's direction seems slightly different to what we were initailly led to believe. But this has the potential to be a good game - Global Agenda done right and with a mix of strategic elements. That is if the PvE and startegic aspects actually live up to expectations.
Reply