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City of Heroes shows off the upcoming Kinetic Melee set

Filed under: Super-hero, Galleries, City of Heroes, City of Villains, Game mechanics, Previews

Melee characters in City of Heroes have always lacked ranged abilities. Some of this is implied by the archetype, of course -- you wouldn't expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance -- but it's a bit of a disadvantage at times when a tanker or brute can do very little but get shot as he moves into range. Kinetic Melee, one of the power sets coming with the Going Rogue expansion, is poised to change that a little. It might not be a blaster set, but it's more than capable of mixing things up at a longer range.

Of course, that's hardly the only trick that the new powerset can pull. Kinetic Melee is full of smooth maneuvers that weaken the target with each hit -- and one of the marquee abilities, Siphon Power, strengthens the wielder with each hit. It's a steady chain of the target being worn down and the player character building up, coupled with knockback and knockdowns to keep control of the battle flow. Check out our gallery below, or take a look at the official site for more details on one of the upcoming powersets for City of Heroes.

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