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Star Trek Online release date set

STO
Cryptic
According to Eurogamer, Cryptic has confirmed that Star Trek Online is set for a February 2nd, 2010 release date in the U.S., and a February 5th, 2010 release in Europe. This comes about a month after Cryptic previously confirmed that STO was set for a first quarter 2010 release.

STO is currently in closed beta, allowing those lucky select fans a chance to the game out. If you previously had purchased the Champions Online lifetime or six month subscription package, you will also be getting a chance to try the game out during the closed beta stage.

We'll be sitting down with the STO development team soon, and are looking to take all the questions you have about the ships of STO; so hurry up and get them in before 12 p.m. PST tomorrow!

[Edit: We contacted Cryptic to confirm Eurogamer's story, and they say that this is not the official release date, but they will be announcing it very soon.]

New Star Trek Online gameplay trailer

STO
Cryptic

There's a new Star Trek Online trailer out from Cryptic, originally released through GameSpot. The trailer features some impressive gameplay footage that illustrates nicely a few aspects of STO we've been hearing about for a while.

There's both ground combat and space combat featured, with Klingon, Federation, and Borg ships taking part in the overall action. In one scene we see a fleet of ships attacking a single Borg cube in quite a nice display of firepower, including several (of what appear to be) quantum torpedoes.

One of the more impressive aspects of this gameplay footage that we picked up on right way was the tactical maneuvering of what appears to be a mid-range ship of Romulan design. A captured still of the scene is pictured above, and you can clearly see in the video that the ship is moving to direct hits against its "bottom side" after the port shields were taking a significant beating. Note that the two ships attacking the main ship with green phasers are Klingon Vor'Cha class, so we're assuming the ship demonstrating the tactical moves is of Romulan origin.

We also noticed that the ship pictured above bares some resemblance to the unidentified "classified" ship listed in the Ships of the Line articles at the official STO website. The above ship can be viewed more clearly in the HD trailer, however the unidentified ship on the STO website doesn't have a clear image -- only a blurry reconnaissance image. The warp nacelles both look similar (espeically if you take the image angles into consideration), both have the same general outline, and both have guns protruding from each wing. An interesting coincidence we wanted to point out.

The video after the break.

Star Trek Online lore: 2379 to 2384

STO
Cryptic
It's rare for an MMO to bring with it a history as rich and generational as Star Trek. The Trek universe is as deep and rich with lore as Lord of the Rings or Star Wars, and just like both those titles the lore has been passed down from parent to child over generations now. This leaves any game which attempts to encapsulate that lore in a precarious situation of both having to remain close to the canon, yet leaving enough creative room for the player to feel like they're making a true difference in the universe.

And while we have yet to see if Star Trek Online lives up to the second part of that criteria, we can take a look at how they are moving the lore forward and dealing with the canocial events of past Trek incarnations. The main conduit for this lesson in lore has been through the sporadic postings of The Path to 2409 on the official STO website. However, there's a lot of information there and it's quite easy to get lost in it all.

So, let's take a look at the Star Trek Online timeline Cryptic has released thus far. To begin with, we'll go over the years 2379 through 2384.

Meet the Team: Adrian Bott


Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team.

What do you do for Massively.com?
I'm a general writer, which means if I'm awake and stuff goes down, I cover it. Or I pass the buck to someone who knows more about that particular game than I do. I focus on City of Heroes/Villains, since I know it pretty well by now. I think I'm also the token 'guy who's never played World of Warcraft', but that's not an official position.

What's your favorite MMO?
It's still City of Heroes without a doubt. I'm really enjoying Warhammer Online and Age of Conan, but there are many aspects of CoX that just aren't like other games, and keep me coming back. The community, for one; people remark that the community is one of the friendliest and most helpful of any MMO, but then, you have to remember that many of them are people who initially signed up for a game where the whole point was to be a hero and help people, so it's perhaps not all that surprising, really.

Gallery: Meet the Team

Meet the Team: Tim DaleMeet the Team: Jon ShuteMeet the Team: Lemuel PewMeet the Team: Lesley SmithMeet the Team: James EganMeet the Team: Brooke Pilley

From Tabletop to Desktop: WAR's Order careers

WAR

It's been a month since we last took a look at how Warhammer Online's Destruction classes have made the transition from the old-school tabletop game to a full-fledged MMO experience, and a lot has happened. We've shown you a huge amount of new coverage with our Massively Goes to WAR series, and even got some more hands-on details of each of the game's many classes. We know that the guild beta is practically within our reach, and the open beta never leaves our minds, though it still lies just over the horizon.

Since our last look at the WAR's tabletop roots was so well-received, we went back to the drawing board to bring you part two - focusing this time on the races on the side of Order. If you plan on joining the ranks of the Dwarfs, Empire, or High Elves and lack the proper appreciation for how the game's classes came to be, read on!


Player vs. Everything: The MMO clone wars

WoW
WAR

You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the most grievous sin of all: copying another game. One of the most commonly cited complaints about any given game is that they copied "feature X" from "game Y."

For some reason, MMOG players in particular just love to cite the classic "It's just a clone of (whatever)" when they're trying to challenge the very essence of a particular title. If a game is a copy (the reasoning goes) then clearly the designers are wholly uninspired, worthless, and incapable of creating anything interesting or original. It really seems to irk players who feel that their game is being somehow wronged when another game uses similar ideas. But is this really such a bad thing? Might cloning features, or even cloning games, actually be the best possible thing for the games industry?

The Empyrean Age blasts onto Singularity

EVE

Fighting for your empire of choice? Of course. Complexes full of militia fighters hacking away away at each other? That is there too. A few bugs that result in the beloved EVE Online police, Concord, blasting you for fighting the good fight in high-sec? Well, it just would not be a war without Concord and a test without flaws! The good, the bad, and the ugly parts of factional warfare in the EVE Online expansion Empyrean Age are at every pilot's fingertips. The details are conveyed in a blog, hosted on Nuyan's Hangout, that presents an in depth look at the concepts currently floating around the test server.

Factional warfare is not going to be a big ship destroys little ship game of domination. Newer players are encouraged to participate since some zones restrict ship class and eliminate the chance for a Titan to destroy your little frigate. In these zones, players attack and defend systems in an attempt to control outposts for a certain amount of time. This factional warfare feature sounds similar to the timed capture methods World of Warcraft employs. Nuyan is quick to point out that the design does have a slight hint of tauren and orc, but that EVE maintains a unique flavor that separates it from the open PvP zones in World of Warcraft. We remain hopeful that EVE will retain it's unique style and eagerly await this long awaited expansion to go live.

[via Crazy Kinux]

The changing face of WoW 2.4

WoW

When Blizzard released patch 2.4 for World of Warcraft in March, they brought a plethora of changes to all types of end game play. They introduced new casual daily quests, a new five person dungeon, and a new raid zone for twenty five person play; all of this on a new island off the northern coast of the Eastern Kingdoms called the Isle of Quel'Danas.

Many who play WoW consider patch 2.4 to be the largest and most complex patch to date, sans the actual expansions. It is quite rare for Blizzard to open up a whole new zone in a free patch, and even rarer for them to completely change the raiding landscape (a staple of WoW) by removing attunements and lifting other restrictions.

Despite having a large and successful release of the patch, Blizzard has continued to update the game in with Patches 2.4.1 and 2.4.2. They offer more tweaks and changes that make the WoW community even happier.

Take a look through our gallery for a highlight of the changes we've seen in 2.4 through 2.4.2.

Massively's Pirates of the Burning Sea mission preview

PotBS
Not that we're excited to be playing this game or anything, but we can safely say Pirates of the Burning Sea is the most fun we've had in an MMO in a long time. One of the best parts about this rollicking high-seas adventure is how they deal with missions and questing. Each mission you receive falls into two basic categories, but before we even venture into those waters, we'd like to talk about the personality of the missions in this game.

Our first character in the game, naturally was a pirate – heck, who are we kidding? So was our second one because we had so much fun with the character creation – and we quickly learned that this is a game where you simply must read every scrap of text on the mission screen. This isn't because you will miss sneakily placed information or anything, it's because the banter is just so much fun. This is a game with a sense of humor, and every response your character makes to the questions she is asked is definitely worth the time taken to read it.

The illusion of Second Life government

SL


Tateru Nino's recent post about F.I.R.E., an organization claiming to be Second Life's first political party, reminded me of a blog I wrote in 2005 about Second Life's de facto political parties. It's well worth the read, if only for the humor factor, but the gist of the article was basically that several political parties are starting to informally emerge in the arena of ideas. In today's article I would like to discuss two of the most passionate and vocal de facto parties whose debate rages on even today...

The Nation Party - Those who believe that Second Life is a "world," a "nation," or a "country," and should be treated as such which includes the formation of a government.

The Platform Party - Those who believe that Second Life is client-server software owned and operated by a private company and should be treated as such.

What should be an obvious and quick debate can actually become quite sticky, especially when the definitions of terms like "world" and "government" can vary from formal to casual usage, and when the legitimacy of a term's usage may vary with scope. It becomes even more confusing when the nature of Second Life itself creates an illusion that resembles something profoundly familiar to us for which we have deeply-held, preexisting expectations.

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NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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