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City of Heroes to venture underwater?

Filed under: Betas, Super-hero, City of Heroes, City of Villains, Patches, PvE, Rumors


Sometimes the tiny unannounced changes are the most fun. City of Heroes Issue 12: The Midnight Hour, currently in Open Beta, has sneaked a little extra feature in under the radar.

Ordinarily, characters in CoX who fall into the water simply splash about on the surface. You can swim around there, but diving has been impossible, with the tantalizing exception of one narrow shaft in Grandville. This had been the only place where characters could submerge completely, although there was no underwater swimming, just a very surprised Coralax on a coffee break.

CoX: Issue 12 video unveiled!

Filed under: Betas, Super-hero, Trailers, Video, City of Heroes, City of Villains, Lore, Patches



Our friends over at Mmorpg.com have revealed an exclusive new video for CoX Issue 12: Midnight Hour!

The video tells the story of the Midnight Squad, the secret cabal of magicians and scholars whose home - the Midnighter Club - we recently visited here at Massively. The Midnighters are only now building their numbers back up again, after the invading Rikti dealt them heavy losses.

The video's narrator, Montague Castanella, is the contact who gives out the Midnighter mission arc to heroes, ultimately giving them access to the Club. Percy Winkley, besides being a specialist in abductions from the receiving end, is also well versed in the various origins of power and will help heroes gain a greater understanding of theirs.

The other Midnighter mentioned in the video, Ashley McKnight, will be found at the Cap Au Diable University over in the Rogue Isles. She serves as a villain contact, also giving eventual access to the club. As for the shadowy gentleman at the end, he can be found in Sharkhead Isle and goes by the name of Darrin Wade. His missions are strictly villain-only, and have one of the best (and most truly villainous) finales of any arc to date.

Watch the video here!

Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

CoX Issue 12 starts work on improving PvP

Filed under: Betas, Super-hero, City of Heroes, City of Villains, Patches, PvP, PvE

City of Heroes Issue 12: Midnight Hour, now in Open Beta, brings with it a vast assortment of Quality of Life fixes and tweaks.

One small but highly significant fix slipped through the net and missed appearing in the first round of patch notes: the buildup of Brute Fury in PvP and against Archvillain and Giant Monster class enemies has finally been persuaded to work the way it should have. Brutes gain an additional 5 points of Fury when attacking these targets, which more than doubles their Fury building rate. The short version: a Brute can now kill you far faster than you'd expect, and can contribute more to drawn-out fights against the game's toughest enemies.

The Brute community has anticipated this change for a long time now. Without the fix, their viability in PvP was not much to write home about. Now, Castle the Powers Guy has made a lot of Brutes very happy.

Kaiserin tells the story best, with a one-shot painted comic strip.

Podcast Interview with Positron and Castle

Filed under: Betas, Super-hero, Podcasts, City of Heroes, City of Villains, Interviews, Patches


With City of Heroes Issue 12 finally in Open Beta, people can talk about it, and there is a lot of talking going on.

On May 7th, the folks at Split Infinity Radio managed to corner CoX Devs Floyd Grubb and Matt Miller, otherwise known as Castle the Powers Guy and Positron the Lead Developer, and sit them down for a good long interview. Players attending via IRC also submitted questions.

Much like the earlier interview with Joe Morrissey on CoH Podcast, there's a lot of meaty information. Although DJ Jules can sound giggly and nervous at times, she's a sweetie and a long-term supporter of CoX, and SI Radio is the winner of a MMOFury fansite award. So we're going to let her off.

The interview is now available for download here.


Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

Plans underway to mirror 2010 Youth Olympics in virtual Singapore

Filed under: Real life, Events, real-world, MMO industry, News items, Academic, Virtual worlds


You've never been to Singapore? Just point and click.

Singapore's Media Development Authority have announced plans for a 3D interactive online version of their city, dubbed Co-Space. There's no shortage of interest from potential developers; fifty firms have come forward in answer to the MDA's call for proposals. Although the amount set aside to fund the project hasn't been made public, interactive and digital media are considered 'strategic' to Singapore, with a overall backing of $500 million.

CoX Podcast with Joe Morrissey, aka Hero 1

Filed under: Super-hero, Podcasts, City of Heroes, City of Villains, Interviews, MMO industry


The flood of new information coming out of NCSoft NorCal continues unabated. Fresh from sharing his Developer Diary with us, lead City of Heroes writer Joe Morrissey (no relation to the lugubrious singer, before you ask) has joined Chooch and Viv for a long in-depth interview. Notably, Joe takes time to answer many of the questions the players have asked on the forums.

Despite being relatively new to the CoX staff, Joe has made his mark with some superb new story content, including the hot new arcs and Task Force in Issue 12: Midnight Hour, currently in Open Beta. In the interview, he talks about how he landed the job in the first place, the challenge of joining a cut-down team where everyone was working at full tilt, his own hopes for future content and what we can expect from the coming issues.

Joe also reveals how he came to choose Hero 1, a character from the CoX universe who is so British he sports the Union Jack on both his cape and his helmet, as his signature character.

Listen in here at the CoH Podcast webpage.

Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

CoX Issue 12: Inside the Midnighter Club

Filed under: Betas, Super-hero, Galleries, Screenshots, City of Heroes, City of Villains, Expansions, Guides, Patches


City of Heroes Issue 12: Midnight Hour is now in Open Beta. We've brought you a tour of Cimerora, and now venture into the Midnighter Club, home of the Midnight Squad.

The zone itself is unusual for CoX. Although access to it has to be unlocked, with separate arcs on the hero and villain side giving access, it currently contains no mission content of its own. There is a time-travelling crystal giving access to Cimerora and a store selling level 35 to 50 Enhancements of all kinds. That aside, the Midnighter Club is useful as a shortcut between heroside universities and a sumptuously atmospheric roleplaying area.

The club also contains a Mystery, a form of treasure hunt that players can follow by clicking on objects.



Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

CoX Issue 12: Midnight Hour enters Open Beta!

Filed under: Betas, Super-hero, City of Heroes, City of Villains, Patches, PvP, PvE

As of yesterday, all City of Heroes players can access the twelfth expansion, Midnight Hour, on the Test Server. For an issue that was originally touted as a fairly small one, it's extremely impressive. The main features are, of course, the Villain Epic Archetypes, Powerset Proliferation and the new Cimerora and Midnighters Club content, but the Quality of Life changes have left many players open-mouthed. These are literally what the players have been asking for. Several of them appear to have come directly from the Suggestions and Ideas forum. The patch notes are now available to read.

We're especially impressed by the 'Inspiration upon levelling up' concept, which will even bring you back to life if you should happen to level up while defeated, and by the Zone Event Alerts channel. From now on, if Lusca surfaces in Independence Port or the Arachnos Flyer leaves its roost in Grandville, players who have added these channels will know about it. Every zone event is covered, with one exception; the reclusive lake monster, Sally.

Read on for a few more off-the-cuff impressions.

CoX Issue 12: Journey to Cimerora

Filed under: Betas, Super-hero, Galleries, Screenshots, City of Heroes, Lore, Patches, PvE, Maps


City of Heroes Issue 12: Midnight Hour has finally reached Open Beta, and in the first of our articles covering the new issue content, we're delighted to bring you a scenic tour of the Cimerora zone.

The Midnight Squad, researchers into the arcane, have acquired a time-travel crystal. Those who have gained access to the Midnighters Club, their secret stronghold connected to both Paragon and the Rogue Isles, can reach it; but access to Cimerora is limited to characters of levels 35-50.

A co-operative zone where Heroes and Villains work together (each for their own ends) Cimerora is small but beautiful, containing one introductory arc, a contact who gives out repeating missions, and one extraordinary Task Force that testers have called the best in the game so far.


Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

Virtual Worlds Help In Addiction Therapy

Filed under: Real life, Academic, Virtual worlds


Virtual worlds are all too often spoken of as something you're in danger of becoming addicted to. We've all heard the stories of inertia, bloat, pallor and unemptied cat trays. But Professor Patrick Bordnick, associate of the University of Houston, is using VR to help treat addictions in the course of therapy.

As Professor Bordnick points out, imagination alone isn't a particularly powerful tool to recreate the situations in which a recovering addict learns to say 'no': 'As a therapist, I can tell you to pretend my office is a bar, and I can ask you to close your eyes and imagine the environment, but you'll know that it's not real'.

Rather than ask the patient to visualise a bar stocked with alcohol or a party where cigarettes are on offer, Bordnick uses a VR helmet along with other components such as olfactory stimulation and actor participation to create a highly plausible and immersive environment. Although the patient consciously knows he is taking part in a VR simulation, the immersion has proven sufficient to build intense cravings, just as if the focus of the addiction had really been present.

By supplying an enviroment that is realistic enough to stimulate cravings but remains controlled and safe, Bordnick can gradually train patients in the use of coping skills. As those skills will have been developed in the face of a close analogue of the real thing, the patient is much better equipped to contend with the challenge of the real-world situation.

Crusty Old Hero tells it like it was

Filed under: Super-hero, City of Heroes, Lore, PvP, PvE, Opinion, Roleplaying, Humor


'Whoosh. There goes another one. Up, up and away. Enjoy your shiny new jet pack while it lasts, kid. Wish I'd had one at level 5, back at the start of City of Heroes.

'But I didn't. Nobody did. In my day we had to run. You wanted to stay out of trouble, you kept to the white line down the middle of the road. You wanted to fly fast, you had to wait till level 14. You wanted a real challenge, you went swimming with the Hydra. They was worth something back then.

'And let me tell you another thing...'

CoX: The right to farm?

Filed under: Super-hero, City of Heroes, City of Villains, PvP, PvE, Opinion


City of Heroes Issue 9, Breakthrough, might also have been titled the Agricultural Revolution.

Sure, we'd had power leveling before, and plenty of it. But until the Invention System came along we didn't really have full-on farming as such. Some players reared healthy stocks of Hatched Krakens down in the sewers or tilled the soil for Freaks on the Dreck map, but back then we knew little of the ways of the farmer.

Then came Issue 9 with its Rare Drops and later Issue 11 with its Even Rarer ZomgPurple Drops. The more level 50 enemies you defeat, the more likely you are to grab one of the purples; and that's on top of the guaranteed XP, Prestige or Inf that rolls in. Now, of course, farming is ubiquitous.

The Real Villains: Westin Phipps

Filed under: Super-hero, City of Villains, Guides, Lore, PvE, Opinion, Roleplaying

City of Villains is full of avatars of comic-book evil. They have skull motifs and spikes and scowling faces. They sport names with 'dark' in them.

But the most despicable being in all the Rogue Isles is a weaselly, bespectacled little man with thinning hair plastered across his scalp; a man who is regarded as a public benefactor, a champion of charity. His very ordinariness is what makes him so dreadful, as it is much easier to recognise the evils of the real world in him than in a comic character like Lord Recluse.

In our brief tour of the contacts in CoV who have the most authentically villainous content, Phipps's missions are the final stop. Some people have found them disturbing to play; the mission writer, Constellation (no longer with the CoX team) wondered if he might have gone too far. Some players have even wished for side-switching after playing Phipps's missions, and now that player generated content is on the horizon, players are proposing custom missions in which you get to beat Phipps to a pulp.

So, what is it about this content that provokes such guilt and remorse?

The Real Villains: Peter Themari

Filed under: City of Villains, Guides, Lore, PvE, Opinion, Roleplaying

Continuing our series in which we look at the most authentically villainous content on offer in City of Villains, we're stopping by Peter Themari.

Themari's a very different kind of villain from Doctor Creed. He's cadaverous, decadent and concerned with nothing but indulging his own vile nature. He can be found in the Haven sector of Cap Au Diable, and is available between levels 10-14. You'll need to carry out three newspaper missions and succeed at a Mayhem Mission before your broker offers you Themari as a contact.

Themari's the first contact in CoV who is actively evil. Other contacts have had their own agendas: Fortunata Kalinda is an Arachnos lackey, Mongoose a snake hunter, Burke a mercenary and Creed a deranged scientist. Each one engages your services for reasons of their own. But Themari wants to do wrong for its own sake, and assumes you'll want to as well.

The Real Villains: Doctor Creed

Filed under: Super-hero, City of Heroes, City of Villains, Lore, PvE, Opinion, Roleplaying

"What I really delivered was a City of Heroes experience with a slightly evil twist."

So spake Jack Emmert
on City of Villains, as he perceived it with the benefit of hindsight and (one may add) the perspective of not being involved with it any more. It's not an uncommon complaint, either. CoV players can have trouble finding content that gladdens their black hearts with the joy of sheer, arbitrary evil.

It doesn't help that some content is blatantly hero content with the numbers filed off, the most brazen of this being the 'kidnap' missions in which you have to retrieve a hostage who is being held captive by other villains. If you think this sounds a lot more like a rescue than a kidnap, then congratulations.

But that doesn't mean there isn't genuine evildoing in City of Villains. There's plenty, if you know where to look for it and have the stomach for it. And now that so many of you are pounding away at the levels in the hope of unlocking a Villain Epic Archetype by the time Issue 12: Midnight Hour rolls around, we thought you'd like a few hints.

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