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Amanda Rivera

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Developer keynote at the CoX Meet n' Greet

CoH
CoV

The culminating event of the City of Heroes/City of Villains Meet n' Greet Friday night was a keynote presentation by the developers where they gave attendees a sneak peak into future content. We were hoping for a huge announcement of sorts, but instead received a couple small announcements.

Initially the Executive Producer for CoX, Brian Clayton, began by giving players their first look at the City Vault. These are the customizable web pages that will soon be available for every player and supergroup. There is a huge amount of information on these pages, and some in the audience seemed unhappy that all their enhancements and abilities would be viewable by their PvP opponents. Players were invited to come up to the stage and have their characters plugged into the database to see what their pages will look like.

Impressions of the CoX Meet n' Greet

CoH
CoV

Friday night as promised Jonathan Northwood and I traveled over to the Milpitas Dave and Busters for the first City of Heroes/City of Villains Bay Area Player Meet n' Greet. Winter has finally come to the bay area, and so the first stop after the ID check at the door was the coat check. From there we were able to see a long line of gamer types snaking down the hallway and knew that we were among friends.

The evening was even better than I expected to be. Normally I feel very uncomfortable at functions such as these, but last night, surrounded as I was by lovers of NCsoft games and an incredibly accessible dev team, I felt right at home. Each player that arrived got three raffle tickets along with their badge. The white one was good for a t-shirt at the end of the night, the blue for a chance at raffled off goodies. And then there was the red ticket: Every player that brought a picture of their character entered a raffle for the chance to have their character sketched by comic book savant David Nakayama. What I didn't realize when I heard about this prize, was that he would be drawing about 20 throughout the night. Indeed, David was still sketching when I stopped by to say hello at the end of the evening.

Personalizing your profile on Massively

Have you been itching to add your own personal icon to your Massively comments but haven't had the time to create your own? Don't know even where to begin personalizing your icon? Well, you're in luck, because we here at Massively are all about making life easier for you, the reader. To that end we've put together a couple icons from today's top MMOs to get you started. To select a pre-made icon from the gallery below, simply download it to your desktop (right-click then save) and upload it to your profile.

For those of you interested in making your own icons, it's a fairly simple process. Open up your favorite graphic editor (Photoshop et. al.) and create an image that is 64 pixels wide and 64 pixels tall. I recommend working with a larger image and scaling it down, since the format is a little small to work with. Be sure to save it somewhere easy to find -- those buggers are little, and blend in easily with the wildlife ensconced on your hard drive -- and voila, you've got a personalized piece of iconography of your very own.


Massively at the CoX Meet n' Greet

CoH
CoV

It's a busy day here at Massively. Not only are we bringing you the latest from the Independent Game Conference, we will also be your eyes and ears at tonight's City of Heroes/City of Villains Bay Area Player Meet n' Greet in Milpitas, CA. The evening proves to be an intimate affair where 200 lucky players will get the chance to talk with the NCsoft developers about all our favorite cape-related topics. But just because you can't be there physically doesn't mean you won't be able to experience the event. Massively's own Johnathan Northwood and I will make sure you don't miss a thing.

On that note, are there any burning questions you have about Issue 11 or anything else about the game for that matter? We're representing you the readers tonight, so if you would like us to ask the developers anything, drop a question in the comments section. I myself have been dying for tidbits about their next expansion. What would you like to know as we meet and greet the CoX developers?

Vanguard may be against the death penalty

WoW
Ten Ton Hammer is reporting on a recent uproar on the Vanguard: Saga of Heroes forums surrounding many MMO players' least favorite subject: death. Few like to contemplate their own demise, and even those who do would agree that penalties for dying in an online game are annoying. The current controversy surrounds a certain Producer's Letter written by game producer Thom Terrazas wherein he mentioned the possibility of reducing the severity of the death penalties in Vanguard.

Now Dalmarus makes a valid point about all of this. Removing the loss of experience mechanic from death means removing the excitement. Essentially, the developers would be eliminating that extra thrill you get from tackling dangers and taking on challenges that might be a bit much for you; the thrill you get knowing you survived and saved your precious experience points. I would agree that a death penalty gives players a consequence, albeit a small one, for reckless actions in-game, and removing that penalty means changing the game experience for better or worse. My feeling is that the Vanguard team might be looking at their competition, titles like WoW, and noticing that the loss of experience might deter the casual player from sticking with the game. But then again, it doesn't deter Dalmarus, so should they really be worried?

Building a LEGO Universe logo


If you are like me, then you have fond memories of building tall towers made of brightly colored plastic blocks to protect your knight in shining armor as he battles a vividly green, if slightly angular, dragon. Now that NetDevil's LEGO Universe is starting its development cycle, those of us who built worlds with our hands will get a chance to build an entire universe online. Like much about this project, the development team is opening up the design of the game's logo for fan input. They are asking the question what would make a good LEGO Universe logo, and even accepting concepts from young and old alike. A logo is a tough project to undertake, especially for an MMO, because it must convey the spirit of the project at first glance.

When asked about the type of logo they are looking to create, Phillip Atencio of NetDevil mentioned that it must be something that conveys the creativity and energy of LEGO Universe, Fiorella Lee of LEGO.com brought up the phrase "global identity," and Matthew, and 10-year-old focus group participant talked about "lots of colors that shows what is going to happen in the game." So color, energy, and global identity. Well, that should be simple enough. Just draw a LEGO planet orbited by a LEGO cheetah, and throw in my LEGO dragon for good measure. I expect my check in the mail.

How WoW works

WoW
Are you looking to pick up a new MMO but not sure which one to try? Or perhaps you're one of those people that simply doesn't get all the hullabaloo surrounding World of Warcraft. If you happen to be just this type of person, then Howstuffworks has the article for you. "How World of Warcraft Works" looks into the game from an outsider's perspective, and gives a brilliant overview of nearly every aspect of the game.

From player base to the guts behind the game, the article goes over the parts of the WoW phenomenon, including several references to our beloved NickYee of the Daedalus Project and his demographic research on WoW players. Granted a lot of the information may be basic, but I found that even as an avid WoW fan I learned some things I didn't know, or had at least temporarily forgotten. And really, it's great to see so much information about the game condensed into its simplest form.


The leet CoV trailer

CoH
CoV

Have you ever wondered what our super heroes would sound like if they spoke more like we do in game? Well, Kill Ten Rats has reminded us about an oldy-but-goody remix of the City of Villains trailer, leet-speak style. I'm not sure how I missed this one, but I am sure those of you who play CoX will get a kick out of this. Heck, those of you who have ever grouped in an instance in an MMO will get a kick out of this. Enjoy.

[via Kill Ten Rats]

Darkmoon Faire dazzles London

WoW

The World of Warcraft TCG Darkmoon Faire has been touring Europe, and most recently stopped in London, England for a small tournament filled with fierce competition. Blizzard in partnership with Upper Deck Entertainment sponsored previous competitions in Frankfurt, Germany and Milan, Italy, and the two winners from those tournaments were on hand to battle it out in London. Victory smiled on the home favorites this time out, and both Frankfurt's champion Pierre Malherbaud and Erik van der Laan winner of the tournament in Milan lost to their UK challengers. In the end Paul Stuart, who had previously swept the UK tournaments, won the day, becoming the DMF London champion.

Players got the chance during the event to raid against Blizzard CMs using the Molten Core deck. The CMs are a tough group to beat, seeing as how in their 19 1v1 matches, they only lost 5. Despite valiant efforts, the raids were defeated by Baron Geddon in all his fiery glory. As a TCG fan myself I find it an inspiration to see lovers of the game gather together. Pardon me as I break out my deck to slaughter the next unsuspecting challenger. Any takers?


Zu Online showcases the Holy City


With the alpha closed and lips zipped on IGG's Zu Online, the developers have released some info on one of the major focal points in the game, the Holy City. I think it's important that game makers give the public information like this, teasers if you will, about what they can expect in the game. Without these tantalizing morsels, how can we build anticipation for their product?

The Holy City is comprised of two main sections that seem to be divided geographically. Because the city is so massive, there are several Ride Guardians stationed throughout the city that will let you travel from place to place with speed and style. Judging from how pretty the map is, I can imagine this city will be breathtaking.

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NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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