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Andrew Russo

Florida - http://

Andrew is new to the Massively team and a true fan of all things MMO related. When he isn't behind his computer screen, he enjoys running, mountain biking, and is currently working on a science fiction novel.

Andrew Russo

Florida - http://

Andrew is new to the Massively team and a true fan of all things MMO related. When he isn't behind his computer screen, he enjoys running, mountain biking, and is currently working on a science fiction novel.

World of Warcraft builds an e-sports empire

Filed under: World of Warcraft, Fantasy, Business models, Expansions, Game mechanics, PvP

World of Warcraft, with around ten million customers, is one of the most popular MMOs out there. So what does this mean for a game seeking to expand on unrivaled success? Many of those ten million players enjoy a good show on the floors of the arena. With many players donning gladiator armor and doing battle, why not promote the events and make a sport of it? In an e-sports interview with Gotfrag, Blizzard talks about success and offers up their strategy for keeping their games fresh in our minds.

According to Blizzard, the arena is what started it all for World of Warcraft e-sports. Players became involved and eagerly pursued fame and glory on the sandy floors and battlefields throughout Azeroth and Outland. Many new changes and concepts, some based on player feedback, are being placed on the desk of developers and programmers for the Wrath of the Lich King expansion. So expect to see some new fights and new ways of mopping the floor with our opponents. To bring the action to more gamers, Blizzard is experimenting with some new broadcasting technology. We might eventually be able to see ourselves, standing gloriously over our fallen foes, on millions of computer screens across the world. That makes winning (US)$75,000 from WoW arena combat so much more glorious.

Flying Lab wants you at their studio to test content

Filed under: Historical, Pirates of the Burning Sea, Events, in-game, Patches, Quests

Deep within the jungles, there is a fortress abandoned long ago. Surrounded by mystery, something is stirring within the crumbled walls of this once proud structure. It is a player, stuck in a door, and screaming for help! With your assistance, this certainly will not be the case. The new epic mission is ready for testing, and Flying Lab wants you to be there.

Due to the popularity of Pirates of the Burning Sea's first epic mission, a second was sure to follow. Something macabre, supernatural, and dark was on the board when notes for patch 1.5 were released. The mission is now ready for people to jump into and test their skills against something dark and wicked. Players are invited to the Flying Lab studios in Seattle and the only requirement for participating is a level 50 character. Check in for the sessions is between 6:15 and 9:00PM on May 29th, June 2nd, and June 6th. Head on over there and get a one of a kind chance to test the mission at their offices before it goes live.

MDY and Blizzard continue to cross blades

Filed under: World of Warcraft, Fantasy, Events, real-world, Exploits, MMO industry, Legal, Virtual worlds

World of Warcraft seems to be the focus of virtual law, lawsuits, angry gnomes, and all sorts of fun these days. Not only is a player suing IGE due to their gold selling practices, but Blizzard also took MDY, makers of the glider program, to court. Now, MDY and Blizzard are moving closer to getting this battle finished.

The arena of choice is the US District Court of Arizona and the two sides put forth their best efforts and finished their replies. Now we just have to wait for the federal justice system to make a decision on summary judgment. As Virtually Blind's Benjamin Duranske points out, that could take some time. Nonetheless, a few people are following such lawsuits closely since this is new territory for the courts and the MMO industry. Some fear the cases bring the federal government onto virtual turf, others think it is time for an end to cheating and want government help, and a few players are indifferent and just want to get their characters to level 70 before Wrath of the Lich King arrives.

Hernandez v IGE battle continues

Filed under: World of Warcraft, Fantasy, Events, real-world, News items, Legal

Antonio Hernandez is a gamer with a mission. Since 2007, Antonio's lawsuit has been trying to put an end to gold sales from seller IGE and his case has made more than a few headlines. Antonio was mad at IGE for ruining his game and for companies like it for ruining the experience of other players. He decided that it was time for someone to take a stand against gold farmers, gold sellers, and the people behind the gold selling industry.

The battle is still raging and, just the other day, his attorney filed for his gold selling case to become a class action lawsuit. A judge will review it, and if approved, millions of World of Warcraft players, and perhaps those in other MMOs, will have a chance to fight back against gold selling. The lawsuit shows no sign of losing steam, so be sure to take a break in the inn and check back for updates.

Wrath of the Lich King update loaded with frozen treats

Filed under: World of Warcraft, Fantasy, Expansions, News items


As World of Warcraft slowly progresses to the release of Wrath of the Lich King, the juicy tidbits keep hearthing our way. Blizzard recently took some time to release some more information concerning Northrend within Wrath of the Lich King. There are a few glimpses at new dungeons, some notes on vehicle combat, and some new screens of snow and ice. The big feature is an entirely new site devoted to the new class, the Death Knight.

Not surprisingly, the updates come rather close to the release of Age of Conan and are filled with content information and a nifty little Death Knight animation. The new WotLK gameplay features talk about some rather major changes to quest mechanics and, most importantly, raid mechanics. For the hardcore raider in you, the instances now carry a 10 and 25 man raid that are the exact same instances, but offer different ways to advance. Players taking on the 25 man content will get better rewards, but the shift is meant to allow more folks to absorb the new content.

If some extra power is needed, the new Death Knight class will be a welcome friend (oddly enough) in any raid or group with his all powerful skills. Unlocking this class of doom is an easy task. Simply have a level 55 character and the class is open to you. Then you create your Death Knight and start raising skeletons to do your bidding! The expansion is still in alpha testing, but make sure to check out some of these changes before you are left in the cold.

Pirates of the Burning Sea Testbed server tournament announced

Filed under: Historical, Pirates of the Burning Sea, Events, in-game, PvP


Pirates of the Burning Sea has plenty to offer in terms of destruction. Sailors can take down ports in group conquest missions or just harass traders around the Spanish Main. However, spending all day chasing after booty is no way to flaunt your PvP skills. After all, you can only sink so many trade convoys before an angry fleet of fire ships is launched at your vessel. Flying Lab is offering a much more enticing form of combat for bloodthirsty sea dogs.

This Saturday, May 24th, on the Pirates of the Burning Sea Testbed server, will be your chance to blow your enemies out of the water and win some free game time, a video card, or even your own in-game parrot! As part of an effort to get the kinks worked out of PotBS patch 1.4, a PvP tournament is being organized to attract some traffic to the server. Details and prizes for the Testbed tournament have been announced and players are reminded to offer their feedback on the new patch. If you have a ship-of-the-line ready to unleash a wall of lead, set sail and see what you are made of.

Customer service at Pirates of the Burning Sea answers your questions

Filed under: Historical, Pirates of the Burning Sea, Business models


In Pirates of the Burning Sea, finding yourself deep in unfriendly waters without a working compass can be a scary matter. When doubloons vanish, new servers fail to transfer characters, or installations freeze, even the nicest of pirates can start spitting out some nasty language. That 1-800 number or email to a random operator can sometimes lead to even more frustration as emails go unanswered and phone calls remain on hold. For Pirates of the Burning Sea, our glimpse into this dark world of customer service is provided by Misha.

In a recent PotBS devlog, Misha talks about customer service and gives players an update to the source of, or solution to, their troubles. Backlogs, angry pirates shooting cannons, and parrot droppings are major problems, but that is not stopping the team from getting down to business. They have setup a new tier system to get problems solved, offer more foreign language options, and are working on improving their research techniques. There is also a handy PotBS support page with FAQs and solutions to common problems. So if you find yourself all alone on some sandy beach with no rum and no way home, the folks at PotBS want you to know they are launching the rescue party and will arrive shortly.

Gamers with Jobs tackles barbarians in Age of Conan

Filed under: Fantasy, Age of Conan, Game mechanics, Opinion


Crashes, bangs, and a few broken bones are what combat in Age of Conan is all about. Players do not simply press a button and watch the beatings in this world of chaos. Players carefully judge their foe as axes swing, arrows fly, and swords slash. Attempting to dodge and strike as the action unfolds are novel concepts in the auto-attack world of MMOs. The system used in Age of Conan is so unique, in fact, that it took an armor wearing, staff smacking, fencing guru of a gamer to describe just how wonderful it all is. The man is Julian "rabbit" Murdoch and the battlefield is Gamers with Jobs.

Julian has an interesting and entertaining article concerning how a man who loves the art of combat finds the world of virtual battle. Julian says that the combat is fluid, realistic, and full of excitement. "There is a real sense that you as the player are influencing combat." Certainly a change from the mold these days. If you are not excited yet, we can give you at least six reasons you should be excited about AoC. If you are pumped, and want to give it a go, AoC has launched. Go pick up your club and start smacking angry bad guys!

So what is EVE Online's player council all about?

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Politics

Voting is over for candidates of the Council of Stellar Management. The campaign slogans, the fund raising, the unexplained pod poppings, and the attack ads are all over. The next step in the process is selection of the candidates, which should happen today. If you are new to EVE Online, interested in learning about the council, or simply oblivious to it all due to 24 hour mining operations, there is an easy way to get brought up to speed quickly!

A 20 page explanation of the CSM is available, but that is not exactly a quick way of getting acquainted with in-game politics. Instead, CCP has provided a CSM information website to navigate to that explains the process, points out important posts, and could make a good start for those of us writing a thesis paper on the subject. Everything from how the voting worked to important devlogs is covered for easy reference. The first meeting between the CSM and CCP is scheduled for the 20th of June, so there is plenty of time to get yourself acquainted with how the world of EVE Online is going to be affected.

New Empyrean Age devlog explains the lack of alliance support in factional warfare

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics


There is a mothership crashing into an enemy station, a distraught news caster, and a frightened mob in a video that marks the beginning of factional warfare for Empyrean Age. Fans of EVE Online have been waiting years for the release of factional warfare. However, something is missing from the conflict that is causing a few outbursts and even some rather large explosions. Players were informed that alliances are not allowed to participate in the factional warfare.

EVE Online has many alliances, and some of them shifted their fire towards CCP when word reached players that their alliance had to sit this one out. The hail of rocket fire caused Greyscale to hop onto the forums and post a response to some of the concerns. Within the post were a few key notes:

  • Alliances will not dominate factional warfare and their exclusion encourages players not in an alliance to participate
  • Alliances, mechanically speaking, cannot receive standings from factions
  • Role playing guidelines dictate that the major factions do not want alliance politics meddling in their affairs
The alliance and factional warfare devlog by Greyscale is still causing ammo to ping off the sides of the CCP flagship, but at least there is an explanation. Capsuleers, especially some of the veterans and alliance members, remain a bit uneasy about the rule. Pilots are encouraged and welcomed by Greyscale to offer their suggestions on the EVE forums, so feel free to toss in your two isk!

PotBS patch 1.5 is looming over of the horizon

Filed under: Historical, Pirates of the Burning Sea, Patches


Pirates of the Burning Sea has seen a few big changes since the game released. The latest addition to the fleet will be new pirate careers in patch 1.4. So what is coming up after buccaneers make their appearance on the high seas? A swabbing of the poop deck to be precise! All that combat and ship destruction leaves plenty of debris around that needs to be picked up. Patch 1.5 is going to do just that.

The details were revealed through an interview with Ten Ton Hammer. According to Flying Lab producer Joe Ludwig, the team is "spending the entire month working on nothing but polish." The coffee is brewing at their offices as the entire team focuses on getting the game to a point where it appears just the way they want it. Some pesky annoyances players often report should be getting a swift kick off the plank as well. Those are, of course, not the only things coming in the next update.

Joe declares that since users do pay a monthly fee, the team is committed to giving them both polish and new content. That content will be appearing as a second epic mission. Joe says it will be something based on the supernatural, but what exactly this means is not made clear. What is clear is that everyone from the lead developers to the interns are going to be cleaning up the world of Pirates of the Burning Sea for the benefit of swashbucklers everywhere.

Working Worlds brings real jobs to Second Life

Filed under: News items, Second Life, Virtual worlds

When the interviewer frowned at our resumes with raiding experience as a category, accepting the job may not have been a good idea. As each day goes by, smashing gnomes over the head, podding miners, or living a life of drunken combat all remain daydreams as we waste away in the cubicle. Luckily, there is hope! Gax Technologies of Second Life will be affording players a chance to find a real world job so that visiting the Stonefire Tavern for an ale might be a viable lunch break option.

The best part of job hunting through Gax Technologies' Working Worlds Career Fair is that you do not need to get up, put on a tie, and drive through traffic that rivals Jita on a good day. Just take a double shot of soda, grab your laptop, fire up Second Life, and start job searching! The employers will be logging in for the virtual career fair so that you can easily meet and greet some of the top employers from Belgium, Luxembourg, and the Netherlands. Check it out and be sure to find the perfect job that allows you to work hard and play harder.

Pirates of the Burning Sea User Content 2.0 goes live

Filed under: Historical, Pirates of the Burning Sea, Game mechanics

Ok buccaneers, it is now time for us to offer our own new and improved Caribbean flavor to Pirates of the Burning Sea! User Content 2.0, the new review and submission process, officially became seaworthy on the 15th of May. So what exactly does this mean and how does it make cannon balls fly faster? Ktatroe logged onto the PotBS website and explained what exactly the new system entails.

Pirates of the Burning Sea has a creative user content system that allows the lawful and lawless to design their own sails, flags, and even submit designs for vessels. Registered sailors can then vote on the content for inclusion in the game. The PotBS team has streamlined the process for an approval or a broadside by reviewers for all content submissions. The primary motivation has been speed and, so far, over 1,300 new pieces of user generated content have been reviewed. Make sure your trusty pirate flag is up to speed, complete with bullet holes, by viewing this handy 2D content guide, before submitting it for review.

Stargate Worlds reaches 100,000 signups for closed beta

Filed under: Betas, Sci-fi, Launches, New titles, Stargate Worlds


There are plenty of people standing in a secret government lab eagerly awaiting the chance to waltz through a stargate. In fact, around 100,000 eager explorers have signed up for the Stargate Worlds' closed beta. 100,000 players is an improvement on the number reported earlier this month and registrations continue to climb. The closed beta registration has only been open for about half of a month, so the developers at Cheyenne Mountain Entertainment are pretty happy. So happy, in fact, that they actually shouted out with joy in their press release.

Overall, the news is exciting since the Sci-Fi genre is well on the way to getting a nice, shiny, new game. The beloved series is coming to a computer screen near you and there is still time to get in on the action. Stargate Worlds is accepting closed beta applications and the sooner folks sign up, the better. Make sure you bring plenty of ammo and clean socks for the trip into this unexplored world!

Wrath of the Lich King interview notes some big changes

Filed under: World of Warcraft, Fantasy, Age of Conan, Expansions, Interviews, New titles, Warhammer Online


Blizzard should have a reason to fret since two games, Age of Conan and Warhammer Online, are set to release this year and might rain on Blizzard's parade. However, Blizzard refuses to lower their shield and sword and bubble hearth. They are actually pretty confident in their upcoming World of Warcraft expansion, Wrath of the Lich King, and they do not think that there is too much aggro from the new games. In an interview with Eurogamer, a few of the devs chatted about what spells will be cast to keep the accounts up and the game fresh.

Content updates do not come as much of a surprise. Blizzard is raising the cap to level 80, but they do not want you to feel as if the bar has been set and there is no progression beyond it. Raids and dungeons are going to be more inviting since, in the words of Jeff Kaplan, "Burning Crusade was way too hardcore out of the gate." If raiding is still not for you, the Death Knight is going to add a little flavor to the game. Best of all, there are going to be evolved murlocs! With this exciting change, we may feel badly about killing the poor guys over and over again for their shiny, graphically enhanced, scales. Take a look at the interview and get a feel for what awaits us on the frozen grounds of Northrend.

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