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Brendan Drain

Northern Ireland - http://www.eve-tanking.com

Eve Username: Nyphur - Have been printed several times in EON Magazine - I also run http://www.eve-tanking.com

EVE Evolved: Trading: The basics

EVE
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Of all the moneymaking endeavours you can take in EVE Online, trading is perhaps the one with the highest potential for profit. While mission-running profit tops out at a few tens of millions per hour and the profit margin from production isn't that big, trading is limited only by the amount of effort you're willing to put in and is much improved by inherent business talent. At the low end of the trading spectrum, beginners can make a healthy income ferrying items from A to B. At the other extreme, a market-savvy individual can pull billions per week out of the players in EVE's great conglomerated marketplaces.

In this first guide in a short series on trading, I look at the different types of trading options available to newer EVE players.

EVE Evolved: Trading: The basics, page 2

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EVE Evolved: Dominion be damned

EVE
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At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished.

The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.

Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

EVE Evolved: Dominion be damned, part 2

EVE Evolved: Postcards from EVE: Reader Submissions

EVE
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As a tribute to EON Magazine's "Postcards from the Edge" feature, last week I started this two-part series of postcards from all around EVE Online. In last week's first part I presented a gallery full of postcards from my own travels in EVE. I then asked readers to email in any of their own screenshots that they wanted to appear as postcards. This week, I finish the series with a mixture of reader submissions and my own remaining postcards. As with last week, they're all high-resolution shots suitable to be used as widescreen backgrounds. Feel free to save them out from your browser to get them at full resolution.

Thanks go to Massively readers "Mike", "Mark Pittam" and my corpmate "Retalus" for their submissions. Included are some shots of the new planets coming with the Dominion expansion in December and a lot of pictures from Sleeper space. Hope you enjoy!

EVE Evolved: Postcards from EVE: Wish you were here!

EVE
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Whether you love EVE Online or hate it, there's one thing people tend to agree on - it makes for some great screenshots. EVE has a history of players producing some amazing videos, screenshots, artwork and fiction. YouTube is filled with intense PvP action videos and over four hundred players write the stories of their travels on personal blogs. People have even created some incredible papercraft ship models. Because we all love eye candy, screenshots from EVE even make a regular appearance in Krystalle's daily MMO screenshot column "One Shots".

EVE's Official magazine EON runs a regular feature called "Postcards from the Edge" where players write in with a screenshot and a short story about it. As a tribute to EON, who I wrote for before coming to Massively, this week and next I present galleries full of postcards from my own travels in EVE. They're all high-resolution shots suitable to be used as widescreen backgrounds, feel free to save them out from your browser to get them at full resolution.

Do you have a particularly awesome screenshot you'd like to see as a postcard? Email it to me at brendan.drain AT weblogsinc DOT com along with a few words describing its contents and I'll make it into a nice postcard for next week's second part of this gallery piece.

The gaming renaissance


In the early 70's, some clever chap programmed a pile of circuits to create a primitive game we all know as Pong. Fast-forward some forty years down the line and we're now battling Orcs in Azeroth and flying spaceships in the far-reaches of another galaxy. An entire games industry has erupted from those first simple arcade systems, with people designing and programming games for kids and adults alike. In the 90's, the first generation of kids that grew up with those early game systems became the ones making them and a virtual renaissance in game design ensued. Those kids that grew up wishing they could make their own games started to realise their dreams and the games industry as we know it came forth. More recently, the people that grew up with early MMOs have begun to hit the games industry and we're seeing a rebirth of the genre.

In this article, I look at the games industry explosion and how it relates to the generations growing up with games. I ask whether the MMO genre is headed for its own great gaming renaissance and take a speculative look ahead at the future for MMOs and the games industry as a whole.

The gaming renaissance, part 2

EVE Evolved: Graphical upgrades for EVE Online

EVE
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Some time ago, I looked at the different graphical updates EVE Online has received over the years and what was to come. The ship graphics were renovated years ago with the Trinity expansion and much of the rest of the game was left looking dated in comparison. The Apocrypha expansion picked up on the upgrades where Trinity left off, with re-developments of asteroid graphics and most of the game's special effects. Future updates were planned, with promises of bringing new life to planets and everything else that hasn't been improved. With the Dominion expansion on the horizon, it now seems that those promises are being fulfilled. We've seen new planet graphics and even shiny new starfields on the test server but are there other parts of the game that could benefit more from a graphical overhaul?

In this short opinion piece, I take a quick look at the graphical overhauls that are coming with the Dominion expansion and ask which other aspects of EVE's graphics are long overdue for an upgrade.

EVE Evolved: Running your own corporation

EVE
CCP

The term "corporation" in EVE Online is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that can't find a good player-run corporation that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax.

Running your own corporation provides you with additional tools like corporate hangers and the ability to set up starbases or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. EVE is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.

For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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