Brooke Pilley
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Brooke Pilley
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The latest additions to Aion's 1.5.1 patch notes illustrate the "damned if you do, damned if you don't" reality that is MMO development. They also show a potential communication disconnect between the game's players and developers or possibly even unrealistic expectations. Upon reading the pages and pages of player comments on these patch note additions, the general opinion can be summarized as such: "These changes don't address our major complaints."
We like to keep our ear to the blogging (under)ground here at Massively because we often find interesting ideas and perspectives on the MMO industry. For instance, Green Armadillo of Player vs. Developer (PvD) just made a bold yet insightful statement about subscription game item shops being the third Trammel. For those unfamiliar, Trammel changed the way most people played Ultima Online and could be considered a paradigm shift in the industry from "harsh" PvP-enabled MMOs to safer PvE.
September 2009 saw the release of Champions Online, Dungeons & Dragons: Eberron Unlimited (an older MMO going F2P), Fallen Earth, and Aion. This was easily the busiest month for MMOs in recent memory and we're sure many of you at least picked up one of them to try out. We're curious to know if you're still playing a September MMO just over a month later. If so or if not, why?
Warhammer Online's October newsletter just arrived in our mailboxes and its full of frothy WAAAGH!. Predominantly featured are the 1.3.2 updates, which most of us already know about including the removal of fortresses, a new keep difficulty system, client performance improvements, and of course, the New User Journey. Check out the video podcast with producers Jeff Skalski and Josh Drescher for a full run down.






| Name | Date |
|---|---|
| Earth Eternal Open Beta | Q3 2009 |
| Alganon Launch | Dec 1 2009 |
| EVE Online: Dominion Launch | Dec 1 2009 |
| LotRO: Siege of Mirkwood Launch | Dec 1 2009 |
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