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David Perry

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Have Clone, Will Travel: 3 Essential Tools for Capsuleers

EVE

With Empyrean Age finally released, I wanted to give it a try to get this old Carebear in some pew pew action. Since my main character, Treenara Mazouk, was part of an industrial corporation that wanted to remain neutral throughout this war time, I decided to create an alternate character (Alt) to test out Factional Warfare.

What I didn't know, and didn't expect, was being humbled by the whole experience. You see, I've been immersed in EVE Online for almost four years now, and playing a new character reminded me how much work new players have to go through to get ahead. Talk about a major flashback!

Despite my experience and knowledge of the game, I still felt very limited by my new characters (lack of) abilities, assets and skills. It reminded me of my early days in New Eden, and how little I knew of what to do, where to go or who to ask. Through it all, I've gained a respect for the brave new players who start off in New Eden.

I felt I needed to do something about this. Something more then the initial list I had made a few months back. The following is a list of 3 basic tools that I feel every new capsuleer should have in order to survive the harsh landscape of the EVE universe. So strap yourselves in, buckle-up and start taking notes.

Have Clone, Will Travel: An EVE Online Wish List

EVE
CCP

With Empyrean Age and and Ambulation just around the corner, CCP is about to make a lot of its EVE Online subscribers very happy, including yours truly. The idea of walking around in a space station has been a wish of mine for quite some time, ever since I got word that CCP was looking at doing something like it.

Of course my EVE Online wish list is much longer and probably won't get fulfilled for some time. Indeed it would keep the Icelandic developer busy for a number of years! Instead, let's narrow the list to the 5 top items and see what we've got.

Have Clone, Will Travel: Ambulation in the EVE tutorial

EVE
CCP
EVE Online is like no other MMORPG. In this sci-fi virtual world you are your ship, and the ship is you.

Indeed, despite the fact that a great amount of time is spent creating a specific look for their avatars, many new players are surprised to see all their efforts being wasted, once they realize that their avatar ends up being nothing but a small head shot. This is one of the major differences between EVE Online and the rest of the MMORPGs. You are not your avatar. But that is about to change.

Most MMORPG players enjoy associating themselves with their characters, but for the last 5 years, EVE capsuleers have never seen theirs, nor have they had a chance to control its movements. This deficiency has been recognized by CCP, the developers behind EVE. After looking into the matter, they came to the conclusion that it was hard for their players to emotionally identify themselves with a spaceship, especially the female minority (about 20%).

Ambulation is CCP's answer.

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