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Eliot Lefebvre

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Final Fantasy XI reveals Shantotto art contest winners


Her ascension has come, her name is well-known -- Shantotto is blessed both afar and at home. Final Fantasy XI's resident genius has long been admired as clever and devious. Not so very long hence, you'd recall our report that a contest was held, an artistic sport. After all, who could deny that true inspiration would come from a lady of such reputation? That contest is over, the judging all done, now look through the images to see who has won!

Three pages of entries await to be seen, a collection of art unrivaled on one's screen. The portrait above, while quite suited for framing, was not the first winner in the contest we're naming. That image must indeed be seen and admired, but all of the portraits should meet one's desires. At the top of the tier, there's more than just rotes, for each entry is graced with the professor's own notes! View all of the entries, we gladly suggest, for Shantotto as subject is quite hard to best.

The Daily Grind: What features would you like to see combined?


Some things don't go well together. Like peanut butter and soap, or open PvP in a neutral quest hub, or melee attacks for a spellcaster. On the other hand, there are some things that seem as if they'd go together so perfectly that it's a wonder it hasn't already been put into place. Final Fantasy XI's multiple jobs paired with the unique nature of Warhammer Online's classes, for instance. Or the skill-based approach of Guild Wars in a classless game such as Fallen Earth. Or Sword of the New World's multi-character system combined with, well, more or less anything.

When you've played enough games, you start seeing how systems could be stapled together to produce something very different in the end, and possibly even something better than either system individually. What systems would you like to see combined? Would you want them to be in a current game, a new game, or in a sadly-deceased game that would have been uncommonly excellent with the two things put together? Or would you not even look at systems, and just like to port the engine of one game (such as the gameplay of City of Heroes) into a totally different setting?

Patch 1.5.1 goes live for Aion

NCsoft

A new patch for an MMO is a bit like a present. At best, it can provide a number of new opportunities for fun and enjoyment. At worst, it can break several things you already liked and now have to replace. Aion has recently deployed the new patch 1.5.1 and, as could be expected, fan reaction is somewhat split on whether it's a nice present or the immortal pairing of socks and underwear. Certainly there isn't a major content influx, and the often-requested reduction of the game's grind has yet to be implemented, but there are still a number of nice updates and additions.

Leaving aside the bugfixes and optimization with only a mention that they should help the game play more smoothly all around, several instanced dungeons have been adjusted somewhat. Nearly all of these changes look beneficial to players -- reductions in difficulty and increases in reward, as well as added UI displays for important objectives. They've also added stealth-detecting NPCs to starter areas and increased several NPC health totals in an effort to curb destructive PvP tendencies. Quest experience at mid-to-high levels has been adjusted upward, rewards have been slightly improved on several quests, and level-difference experience penalties have been reduced. Last but not least, there's now more incentive to hold a fortress in the Abyss and work to defend it, as rewards are offered for defending players. Aion's fans aren't all happy about the changes, but it's best if you take a look at the changes yourself. Just remember that even if you don't like it, this present is unreturnable.

Fallen Earth screenshot contest winners announced


It's a beautiful day in the badlands, with the sun shining down on you unprotected in the wilderness, surrounded by horrible creatures and with only a few dozen bullets left before you are completely defenseless. What's not to be thankful for? Fallen Earth might not seem like the most appropriate setting for a Thanksgiving celebration, but the game recently held a screenshot contest for either what the player's character is thankful for or a "traditional" celebration in the wasteland. Yesterday, the winners were announced, with the top entries all receiving special in-game food that offers buffs and the essential proper nutrition for surviving the hostile environment. The first-place winner also receives a Fallen Earth t-shirt.

A small gallery is also available, with the three winners and the honorable mention available for viewing. It's not every game where appropriate holiday celebration includes heavily-armed men standing on a farm surrounded by corpses, but it works for Fallen Earth and should provide the game's players with some appropriate chuckles. Or, given the context, perhaps "inappropriate" is more apt.

MMOrigins: The only living boy in Vana'diel


When I was still young, I was out on a walk with my father in the woods next to my great-aunt's house. The woods were an offshoot of the Devil's Hopyard state park, which meant that they were old and vast. As the family often congregated around the house, there were a number of paths we knew that wove their way through the forest, but I remember where we always stopped, and I remember the day when I asked what was further along.

My dad grinned, and we kept walking. It was about ten minutes from there to a beautiful, moss-covered waterfall that was right on the edge of the state park, with an alcove just large enough that I could squeeze underneath the falls. That sticks with me every time I start up a new game, because that was when I started to really wonder about where paths might lead. Everything leads somewhere. Finding things out is one of the things I love, probably what attracted me to video games in the first place.

Why RMT won't go away


"Companies should just stop gold farmers." It's a consistent complaint in many games, with "gold" replaced by your game's currency of choice. As complaints go, it's right around "somebody should do something about all the problems" in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as Scott Jennings has pointed out recently, it's not quite that easy.

As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn't step in because they're getting kickbacks, which is pointed out to fail the simple test of Occam's razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the Champions Online model or the Dungeons and Dragons Online approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.

So if everyone hates RMT, why is it still around? The article briefly touches upon it, but We Fly Spitfires had a recent post that articulates more specifically: more people buy gold than would necessarily admit it. Since no one will admit to it, no one ever asks, and as a result there's a large culture of silence that publicly despises it and privately takes part. In short? As long as there's a customer base, the farming will continue. Food for thought all around.

The Daily Grind: How do you like your references?

We gamers do love our nods to other media. From the earliest days of gaming and software, the easter egg has been a staple, something hidden without mention in the recesses of code. These days, we're as likely as not to have entire areas devoted to a drawn-out reference, or in some cases an entire element of gameplay added mostly as a long-standing joke. Some games have elevated the art of reference almost to an art form, with major storyline characters introduced as a sort of extended cameo from their original media.

Of course, that's also the problem with references: it can sort of cheapen the game you're playing if it's subtle, and it destroys immersion if it's mind-shatteringly overt. So what do you think? Do you like little snuck-in references to books and movies, or do you like your world to be totally consistent? Do you prefer it when the inspiration is kept under the radar, or would you rather just have the whole thing out in the open? What's your favorite instance of a game calling back to something else?

New Final Fantasy XI wedding service is live

It was announced some time ago that Square-Enix would make it easier for Final Fantasy XI players to get married in-game, with the vague insinuation that the feature would go live at around the same time as the version update. Sure enough, the new wedding system is now in place, and it makes the entire procedure so much easier that it's almost trivial. After all, you already get to avoid meddling in-laws, reams and reams of wedding invitations, and the joy of finding a caterer who won't server your guests microwaved dog food.

The official page offers all the details you could want on the wedding system, including the procedure for crafting all of the wedding items if you prefer that option to purchasing them. It also offers traditional Vana'diel wedding vows, a nice touch for a roleplaying event, especially one supported by the game's official systems. So go ahead and tie the knot in Final Fantasy XI, free and without the bulky and restrictive system of the past. No rumors yet of a messy and acrimonious divorce system being added into the game, but now that marriage is simpler, perhaps it's in the cards.

Darkfall's newest expansion to release next week


Darkfall is among the most specialized niche titles available now, but like many niche titles it fills a void that just can't be simulated anywhere else. That void might be confined to a certain frequently-reviled but very vocal sort of player, but it's still there. And if the promise of bonuses for recruiting new meat for the grinder wasn't enticing enough, fans of the game have even more to be happy about now -- the game's next free expansion is slated to release late next week according to an official developer post.

Conquer the Seas was originally slated to be released a bit sooner, but as developer Tasos explains, the expansion contains a larger number of bug fixes and minor updates than they had originally intended. It's a good sign that Aventurine is willing to take the extra time for development to produce something better in the end, and Darkfall players certainly should enjoy the new update. If you don't play the game... well, did we mention that any friends you have that do play can get some extra cash if you sign up? Just try not to read too much into the look of glee on their face at the time.

Champions Online previews Nemesis Confrontation

Champions Online
Cryptic

What's more dangerous than an interdimensional prison in which malevolent creatures of immense power plot the destruction of the entire Champions Online world? That same prison being taken over and used as a lair by your hero's Nemesis and the dangerous Shadow Destroyer. After hints and the surprise playtest event, the official site has unveiled a preview of the upcoming Nemesis Confrontation, which looks like an interesting jump forward in the content offered by the game.

Obviously, the Lair in question is the highlight of the update, which features combat against alien gladiators as well as a collection of powerful villains. There are other rewards to be earned as well, however -- ranging from a number of different hero enhancements to costume pieces in the vein of the enemies fought within the lair. If you can't wait to run the lair in order to get the costume pieces (perhaps you have a perfect character concept to start with), the preview promises that they will also be available in the C-Store. Champions Online isn't going to make players wait long for the event, either, as it's launching on the 24th. It should give players quite a bit to be thankful for -- when they're not battling extradimensional alien gladiators, at least.

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Alganon Launch Dec 1 2009
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