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Kyle Horner

Vancouver, WA - http://

From the moment his hand touched a computer mouse at the tender age of just nine years old, Kyle nearly became the purveyor of PC Gaming as the one true form of all that is wonderful about digital entertainment. Luckily, he was blessed with a SNES soon thereafter and his cold icy PC heart thawed to love both consoles and PCs equally. These days you will find the man sitting in front of a PC with a console controller in his hands while he waits for a private message from somebody looking to group in any of a number of MMOs on the market. Oh, yeah it would be worth mentioning his addiction to MMOs, although we won't go into that here since a novella this isn't.

The Digital Continuum: Player abuse, redemption and revolution

Filed under: Game mechanics, Opinion, The Digital Continuum

Lets go back about ten years or so to the original EverQuest. Now it isn't my intention to pick on any one game, I just happen to be more familiar with it than Ultima Online or Meridian 59. For the sake of immersion let me assume the role of a 1999 copy of EverQuest that you happen to be playing on your gaming machine back in the last year of the last century.

You just died in EverQuest. How dare you die! Since you had the nerve to be defeated in combat, you'll now be required to run from your binding point -- which could potentially be very far away -- to your dead body, which contains all of your equipment and bags that just happen to hold all of your inventory. If you fail to do this, then you lose all of these items. Oh but you've already lost some experience and possibly de-leveled if you happened to have recently leveled up.

Hey! Why are you logging out? So what if you think you'd rather play Half-Life right now, this is the game you're paying for monthly. Don't you think you'd better get the most out of it? Hah! See? I knew you were only bluffing. All right, now get to running, noob.

The changes happening at Cryptic

Filed under: New titles, News items, Champions Online


Cryptic Studios was the developer to bring us a superhero MMO with City of Heroes. Since that time thousands of people have spent a lot of time both creating and playing their fantasized superheroes over the past years, including us here at Massively. Essentially, we've always felt like Cryptic games were pretty damn good. Recently, Jack Emmert made a post sharing with the community how the Champions Online team stopped development of new content for two weeks in order to thoroughly play and polish a single zone.

Is this a sign of things to come from Cryptic? We certainly hope so, because with three titles in development -- Star Trek Online being a strongly-rumored guess for one of them -- there's already quite a lot that's different about the guys that brought us City of Heroes back in 2004 these days.

The Daily Grind: Which Star Trek races do you most want in the MMO?

Filed under: Opinion, Star Trek Online, The Daily Grind


There are many races within the Star Trek universe to choose from when it comes to your favorites -- and we say that in plural form because lets be honest, you can't pick just one -- so of course we're curious about your personal choices. If you had the power to choose four or five races for Star Trek Online, what would they be? Vulcan? Cardassian, Bajoran, Ferengi, Klingon, or Romulan? Or maybe something less expected like the Voth? We'd totally roll some bipedal hyper-dinosaur characters. Obviously we're assuming that Humans are included in this list, but hey if you want to exclude them feel free.

There's certainly a lot of room for discussion on this topic, seeing as there have been six Star Trek series (if you count the animated series) and ten -- but soon to be eleven -- movies. One thing we personally thing is that all Game Masters should be forced to be the Q race, because come on... that just makes too much sense!

Wrath of the Lich King US beta opt-in goes live

Filed under: World of Warcraft, Betas, News items


The moment everyone's been waiting for -- aside from a release date -- is finally here, Wrath of the Lich King US beta opt-ins are now available! All you're required to do is sign into your World of Warcraft account and make a couple clicks and bang, you're done. Do be warned that you'll only get an email if you're actually accepted into the WotLK beta and not a simple confirmation email for entering.

We can't imagine that it'll be very long before the beta actually starts now that Blizzard is accepting both EU and US entries. Once the beta does begin information about what we can expect from World of Warcraft's next expansion should begin to flow even more freely. It's possible that we'll see the beta begin before Blizzcon 08, so make sure to get your submissions in fast, while the clickin's still good!

Champions Online content is king for Brian Gilmore

Filed under: New titles, News items, Champions Online

You'd be right to think that Brian Gilmore -- a content designer for Champions Online -- is an interesting fellow. In fact, you'd probably be right in wanting to play some Champions tabletop with him, too. All in all, we have to wonder what sort of contacts, missions and spawns Brian has been concocting for our most anticipated superhero MMO. Will there be Victorian era zombies wearing Frock coats and Top Hats. What? We can dream!

While there isn't any new game information in the article you can find a very cool story about one of Brian's GM (Game Master) experiences with the tabletop Champions game. We're kind of jealous that we'll never get to do battle with "The Demon's Hand" supervillain group. Anyhow, the fact of the matter is that with each of these Meet the Team articles we find out that the group of people working on Champions Online are a pretty unique lot.

The Daily Grind: Would your dress up as your MMO character?

Filed under: Culture, Events, real-world, The Daily Grind

As much as many of us probably have an invested amount of time and love in our in-game avatars, would any of you dress up as them? We don't mean dress up poorly, unless that's just your thing. We mean would you dress up as your avatar on a professional level? The whole nine yards with a custom tailored costume sparring no infinitesimal detail. If the answer is no, then we have to wonder what it would take for you to do such an unthinkable thing: Money, cookies, maybe death threats?

This is all especially relevant due to the fact that Massively will be running the MMORPG costume contest this year at Dragon*Con. While we're on the topic of that, we should mention that there is an extreme lack of Warhammer Online costumes out there, so bring the waaagh! We certainly hope that some of you out there aren't too opposed to dressing up and puttin' da Gork in it!

Cyan acquires Myst Online, opens game development to fans

Filed under: Myst Online: URU Live, Culture, News items


We all felt for the Myst community a few months back when Myst Online: URU Live was shutdown. Yet there looks to be some light at the end of the dark tunnel for fans of the unique MMO experience, as Cyan Worlds has acquired the game back from GameTap and plans to re-open its worlds for fans to not only play in, but help develop as well. With a staff that equals less than ten people total, we can understand why the developers are opting for letting the fans help develop new content. Plus, it's a really interesting prospect to have people like the Restoration Engineers creating new content in their own beloved title.

We've seen a few games take on user-created content, with Pirates of the Burning Sea coming to mind. However, the type of content one would expect for Myst Online is entirely unique to any other MMO. This is literally a chance for players to see their own stories and puzzles featured in one of their most beloved franchises. Cyan has said that they're considering a $25 per six month fee purely to maintain in-house servers for the players to run on, which is a very small price to pay for the resurrection of an MMO like this.

[via Kotaku]

The Digital Continuum: Kaiju MMO

Filed under: Sci-fi, Opinion, The Digital Continuum

I know there's been a The Daily Grind about this subject already, but I felt like talking about my own personal kaiju (giant monster) MMO and this is just the place for that. Growing up there were certain things I could count on. For instance, there would always be some sort of Anime marathon in the summertime on the Sci-Fi Channel and that very same channel was also usually good for giant monster movies. Oh yeah and you could always count on a new Megaman game coming out that year.

It's strange how this never occurred to me but giant monsters are almost perfect as a theme for an MMO. Purely because the theme itself provides a gigantic, epic sort of combat gameplay that is central to the thrill of massively multiplayer online games. Whether it's a game where the players create and control their own giant monsters or fight against the monsters is the choice I've been struggling to answer -- but then something dawned on me. The two game types, when combined, make for a very interesting type of MMO experience.

The Daily Grind: Would you play a giant monster MMO?

Filed under: News items, Opinion, The Daily Grind

One of the things we really like here at Massively are giant monsters. Hence our love for Champions Online's Monster Island zone. As we thought about the coolness of giant monsters battling it out across cityscapes and countrysides, we suddenly realized that making an MMO-style giant monster game would be a very cool thing to do. Who wouldn't want to design, name and play their very own giant multi-headed monster? In fact, we could see there being two factions in the game: giant monsters and giant robots. That way you've got a PvP element and even more classic film campyness to draw from. Oh, how we would swoon for such a thing!

So would you be interested in playing something like that and if so, what would your giant monster and the game it's in be like?

Take a peek at Champions Online's Monster Island

Filed under: Lore, New titles, News items, Champions Online


Over at the official Champions Online website you can find an excerpt from the upcoming Monster Island sourcebook for the Champions tabletop game. The cool thing of course is that this relates entirely to the digital world of Champions Online, which makes it a lore piece as well. The island itself is very much an homage to the Godzilla movies as it's located just off the coast of Japan. It's not all text, however, as Cryptic has seen fit to release three new screens featuring the Monster Island locale and we've gotta say the zone looks pretty awesome. There's plenty of lush jungle-scape and you just know that a giant dinosaur or an 800lb flaming gorilla is just around the corner.

We've added all three of the screens to our Champions Online gallery, so feel free to check them out at your leisure.

Meet Champions Online's Q&A lead

Filed under: New titles, News items, Champions Online

Say hello to Alan Salmassian. He's the man in charge of ridding Champions Online of those pesky code bugs everyone hates encountering. Sure, it may not be the most glamorous job on the team, but it's definitely got some benefits. We're not sure what those benefits are -- presumably you get to laugh at crazy bugs that make inanimate objects flee in terror -- but we're sure that they're great. Also, it sounds like being a Q&A lead requires you to have tons of management skills, which means we could never do the job.

All right, we're removing our tongue from its resting place in our cheek now. Like all the other people developing Champions Online Alan is equally important. If it wasn't for him and his team we'd all end up playing a game that crashed whenever we tried to open a door in-game or press the 'G' key. Also, we think that Alan's got a killer smile.

Brits may see another WAR delay

Filed under: New titles, Warhammer Online, News items


Don't worry too much, there's just a slight probability -- nothing too serious! We just thought you may want to know that due to government-proposed changes to the age rating system for videogames, there's a slight chance that Warhammer Online could see a delay in the UK. However, what's more likely to happen is the game will have to jump through one or two more hoops, so to speak. So this is actually something that's more a pain for Electronic Arts than anyone looking forward to playing Warhammer Online later this year.

Still, being ever-watchful of some of our more anticipated MMOs means that we're keeping this worry on a backburner somewhere in our brains. Somehow we imagine that if anything were to delay EA Mythic's Waaagh-filled MMO, it would be something unexpected like a ratings system change. After all, seeing as how WAR is aiming for a teen-and-up demographic the Byron Review could come into play here.

The Daily Grind: Would you play a Diablo MMO?

Filed under: Opinion, The Daily Grind, Rumors


Whether or not this Blizzard teaser has anything to do with Diablo -- and/or Blizzard's next-gen MMO -- we have to wonder how many of you would be interested in playing an MMO version of Diablo. There's definitely a segment of you out there who would be completely fine with an MMO-style Diablo 2 complete with modernized graphics, but somehow we're thinking Blizzard would try a bit harder than that. Mechanically speaking, a Diablo MMO would probably be very different from its older brethren, but it also couldn't be too similar to World of Warcraft either. There would probably be some mechanical similarities and head-nods towards the games that came before it but for the most part we imagine the Diablo MMO as a very different experience.

There's also the chance that a new Diablo game could be part singleplayer and part MMO, which would merely be an extension of previous games. So what do you think? Does any of this sound good to you or would you rather just play more World of Warcraft -- or even World of Starcraft -- instead?

Peer into WAR's career system guts

Filed under: New titles, Warhammer Online, News items


If you just can't get yourself enough Warhammer Online information, then let us point your by-now strained-from-lack-of-sleep eyes towards this MMORPG.com preview of the game's career system. EA Mythic has obviously spent a lot of time thinking about their classes and with very good reason. In a game that's centered around the developer's patented Realm vs Realm combat system it matters very much that there is a close-as-possible balance between the two factions of Order and Chaos.

This is of course a subject that's been touched on by us and other people all around the MMO blogosphere, which is probably making the guys responsible for realm balance over at EA Mythic feel a little stressed -- that is if they weren't to begin with.

If that preview still doesn't sate your now-obviously insatiable desire to know more about Squig Herders and Chaos Magi or essentially any other class featured in the game, we've got you covered.

Huxley in-game footage reminds us of something

Filed under: Huxley, New titles, News items


It's not a bad thing that Huxley gameplay looks a lot like Unreal Tournament III, but it is a bit disconcerting for anyone interested in the MMOFPS in regards towards its possible uniqueness. The fact that what we're seeing in this video amounts to a standard deathmatch is probably the biggest reason for the comparison. While we professed our enjoyment of Huxley's recently released cinematic trailer, neither that nor this look into the game have told us why Huxley is any different than the many other FPS and MMO games currently proliferating across the market.

Don't get us wrong, though. We're always interested in different experiences here at Massively, so you can expect us to be playing Huxley whenever it manages to wash up on our shores. We're just hoping that the experience amounts to more than running around beautifully rendered worlds shooting things up, because that can be found elsewhere.

[via Rock, Paper Shotgun]

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