Marc Nottke
Tallahassee, FL - http://
Marc has been wasting time playing video games for twenty-five years. He lives in the sweaty armpit of Florida (Tallahassee) with his wife and two dogs.
Check out our Age of Conan page with all of our interviews, hands-ons, galleries and features! Player Consequences takes a look at whether the fugitive PvP consequence system is too harsh.
Check out all the news on Book 14 and our guides on the basics of Monster Play, the new rare crafting trophies, and Hunter fast-travel. Plus, let us help find the perfect name for your dwarf or elf!
Check out all the news from the Blizzard Worldwide Invitational, including major WoW class changes. Rob Pardo reveals WoW was planned as free-to-play, and says not to hold your breath for a console version.
Find out why you should be playing Myst Online: Uru Live, check out our KingsIsle interview on Wizard101, and peep our first impressions of Requiem: Bloodymare and a video tour of Silkroad Online!
The Empyrean Age has arrived! Check out the wonderful world of alts, our new EVE Online Community Spotlight and The Basics of PVP Fitting.
Massively has gone to WAR: don't miss our interviews and hands-ons from EA Mythic's studios, plus our event wrap-up. Check out The Bastion Stair dungeon and our guide to WAR's Order careers!
Marc Nottke
Tallahassee, FL - http://
Marc has been wasting time playing video games for twenty-five years. He lives in the sweaty armpit of Florida (Tallahassee) with his wife and two dogs.
Marc Nottke
Tallahassee, FL - http://
Marc has been wasting time playing video games for twenty-five years. He lives in the sweaty armpit of Florida (Tallahassee) with his wife and two dogs.
Filed under: World of Warcraft, EVE Online, MapleStory, Game mechanics, Ragnarok Online, Opinion, Second Life, Free-to-play, MMOGology, Mobile

Filed under: World of Warcraft, Culture, Opinion, MMOGology
Filed under: Age of Conan, New titles, Opinion, MMOGology, Consoles

Filed under: World of Warcraft, Culture, Exploits, Game mechanics, Opinion, MMOGology
A few weeks ago Tateru Nino wrote a great piece about the use of bots in Second Life as marketing tools to make virtual worlds feel less lonely and appear more populated than they actually are. The article got me thinking about the use of bots in games and the many purposes they serve, not only as virtual avatars, but more frequently as tools used by players to assist them with everyday tasks.Filed under: New titles, Opinion, MMOGology, Crime, Rumors, CrimeCraft

Filed under: Age of Conan, Culture, New titles, Opinion, MMOGology, Roleplaying

Filed under: Culture, News items, Opinion, MMOGology

Filed under: Culture, Opinion, MMOGology
Whether it's completing quests, running dungeons, or taking down super villains, any good game has decisive goals for player progression. Most of the time there is a clear and structured path that will get players quickly from one goal to the next. You level up, you unlock new abilities, you get better gear and you take on more challenging and entertaining tasks. It could be as simple as that; a straight and narrow path to completing a game. So why do many of us get in snowball fights outside of the bank in Ironforge? Why do we join others playing music outside of taverns in Lord of the Rings Online? Why do we jump off the highest structure we can find, only to fall to our deaths? Could it simply be because it's ... fun? MMOGs afford us interesting opportunities to goof off with others and "play" a game in ways that developers may never have intended.Filed under: Age of Conan, Classes, Game mechanics, New titles, Opinion, MMOGology

Filed under: Culture, Opinion, MMOGology, Roleplaying, Virtual worlds
Ed Norton is a mild mannered claims adjuster. He's a friendly fellow and a model employee. He's never late to work. He keeps his workspace nice and tidy. He always speaks in a pleasant and clear manner during staff meetings and never raises his voice. But underneath the freshly pressed shirt and polished shoes lies something sinister. Mr. Norton has a dark secret. As night falls on the quaint suburbs where Ed resides, a blue-white light flickers in the otherwise dark bedroom of his modest home. Ed hovers in front of his PC's monitor; the glare reflecting eerily off his horn rimmed glasses. He smiles wickedly as World of Warcraft finishes loading. Suddenly, Ed undergoes a hideous transformation. His perfectly shellacked hair becomes a wild jungle of frizz. His eyes sink back into his skull. A demonic, green light leaks from between his pointed teeth. Ed has become Durden, the blood thirsty, undead warlock. Using his epic staff of carnal destruction, Durden reaps the souls of his victims with reckless abandon, laughing at their pathetic pleas for mercy. He is guildmaster and raid leader and wields ultimate power. All shall obey his commands or be forever be exiled from his presence.Filed under: Culture, Game mechanics, New titles, Crafting, Professions, Opinion, MMOGology, LEGO Universe
I hope all of you got to check out Elizabeth Harper's great preview of the upcoming LEGO Universe MMOG by NetDevil. I'm personally a huge fan of LEGO and proudly admit to playing with those little, plastic blocks well beyond the recommended age rating. There's just something great about a product that gives you the tools to create without limiting the possibilities of your imagination. When it comes down to it, LEGO is simply another medium like clay or paint. It's up to the artist/designer to manipulate the medium into something unique and meaningful. NetDevil's product will allow us to partake in that enjoyment in a digital fashion, although, unlike creation in Second Life, it appears as though artists and designers will not have free reign over content creation. Filed under: Game mechanics, Opinion, MMOGology
Another day, another MMOG canceled. In case you missed the news, Microsoft recently announced their abandonment of the Marvel-based superhero MMOG under development by Cryptic Studios. Gamespy recently posted a roundtable discussion that speculated on the reasons for the cancellation of this once highly anticipated game. During the discussion, Gamespy staffers cited possible cancellation reasons such as Microsoft's unrealistic monetary expectations (based on the high bar set by World of Warcraft), an unwillingness on Microsoft's part to develop and innovative within the genre, and an inability to implement a successful product on both the PC and Xbox 360. The element of the discussion that intrigued me most dealt with the difficulties encountered when MMOGs try crossing the console barrier. One of the prohibitive elements to a successful console implementation is the incompatibility between PC and console controls.Filed under: World of Warcraft, Culture, Exploits, Game mechanics, Opinion, MMOGology

Filed under: World of Warcraft, Culture, Game mechanics, PvP, Endgame, Warhammer Online, Opinion, MMOGology
Last night several members of my Alliance guild initiated some old school, world PvP attacks on Tarren Mill. We were bored, looking for a fight, and boy did we get one. It was fun for a while, but it wasn't long before I realized we had no chance of winning the skirmish. It wasn't a lack of skill, strategy, or cooperation that drove our faces into the ground. It was the fact that our group didn't have the gear necessary to be competitive. There's nothing more demoralizing than getting utterly pwnd by someone that you can't even scratch; despite the fact that you're of equal player level. I've realized there is a Grand Canyon sized gap between a freshly minted 70 in quest gear and one that's been raiding or participating in arena battles. It's the equivalent of a level 60 attacking a level 40. There's a very noticeable difference.Filed under: World of Warcraft, Culture, Guides, Grouping, Opinion, MMOGology
Leading a group in a dungeon instance can often feel like herding cats, especially if you're playing with a pick-up-group (PUG). Unlike a guild group you don't have the luxury of knowing the strengths and weaknesses of the other players. PUGs also tend to have more members with less experience running the instance. Many instances I've run in World of Warcraft have involved at least one of the following situations: The huntard claims he must be the official puller and then won't shed the aggro to let the main tank do his job. The healer blows all his mana on the soft targets that shouldn't have aggro. The priest or warlock freaks out and fears off the mobs who flee to their comrades in waiting, join forces, and eat the reckless noobs stumbling through their dungeon. 


| Name | Date |
|---|---|
| Massively goes to E3 | July 15-17 |
| Warhammer Online Launch | Q3 2008 |
| SOE Fan Faire | August 14-17 |
No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!