Matt Warner
Nevada Desert - http://plaguelands.com
Matt is currently on various ignore lists and tends to dabble in various MMOGs. Matt sometimes blogs about MMOGs on his personal blog.
Matt Warner
Nevada Desert - http://plaguelands.com
Matt is currently on various ignore lists and tends to dabble in various MMOGs. Matt sometimes blogs about MMOGs on his personal blog.
What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo. In this sit-down interview with PC Gamer, Pardo addresses various topics including why PC Gaming is far from dead. An easy position to take considering World of Warcraft has 11 million active subscribers. But Pardo understands the pressures companies face when developing on the PC platform. His line of thinking is that PC gaming won't die, but that it's evolving.
Grats on your ding, wait, why are you crying? Not again. That last level really hurt your feelings didn't it. Well, some game developers like Indigo Prophecy creator, David Cage believe there is a missing component in the MMOG leveling experience. Cage's own feeling on the matter is that the interconnection is lacking when it comes to invoking a broader reaction from the player.
Not many MMOs take advantage of the DirectX 10 API and its instruction sets but that's not stopping progress on DirectX 11. The new DirectX version will work on Vista and future versions of the Windows operating system dubbed Windows 7. Yesterday, at Gamefest -- Microsft's XNA conference, the conglomerate disclosed some upcoming key components that the new technology will possess. 



| Name | Date |
|---|---|
| Fallen Earth Launch | Q2 2009 |
| Global Agenda Closed Beta | July 2009 |
| CrimeCraft Launch | Aug 25 2009 |
| Champions Online Launch | Sep 1 2009 |
| Cities XL EU Launch | Sep 3 2009 |
| Aion Launch | Sep 22 2009 |
| Earth Eternal Open Beta | Q3 2009 |
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