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Guild Wars skill update: The nerfing of Shadow Form

Filed under: Fantasy, Guild Wars, Forums, Game mechanics, Professions, PvE


The ups and downs of the Assassin skill Shadow Form has been quite the topic of debate lately in Guild Wars. Back in May, the skill had its duration increased which made it the perfect skill for ecto farming builds in the Underworld. The inevitable progression from there evolved into ecto and shard prices dropping dramatically from the over-farming of all the big farm spots. However, in the June 2nd skill update, Shadow Form had quite a change. Now, the caster does 50% less damage while Shadow Form is active on them. Not only that, but the Mindblade Spectres in the Underworld have received Hex Breaker to help combat the hex-based farming builds that have always been so popular in this area.

Now the question is, do you think this is a good thing or a bad thing? Of course, if you're one of the people who farmed ecto with your A/E Chaos Planes farmer, you might not be very excited by this update. We've found that generally, most players do welcome this change though. Not only for the projected rise in ecto prices (making them worth obtaining the old way, and selling on the market again), but also to give a bit of credibility back to the Assassins who enjoyed their class for what it was before they became easy money-makers.

LotRO guide to Roheryn: Getting the most from the preview server

Filed under: Fantasy, Galleries, Lord of the Rings Online, Classes, Events, in-game, Game mechanics, Guides, Patches, Previews, Crafting, Professions, PvP, Leveling, Tips and tricks, PvE, Education


Lord of the Rings Online has revealed their newest content patch, Book 14, on the preview servers this week. This is very exciting news, as it means we can try out the newest game changes before Book 14 hits the live servers.

We realize that sometimes downloading what is essentially an entirely new game for the sake of previewing content may not be your cup of tea, so we've put together this extensive visual guide to let you know just how useful this preview server can be. For example, did you know that you can instantly level to 20, 30, 40 or 50 quiet easily? Did you know that you can max out all reputation, renown, infamy, Book quests, traits and more just as easily? You will also get a full range of top-level items and gold to begin your journey. This server is not only great for trying out the new content for an upcoming Book, but it is also perfect for trying out other classes at max level to see if they're really something you want to pursue throughout the game. This applies to both regular characters and Monster players as well!

Massively interviews Adam Mersky on Turbine's E3 no-show

Filed under: Fantasy, Asheron's Call, Dungeons and Dragons Online, Lord of the Rings Online, Massively Interviews

As you may know, Turbine is becoming quite a force to be reckoned with in the MMO development industry. They began with their own titles (Asheron's Call 1 and 2) and have branched off into two of the biggest brand name IPs out there: Lord of the Rings and Dungeons & Dragons. Recently, there have been three large chunks of news to erupt from the Turbine PR volcano. The first of these being the fact that they received $40 million in investment funding from Warner Brothers for some unknown project. Now as you can imagine, the reason this news is so big, is because Warner Brothers owns the rights to many titles which could make very interesting MMOs. The most obvious of these would be Harry Potter, yet nothing has been confirmed or denied on that topic.

The second chunk of news is the fact that they're not attending E3 this year. Ordinarily, this wouldn't be big news at all, but with the recent ESA takeover and radical format changes of the once-popular electronics expo, we couldn't help but speculate on the trend of game developers looking elsewhere. The third piece of Turbine news is perhaps the largest with their recent confirmation on their development of an MMO for the console market.

So we had a chance to sit down with Turbine's Director of Public Relations, Adam Mersky, for a short interview to address these hot topics. We were both eager to set the record straight once and for all. Keep reading below the break for the complete discussion

World of Warcraft
TR's Tom Potter reveals some exclusives for TabulaCast

Filed under: Sci-fi, Podcasts, Game mechanics, Interviews, MMO industry, Professions, PvP, PvE, Tabula Rasa


As we announced a few weeks ago, the folks at TabulaCast landed an exclusive interview with Tabula Rasa's lead designer, Tom Potter. They reached out to the community during these last few weeks, asking players to submit their own questions for Tom to answer on the show. Now, that episode has been recorded and is ready to download.

In this audio interview, we hear more than just the usual about how new features are coming "soon", Tom actually gives us some specific deployments where certain changes may be made. For instance, when asked about concept art for the much-anticipated Personal Armor Units that Destination Games has been promising for around 8 months now, Tom says that we can expect a finalized design within the next one or two deployments, and then after that, concept art will soon follow. He also discusses some exciting features coming down the pipe such as completely new enemies, more PvP maps with the possibility of class vs. class battles and a working prototype for the new crafting system they're developing, which will work on a more streamlined infrastructure.

Take a listen to this episode to hear more about what Potter reveals on the future of Tabula Rasa.

Top 10 questions from WoW players on the EQ2 forums

Filed under: World of Warcraft, Fantasy, EverQuest II, Opinion, Humor


We get the distinct impression that EverQuest 2 players might not appreciate it when World of Warcraft players come to their forums. Call it a territorial thing, call it something else, but the beauty of this interaction is when we get a gem of an article like the one posted by SpyderBite over at Allakhazam. The topic pretty much says it all, but we'll let you read through these yourself, nodding your head in agreement (if you're an EQ2 player) or getting frustrated and ready to flame this post in the comments (if you're a WoW player). Enjoy!

10. Where's the auction? How do you people trade with each other?
9. My mods aren't working. Can somebody help me get them to work in this game?
8. Where's the Battlegrounds? I tried a PvP server but people kept killing me.

Dragon Nest MMO announced from Eyedentity Games

Filed under: Betas, Fantasy, Game mechanics, New titles


From Korean developer Eyedentity Games comes a brand new MMO called Dragon Nest that bills itself as a "dynamic action fantasy online game", and uses Eyedentity's own proprietary Eternity Engine technology. The announcement was made earlier this week, including a collection of screenshots and a gameplay video released as well.

The game itself is centered around the action of combat, with a healthy dose of visuals that seems to remind us of the Final Fantasy series. Following a trend that promises to benefit all players on a global scale, the game is said to be accessible to those with lower-end computers, thanks to the low polygon count and streamlined graphics engine. Beta testing will begin in late 2008, with a projected global release date of 2009.

Exteel fiction "Divided We Stand"

Filed under: Sci-fi, Lore, PvP, Exteel, Roleplaying


In a game that is mostly arena PvP between giant bipedal robots, we'd imagine that would be about all we'd need to know, right? We have all we need in the game with giant weapons, mechanaught add-ons and a hundred different ways to blast holes in our enemies. Or do we? Well, as it turns out, Exteel actually has a back story, and you can find it over at GameZone.

In this story, we learn about the struggle between four colonies on the recently-inhabited planet of Natha. Each of these colonies has their own ideals and their own reasons for warring against the others. Some are refugees from Mars, some from Saturn and some from Jupiter, but they're all at war with each other. The reason they were once unified has crumbled away, and now they must continue their skirmishes in their metal behemoths until a resolution is found.

Guild Wars PvP: A new perspective

Filed under: Fantasy, Guild Wars, Classes, PvP, Opinion

Sure, we've shown you how to get into Guild Wars PvP if you're strictly a PvE player, but what about putting that knowledge into practice? What about reading a first-hand account from someone who writes exceptionally well? Luckily, Van Hemlock has done the dirty work for you by telling us his story of how he finally made the plunge into GW PvP, and how much he's actually enjoying it.

He starts out by describing his team's adventure in the Zaishen Challenge arenas, and eventually moves on to the craziness that is Alliance Battles. This team, affectionately named the Tuesday N00b Club, was recently joined by Scott from Pumping Irony. The beauty of this blog post is the way Van Hemlock describes so much of his initial PvP experiences from a perspective that many veteran players might take for granted. The best part is, it ends on a positive note.

Habbo aims to erase hate in online communities

Filed under: Culture, Events, in-game, Habbo Hotel, Free-to-play, Politics, Casual, Education, Virtual worlds, Kids

Let's face it, being a teen is not easy. With the ever-growing mountain of potential pitfalls teens may face, the last thing they want to deal with is the hatred, discrimination and bigotry that seems to be plaguing our online environments. To help combat this problem, Habbo has joined forces with the Matthew Shepard Foundation in a project they call "Erase Hate".

Beginning July 7th, the Matthew Shepard Foundation staff will make appearances twice a week in Habbo's InfoBus to discuss those issues concerning young people in a safe environment. Main topics will include bullying, discrimination and any other forms of hate experienced on and offline. Not only will these teens be taught how to deal with these concerns, but they will learn how to encourage respect among peers. "It is a mission of the Foundation to support young people and provide them with the resources to lead healthy, productive, hate free lives," said Judy Shepard, executive director of the Matthew Shepard Foundation. "Our partnership with Habbo will allow us to have ongoing conversations with young people about what they can do in the fight to replace hate with understanding, compassion, and acceptance."

An interview with Earthrise art director Nikolay Stoyanov

Filed under: Sci-fi, Game mechanics, Interviews, MMO industry, New titles, Earthrise

During a recent interview with Earthrise's Nikolay Stoyanov, we get a candid look into the influences and goals of this talented Art Director. This interview is mostly about himself as an artist, but there are also some points made about the game itself.

Still though, we think it's a welcome change to hear an interview that is more about what makes a game developer tick. Once you learn more about the developers, you get a better feel for the game, why they made it and how much of their heart and soul they've put into it. In Stoyanov's case, he cites some examples of the biggest challenges he has faced so far with Earthrise. He also craftily avoids a question regarding any other MMOs he'd like to work on, and finishes off the interview with some helpful advice for aspiring game artists or designers.

LotRO Book 14 hits the preview server

Filed under: Fantasy, Lord of the Rings Online, MMO industry, Patches, Previews, News items


Lord of the Rings Online, Book 14: The Ring-forges of Eregion has just hit the preview server Roheryn, and the extensive patch notes are posted! To see the new content, you will need to download the Turbine Download Manager, which is currently in its second stage of beta itself, allowing new and current players much easier access into the preview content.

So let's get a glimpse into some of the biggest features of this new patch:

  • Monster Play emotes are being introduced, complete with racial-specific emotes that can be achieved through deeds.
  • Monster Play races have several improvements and balance measures, especially with the Weaver.
  • New class improvements including several for the Burglar and Captain, plus the inclusion of varying instrument sounds and animations to correlate with the actual instruments being played by your Minstrel (not just the lute!)
  • The Diminishing Returns system is set into place with vast improvements.
  • Plus changes to Crafting, new dye, new outfits, new quests, UI fixes, new items and much, much more!
Check out the complete patch notes and take the rest of the day off to read through this monstrous list, you won't be sorry!

Guild Wars 2 beta? Not in 2008

Filed under: Betas, Fantasy, MMO industry, New titles, Guild Wars 2


Following our Gearing up for Guild Wars 2 article from earlier this month, ArenaNet has released news of their Guild Wars 2 Frequently Asked Questions segment of their website. While hardly any of these questions or answers on this FAQ are new to those of us following along at home, we do get word that there will be no beta in 2008.

Previously, it was mentioned that a 2008 GW2 beta was a possibility, or at least a hope of ArenaNet. This was something that kept players anxiously awaiting any tidbit of news as we reached the beginning, and now the middle of the year. Yet in this FAQ, it is stated, "Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations of its quality. We want players to be absolutely blown away by the game the first time they experience it." Regardless of when the beta starts, you can bet we here at Massively will be all over that news.

Understanding Guild Wars gameplay

Filed under: Fantasy, Guild Wars, Game mechanics, Opinion, Education


Some MMOs are fairly straightforward, and we have come to expect a certain formula. Create a character, gain levels as quickly as possible, cram as many skills as you possibly can on your modded interface and get that phat lewt before the next guy, right? Well, what happens if someone comes along and introduces a new type of game? is it difficult to acclimate to this new type of gameplay?

A great example of this is with Guild Wars. The gameplay is based on strategy and working with what you have available to you at that time. This is a point that Shamus Young over at Twentysided has admittedly just realized. In his recent post about GW strategy gameplay, he explains that eureka moment he had when he realized that GW is not like the games he's used to, but it's more like a card game, where the skills you have in your 8-slot skillbar are the only ones you can use once you leave for a quest or mission. His new-found respect for the game is inspiring, as you can tell from the comments. If you find yourself confused on the purpose of GW gameplay, check out this post.

SOE 2008 Fan Faire schedule released

Filed under: Real life, Events, real-world, MMO industry


If you plan to attend the SOE Fan Faire in Las Vegas this year, you may be happy to hear that the schedule of events has been released. Spanning from Thursday, August 14th through Sunday, August 17th, this schedule highlights some of the largest events of the convention with more details for each. At this time, not all of the slots have detailed descriptions or exact times, but as the big day approaches, you can regularly check back for more info.

Some of the announced events at this time include a silent auction for SOE merchandise, the annual community address from John Smedley, behind-the-scenes discussion panels with SOE devs, live entertainment and more. Don't forget to bring a photo ID for registration, and walk-ins are welcome!

LotRO showcased in new dynamic MMO online magazine

Filed under: Fantasy, Lord of the Rings Online, MMO industry

As the online presence of gaming news slowly eats away at the relevance of printed gaming news, these online magazines are becoming more and more creative in their approaches. Enter What MMO, a new dynamic online magazine from the creators of the ComputerandVideoGames.com website.

In this inaugural issue of What MMO, Lord of the Rings Online gets a special mention in the magazine's Revisited segment on page 14. In it, the game is given a general rundown to promote it for the upcoming release of their first expansion, Mines of Moria. Experienced players don't really learn anything new from this article, but it's a nice reminder for those people who have not yet played LotRO. Plus, we just find it fun flipping through the pages of this online magazine (hint: mouse over the page corners).

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No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

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