Tateru Nino
- http://dwellonit.blogspot.com
Tateru Nino
- http://dwellonit.blogspot.com
While most actions people take in the flesh are ephemeral – performed fleetingly, and unmarked – MMOGs and virtual environments keep that data as a rule, usually most or all of it.
Three social researchers from the University of Michigan obtained data from Linden Lab about the possession and acquisition of 'gestures' (preprogrammed sequences of text, avatar animations and/or audio) and data about account creation dates and friends-lists, and studied how gestures passed from user to user.
Some consider him a kook or an eccentric, while others think of him as a technological visionary. Either way, the accomplished Raymond Kurzweil will be taking the stage to keynote the Second Life Community Convention in San Francisco next month, a spot traditionally afforded to a Linden Lab executive.
Kurzweil, a famous futurist, author and inventor, is notable for his many inventions (from the first CCD-based flat-bed scanner to reading machines for the blind), his notions about transhumanism and technological singularities and a significant number of awards and honorary degrees. He has strong opinions on virtual environments, and it will be interesting to hear what he has to say.
The Second Life Community Convention 2009 will happen in San Francisco, on August 13th - 16th, 2009 at the Westin St. Francis Hotel. Registration for the event is open and attendees can register at the convention's Web-site.
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Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop. |
Since the rollout of Second Life server 1.26 the already unreliable Second Life group-chat system showed an almost crippling drop in reliability, compared to the previous 1.25 release. Linden Lab have estimated an overall 60% drop in the number of group-chat messages successfully delivered, and the problem skews towards the larger groups, prompting many group owners to completely disable their group's chat functions to avoid online members from being spammed with error messages.
Linden Lab is reporting that server version 1.27, currently in quality assurance, represents a 300% improvement in group chat reliability over version 1.25 (or almost 1000% more reliable than what is currently operating on the Second Life grid today). As yet, no deployment date has been announced, but for many, the update cannot come soon enough.
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Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop. |

Warner Brothers has a very successful setup in Second Life, centered around its popular Gossip Girl property. All isn't exactly rosy there, of late, as WB's actively moderated environment collides with Second Life's and Gossip Girl's rather broad popularity demographics.
Warner Brothers uses the Metaverse Mod Squad for active moderation of the Second Life presence. The question is, how do you moderate conversations in languages you don't understand? The answer, it seems, is that you don't. Visitors who communicate in languages other than English are warned to switch to English. Failure to comply sees the visitor ejected.

There are several sets of rules for users of Second Life. The Terms of Service (TOS) and Community Standards (CS) which combined form your explicit service-contract with Linden Lab, and assorted implicit ones, like following any additional conditions the owner of whatever land-parcel that you are currently on may have chosen to impose.
Well, the Linden Lab have updated the Community Standards for the first time in, well, perhaps forever. While the Lab has said that it has updated them in the past, the document has remained unaltered since at least 2005. What's new, however, isn't necessarily as interesting as what's missing.
Australian Communications Minister, Senator Stephen Conroy, has promised to extend Australia's proposed network-level content filtering regime to block games, online games, downloadable games, and websites that sell or allow download of games that are deemed not to be suitable for a 15-year-old audience. This, despite research by the IEAA (the Interactive Entertainment Association of Australia) that the average age of Australian Gamers is 30.
Even though Australian Federal and State laws say otherwise, some MMO titles exceeding that classification are already sold on Australian store shelves, by simply bypassing compulsory classification. Australian Federal and State authorities refuse to respond to any enquiries about the topic.
The matter becomes even more confusing and complex, however, as it introduces a new, defacto classifications body to the mix.
A while back, Linden Lab's Philip Rosedale announced a new Second Life viewer development project. That project ultimately grew along lines similar to that of third-party viewer project, Imprudence, breaking down many barriers to user contributions, and adopting a more agile methodology. After only a couple of release-candidates, the result is already available.
One of the biggest developments you might see in the Snowglobe viewer is that the map is now an order of magnitude faster to load, rather than taking several fractions of forever, as is traditional. This is the start of a new texture-transfer pipeline, which we can reasonably expect to become standard in future viewers, and to encompass more kinds of textures, however there's a new caching architecture which should benefit all textures.
It's the sixth anniversary of Second Life opening to the public (not the sixth birthday, which is actually in either March or April depending on how you figure these things), and as usual, Linden Lab is organizing a soiree for the occasion – though once again this year, it's a week later than usual, starting on the anniversary date of 23 June, rather than ending on that date.
Generally, just after 23 June, community (and the Lab's) attention is inevitably drawn away to Linden Lab's SL Community Convention and SL Relay For Life, both taking place later this year, and requiring considerable amounts of organizational attention.
Nevertheless, there's a packed schedule of eclectic events and discussions, starting with Philip Rosedale's opening speech in just 30 minutes time (10AM Pacific time), and 20 regions packed with user-contributed art installations and displays, so there's plenty to see and explore.
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Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop. |
Stratim Capital, an institutionally funded secondary-market private-equity firm, is reported to have bought into Linden Lab by buying out most of the holdings of one of the other investors. "We bought almost the entire position of an existing shareholder," said Stratim managing partner, Zach Abrams. Which shareholder, and how much was paid remains a mystery. A previous sale of less than a 5% share in Linden Lab sold for approximately half a billion US Dollars in 2007.
There is no primary private-equity market for Linden Lab. The company does not seek investors, and by all accounts is making enough money that it doesn't need additional investment capital. There's also no sign of an IPO on the horizon, nor indeed, any compelling reason why the Lab should want to have one.
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Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop. |
We know, we're shocked that the opportunity was passed over. With one movie in the works based on a newspaper article based on a divorce, and – of course – the CSI:NY story that humorously featured Second Life like we'd never seen it before, well ... hopes of a decent cinematic treatment of Linden Lab's virtual environment were starting to look pretty low.
Enter Rachel Ward's Beautiful Kate, which aired in the Sydney Film Festival late last week and is due to air in Australia on 7 August. It's an emotional and confronting work, in which Second Life makes an interesting cameo.




| Name | Date |
|---|---|
| Fallen Earth Launch | Q2 2009 |
| Global Agenda Closed Beta | July 2009 |
| CrimeCraft Launch | Aug 25 2009 |
| Champions Online Launch | Sep 1 2009 |
| Cities XL EU Launch | Sep 3 2009 |
| Aion Launch | Sep 22 2009 |
| Earth Eternal Open Beta | Q3 2009 |
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