Skip to Content

Joystiq

Filed under: Final Fantasy XI

Fantastical Fraulein Mumor returns for a third event in Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Culture, Events, in-game, News items, Consoles, Humor

Final Fantasy XI's upcoming summer event, another installment in that Fantastical Fraulein Mumor stage show and part of the overarching Sunbreeze Festival, probably isn't going to make much sense to people not familiar with the game. Veteran players, of course, are familiar with the magical warrior Mumor and her struggles against the joy-killing efforts of demon king Ullegore. They're also most likely aware of the conflict from the year before, in which she faced off against the Archfiend Uka and befriended her. And while non-players are now scratching their heads, players are either rolling their eyes or looking forward to this year's installment.

Whichever camp you belong to, the stage show (in which Mumor and Uka face off against the new dance trio known as "Cream Puff") and the other games of the summer event will be rolling around on August 1st. Lasting through the 17th, the event will most likely be similar to last year's festivities, offering a wide variety of mini-games, cosmetic rewards, and of course the dance battle between Final Fantasy XI's resident magical girl and her opponents. Read the full rundown for more of the backstory, and look forward to the event itself in just under a week.

The Mog Log: The collective jealous community glance

Filed under: Fantasy, Final Fantasy XI, Culture, Launches, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log

It's a hard time to be playing Final Fantasy XI. On the one hand, it ought to be a great time -- a lot of neat features were included with the June version update (several of which I waxed poetic about in the recent developer tour), and there's quite a roadmap for the months ahead. But that roadmap also has an enormous bump that's shaped like a 14... specifically, Final Fantasy XIV. Or maybe it's just me. All I know is that the next thousand-plus hours can't pass quickly enough. (Although Going Rogue should really take the edge off.)

But this column isn't just about me and my hangups -- it's about the community. It's especially about community this week, as we're taking a look at all of the insanity running through various discussions far and wide. Square certainly has given us plenty to talk about over the past month, whether you're avidly playing Final Fantasy XI or just looking forward to Final Fantasy XIV. So let's look at some noteworthy threads while I stare longingly at the promised game.

Our tour through Final Fantasy XI's June update and Visions of Abyssea

Filed under: Fantasy, Galleries, Final Fantasy XI, Game mechanics, Patches, Consoles, Massively Hands-on

One of the weaknesses that players have always associated with Final Fantasy XI is the nature of combat within the game. Not that any fan will avoid telling you how fun it is -- but even the most ardent defender can't avoid pointing out that it does tend to be a bit slow. The actual battles run slower, abilities take longer to recharge, and the process of getting into the combat takes a great deal longer than it does in other games. You can't just jump into the game and expect to be off and fighting within a few minutes.

At least, that was the case before the June Version Update. Three of the biggest additions to the game were designed to take that notion and throw it out the window, not only encouraging players to jump into violence but outright pushing you toward faster and more active combat. We had a chance to take a walk through the game's additions, and they were everything that was promised and more, enough to make any Final Fantasy XI player very happy indeed with the changing face of the endgame.


The Mog Log: Hours of entertainment from just one boss

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Endgame, PvE, Opinion, Consoles, Final Fantasy XIV, The Mog Log

Every so often, column topics fall into my lap. Like when someone mentioned in the comments the other day that they were dreading the 18-hour boss fight from Final Fantasy XI would return in Final Fantasy XIV. For those of you who don't know what in the world that was referencing... well, it's time to take a look back at Pandemonium Warden, and the now legendary story of what it took for one linkshell to bring him down. Although by "bring him down," we really mean "fight him for nearly a full day and finally give up."

That's the image that Final Fantasy XI's boss fights have in a lot of people's heads. It's a great and evocative image, and it's also riddled with inaccuracies. That having been said, the nigh-on insanity of some boss fights in the game merits discussion as we get closer and closer to Final Fantasy XIV's release. Whether you're wondering about the warden's odds of return or just still believe that the boss fight properly went on for nearly a day, jump on past the break. There's a lot to go over.

Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka

Filed under: Fantasy, Final Fantasy XI, Interviews, MMO industry, News items, Consoles, Final Fantasy XIV

Final Fantasy XI isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms. Since the game has long been playable on the Xbox, there were several Final Fantasy XIV fans (or Xbox 360 owners) hoping it would eventually come out on that console as well. But it's not happening, and according to a recently translated interview from 4players.de, the reason rests squarely with Microsoft.

When asked in an interview why Final Fantasy XIV wasn't appearing on Microsoft's console, Hiromichi Tanaka explained that Microsoft was unwilling to work with Square-Enix to deal with the Xbox Live setup. As he put it, it seemed the company made a one-time exception with Final Fantasy XI to get the console in people's minds as an online platform, but now that it's established the gates are closed. There are currently no plans to adapt the game for the console, but it will still be coming out for the PC in late September, with a Playstation 3 release due at some point after that. Check the interview here (if you can read German), and the translated highlights can be found here.

The Mog Log: The verdict on Chains of Promathia

Filed under: Fantasy, Final Fantasy XI, Expansions, Game mechanics, Opinion, Consoles, The Mog Log

The time has finally come to finish this series of columns, which means that as much as I might like to talk about all the interesting details of the Final Fantasy XIV release date... I really can't. That's next week. This week is Chains of Promathia, and I'm standing by it. Just because Final Fantasy XI is a little bit older doesn't mean it stops mattering, and with all of the emotion surrounding the June version update and the removal of level caps, I'd like to think at least a few people have been anticipating this.

For those of you who missed the first couple of installments, part one of the trial can be found here, wherein we discuss the lack of a new job and the use of the level-cap mechanic. Part two can be located hither, and talks about the storyline and the rewards from content, as well as briefly mentioning moblins. (But, really, who cares about them.) Today, we'll kick things off with some arguments from the jury, followed by our legally binding verdict. (The fact that it's only binding under the laws of this column is not the point.)

Final Fantasy XI shows off winners for its anniversary art contest

Filed under: Fantasy, Galleries, Final Fantasy XI, Contests, Fan art, Events, real-world, Consoles

Although the North American anniversary doesn't take place until later this year, Final Fantasy XI has been running for eight years as of this past May. When that milestone rolled around, Square-Enix announced their 8th Anniversary art contest as a chance for players to show off their talents and potentially get rewarded for them. The official winners have just been announced, complete with the requisite gallery of all the winning entries for fans to peruse, with the results both creative and indicative of the game's long history.

The recurring visual elements seem to be food, tarutaru, mithra, and mandragoras -- which certainly goes a long way toward showing what's stuck out in everyone's minds over the duration. There are even a pair of entries (such as the one above) that use food itself as the medium for the celebration. Final Fantasy XI players are encouraged to take a full look at all the artwork on display in the winners' gallery -- enough to bring a nostalgic tear to any player's eye.

The Mog Log: For bidden knowledge

Filed under: Fantasy, Final Fantasy XI, Expansions, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log

It's easy to get jaded about Final Fantasy XI and Final Fantasy XIV at times, right up until you open your eyes and see how immense the worlds of both games can really be. The scope and the sweep of both games is dwarfing. One human being could spend quite a bit of time studying them to try and internalize all of the available knowledge. And I found the guy who did precisely that and stole his notes, so I can answer your questions about both games today. Isn't that special?

egobrane asked:
"What's with people crying about huge system requirements [for the benchmark]?"

Not everyone has a hugely powerful computer, and there are a lot of fans of Final Fantasy XI who would probably like to be able to dive straight into Final Fantasy XIV. The problem is that the former has been around for eight years, and the latter is just now coming out. That's leaving aside the fact that FFXI's American release came a year and a half after the Japanese release, which meant that a computer that could run the game well was that much cheaper.

Celestial Nights (and days) coming to Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Events, in-game, News items, Consoles

While there are those who might argue that the release of the June version update is celebration enough, Final Fantasy XI isn't the sort of game to let a couple of months go by without some Vana'dielian holiday event. It's time for another fun trip into the celebration of summer, and this year's festivities promise to celebrate everyone's favorite part of the season: young lovers dying unpleasantly. At least, that's what this year's piece of introductory fiction for the Celestial Nights is promising, along with the ever-popular profiteering moogles.

Unlike several events in Final Fantasy XI, the actual process of the event over the past two years has remained fairly static, as has the backstory regarding the event. In short, it's a chance for characters to get some unique furnishings and the ever-popular decorative pieces of armor. This year's event will be starting on June 29th, running for two weeks until July 13th. Avid players can brush up on the guide from prior years for a good idea of how this year's festivities will most likely take place.

June version update goes live for Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Patches, Endgame, News items, Consoles

It's a big day for Final Fantasy XI players the world over, as the much-discussed June version update has finally gone live. And with that comes a heretofore unprecedented change, as the level cap jumps once again for the first time in years past the old limit of 75. Unfortunately for those who had been hoping to avoid the process of the Limit Break quests, the patch notes confirm that players will have to undertake a new quest to reach the new cap of 80. Of course, there needs to be something to slow down the rush to all the new content, right?

And there's quite a bit of that going around with this update -- even neglecting the raise in level cap, there are new Wings of the Goddess quests, the Walk of Echoes, newly uncapped zones, and new options in Moblin Maze Mongers. Not to mention that Visions of Abyssea goes live with the update, complete with a small update on the official site about the Empyrean Weapons. So if you haven't started patching your copy of Final Fantasy XI, now would be the ideal time -- the patch is large, and there's a lot to be done.

The Mog Log: We interrupt this broadcast for a conversation

Filed under: Fantasy, Final Fantasy XI, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The verdict on our Chains of Promathia trial is... postponed for a little bit. (I did warn everyone.) With the revelations of E3 and the new Final Fantasy XIV benchmark, not to mention the upcoming June version update, we've had plenty to talk about in the community of late. There's news about how the game will play, new areas to explore, new cinematics and previews, and the chance to annoy everyone in the months leading up to Final Fantasy XIV's release by posting your computer's score whenever possible.

I'll admit to finding the benchmark a bit surprising, actually. The benchmark for Final Fantasy XI didn't come out until it was fairly close to release... which implies to me that the game is more finished than Square-Enix is letting on. That, in my mind, ties into the most interesting part of our interview with Tanaka, where he mentioned that this entire phase of testing was created for player feedback. I'm not saying anything, just speculating. But it's not my place to speculate this week, is it?

Final Fantasy XI reveals new and improved job abilities

Filed under: Fantasy, Final Fantasy XI, Classes, Game mechanics, Patches, Previews, News items, Consoles

Intellectually, Final Fantasy XI players knew that new job abilities were coming with the June version update. Five levels is the traditional interval for new abilities anyhow, and it would be silly not to include some form of upgrade. That being said, there's a world of difference between the vague concept of new job abilities and what's been revealed today in an actual list. The abilities being granted are both far-reaching and significant, including the retroactive inclusion of Dual Wield into a Dancer's bag of tricks at Level 20.

The added abilities and traits are rather different from the norm for the game's leveling scheme, coming at several different intervals along the path to 80. Notably absent are any new abilities for White and Red Mages, with Blue Mages having no specific abilities but rather a promise of new Blue Magic over the five-level spread. And the contents of that spread are quite interesting -- new rolls for Corsairs, steps for Dancers, bonuses to damage for Rangers, and bigger Absorbs for Dark Knights are just the tip of the iceberg. Take a look and see what your Final Fantasy XI job of choice will have added to its bag of tricks next week.

E3 2010: Our exclusive interview with Final Fantasy XIV executive producer Hiromichi Tanaka

Filed under: Betas, Fantasy, Final Fantasy XI, Game mechanics, Interviews, New titles, News items, Consoles, Final Fantasy XIV

In the world of Final Fantasy XIV, Hiromichi Tanaka is kind of a big deal. In fact, he's kind of a big deal in the franchise's history as a whole, having worked on the design for several games and having been the lead developer on Final Fantasy XI. It seems fitting that one of the designers from the original game 23 years ago is now hard at work crafting the newest installment of the series -- one that promises to be many things to many players while retaining the core features that have captivated fans for years.

Square-Enix have made a big push for their newest game at this year's E3, and we were lucky enough to have a few minutes of Mr. Tanaka's time to ask him about the game as a whole. There's a lot more still to be learned about the game, but from what we've seen in both the interview and our hands-on experience, it already has quite a bit to offer.

Final Fantasy XI walks the Walk of Echoes

Filed under: Fantasy, Final Fantasy XI, Expansions, Game mechanics, Patches, News items, Consoles

Amidst all the changes coming with the June version update for Final Fantasy XI, players will finally be able to explore some of the Walk of Echoes. One of the most iconic and surreal parts of the Wings of the Goddess expansion, this region has only been visited in cutscenes up until now. This would be welcome in and of itself, but the implementation of the area is unique, a mixture of special battlefields and the Campaign battles. To start, players must be at least level 70 and have progressed to the "Cait Sith" mission in Wings of the Goddess. A moogle takes on the role of your transport to the timeless region, wherein adventurers will find several portals to battlefields.

Once within a battlefield, players will be subject to a time limit to face off against several enemies, with no limitations on new players entering the battlefield and engaging the monsters. The loot system is poised to work similarly to Warhammer Online's Public Quests, with all participants having a shot at rewards and the highest contributors getting bonuses. Final Fantasy XI players only have a couple days left before they can take part in the new content, but there's still time to familiarize yourself with this strange new region.

The Mog Log: The trial of Chains of Promathia, part 2

Filed under: Fantasy, Final Fantasy XI, Expansions, Game mechanics, Opinion, Consoles, The Mog Log

It's just as well that there haven't been any huge revelations of late regarding Final Fantasy XIV (aside from the lovely new character creation video), because we're knee-deep in the trial of the second Final Fantasy XI expansion and we've got no room for anything else. After last week's examination, which included excellent discussion and some really interesting viewpoints from the community (seriously, guys, pat yourselves on the back), we're going to dive back into the meat of the trial and try to determine the worth of Chains of Promathia via examining everything there is to examine. And that's a lot, I tell you.

Last time, we examined the use of level caps and the lack of new jobs in the expansion. The former looked awful at a glance, but upon closer examination had some notable positives. The latter was... well, it was just plain a keenly-felt omission. This week we're going to dive into what's considered by many to be the biggest part of the expansion -- something so overwhelming that its repercussions are felt to this day. No serious discussion of the expansion would be complete without this most celebrated element.

Massively Features


Events Calendar

Name Date
GenCon Indy
Aug 5-8, 2010
SOE Fan Faire
Aug 5-8, 2010
Xsyon Prelude Launch Aug 15, 2010
GamesCom Expo
Aug 18-22, 2010
Earthrise Launch Q3 2010
Dragon*Con
Sep 3-6, 2010
PAX Prime
Sep 3-5, 2010
Final Fantasy XIV Launch
Sep 30, 2010
GDC Online
Oct 5-8, 2010
LEGO Universe Launch
Oct 26, 2010
DCUO Launch
Nov 2, 2010

Massively Staff

Name Title
Shawn Schuster
Editor-in-Chief
Seraphina Brennan
Senior Editor
Brianna Royce
West Coast Editor
Dan O'Halloran Features Coordinator
Brendan Drain Contributing Editor
Eliot Lefebvre Contributing Editor
Jef Reahard Contributing Editor
Justin Olivetti Contributing Editor
Krystalle Voecks
Contributing Editor
Rubi Bayer
Contributing Editor
Tateru Nino Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Larry Everett Columnist
MJ Guthrie
Columnist
Patrick Mackey
Columnist
Ryan Greene
Columnist
Lisa Poisso Columnist

More about the Massively staff

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 109, for Wednesday, July 28th, 2010.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Might and Magic Heroes Kingdoms screens
Zentia Screenshots
ComicCon 2010 MMO Booths
ComicCon 2010 Costume Gallery
EQII Ratonga Betrayal
Choose my Adventure: Star Wars Galaxies
Age of Conan guild city building
TERAfans castanic male armor renders