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Filed under: Star Wars Galaxies

Ride in style with the Star Wars Galaxies Premium Adventure Pack

Filed under: Sci-fi, Expansions, News items, Star Wars Galaxies

Sony Online Entertainment has a Star Wars Galaxies package available for purchase now that offers some pretty compelling incentives. Of course you get the game and all three expansions: Jump to Lightspeed, Rage of the Wookiees, and The Trials of Obi-Wan, but the in-game bonus items are what really make it worth the purchase of the Premium Adventure Pack.

Each account includes a free AT-RT to give to one of your characters. Even better, you will also get the sleek Queen Amidala transport ship. That one is one per character, so no need to choose -- even the alts can enjoy some new toys. We saved the coolest for last, though: you may well be parking the transport ship for a while in favor of the General Grevious wheel bike. That one is also one per character, and even better, it's a two seater with room for a friend.

SOE put together a fun little video of the wheel bike in action, so take a look. More information on the Premium Adventure Pack can be found here.

Star Wars Galaxies celebrates over 3 million player created quests

Filed under: Sci-fi, Culture, Events, in-game, News items, Star Wars Galaxies, Roleplaying

Player created quests are the hot trend right now, and Star Wars Galaxies is right there with it. Since the creation of the Chronicle Master system, over 3 million quests have been created by the always active Star Wars Galaxies community. Way to go guys! Oh, and did we mention that the system has only been available for under a month? No? Well, we did now.

And, to kill two topics with one post, Star Wars Galaxies has gone on sale this weekend on Steam. You can get the complete collection of the game for only $10 instead of the usual $20. While the game is certainly a little dated, the community is truly proving that it's worth the $10 cost. You're going to get immersed in a lot of imagination for that small sum of money.

One Shots: Something old, something new

Filed under: Sci-fi, Screenshots, Star Wars Galaxies, One Shots


With all the new games coming out recently, it's nice to see someone taking on some of the older titles with fresh eyes and seeing what's going on out there. Take, for example, this great Star Wars Galaxies image that our friend Petter M. sent in from his recent travels. He writes in: I'm currently doing some "research" into Star Wars: Galaxies to find out if it deserves its bad reputation. I'm enjoying it so far, exploring and questing my way across Tatooine. At first the planet seems pretty much barren, but there are a lot of things to see hidden away in the desert - all the player houses and cities, if nothing else. Here's a screenshot from a calm oasis which has been affected by the light side of the Force, where I ended up as a part of a Jedi-quest.

Have you been exploring parts of your favorite game that we haven't seen here? All games are welcome, all images too! Send us combat, group posed shots, landscapes, you name it, to oneshots AT massively DOT com. Some information like your name, guild, server, and a description of what's going on in the screenshot is awesome too. We'll post it up here and give you credit.

Gallery: One Shots

Massively wishes you a happy Halloween

Filed under: Age of Conan, Aion, City of Heroes, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Guild Wars, Lineage, Lineage 2, Warhammer Online, Star Wars Galaxies, Exteel, Free Realms, Champions Online, Runes of Magic, Legends of Norrath

Halloween is probably second only to Christmas in terms of holiday popularity. Ask just about anybody what their favorite holiday is, and they'll probably list one of those two (if it fits the culture). Naturally, as MMO players, we have fun celebrating it in our virtual worlds just like we do in the real world. And boy, this year, do we ever celebrate. Just about every active MMO out there had (or has) something going on. The 2009 lineup included:
Most of these events last a few days into November, so if there's any one in particular you're dying to experience, you might still have a chance if you have a subscription laying around. If you're not able to visit any of these in person, we have screenshots from many of these events in the gallery below. Enjoy!

Thrice the Halloween update hath patch'd

Filed under: Age of Conan, EverQuest, EverQuest II, Guild Wars, Lineage, Lineage 2, Culture, Events, in-game, Star Wars Galaxies, Free Realms, Runes of Magic, Legends of Norrath


We are well into that time of year - Halloween is almost here and a quick look into nearly any MMO out there will show it. We've been talking about quite a few games out there and how they're celebrating, but they're certainly not the only ones putting jack-o-lanterns in their windows. Follow after the jump for a look at how some of our other favorite MMOs are celebrating.

Star Wars Galaxies interview on player-created content

Filed under: Sci-fi, Game mechanics, Interviews, News items, Star Wars Galaxies

There's been no shortage of buzz about Star Wars: the Old Republic, but it's good to remember that there is another game in the same universe that's several years older... albeit set many thousands of years later in the timeline. Star Wars Galaxies is about to make the jump that several other recent games have tried and are allowing player-created content to enter the gameworld, opening the doors for would-be quest and dungeon designers to craft their own stories. MMORPG.com recently interviewed producer Tony Tyson regarding the upcoming "Chronicles" system, resulting in a groundswell of new information about the content and how it would be generated.

The basic building block of these player-generated quests are known as "relics", which contain information relating to enemies, objectives, and so forth. Relics can be looted from kills, crafted, sold, and similarly passed around, with no "required" path to get them. Answering a question that everyone was thinking after the difficulties other games have had, the enemies in a player-built quest will give experience, but the experience generated for both the enemies and the quest will be entirely based upon the elements used and not in the hands of the creator in any way. There's a fair bit to digest in terms of what the implications will be for the future of the game, so take a look at the interview and see what's coming for Star Wars Galaxies when the system goes live.

Star Wars Galaxies releases game update 14 patch notes

Filed under: Sci-fi, Game mechanics, Patches, News items, Star Wars Galaxies

There's quite a bit going on in the Star Wars Galaxies universe with the latest patch. Game Update 14 -- Death Troopers keeps the story moving forward with new quests, a new gift, and some handy changes to gameplay.

"After a mysterious turn of events the Empire has mustered an enormous military presence in a remote location on Dahomir." So begins the introduction of the Death Troopers storyline, for players who have completed Something is Obviously Wrong from Update 13. Players still working through that quest line will have Death Troopers available to them upon completion.

SWG offers up some fun new items with this patch, including an Undead Rancor statuette and new paintings from Navari Trik in Mos Eisley. On a more functional level, several improvements and minor changes have been made to the Vendor and Chonicles systems, and a few minor bugs were taken care of.

Full patch notes can be viewed at the official site.

Star Wars Galaxies to shut down 12 servers

Filed under: Sci-fi, Business models, Events, in-game, News items, Star Wars Galaxies


In a letter to all Star Wars Galaxies account holders today, Sony Online Entertainment has announced that they will be shutting down 12 servers on October 15th. This brings their number of active servers to 13 -- a pretty respectable number for any game to still host.

This shutdown has come as a response to the free character transfer service that SOE has offered Star Wars Galaxies players, leaving certain servers with drastically low populations while other servers have become the new homes of the community. Many members of the SWG community only look upon this move with happiness, as now it means having worlds teeming with players rather than wasteland planets.

Star Wars Galaxies Update 12 patch notes released

Filed under: Sci-fi, Patches, News items, Star Wars Galaxies

While attention might be shifting towards Star Wars: The Old Republic, Star Wars: Galaxies is still going strong and SOE yesterday released an extensive set of patch notes for Update 12, focusing primarily on Engineering Traders. These include an obscene number of new droids for you to play with. Some are now craftable by Engineers, there are droids for battle and some (but not all) even have decals, allowing you to change how your mechanical companions will look.

On top of this, Engineers will now be able to craft cybernetic parts including hands, arms, legs and torsos. To commemorate this addition, every player will get an odd little gift when they log on: a holographic display depicting the cybernetic arm of everybody's favourite Jedi, Luke Skywalker. Weird but also kind of cool. The update will also contain new quest content for level 50 characters, two new vehicles and various bug fixes. For a full list, we suggest you head on over to the official site and check out the patch notes for yourselves.

Star Wars Galaxies Dev Diary: Let the PvP battles begin pt. 2

Filed under: Sci-fi, Game mechanics, MMO industry, Patches, PvP, Star Wars Galaxies


After making the Massassi Isle, I used it as my central testing location for all the battlefield programming changes. All battlefields function as "reinforcements" style mini-games where teams start out with a set number of points. As players kill members of the opposite team, or accomplish battlefield objectives, they diminish the number of points the opposing team has. Whichever team is reduced to zero points first, or whoever has the least number of points when time runs out, loses.

With the core system in place, I then began to customize each battlefield to offer unique objectives to ensure each area features a unique gameplay experience with its own twist. Just tweaking these objectives has allowed us to have mini-games similar to capture the flag, king of the hill, and others.

Testing of the battlefields necessitates that we wage pitched battles on each one. This validates which battlefield is fun, needs fixes, or needs polish. So far, I'm very excited to see the Data Runners battlefield completed and in game. It is, by far, my favorite. It is my second attempt at making an island and its beaches are much more lush and prevalent.

We knew that just adding new battlefields wouldn't be enough; everyone likes to be rewarded for their efforts. Therefore, we have added two new sets of armor to the game. Rebels can purchase the new SpecForce armor, and the Imperials can get Galactic Marine armor. But that's not all, we also recognize that weapons complete the look of any player ensemble, so with that in mind we created a whole suite of new weapons (i.e., one new weapon of every weapon type in the game). Some notable weapons include the WESTAR-34 blaster pistol that was used by Jango Fett in Attack of the Clones™ and the Darth Phobos double-bladed lightsaber.

All of these new rewards may be purchased with tokens obtained for playing on the new battlefields.

We hope that players really enjoy the new battlefields and rewards that we've created for them in Update 10!

Star Wars Galaxies Dev Diary: Let the PvP battles begin

Filed under: Sci-fi, Game mechanics, MMO industry, Patches, PvP, Star Wars Galaxies


Even while the Star Wars Galaxies team is plugging away on their newest game update, the staff still has some time to give us some of their thought process behind their work on the game.

Today on Massively we're happy to have Thomas 'Hanse' Eidson, one of SWG's system designers, dropping by to give us his thoughts on creating the brand new PvP battlefields for Update 10. The new battlefields are areas for team based PvP, where teams accomplish objectives in addition to annhilating one another to win the map. Think of it like Battlefield 2, where both teams have a set reinforcement count and will lose should that number ever drop to zero.

Thomas has much to say on their efforts to make sure teams were always balanced, to the creation of new rewards for the battefields, to finding plots of land to even make these new areas! Hit the continue reading button below, and grab yourself an insider's view of the development of Star Wars Galaxies.

Station launcher moves out of beta, adds voice chat support

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Launches, MMO industry, Patches, The Matrix Online, Star Wars Galaxies, Vanguard

So the beta launcher is finally un-betaed! Sony has officially pushed the Station Launcher into the "final version," dropping in voice chat, simplified menus, faster servers for downloads, and the ability to run the launcher without administrative rights as well.

The fun stuff, however, is really contained within the voice update. This new voice, dubbed "station voice," lets you communicate with friends from within the game or outside of the game. Creating a room from outside of the game is done with your in-game character, letting people who are on the station launcher join you, or people inside of the game join your room from the inside, no launcher required.

Plus, the other new features like the upgraded servers that will give more downstream bandwidth for game updates, are certainly nothing to sneeze at.

This doesn't mean that Sony is done with upgrading and changing the launcher, as they've already pledged to continue taking user feedback and pushing that into their product to constantly make a better launcher.

For the full patch notes, check them out on the EverQuest forums, located in this thread.

Highlights from the SOE Fan Faire 2009 community address

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Events, real-world, MMO industry, Star Wars Galaxies, Free-to-play, Casual, Free Realms


Sony Online Entertainment Fan Faire 2009 is happening in Las Vegas, and of course they've had a number of things to unveil so far. SOE president John Smedley gave his community address last evening, and other speakers made an appearance as well. We've got a few highlights from SOE Fan Faire 2009 for you:

Station Cash

Smedley jumped right in by talking about the state of the SOE game lineup and some of the new directions they've explored with them in this past year. One of those new directions has been the introduction of Station Cash, and he talked about the growing adoption of Station Cash among SOE game subscribers in EverQuest and EverQuest II, as well as how it will soon be tied into new services and customization options. He announced a partnership with Hewlett-Packard which will allow players to purchase matte print images of art from the games using Station Cash. You'll be able to have your own character rendered in a high-quality art print, or even have your entire guild depicted and sent to you as a hardcopy art book.

EverQuest: Underfoot and EverQuest II: Sentinel's Fate

On the topic of EverQuest, remember that mention we had of SOE trademarking new EQ properties? It turns out these are the new expansions: EverQuest: Underfoot and EverQuest II: Sentinel's Fate. Smedley kicked off the EQ announcements by reflecting back on 10 years of EverQuest and looking to where the IP is headed in the future. EverQuest II producer Alan "Brenlo" Crosby discussed the game's sixth expansion, Sentinel's Fate, where players will travel to the land of Odus and see what's happened there since The Shattering.

He dropped a few details about this next expansion, slated for a February 2010 launch, and the updates they plan to release between now and Sentinel's Fate. These updates will include the ability to downtier characters, allowing you to go back and replay older content, plus achievements are coming to EverQuest II. In addition, the EQ II level cap will increase by ten levels.

SOE hasn't forgotten about their long-term fans either, those who have stuck with the original EverQuest through the years. EverQuest producer Thomas Terrazas announced the sixteenth EQ expansion, Underfoot, which will launch in November 2009. Underfoot will feature 12-15 zones at launch, with bonus zones and additional content to release in April of 2010. Underfoot will have twice as many weapons as any of the previous 15 expansions, a new focus targeting window (allowing you to add specific targets to your list, monitor health of friends and foes), and achievement tracking that will help players remain aware of the objectives to be completed in their progression path. "In other words," Terrazas said, "you won't have to go looking online on somebody else's website so see what you need. It'll be in-game."

Fan Faire 2009 attendees will get both expansions for free.

Star Wars Galaxies producer says new changes could make it the "best year ever"

Filed under: Fantasy, Interviews, Star Wars Galaxies


Before there was Star Wars: The Old Republic or even World of Warcraft, there was Star Wars Galaxies.

Today marks the six-year anniversary of Sony Online Entertainment's epic MMORPG, and throughout the past six years, the game's seen a lot of changes. In an exclusive e-mail interview with lead producer Chris Field, he told us about the challenges of working on a six year-old game, their ongoing process of integrating fan feedback and what we can expect for SWG going forward. Hint: it's not going away anytime soon.

SOE's 3rd annual Community Address to be broadcast live this Friday night

Filed under: Video, EverQuest, EverQuest II, PlanetSide, Events, real-world, MMO industry, The Agency, Star Wars Galaxies, Vanguard, Everquest Online Adventures, Free Realms, DC Universe Online


Not being able to attend this year's SOE Fan Faire doesn't mean that you'll miss out entirely. Aside from the biggest news that we'll undoubtedly bring to your attention right here on Massively, you will actually be able to watch SOE CEO John Smedley's community address streaming live on Friday the 26th of June, at 7:00PM PDT. Although visiting the link for the event right now seems to prompt us to register, Amnerys' post on the EverQuest forums says that this isn't necessary: "You don't need to register or have a password! Just visit the page and view!"

This will be the third year of SOE's annual community addresses. To get an idea of what to expect this Friday, you can check out the presentation from Fan Faire 2007 on Youtube. The link to keep bookmarked for the live event is this one right here.

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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Episode 78, for Wednesday, November 25th, 2009.



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One Shots
Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour