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Top 50 news nuggets about the Warhammer Online guild beta

Filed under: Fantasy, Podcasts, Guilds, Warhammer Online

The Podcast of Reckoning recently had the chance to sit down with Josh Drescher, the Associate Producer for Warhammer Online: Age of Reckoning. Their lengthy discussion covered a lot of aspects of the upcoming Guild Beta, information we imagine you'd be keenly interested to see in print. Thankfully the GreenSkin is all over it, offering up another '50 bits of information list' culled from the podcast. Some of them are just wacky fun, but others are really interesting and give us a good sense of EA Mythic's dedication to the art of WAR. Some examples:
  • The developers have joined some of the major pre-release guilds in secret, to get a better 'feel' for player interests.
  • Exploring the world and engaging in multiple parts of the game will offer players a more 'well rounded' character than one who simply power-levels through the game.
  • There are extensive guild tools in the game built from the ground up by and for guild leaders and members.
  • The developers see the testers as a part of the team, and treats their feedback with a great deal of gravitas.
  • Drescher's wedding was actually scheduled to avoid Warhammer's development period. That's dedication.
Make sure to check out the 'cast as well.

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Warhammer website previews new PvP scenarios

Filed under: Fantasy, PvP, Warhammer Online

The latest edition of Scenarios 101 is up on the official Warhammer Online website, and this latest screed covers two of the very first RvR encounters players can have in the Dwarf/Greenskin conflict. The first area described is the famed Gates of Ekrund. You may recall it from our own Massively goes to WAR series; we discussed its strategy in-depth during our look at the game's instanced PvP maps. The developers reiterate the need to control the all-important central Gate switch. They also suggest trying to pull players off of the other two switches with scouts - just one extra switch cap can make the difference.

The other scenario covered is the Tier 2 RvR encounter known as Mourkain Temple. Fewer details overall are covered, but it sounds as if this 12 v. 12 pile-on will be a pretty simple affair. Mourkain is another Murder Ball event, where players vie to hold onto the Mourkain Artifact from the center of the map. Killing players while holding the bobble gains your team extra points, but killing the Artifact holder is worth extra points for the opposing side. Meanwhile, the artifact holder loses hit points at a rapid rate. The result? A fast-paced PUG-friendly encounter worthy of the Blood God.

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Official Warhammer site unveils a dungeon: The Bastion Stair

Filed under: Fantasy, Warhammer Online, PvE

We've long wondered about the PvE content of the upcoming Warhammer Online: Age of Reckoning. While an ongoing series of articles has expanded on information about the game's PvP instanced mini-games, the dungeons of WAR have remained a mystery. No longer. The official site has up an in-depth look at The Bastion Stair, a gruesome locale deep in the lands of Chaos. Penned in by the Rift of Rage, a portal to some far-flung Chaos dimension, the edifice is a testament to the skull god Khorne.

Players from Order will brave the depths of this fresh hell to retrieve a near-mythical artifact. The forces of Destruction, meanwhile, simply want to raise their own flag above the entrenched forces already inside the keep ... under orders from Tchar'zanek himself. The locale sounds as though it is a winged affair, with three different paths offering different experiences to players hoping for loot and glory. Especially intriguing is the site's admission that there are several different kinds of dungeon coming in the game: "Realm-instanced, group-instanced and warband-instanced."

We'll hopefully explore what these terms mean in the future on Massively. In the meantime, make sure to click over to the site to see a video fly-through of the incredible Bastion Stair complex.

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From Tabletop to Desktop: WAR's Order careers

Filed under: Fantasy, Galleries, Classes, Game mechanics, Lore, New titles, Warhammer Online


It's been a month since we last took a look at how Warhammer Online's Destruction classes have made the transition from the old-school tabletop game to a full-fledged MMO experience, and a lot has happened. We've shown you a huge amount of new coverage with our Massively Goes to WAR series, and even got some more hands-on details of each of the game's many classes. We know that the guild beta is practically within our reach, and the open beta never leaves our minds, though it still lies just over the horizon.

Since our last look at the WAR's tabletop roots was so well-received, we went back to the drawing board to bring you part two - focusing this time on the races on the side of Order. If you plan on joining the ranks of the Dwarfs, Empire, or High Elves and lack the proper appreciation for how the game's classes came to be, read on!



World of Warcraft
Comparing the expansion philosophies of World of Warcraft and Warhammer Online

Filed under: World of Warcraft, Fantasy, Expansions, Warhammer Online

Snafzg over at the GREENskin blog followed up on Tobold's recent interview with Blizzard's J. Allen Brack. Blizzard has previously clarified their method of creating expansions for World of Warcraft, but his reiteration of the production process has prompted some thoughtful responses. Snaf notes that, as Mark Jacobs and the folks at EA Mythic have made a few of their thoughts on expansions for Warhammer Online clear, some useful comparisons can be made.

His most interesting point, this blogger feels, is analysis of the strength of the two IPs.He characterizes the Warcraft IP as weaker than Warhammer, due to the relative brevity of its content. We've got several ideas about what future Warhammer expansions might include, but (as Snaf notes) Blizzard "currently has no idea of what will be in the expansion after WotLK". Couldn't that possibly be a strength? Northrend was a given, an almost inevitability in Warcraft's future, but now the company has a thousand different plot threads to explore and no "required" content to cover.

Interesting to think about, either way.

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World of Warcraft
Which WAR faction favors more mature players?

Filed under: World of Warcraft, Polls, Forums, Game mechanics, New titles, Warhammer Online, Races

It's generally accepted as common knowledge that Horde players in World of Warcraft are, by and large, the more mature of the two factions. Whether or not this is actually supported by hard data is a matter of debate, but the logic says that older players are the ones best able to overlook the stigma of playing races long-perceived to be the "bad guys." There are mouth-breathers no matter what faction you roll, but perception is what it is.

We've been watching a poll over at Warhammer Alliance that sought to identify a specific age correlation between the two factions amongst the hardcore Warhammer Online community. With just over 2100 votes cast at the time of writing this, we did find an interest trend. Although Destruction was more popular than Order in every demographic, the disparity between the two become decreasingly pronounced as you move up in the age bracket. The ratio went from 1.7:1 in the 12-16 bracket to 1.5:1 amongst those 17-25 to 1.3:1 for ages 26-35, finally to 1.1:1 in the 35+ bracket. Does this mean Order will be the faction of choice for older players? Definitely too early to tell, but this early data is intriguing.

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Running down Warhammer Online's open beta with WAAAGH!

Filed under: Betas, Fantasy, New titles, Warhammer Online


There's MMOs to play, plenty of activities and events are happening in World of Warcraft, EverQuest, EverQuest II, and Guild Wars. Even the space cases in EVE Online are tearing each other up in the Empyrean Age expansion. But there isn't always something for everyone, many of us yearn for a new creation not touched before, and the million boxes Age of Conan shipped attests to that. Right now Warhammer: Age of Reckoning is looking like the only real new option on the dinner table, and it may be time to be taking a leap into Warhammer's open beta.

Over on the Warhammer Online blog WAAAGH! Syp has gathered and laid out all the facts and the rumors regarding the open beta. If you didn't know you can pre-order the Warhammer Online Collector's edition to guarantee a spot in the beta to beat the launch pandemonium. As for an estimate on when the open beta will start the latest WAR newsletter revealed that the guild beta will be starting in early July. This phase of testing will at least last for a month and it will be the last closed beta phase. Making it more than likely that WAR's open beta phase at the very least wont start until mid-August, if that, making the rest of summer pretty bleak MMO wise if you aren't planning on playing anything until WAR comes out.

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Brits may see another WAR delay

Filed under: New titles, Warhammer Online, News items


Don't worry too much, there's just a slight probability -- nothing too serious! We just thought you may want to know that due to government-proposed changes to the age rating system for videogames, there's a slight chance that Warhammer Online could see a delay in the UK. However, what's more likely to happen is the game will have to jump through one or two more hoops, so to speak. So this is actually something that's more a pain for Electronic Arts than anyone looking forward to playing Warhammer Online later this year.

Still, being ever-watchful of some of our more anticipated MMOs means that we're keeping this worry on a backburner somewhere in our brains. Somehow we imagine that if anything were to delay EA Mythic's Waaagh-filled MMO, it would be something unexpected like a ratings system change. After all, seeing as how WAR is aiming for a teen-and-up demographic the Byron Review could come into play here.

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Warhammer Online takes us to epic places

Filed under: Fantasy, Video, Lore, New titles, Warhammer Online


One fair criticism that many observers of Warhammer Online have levied over the year or so is that from the bits and pieces we've been shown of the game, it looks rather unspectacular. Part of this, we think, is that the lighting elements haven't been fully implemented yet, which gives the game a rather flat, uninteresting look about it. The other reason, it is reasonable to surmise, is that many of the game's most grandiose architectural creations simply haven't been put forward.

In a recent trailer, it seems like many of the games more visually stunning elements are being brought to the fore. While we were still overwhelmed with the sheer volume of brown, the scale of the game is much more evident in this video than in past ones, so the Warhammer faithful among the Massively staff have found cause to be cautiously optimistic.

You might disagree, of course, but make sure to check out the new video after the jump.

Continue reading Warhammer Online takes us to epic places


WAR's Creative Director waxes nostalgic about games journalism

Filed under: Culture, Interviews, Warhammer Online, Opinion, Massively meta

The interview between Rock, Paper, Shotgun's Kieron Gillen and EA Mythic's Paul Barnett is a bit of meta-ness that doesn't bear directly on MMO news, but it's an interesting look into the mind of one of the architects behind the upcoming Warhammer Online.

The take-away from the interview is that games journalism can be played many different ways, but in Barnett's mind it ought to stand for critical examination, the way movie critics write. Part of this means a no-bias account, and part of it means offering alternatives to gameplay that the writer feels doesn't work. We bloggers here at Massively do our best to provide our readers with the straight stuff, and we hope that comes through.

The interview is merely the first in a series, with much more content from that evening's get-together on its way. We'll keep our eyes out for interesting tidbits.

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Peer into WAR's career system guts

Filed under: New titles, Warhammer Online, News items


If you just can't get yourself enough Warhammer Online information, then let us point your by-now strained-from-lack-of-sleep eyes towards this MMORPG.com preview of the game's career system. EA Mythic has obviously spent a lot of time thinking about their classes and with very good reason. In a game that's centered around the developer's patented Realm vs Realm combat system it matters very much that there is a close-as-possible balance between the two factions of Order and Chaos.

This is of course a subject that's been touched on by us and other people all around the MMO blogosphere, which is probably making the guys responsible for realm balance over at EA Mythic feel a little stressed -- that is if they weren't to begin with.

If that preview still doesn't sate your now-obviously insatiable desire to know more about Squig Herders and Chaos Magi or essentially any other class featured in the game, we've got you covered.

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WAR European guild beta live within a month

Filed under: Betas, Fantasy, Forums, Guilds, New titles, Warhammer Online


The long-anticipated Warhammer Online guild beta appears to finally be moving forward, as we've heard via the grapeline that European guild leaders are being notified about the imminent start of the guild beta. According to this email, guild leaders are being given until July 2 to submit the information for members hoping to participate in the beta. Interestingly, the NDA for the beta will remain in effect for the duration of the guild beta, so don't expect to see full-fledged personal accounts for a little while yet.

This information will likely bristle some who were likely hoping that they'd be able to enjoy the open beta sometime this summer. It's probably too early to rule that out at this point, since we don't have any information yet about how EA Mythic will be handling the North American guild beta, and that has to be an important stepping point before they're willing to show Warhammer Online to the greater public.

In the mean time, why not enjoy the recent MMOG Nation podcast, where our own Michael Zenke sits down for a candid chat with WAR designer Paul Barnett?

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What slumbers beneath WAR's Dragonwake?

Filed under: Lore, New titles, Previews, Warhammer Online


"With the enemy at their heels, the High Elf armies pour into Dragonwake and race to the old temples and holy sites to rouse the slumbering titans of the skies. The Dragons are among the High Elves' mightiest weapons, and their wrath will surely be terrible when they behold the treacherous armies of the Witch King burning and pillaging the lands of Ulthuan. But the Dragons' slumber is deep indeed, and there is no knowing whether they will ever take to the wing again."

In the world of Warhammer Online. in the east of Caledor, where the mountains give way to hills and grass, dragons slumber the ages away. Above their deep caves, the High Elves battle the Dark Elves for their very survival. Will the High Elves manage to rouse the Dragons to their aid before the forces of the Witch King turn them to the side of chaos? What will Malekith find on the Isle of the Dead -- his own destruction, or power beyond the imagination?

Read all about it in EA Mythic's overview of the eldritch, war-torn land known as Dragonwake.


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WAR: June beta review plus more news from the front

Filed under: Betas, Fantasy, Lore, New titles, Warhammer Online, News items


Hail, fellow onlookers! (IE: Those of us not in Warhammer Online beta). Last month's news about the Advance on Altdorf has kept our breath at bay. You can breathe easy, there will be no peace. In this latest dispatch concerning the Aegis of the Oathbearers and Bloody Sun Boyz it indicates that the Greenskins and Dwarfs took up arms against one another clashing for the first time in over half a year. Further tasty lore bits and new images from the beta can be seen over on the Warhammer Herald.

It's hinted that the next focus test will involve guilds. This is exciting news, and maybe some guilds that won invites last April will finally reap their better later than never reward. For older but still damn good Warhammer news, and I mean a metric ton of exclusive Warhammer information, check out our Massively goes to WAR coverage. A detailed list on what the latest round of beta testing focused on resides after the jump.

Continue reading WAR: June beta review plus more news from the front


Warhammer Online interview on X-Play

Filed under: New titles, Warhammer Online, News items


We feel that we should preface this piece of news by telling you stalwart Warhammer Online fans that there's no fantastically new information about the game discussed in this interview. Even the gameplay footage is stuff we've already seen. Instead, this seems more about telling people who haven't heard of EA Mythic's upcoming labor of love Warhammer Online why they should be interested in the game. Both Paul Barnett and Jeff "The" Hickman talk to Morgan Webb about their game and while Paul looks particularly tired (with very good reason, though) he still sells the game with his usual plucky-yet-fierce demeanor.

World of Warcraft is of course mentioned by Webb, but they guys do a pretty good job steering the discussion away from Blizzard's golden boy and towards why their game will be worth all of our time. We imagine that it would be tough to try and overtake a conversation when you're up against both Jeff and Paul, as they're equally charismatic guys. So check it out, the video isn't very long and should entertain you a little bit what with Paul's semi-incoherent rambling about soccer hooligans and posh English people on drugs.

[via Keen and Graev]

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