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Filed under: Age of Conan

Age of Conan video walks players through new Tarantia Commons zone

Filed under: Fantasy, Video, Age of Conan


This has been a really big week for Age of Conan. They released Update 5, "Gangs of Tarantia", which has introduced new zones and content, but more than that, completely reworked some of Age of Conan's existing game mechanics. The amount of written content that Funcom has put together on these changes is substantial -- in fact we linked to all of it in our post on Update 5 earlier this week. Funcom can write all they want about the new changes to the game, but when it comes down to it, actually seeing these places they've described may have a stronger impact. With that in mind, Funcom released a video tour of the Tarantia Commons zone today, narrated by game director Craig Morrison.

Tarantia Commons is what he describes as "the urban underbelly" of the capital city of Tarantia, a place Morrison says is "wracked by gang warfare and civil unrest." In other words, there's always a lot going on in Tarantia Commons and the video walkthrough shows this, revealing how players will choose which side to take in riots -- either aid the city guards or stick it to the man with fellow rioters. The riots then trigger other events. Specific quests become available and certain bosses spawn, depending upon the general state of chaos in the streets of Tarantia Commons.

There are two warring gangs in the new gameplay area, The Wharf Rats who exist at ground level in the streets of Tarantia Commons, and The Crows whose area of influence shows off a different aspect of the game: rooftops. Interacting with The Crows above Tarantia Commons gives a different perspective on the city, with some impressive views of the zone. Of course there's content on the outskirts of Tarantia Commons for players to experience as well, including a leper colony where NPCs will lash out at you, intentionally trying to infect you with disease. As an added bonus, or spoiler depending upon your point of view, the walkthrough also shows off a boss encounter and the tactics he'll employ against players.

If you're on the fence about returning to Age of Conan to see the new content, this Tarantia Commons walkthrough might just be the tipping point. We've got a video embed for you after the jump:

The Daily Grind: How did you discover MMOs?

Filed under: World of Warcraft, Fantasy, Age of Conan, EverQuest, Lord of the Rings Online, Culture, MMO industry, The Daily Grind


MMOs are a strange kind of genre to get into. With console games like BioShock or Gears of War, it's usually the hype or the fact everybody on the entire planet is playing which persuades me to buy/rent a game. MMOs however require a little more patience and have a steeper learning curve. You need to be in it for the longish haul and most aren't exactly pick up and play. Not if you're me anyway. In my case I got into MMOs because of friends and then because of my job. I started off not knowing a thing about this strange online genre and suddenly three years later they make up a good fifty percent of my income as a freelance journalist. But at the same time titles like EverQuest, WoW and more recently AoC and LotRO lingered in my peripheral radar for months before they were released, only getting my full attention once the shiny collector's editions were all sold out.

So, constant readers, how did you discover the strange new world of the MMO? Do you just play one or do you now find yourself torn between many different words and cultures. Were you initially sceptical about this MMO lark, or did you embrace online gaming with enthusiasm and have not looked back since?

Age of Conan's Update 5 goes live, game director hints at future improvements

Filed under: Fantasy, Age of Conan, Classes, Game mechanics, Guilds, MMO industry, Patches, Crafting


The fifth major update to Age of Conan,"Gangs of Tarantia", has gone live. The update adds the Tarantia Commons District, a high level area with both single player and group dungeons, as well as a revamped RPG system. There are substantial system changes that have gone into effect in Update 5, which impact every class in Age of Conan, covering everything from itemization changes to feat trees, as well as abilities, spells, and combos. Plus Funcom has rolled out a complete overhaul of the gem crafting system and introduced new rewards tied in with guild cities. Any in-depth look at the sweeping changes made to Age of Conan with Update 5 is beyond the scope of this post, but are summarized in the patch notes.

In the June letter from the game director, Craig Morrison explains how Gangs of Tarantia is the most significant update made to the game thus far. Morrison also drops some hints about the directions Funcom plans to take Age of Conan with future game updates. He writes that the next update to Age of Conan will focus on three main areas: improving guild gameplay; new high level content in the House of Crom; and more goals and objectives with Border Kingdom PvP.

Beyond the letter from the game director, Funcom has grouped together a ton of information related to Gangs of Tarantia and AoC in general, which can be found in Issue #23 of the Age of Conan newsletter.

The Daily Grind: Is lore important to you?

Filed under: World of Warcraft, Fantasy, Age of Conan, Lord of the Rings Online, Lore, The Daily Grind

Lore is the keystone of every good MMO, it crafts the raid instances and pushes the game to new heights in the form of expansions and patches. For many it is the lure of the lore -- and by extension the playable races -- which pulls them into the game. When I was a little younger than I am now, I studied classics and religious studies and theology at a uni in London for almost four years. I dig religion, I adore translations of ancient texts and I really, really like mythology. As a result fantasy games are especially fascinating for me to me. When everyone else sees Titans, I see a mishmash of the actual Titans and the Olympians given new life, where you see Anubisath I see the ancient Egyptian protector of the dead. Where you see Val'kyr, I see Odin's barmaidens.

So come on readers, how important is lore to you? Do you dig finding all the references in game? Does the lore make a game more rich and appealing? Does it make it feel more real? Do you not give a fig? Are you more interested in just killing things? Do you play titles like AoC or LotRO just because of the books they were inspired by?

The importance of good audio in an MMO

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, EverQuest II, Culture, MMO industry, Academic, Education, Virtual worlds, Black Prophecy


In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many continue to neglect this vital part of the gaming experience.

In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.

The MMO launch subscriber bubble

Filed under: World of Warcraft, Betas, Age of Conan, EVE Online, Business models, Culture, Launches, MMO industry, New titles, Warhammer Online, Academic, Education, Virtual worlds, Star Wars: The Old Republic


It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to hype these games up for release. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?

In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.

The Daily Grind: Is an MMO's origin important to you?

Filed under: World of Warcraft, Fantasy, Age of Conan, Aion, EVE Online, Perfect World, Culture, MMO industry, The Daily Grind, Final Fantasy XIV


MMOs fall into two main categories: eastern (titles like Aion and Perfect World International) and western (AoC, WoW and EVE Online). I've noticed over the past week's Daily Grind columns and a piece I did on Perfect World International that a lot of our readers seem naturally wary of any MMOs not made in the west, barring familiar franchises like Final Fantasy.

Now part of this I can understand, eastern MMOs usually have very anime-like visuals and often borrow from unfamiliar Asian mythologies. This can often scare off western players. At the same time, players in Asia seem to lap up western MMOs like WoW. I'm curious, readers, do you judge an MMO the location of the company which made it? Do you prefer western MMOs or are you just as curious to try eastern games which other players just don't get?

Age of Conan anniversary contest prizes include lifetime subscriptions

Filed under: Fantasy, Age of Conan, Contests, Forums, News items


We mentioned an Age of Conan event in passing recently but we'd like to point out a bit more about the AoC Anniversary Contest, "Find the King's Seals". It's an easter egg hunt of sorts, where players are given a list of game sites which contain silver seals. There are 25 silver seals to be found for each language (English, French, and German, although only 10 for Spanish), which are collected in the form of codes, found among the Age of Conan articles on the various MMO sites.

Funcom states: "There is also one golden seal hidden somewhere on one of the listed webpages. If you also manage to find that one together with the 25 silver seals for your language, you get the chance to win the grand prize... a lifetime subscription to Age of Conan." If you're interested in entering the contest, you've got until midnight (Central European Time) on May 31st. You can see the full Age of Conan Anniversary Contest rules and prize listings on the game's official forums.
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

Age of Conan's anniversary hiccup

Filed under: Fantasy, Age of Conan, Events, in-game, News items

In what some are calling "their biggest debacle since launch," Funcom's anniversary bash for Age of Conan (EU) experienced a hiccup this past weekend, and unfortunately, it wasn't alcohol-related. A combination of miscommunication and technical glitches left hundreds, if not thousands, of party-goers in poor spirits.

Funcom's initial announcement invited players to take part in "small festivities" outside Conan's castle at a particular time and urged them to bring along celebratory fireworks obtained with a "/claim" command. Due to some time zone confusion, many players showed up over an hour early. When the event didn't even kick off when it was supposed to, the forums lit up with agitated players.

The Senior Community Manager, Tarib, showed up and explained that the festivities were actually intended to be player-driven rather than a scripted or GM-led world event. This did not sit well with many in the community who pointed to the event promotion, which led them to believe otherwise. Tarib apologized for the miscommunication and also stated that technical issues prevented certain merchants from showing up in certain instances. He later called off the North American event of the same name.

Funcom is now running an Easter egg hunt where fans can search through their favorite community sites in search of special silver and golden King seals. The prizes are quite good, including: free lifetime subscriptions, monthly and multi-month subscriptions, in-game items, and custom forum avatars.

One Shots: Nice 'details'

Filed under: Fantasy, Screenshots, Age of Conan, One Shots


Maybe it's just us being silly because the weekend is almost upon us and we're looking forward to getting our game on. However, we have to admit when we saw "nice details" coupled with today's Age of Conan One Shot, we chuckled. Whatever the reason may be, it's still a nice shot showing off some rather skimpy armor from Age of Conan, sent in to us by Samus. He explains a bit further than just the details: The screenshot is from the high lvl (75+) area of the game. [It is] mostly desert and scorpions. Looks like it's got some huge tracts of land, too.

If you're back in Hyboria - or any land we don't get to see as often as some others - why not send in your screenshots! We'd love to see more of strange and wonderful foreign lands. Just email them to us here at oneshots AT massively DOT com along with your name, the game it's from, and a quick description. We'll post them here and give you the credit!

Gallery: One Shots

Massively Speaking Episode 54: Happy Birthday, Age of Conan!

Filed under: Fantasy, Podcasts, Age of Conan, Culture, Game mechanics, Interviews, MMO industry, Massively meta, Massively Interviews, Massively Speaking

Massively Speaking Episode 54 is a very special episode where Shawn is once again joined by Funcom's Glen "Famine" Swan and Craig Morrison as they discuss the upcoming Patch 1.05 and first anniversary for Age of Conan.

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
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Listen here on the page:



Read below the cut for the full show notes.

The Daily Grind: What game mechanic do you dislike?

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, Game mechanics, Free-to-play, The Daily Grind, Free Realms


No MMO is perfect, although some cut it pretty close (I'll leave it up to you to decide which). Regardless of which game you play, whether it's WoW, EVE, City of Heroes, AoC or even a fremium like Free Realms, there will always be something about the game that not everyone will like. For me it's mainly little things: the minigames in Free Realms, the vehicle interface in WoW. But sometimes, it's mechanics like this which can make or break a game and help a player decide whether they should continue past the 7/10/14-day trial and actually pay good money for a game.

For some it's an ability or a particular boss, for others it's something not in game that probably should be. I want to know what game mechanics -- which are in your game of choice -- you really don't like and why. Speak up, readers, and drop your thoughts in the box below.


Age of Conan's letter from the game director for May explains Update 1.05

Filed under: Fantasy, Age of Conan, Game mechanics


Craig "Silirrion" Morrison, game director for Age of Conan, has posted a May letter (on the European forums) to the playerbase that reflects on the year since the game's launch, a year full of ups and downs. Beyond explaining a bit about how he came to work on Age of Conan and his enthusiasm for the game moving forward, the Letter from the Game Director drops info about Update 1.05.

Morrison briefly touches on some of the highlights of the update, namely the large outdoor playfield and its quests and storyline, a new RPG system, and updates for all classes in terms of abilities, spells, and feats. Morrison opts to steer away from these big changes in his letter, which are likely to get more attention in the long run, and looks at some of the smaller changes to Age of Conan that are on the way.

Age of Conan: One Year Later video

Filed under: Fantasy, Video, Age of Conan, Culture


It's almost the first anniversary of Age of Conan's release, and Funcom's Glen "Famine" Swan was reflecting on the past year when he found the "One Year Later" video. Although it's a fairly well-made piece, it doesn't come from Funcom; a community member called "CptHeatSink" is given the credit on Famine's MMORPG blog. The video encompasses a lot of the changes that have gone on in-game and quite a few guilds pitched in to help with the footage. There's a slow build for the first couple of minutes, but after that it's all about the combat.

Hit the jump to check out the video. Make sure to click the HD button in the bottom right corner after you've hit play for a higher quality version. This won't be the last you'll hear of AoC's birthday -- expect more soon as the actual date rolls around.


Funcom's Q1 2009 report shows solid revenue

Filed under: Fantasy, Age of Conan, Anarchy Online, Business models, Economy, MMO industry, News items, Free-to-play, Browser, The Secret World, Casual

Funcom has released a report detailing their financials for the first quarter of 2009. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the disastrous US$23 million depreciation loss), they are pleased with the stability of their earnings during the economic turbulence of recent times. The report also mentions some positive trends in their flagship game Age of Conan:

  • Longer average subscription periods, demonstrating customer loyalty
  • The number of new customers per month is much higher than Q4 '08 (the introduction of free trials helped here)
  • A solid and stable customer base for the quarter
  • Higher levels of activity in game than in previous periods
Not to be left out, The Secret World made it into the report as well, mostly just to say that the recent reveal was well-received, and the project is on track. Anarchy Online only really had a one-line entry in the report, and it was to say that revenues from the game were slowly declining. The casual and free-to-play games that Funcom referred to in their Q4 '08 report are also keeping to their development schedules -- the screenshot above is from a java-based MMO that is currently in the focus-testing and gameplay tweaking stages. For now though, with TSW and the other casual games still on the horizon, the overall success of Q2 '09 will once again hinge on the performance of AoC.

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Earth Eternal Open Beta Q3 2009

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