<?xml version="1.0"?> <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Massively</title><link>http://www.massively.com</link><description>Massively</description><image><url>http://www.massively.com/media/feedlogo.gif</url><title>Massively</title><link>http://www.massively.com</link></image><language>en-us</language><copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright><generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Massively</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.massively.com/media/2008/04/massivelyspeaking.jpg" /><itunes:summary>Massively Speaking is a medium-length (40-60 minutes) weekly podcast from the writers at Massively.com! The podcast will be covering a week&apos;s worth of highlights, detailing news and features from the website. Tune in each week to hear commentary from the minds behind your favorite MMO-related news, editorials, and feature articles.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>Age of Conan launch event includes fire-breathers, Spellweaving</title><link>http://www.massively.com/2008/05/16/age-of-conan-launch-event-includes-fire-breathers-spellweaving/</link><guid isPermaLink="true">http://www.massively.com/2008/05/16/age-of-conan-launch-event-includes-fire-breathers-spellweaving/</guid><comments>http://www.massively.com/2008/05/16/age-of-conan-launch-event-includes-fire-breathers-spellweaving/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a></p><a href="http://www.tentonhammer.com/node/33437"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aoclaunchwithfireadded.jpg" /></a>Earlier this week <a href="http://www.massively.com/tag/Funcom/">Funcom</a> threw <a href="http://www.massively.com/2008/05/07/age-of-conans-launch-party-slated-for-the-13th/">a giant bash in Oslo, Norway</a> to celebrate the upcoming launch of their long in-development MMO <em><a href="http://community.ageofconan.com">Age of Conan</a></em>. Ten Ton Hammer was on-hand to check out the festivities, and came away with<a href="http://www.tentonhammer.com/node/33437"> a number of goodies showing off both the game and Funcom's ability as a party host.</a> The event offered fire-eaters, rock music, and plenty of opportunities for game journalists to get a look at some long-hidden parts of the game.<br /><br />Most fascinating for caster fans, Funcom finally uncovered <a href="http://www.massively.com/tag/spellweaving">the concept of spellweaving</a>. TTH describes it as 'going into a trance', unlocking greater potential within the class. <a href="http://www.massively.com/2008/05/07/age-of-conan-beta-guide-the-priests/">The Priest of Mitra</a>, the Necromancer, <a href="http://www.massively.com/2008/05/01/age-of-conan-beta-guide-the-mages/">the Demonologist</a> and the Tempest of Set will all receive this ability, a restriction that we find kind of interesting; we were under the assumption that this was supposed to be something of an answer to the melee class' real-time combat; if not all caster classes are getting this, what's the point?<br /><br />The site also walked away with a series of videos showcasing <a href="http://www.tentonhammer.com/node/33432">storyline basics and combat</a>, followed by an interlude in the <a href="http://www.tentonhammer.com/node/33434">Thunder River zone to show off the real-time hack and slashery</a>, as well as spellweaving. The final video is a whole piece touching on the lore of the game - <a href="http://www.tentonhammer.com/node/33435">with an appearance by Conan himself</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.tentonhammer.com/node/33437>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/16/age-of-conan-launch-event-includes-fire-breathers-spellweaving/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1197448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/16/age-of-conan-launch-event-includes-fire-breathers-spellweaving/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/16/age-of-conan-launch-event-includes-fire-breathers-spellweaving/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>funcom</category><category>launch-party</category><dc:creator>Michael Zenke</dc:creator><pubDate>Fri, 16 May 2008 10:30:00 EST</pubDate></item><item><title>Funcom's official response to the Age of Conan early access sellout</title><link>http://www.massively.com/2008/05/15/funcoms-official-response-to-the-age-of-conan-early-access-sell/</link><guid isPermaLink="true">http://www.massively.com/2008/05/15/funcoms-official-response-to-the-age-of-conan-early-access-sell/</guid><comments>http://www.massively.com/2008/05/15/funcoms-official-response-to-the-age-of-conan-early-access-sell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a></p><a href="http://www.massively.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/noageofconanvacancybutcocktails.jpg" /></a>Yesterday we discussed some surprising news: <a href="http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/">the <em>Age of Conan</em> early-access program you could pay to enter</a> along with your box pre-order was "full". <a href="http://www.massively.com/tag/Funcom/">Funcom</a> was, effectively, turning people away at the door. <a href="http://forums.ageofconan.com/showthread.php?p=2128152#post2128152">Today the official forums have a statement</a> from the <em><a href="http://www.ageofconan.com">AoC</a></em> team explaining why the program was shut down. It all has to do with server capacity, essentially. They're working right now to migrate their Beta servers to a live server footing, and they've only got a handful working right now.<br /><br />The Open Beta <a href="http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/">closed up shop on Sunday</a>, and since then they've been working to get their hardware setup squared away. The problem, and the reason the early access problem was shut down, is that registrations for the program spiked hard on Tuesday of this week. According to the statement: <em>"Early on Wednesday the capacity limit was reached and automatically shut off. The entire program is now mostly sold out globally, with some local variation. We had no way of anticipating the spike we saw at the end."</em><br /> <br />What's interesting is that Closed Beta is apparently still running - they're milking that resource for data all the way to the end, evidently patching and fixing right up until launch day. In the meantime, disappointed early-access hopefuls are just going to have to wait for their chance at Hyborian glory.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://forums.ageofconan.com/showthread.php?p=2128152#post2128152>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/15/funcoms-official-response-to-the-age-of-conan-early-access-sell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1196394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/15/funcoms-official-response-to-the-age-of-conan-early-access-sell/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/15/funcoms-official-response-to-the-age-of-conan-early-access-sell/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>early-access</category><category>launch</category><category>pre-release</category><dc:creator>Michael Zenke</dc:creator><pubDate>Thu, 15 May 2008 13:30:00 EST</pubDate></item><item><title>Funcom announces names for early access servers</title><link>http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/</link><guid isPermaLink="true">http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/</guid><comments>http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a></p><center><a href="http://www.massively.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/spellbattleduel.jpg" /></a></center>The official <a style="font-style: italic;" href="http://community.ageofconan.com">Age of Conan</a> site has a bit of information we're sure you're going to want to read: <a href="http://community.ageofconan.com//wsp/conan/frontend.cgi?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_content=front_page_news&amp;func=publish.show&amp;template=content&amp;func_id=2474&amp;table=CONTENT">server names for early access players</a>! Despite the issues they've had with <a href="http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/">interest outstripping server capacity</a>, it's great to see the company responding to a pressing community concern. At the moment there are a total of 31 servers slated for early access, spread across three server types, four languages, and five regions. There are sure to be more servers launched for the game's proper release, but at the moment these are what you've got to choose from. <br /><br />
<p><span style="font-weight: bold; text-decoration: underline;">US Servers (Early Access 17th of May)</span><br /></p>
<span style="font-weight: bold;">PvE Servers</span> <br />
<ul>
    <li>Set</li>
    <li>Dagoth</li>
    <li>Zug</li>
    <li>Omm</li>
    <li>Derketo</li>
    <li>Thog</li>
    <li>Wiccana</li>
    <li>Gwahlur (recommended Oceanic)</li>
    <li>Anu</li>
</ul>
<span style="font-weight: bold;">PvP Servers</span><br />
<ul>
    <li> Tyranny</li>
    <li>Bane</li>
    <li>Deathwisper</li>
    <li>Bloodspire (recommended Oceanic)</li>
    <li>Doomsayer</li>
</ul>
<span style="font-weight: bold;">RP-PvP Server</span><br />
<ul>
    <li> Cimmeria</li>
</ul>
Read on below the cut for the EU English-language servers, as well as servers for French, German, and Spanish-speaking players. So, quick: which server are you playing on?<p><a href="http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/" rel="bookmark">Continue reading <em>Funcom announces names for early access servers</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://community.ageofconan.com//wsp/conan/frontend.cgi?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_content=front_page_news&amp;func=publish.show&amp;template=content&amp;func_id=2474&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1196609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/15/funcom-announces-names-for-early-access-servers/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>breaking</category><category>early-access</category><category>launch</category><category>pre-order</category><category>server-list</category><dc:creator>Michael Zenke</dc:creator><pubDate>Thu, 15 May 2008 13:15:00 EST</pubDate></item><item><title>AoC video guide to emote animations</title><link>http://www.massively.com/2008/05/14/aoc-video-guide-to-emote-animations/</link><guid isPermaLink="true">http://www.massively.com/2008/05/14/aoc-video-guide-to-emote-animations/</guid><comments>http://www.massively.com/2008/05/14/aoc-video-guide-to-emote-animations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a></p><a href="http://www.tentonhammer.com/node/33074"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/mage.jpg" /></a><a href="http://www.tentonhammer.com">Ten Ton Hammer</a> has done it once again, providing us with <a href="http://www.tentonhammer.com/node/33074">one of the most entertaining guides</a> we've seen yet on <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>: a video guide to /emotes! If you're still apprehensive (which has its own /emote) about getting that <a href="http://www.ageofconan.com/order_US.html">pre-order</a> for <em><a href="http://www.massively.com/category/aoc/">AoC</a></em>, this might just do it for you. <br /><br />Seriously though, these <a href="http://en.wikipedia.org/wiki/Emote">emotes</a> are not only entertaining, they're a testament to the amount of detail that has gone into this game. Mostly, emotes are useful in social roleplaying situations, but to find a game that has this many otherwise seemingly-mundane character animations this early before launch shows that either they got the important stuff out of the way first, or they decided emotes are more important than anything else. Um, we're pretty sure it's the latter. May we suggest the <a href="http://www.tentonhammer.com/node/33097">/chicken</a>?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.tentonhammer.com/node/33074>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/aoc-video-guide-to-emote-animations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1195476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/14/aoc-video-guide-to-emote-animations/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/aoc-video-guide-to-emote-animations/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>animation</category><category>aoc</category><category>emotes</category><category>funcom</category><category>guide</category><category>ten-ton-hammer</category><category>video</category><dc:creator>Shawn Schuster</dc:creator><pubDate>Wed, 14 May 2008 20:30:00 EST</pubDate></item><item><title>Naming your AoC characters</title><link>http://www.massively.com/2008/05/14/naming-your-aoc-characters/</link><guid isPermaLink="true">http://www.massively.com/2008/05/14/naming-your-aoc-characters/</guid><comments>http://www.massively.com/2008/05/14/naming-your-aoc-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/forums/" rel="tag">Forums</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/conan_character_creation.jpg"  alt="" /></a><br /></div>
So there you are, sitting at the <a href="http://www.ageofconan.com"><em>AoC</em></a> <a href="http://www.youtube.com/watch?v=YLlkNoVHwBY&amp;feature=related">character creation</a> screen. You've just installed the game, created your perfect character that you will be playing for the next few months or years, but now you stare blankly at the little box with the blinking cursor asking for your character name. Argh!<br /><br />Fret no more, my Hyborian friends. There is an easy way to create the perfect name for your <a href="http://www.massively.com/category/age-of-conan">AoC</a> character without resorting to something like Chuknorissrulez or Ipwndurface. A simple, <a href="http://abydos.erthonline.com/site/index.php?page=12">easy-to-use web-based name generator</a> has been created around the infrastructure of the GE Name program. With <a href="http://forums.ageofconan.com/showthread.php?t=89115">proper permissions in place</a> already, this generator can prove to be a valuable tool for those not as familiar with the Conan lore, yet eager to get started in the game.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://abydos.erthonline.com/site/index.php?page=12>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/naming-your-aoc-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1195266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/14/naming-your-aoc-characters/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/naming-your-aoc-characters/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>character-creation</category><category>character-names</category><category>funcom</category><category>name-generation</category><category>names</category><dc:creator>Shawn Schuster</dc:creator><pubDate>Wed, 14 May 2008 18:30:00 EST</pubDate></item><item><title>Building an Age of Conan guild city</title><link>http://www.massively.com/2008/05/14/building-an-age-of-conan-guild-city/</link><guid isPermaLink="true">http://www.massively.com/2008/05/14/building-an-age-of-conan-guild-city/</guid><comments>http://www.massively.com/2008/05/14/building-an-age-of-conan-guild-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm?FEATURE=1935&amp;BHCP=1&amp;GAME=191&amp;bhcp=1"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/foto_age_of_conan.jpg" /></a><br /></div>
Another exciting aspect of <a href="http://www.funcom.com">Funcom</a>'s upcoming <em><a href="http://www.massively.com/category/age-of-conan/">Age of Conan</a></em> is the Guild City System. This is mostly unique to other MMOs, in that you build the guild city not as a hall, but as an actual city with multiple buildings within. Each building serves its own purpose for offense and defense against other guilds and attacking forces, and is upgradeable to different tiers, much like an <a href="http://en.wikipedia.org/wiki/Real-time_strategy">RTS</a>.<br /><br /><a href="http://www.mmorpg.com/gamelist.cfm?FEATURE=1935&amp;BHCP=1&amp;GAME=191&amp;bhcp=1">In a recent article at MMORPG.com</a>, they run down the details of each of these guild city buildings, and their biggest advantages. Also in this article are some details on guild leadership itself. In order to create a guild city, your player will need to be a <a href="http://forums.ageofconan.com/forumdisplay.php?f=17">guild leader</a>, level 40 or higher, and have a guild membership of at least 24 players. You will then have the choice of 3 environmental locations currently for your guild city. Let the land-grab begin!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.mmorpg.com/gamelist.cfm?FEATURE=1935&amp;BHCP=1&amp;GAME=191&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/building-an-age-of-conan-guild-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1195220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/14/building-an-age-of-conan-guild-city/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/building-an-age-of-conan-guild-city/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>funcom</category><category>guild-city</category><category>guilds</category><category>mmorpg.com</category><category>rts</category><category>siege</category><category>tiers</category><dc:creator>Shawn Schuster</dc:creator><pubDate>Wed, 14 May 2008 17:00:00 EST</pubDate></item><item><title>New AoC trailer promises gender equality in ass-kicking</title><link>http://www.massively.com/2008/05/14/new-aoc-trailer-promises-gender-equality-in-ass-kicking/</link><guid isPermaLink="true">http://www.massively.com/2008/05/14/new-aoc-trailer-promises-gender-equality-in-ass-kicking/</guid><comments>http://www.massively.com/2008/05/14/new-aoc-trailer-promises-gender-equality-in-ass-kicking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/BSD4wM7C14Y&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BSD4wM7C14Y&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>"They say it's a man's world -- is it, baby?" - Keaira, as she ruthlessly plunges a blade through a man's heart. <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2469&amp;table=CONTENT">A new trailer called "Femme Fatale"</a> shows off the lethal women of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, and why you will want to stay on their good side. Keaira is the star, and she and other Hyborian lasses do their part in making sure no one underestimates the fairer sex in <a href="http://www.massively.com/category/age-of-conan/"><em>AoC</em></a>. Check out the embedded clip above (rated M for Mature), or visit the community site to <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2470&amp;table=CONTENT">download the trailer at a higher resolution</a>. The time to shred the veil is here!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2469&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/new-aoc-trailer-promises-gender-equality-in-ass-kicking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1195234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/14/new-aoc-trailer-promises-gender-equality-in-ass-kicking/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/new-aoc-trailer-promises-gender-equality-in-ass-kicking/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>femme-fatale</category><category>funcom</category><category>keaira</category><category>teaser</category><category>trailer</category><category>women</category><dc:creator>William Dobson</dc:creator><pubDate>Wed, 14 May 2008 14:30:00 EST</pubDate></item><item><title>AoC Early Access program sold out</title><link>http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/</link><guid isPermaLink="true">http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/</guid><comments>http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><a href="http://bp0.blogger.com/_9FiapjOaxGk/R0mMW1y-iII/AAAAAAAAAlo/-LwnxMIDtLc/s400/no+vacancy.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aocearlyaccesssoldout_225px.jpg" alt="" /></a>So it seems that a lot of people want to play <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> a few days early. The <a href="http://www.massively.com/2008/04/20/the-daily-grind-will-you-pay-aocs-hidden-fee/">Early Access program</a> that was offered to those who pre-ordered the game <a href="http://forums.ageofconan.com/showthread.php?t=93019">has sold out</a> for all English versions of the game, with limited spots left for Germany and France. If you have a pre-order code for your in-game items, that will still work, but if you didn't actually register and buy your early access by this point, you're out of luck.<br /><br />This has obviously left many players upset and angry, and the <a href="http://forums.ageofconan.com/showthread.php?t=93019">forum thread</a> that broke the news is filled with people lamenting their ruined weekend. Some direct their anger towards retailers who failed to provide their codes in time, others point the finger at Funcom. Regardless of Funcom's reason for restricting early access places, a number of forum posters have highlighted the community site's <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2433&amp;table=CONTENT">earlier mention of the limited availability</a>: "Hurry though, because the Early Access is only available while supply lasts!". That won't help ease the pain though for those who had their hearts set on lopping heads off on the 17th.<br /><br />[Thanks, ScytheNoire!]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://forums.ageofconan.com/showthread.php?t=93019>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1195137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/aoc-early-access-program-sold-out/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>breaking</category><category>early-access</category><category>early-access-program</category><category>funcom</category><category>headstart</category><category>may-17th</category><category>sold-out</category><dc:creator>William Dobson</dc:creator><pubDate>Wed, 14 May 2008 10:15:00 EST</pubDate></item><item><title>The Daily Grind: What's more important: content or polish?</title><link>http://www.massively.com/2008/05/14/the-daily-grind-whats-more-important-content-or-polish/</link><guid isPermaLink="true">http://www.massively.com/2008/05/14/the-daily-grind-whats-more-important-content-or-polish/</guid><comments>http://www.massively.com/2008/05/14/the-daily-grind-whats-more-important-content-or-polish/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="www.ageofconan.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aocpolishthis.jpg" /></a><br /></div>
In a recent post, blogger Cuppycake <a href="http://www.cuppycake.org/?p=378">asked a very prescient question</a> that we thought we would relate to you. What's more important to the long-term success of an MMO title: the quantity of content at launch or a high-level of polish? The way development works these days, developers are often hard-pressed to finish a game on a deadline, and at some point they have to make the decision whether to keep implementing new features, zones, and graphical assets, or go back and refine the content they have to make sure it's perfect. Games like <a href="http://www.everquest2.com"><em>Everquest 2</em></a> exemplify that first path - pushing out huge quantities of content from the beginning, but turning off many with their initially slow refinement process. <a href="http://www.lotro.com"><em>LotRO</em></a> on the other hand is highly polished, but has to undergo frequent content updates to keep players interested.<br /><br />With <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> right around the corner, would you choose that it be refined but small or huge and a little buggy?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/05/14/the-daily-grind-whats-more-important-content-or-polish/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1194401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/14/the-daily-grind-whats-more-important-content-or-polish/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/14/the-daily-grind-whats-more-important-content-or-polish/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>content</category><category>cuppycake</category><category>polish</category><category>tdg</category><category>the-daily-grind</category><dc:creator>Chris Chester</dc:creator><pubDate>Wed, 14 May 2008 08:00:00 EST</pubDate></item><item><title>One million signed up for AoC beta by the end</title><link>http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/</link><guid isPermaLink="true">http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/</guid><comments>http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://conanvault.ign.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/fileplanet2a.jpg" alt="" /></a></div>
<a href="http://www.ageofconan.com"><em>Age of Conan</em></a>'s beta test has concluded, and the retail launch is only a few days away, so it's a perfect time for <a href="http://www.massively.com/tag/funcom">Funcom</a> to start (or rather, continue) hyping the game to the Nth degree. What better way to convince people to play it that than to make the argument: "everyone else is doing it!" Funcom <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2471&amp;table=CONTENT">announced on the <em>AoC</em></a> community website that the <em>AoC</em> beta has surpassed 1,000,000 sign-ups.<br /><br />A little over a month ago we <a href="http://www.massively.com/2008/04/02/mythic-expects-war-beta-apps-to-reach-one-million/">reported</a> that <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> had hit the same landmark, and our readers had some interesting <a href="http://www.massively.com/2008/04/02/mythic-expects-war-beta-apps-to-reach-one-million/#comments">comments</a> about how much this landmark really matters. Now is an especially good time to ask that question -- some players might not be buying <a href="http://www.massively.com/category/age-of-conan"><em>AoC</em></a> because of <a href="http://www.massively.com/2008/05/03/aoc-beta-a-tale-of-two-clients/">performance and stability issues</a> in the IGN open beta event. It's not a stretch to <a href="http://www.massively.com/2008/05/08/do-you-want-some-marketing-with-your-open-beta/">bring into question the true function</a> of a beta (is it marketing, or technical testing?), as well.<br /><br />Does it matter? We don't know, but we'll find out soon enough.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2471&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1194174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>1-million</category><category>1000000</category><category>age-of-conan</category><category>beta</category><category>closed-beta</category><category>funcom</category><category>launch</category><category>marketing</category><category>one-million</category><category>open-beta</category><category>sign-up</category><category>sign-ups</category><category>signup</category><category>signups</category><dc:creator>Samuel Axon</dc:creator><pubDate>Tue, 13 May 2008 19:00:00 EST</pubDate></item><item><title>Funcom fields tough quarter in anticipation of AoC launch</title><link>http://www.massively.com/2008/05/13/funcom-fields-tough-quarter-in-anticipation-of-aoc-launch/</link><guid isPermaLink="true">http://www.massively.com/2008/05/13/funcom-fields-tough-quarter-in-anticipation-of-aoc-launch/</guid><comments>http://www.massively.com/2008/05/13/funcom-fields-tough-quarter-in-anticipation-of-aoc-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://www.massively.com/photos/age-of-conan-beta-gallery/782641/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aocoperatinglosseshurt.jpg" /></a><br /></div>
We all know that MMOs don't come cheap. While we still chuckle a bit at the <a href="http://www.massively.com/2008/02/28/investment-of-1-billion-wouldnt-dethrone-wow-exec-says/">suggestion that it takes an investment of over $1 billion</a> to make a truly blockbuster MMO, it does cost quite a bit to keep a team of highly skills programmers and artists housed and clothed for the daunting 2 year+ development cycle that they're subject to these days.<br /><br />So when Funcom <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18616">announced an earnings loss of $3.13 million</a> during the first quarter of this year ending March 31, we can't say we were terribly surprised. They continue to subsist on revenues from <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;template=main"><em>Anarchy Online</em></a>, which they've described as steady, while they gear up for the <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> launch. While <a href="http://www.massively.com/category/age-of-conan"><em>AoC</em></a> is still less than a sure thing, they're confident that they'll have a strong launch, based on the million plus beta applications they've received and generally <a href="http://www.massively.com/2008/05/05/player-vs-everything-age-of-conan-closed-beta-impressions/">positive reports they've been getting from the experts</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18616>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/funcom-fields-tough-quarter-in-anticipation-of-aoc-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1194038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/13/funcom-fields-tough-quarter-in-anticipation-of-aoc-launch/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/funcom-fields-tough-quarter-in-anticipation-of-aoc-launch/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>aoc</category><category>business</category><category>earnings</category><category>first-quarter</category><category>funcom</category><category>loss</category><dc:creator>Chris Chester</dc:creator><pubDate>Tue, 13 May 2008 17:00:00 EST</pubDate></item><item><title>Player vs. Everything: Age of Conan's 250 hours</title><link>http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/</link><guid isPermaLink="true">http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/</guid><comments>http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://www.massively.com/category/races/" rel="tag">Races</a>, <a href="http://www.massively.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://www.massively.com/tag/age-of-conan-guide"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/ageofconanpicoflandscapechildclutchingstomach.jpg" /></a> </div>
<p>It's going to <a href="http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/">take you 250 hours</a> to get to level 80 in <em><a target="_blank" mce_href="http://www.ageofconan.com/" href="http://www.ageofconan.com/">Age of Conan</a>.</em> That's the <a target="_blank" mce_href="http://www.videogamer.com/news/13-05-2008-8283.html" href="http://www.videogamer.com/news/13-05-2008-8283.html">big news</a> today, and I'm not sure exactly how I feel about that. On the one hand, that tells us very little about the actual game. Saying you have 250 hours of content means nothing unless that content is fun content. On the other, it does let you know exactly what you're getting into as far as a time commitment goes (on average). It's also important to note that that's pretty close to <em><a target="_blank" mce_href="http://www.worldofwarcraft.com/" href="http://www.worldofwarcraft.com/">World of Warcraft</a>'s </em>benchmark, too -- most players can get from 1-70 in 6 to 14 days played. I think my first 70 took me about 7 and 1/2 days.</p>
<p>What's a good length of time for the leveling game to be, anyway? If you make it too long and drawn out, won't many players quit in frustration before they ever get to the top (<em><a target="_blank" mce_href="http://eqplayers.station.sony.com/" href="http://eqplayers.station.sony.com/">EverQuest</a> </em>was notorious for having players that never capped)? Maybe. Let them level too quickly, though, and they'll quit if there's nothing to do at the top. Even if there is something <a target="_blank" mce_href="http://www.massively.com/2008/04/25/player-vs-everything-maxed-out-and-bored/" href="http://www.massively.com/2008/04/25/player-vs-everything-maxed-out-and-bored/">to do when you're capped</a>, for many people, leveling <em>is </em>the game. I'm probably one of those people. I hate structured PvP (like arenas) and while I dabble in raiding, I really have more fun leveling. So is 250 hours long enough to keep <em>you</em> interested? And why even tell us that in the first place? What does <em><a target="_blank" mce_href="http://www.massively.com/category/age-of-conan/" href="http://www.massively.com/category/age-of-conan/">Age of Conan'</a>s </em>250 hours mean to you?</p><p><a href="http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/" rel="bookmark">Continue reading <em>Player vs. Everything: Age of Conan's 250 hours</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1194298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>age-of-conan-guide</category><category>character</category><category>e-sports</category><category>everquest</category><category>featured</category><category>grind</category><category>level</category><category>leveling</category><category>levels</category><category>player-vs-everything</category><category>pvp</category><category>quest</category><category>questing</category><category>quests</category><category>story</category><category>world-of-warcraft</category><dc:creator>Cameron Sorden</dc:creator><pubDate>Tue, 13 May 2008 16:30:00 EST</pubDate></item><item><title>Average Conanite will reach level 80 in 250 hours</title><link>http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/</link><guid isPermaLink="true">http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/</guid><comments>http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://www.ageofconan.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aoclevelup.jpg" alt="" /></a></div>
<a href="http://www.massively.com/category/age-of-conan"><em>Age of Conan</em></a> game director Gaute Godager said at the <a href="http://www.massively.com/2008/05/07/age-of-conans-launch-party-slated-for-the-13th/">launch event in Norway</a> that reaching level 80 will take "on average 250 hours of gameplay," <a href="http://www.videogamer.com/news/13-05-2008-8283.html">according to videogamer.com.</a><br /><br />The first few levels will come lightning fast, but the bulk of them up to 60 will be comprised of between two and three hours of gameplay. After that, it will get a bit slower, thanks to some input from beta testers. By our math, that leaves five hours per level including and after 60, but who knows how that will be distributed.<br /><br />Whether this ends up being faster than competing games like <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em></a> and <a href="http://www.massively.com/category/lord-of-the-rings-online"><em>The Lord of the Rings Online</em></a> by the end probably depends on your play-style. He said "on average," so does that mean the <a href="http://www.massively.com/2007/11/19/and-the-first-eq2-player-to-reach-level-80-is/">hardcore achievers</a> will reach the top in 90 hours and the casuals will mosey on up there within 500 hours? There's been a lot of chit chat and speculation in the <a href="http://www.massively.com">Massively</a> office about this news. We suppose we'll get a good sense of it by midway through the summer.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.videogamer.com/news/13-05-2008-8283.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1194085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>80</category><category>achiever</category><category>age-of-conan</category><category>funcom</category><category>gaute-godager</category><category>grinding</category><category>hours</category><category>launch</category><category>level</category><category>level-cap</category><category>leveling</category><category>norway</category><dc:creator>Samuel Axon</dc:creator><pubDate>Tue, 13 May 2008 13:30:00 EST</pubDate></item><item><title>FPS gamers build skyscrapers, MMO gamers fling poo, film at 11</title><link>http://www.massively.com/2008/05/13/fps-gamers-build-skyscrapers-mmo-gamers-fling-poo-film-at-11/</link><guid isPermaLink="true">http://www.massively.com/2008/05/13/fps-gamers-build-skyscrapers-mmo-gamers-fling-poo-film-at-11/</guid><comments>http://www.massively.com/2008/05/13/fps-gamers-build-skyscrapers-mmo-gamers-fling-poo-film-at-11/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://alextaldren.wordpress.com/2008/05/05/buttonmashing-mmo-gamers-infinite-laziness/#comment-6532"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/evolution.jpg" /></a><br /></div>
It's a little disconcerting to be told that your game genre of choice, massively multiplayer online role-playing games, is the last refuge of people who more or less play games in their sleep, unable to hack the action of a REAL game. As played by REAL gamers. Who are not us. How does <a href="http://alextaldren.wordpress.com/">AT Wire</a>'s Alex Taldren come by <a href="http://alextaldren.wordpress.com/2008/05/05/buttonmashing-mmo-gamers-infinite-laziness/#comment-6532">this startling conclusion</a>? Keen of <a href="http://www.keenandgraev.com/">Keen and Graev</a>'s posted recently that <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a>'s combo-based melee system just replaces a single keystroke with five, and that gamers will soon automate combos with macros or smart keyboards back to one key only.<br /><br />This was the moment when Taldren threw up his hands and admitted something that should have been clear given his upright posture and relatively hairless body: He was not originally an MMO gamer. In fact, he had come from the realm of first person shooters, and looks in on us scratching his head and watching MMO gamers "wiping their asses with leaves". This is a man who loves his keystrokes with a fiery passion. And why aren't MMO gamers real gamers? Writes Taldren, "MMO gamers are people who generally don't enjoy playing their games."<br /><br />There it is. Real gamers play because they love playing games. We MMO gamers play MMOs because we don't ... like ... games? We have to admit to some confusion. Maybe Alex will stop by and clear this up.<br /><br />[Via <a href="http://mmogamers.freeblogit.com/2008/05/08/mashing-your-buttons/">MMO Gamers</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://alextaldren.wordpress.com/2008/05/05/buttonmashing-mmo-gamers-infinite-laziness/#comment-6532>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/fps-gamers-build-skyscrapers-mmo-gamers-fling-poo-film-at-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1193555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/13/fps-gamers-build-skyscrapers-mmo-gamers-fling-poo-film-at-11/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/13/fps-gamers-build-skyscrapers-mmo-gamers-fling-poo-film-at-11/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>alex-taldren</category><category>aoc</category><category>fantasy</category><category>game-mechanics</category><category>keen</category><category>keen-and-graev</category><category>new-titles</category><category>opinion</category><category>the-at-wire</category><dc:creator>Brenda Holloway</dc:creator><pubDate>Tue, 13 May 2008 10:00:00 EST</pubDate></item><item><title>An interview with Age of Conan's Andrew Griffin</title><link>http://www.massively.com/2008/05/10/an-interview-with-age-of-conans-andrew-griffin/</link><guid isPermaLink="true">http://www.massively.com/2008/05/10/an-interview-with-age-of-conans-andrew-griffin/</guid><comments>http://www.massively.com/2008/05/10/an-interview-with-age-of-conans-andrew-griffin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.massively.com/photos/age-of-conan-beta-gallery/782625/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/ageofconan-20142223.jpg" /></a><br /></div>
Not too long ago <a href="http://au.gamespot.com/news/show_blog_entry.php?topic_id=26378883">Gamespot AU</a> got the opportunity to sit down with Andrew Griffin, the senior systems designer for <em><a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=frontend.show&amp;template=main">Age of Conan</a></em>. They took the chance to pick his brain on a myriad of topics ranging from class archetypes to the ever-looming topic of the MMO grind. Of course, most of you know by now that <em><a href="http://www.massively.com/category/age-of-conan">Age of Conan's</a></em> method of dealing with grind largely comes from its focus on story-driven quests and an active combat system. <br /><br /><a href="http://www.massively.com/2008/05/05/player-vs-everything-age-of-conan-closed-beta-impressions/">Our experiences have shown us</a> that the real-time combat certainly helps alleviate grind-fatigue. Then there's the quests, which are actually pretty interesting in the first 20 levels. Whether or not the combat and quest experience changes <a href="http://www.massively.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/">beyond the early levels</a> is the big question. Will it change for the better or for the worse? <em>Age of Conan's</em> servers are only about a week away from going live, so we'll all be finding out these answers soon enough.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://au.gamespot.com/news/show_blog_entry.php?topic_id=26378883>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/an-interview-with-age-of-conans-andrew-griffin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1191684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/10/an-interview-with-age-of-conans-andrew-griffin/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/an-interview-with-age-of-conans-andrew-griffin/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>andrew-griffin</category><category>aoc</category><category>eidos</category><category>funcom</category><category>gamespot-au</category><dc:creator>Kyle Horner</dc:creator><pubDate>Sat, 10 May 2008 20:00:00 EST</pubDate></item><item><title>Is this the age of the mature MMO?</title><link>http://www.massively.com/2008/05/10/is-this-the-age-of-the-mature-mmo/</link><guid isPermaLink="true">http://www.massively.com/2008/05/10/is-this-the-age-of-the-mature-mmo/</guid><comments>http://www.massively.com/2008/05/10/is-this-the-age-of-the-mature-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://www.massively.com/photos/age-of-conan-beta-gallery/782620/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aocthumb.jpg"  alt="" /></a><br /></div>
In a <a href="http://www.gamesindustry.biz/articles/mmo-week-is-the-market-maturing">recent interview</a> with <a href="http://www.funcom.com">Funcom</a>'s Erling Ellingsen, he speaks candidly about the direction he sees MMOs taking in the near future, and how <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> will soon be considered a pioneer in regards to more mature gameplay.<br /><br />His valid points include the fact that the average gamer is well into the mature category, and the younger MMO players who started out with <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> four years ago are now considered mature. So not only is the market maturing, but he sees much more upcoming competition for <em><a href="http://www.massively.com/category/age-of-conan">AoC</a></em> in regards to the mature genre.<br /><br />Be sure to read the <a href="http://www.gamesindustry.biz/articles/mmo-week-walking-with-conan">complete interview</a> for more insight into the direction of the game, and how Funcom views the importance of a proper MMO launch, avoiding the mistakes of others.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.gamesindustry.biz/articles/mmo-week-is-the-market-maturing>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/is-this-the-age-of-the-mature-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1191982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/10/is-this-the-age-of-the-mature-mmo/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/is-this-the-age-of-the-mature-mmo/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>conan</category><category>funcom</category><category>hyborian-adventures</category><category>interview</category><category>mature</category><dc:creator>Shawn Schuster</dc:creator><pubDate>Sat, 10 May 2008 17:30:00 EST</pubDate></item><item><title>Funcom seeks volunteer forum moderators</title><link>http://www.massively.com/2008/05/10/funcom-seeks-volunteer-forum-moderators/</link><guid isPermaLink="true">http://www.massively.com/2008/05/10/funcom-seeks-volunteer-forum-moderators/</guid><comments>http://www.massively.com/2008/05/10/funcom-seeks-volunteer-forum-moderators/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/forums/" rel="tag">Forums</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://forums.ageofconan.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/aocforums2.jpg" /></a></div>
<a href="http://www.massively.com/tag/funcom">Funcom</a> posted <a href="http://forums.ageofconan.com/showthread.php?p=1929049#post1929049">a bulletin</a> seeking volunteers to moderate the<a href="http://forums.ageofconan.com"> official <em>Age of Conan</em> forums.</a> The game will be <a href="http://www.massively.com/2008/05/06/aoc-account-registration-begins-for-pre-order-customers/">launching in just over a week,</a> so if you're a particularly passionate member of its community, this is probably a good time to jump on board.<br /><br />All you need: strong English language skills, an infraction-free couple of months of history on the <em>AoC</em> forums, "organization skills," and a little bit of forum moderation experience. It's too bad it's not a paying gig, but there's no doubt that there are people out there who are committed enough to the game that they'll help out for free. So if you're one of those people, head on over; Funcom has provided a <a href="http://forums.ageofconan.com/showthread.php?p=1929049#post1929049">application</a> for you to fill out.<br /><br />Just don't be too shocked when you end up spending hours every day battling level 80 elite <a href="http://www.urbandictionary.com/define.php?term=troll">trolls.</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://forums.ageofconan.com/showthread.php?p=1929049#post1929049>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/funcom-seeks-volunteer-forum-moderators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1189452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/10/funcom-seeks-volunteer-forum-moderators/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/funcom-seeks-volunteer-forum-moderators/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>conan</category><category>forum</category><category>forums</category><category>funcom</category><category>moderator</category><category>moderators</category><category>mods</category><category>trolls</category><category>volunteer</category><dc:creator>Samuel Axon</dc:creator><pubDate>Sat, 10 May 2008 15:00:00 EST</pubDate></item><item><title>Age of Conan newsletter #16 covers the basics</title><link>http://www.massively.com/2008/05/10/age-of-conan-newsletter-16-covers-the-basics/</link><guid isPermaLink="true">http://www.massively.com/2008/05/10/age-of-conan-newsletter-16-covers-the-basics/</guid><comments>http://www.massively.com/2008/05/10/age-of-conan-newsletter-16-covers-the-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a></p><center><a href="http://www.massively.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/stygianrush.jpg" /></a></center>The latest edition of the regular <em><a href="http://community.ageofconan.com">Age of Conan</a></em> newsletter <a href="http://funcom.cachefly.net/WebFiles/Newsletter/Issue16/">delves into the fundamentals of the game</a>. Erling Ellingsen has offered up a pair of weatherman-style videos, talking prospective players <a href="http://youtube.com/watch?v=dAzH5gmlJF4">through the title's realtime combat system</a> and <a href="http://youtube.com/watch?v=OL0hyZGpnkw">PvP combat</a> (a <a href="http://www.massively.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/">video we discussed last month</a>). Now that we're closing in on launch, the Funcom folks are uncovering and going deeper on higher-end systems. The official site has up <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2438&amp;table=CONTENT&amp;utm_source=newsletter&amp;utm_medium=online&amp;utm_campaign=Clan_of_Conan&amp;utm_content=issue16">a post on constructing a guild city</a>, the game's constructible element. Those constructions, <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;func_id=1096&amp;table=PUBLISH&amp;template=news_features_game&amp;selected=1096&amp;utm_source=newsletter&amp;utm_medium=online&amp;utm_campaign=Clan_of_Conan&amp;utm_content=issue16">player-made buildings</a>, are the topic of another piece explaining more of the high-end guild game. Another article gives <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2451&amp;table=CONTENT&amp;utm_source=newsletter&amp;utm_medium=online&amp;utm_campaign=Clan_of_Conan&amp;utm_content=issue16">some background on the Poitain area</a> of Aquilonia, a fertile land of tall grasses and hardwood forests. <br /><br />The newsletter also features a developer <a href="http://www.mmorpg.com/gamelist.cfm?GAME=191&amp;FEATURE=1930&amp;bhcp=1">profile of gameplay designer Per Storl&oslash;kken</a>, a <a href="http://funcom.cachefly.net/WebFiles/Newsletter/comic/AgeofConanComic.pdf">preview of the <em>Age of Conan</em> comic book</a> (featuring the Stygian chargers pictured above), a fan-created comic, and <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=frontend.show&amp;func_id=1036&amp;template=inc_images&amp;selected=1036&amp;utm_source=newsletter&amp;utm_medium=online&amp;utm_campaign=Clan_of_Conan&amp;utm_content=issue16">screenshots of the aforementioned Potain area</a>. Great reading material for a (hopefully) lazy weekend.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://funcom.cachefly.net/WebFiles/Newsletter/Issue16/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/age-of-conan-newsletter-16-covers-the-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1191953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/10/age-of-conan-newsletter-16-covers-the-basics/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/10/age-of-conan-newsletter-16-covers-the-basics/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>funcom</category><category>guild-housing</category><category>newsletter</category><category>pvp</category><dc:creator>Michael Zenke</dc:creator><pubDate>Sat, 10 May 2008 14:30:00 EST</pubDate></item><item><title>Petition for the black bar of censorship in Age of Conan</title><link>http://www.massively.com/2008/05/09/petition-for-the-black-bar-of-censorship-in-age-of-conan/</link><guid isPermaLink="true">http://www.massively.com/2008/05/09/petition-for-the-black-bar-of-censorship-in-age-of-conan/</guid><comments>http://www.massively.com/2008/05/09/petition-for-the-black-bar-of-censorship-in-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/humor/" rel="tag">Humor</a></p><a href="http://www.1up.com/do/newsStory?cId=3167710"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/nudityfilter.jpg" alt="" /></a>Apparently people already want the black bars slapped on the chests of the fine ladies of Hyboria, as <a href="http://www.1up.com">1UP</a> got wind of a <a href="http://www.1up.com/do/newsStory?cId=3167710">petition being crafted to add a nudity toggle</a> to <a href="http://community.ageofconan.com"><em>Age of Conan</em></a>.<br /><br />Now, obviously everyone anticipated that the <a href="http://www.massively.com/2007/11/15/age-of-conan-product-director-jorgen-tharaldsen-youll-see-ti/">nudity would be a hot button issue</a> - the developers already added an <a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26350986">option to turn off nipples in the game</a>. The source post in the forums though does add a decent option - simply a switch to give ladies bras for players who would like to play the game without the nudity.<br /><br /><a href="http://www.massively.com/tag/1up/">1UP</a>, however, went a step further and created some pretty funny ways of blocking out nudity in <em><a href="http://www.massively.com/category/age-of-conan/">AoC</a></em>. If you haven't dropped by yet, you should check it out. They have a considerable amount of fun with a simple black bar.<br /><br />[Via <a href="http://www.1up.com">1UP</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://forums.ageofconan.com/showthread.php?t=73037>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/09/petition-for-the-black-bar-of-censorship-in-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1191606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/09/petition-for-the-black-bar-of-censorship-in-age-of-conan/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/09/petition-for-the-black-bar-of-censorship-in-age-of-conan/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>1up</category><category>age-of-conan</category><category>aoc</category><category>funcom</category><category>mmo-industry</category><category>news</category><category>nudity</category><category>nudity-toggle</category><dc:creator>Colin Brennan</dc:creator><pubDate>Fri, 09 May 2008 19:30:00 EST</pubDate></item><item><title>PDXMMO: get ready to party</title><link>http://www.massively.com/2008/05/08/pdxmmo-v-1-0-get-ready-to-party/</link><guid isPermaLink="true">http://www.massively.com/2008/05/08/pdxmmo-v-1-0-get-ready-to-party/</guid><comments>http://www.massively.com/2008/05/08/pdxmmo-v-1-0-get-ready-to-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://www.massively.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a></p><div align="center"><a href="http://www.pdxlan.net/MMO/index.php?option=com_content&amp;task=view&amp;id=3&amp;Itemid=3"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/05/screenshot_2008-05-07-21-23-42.jpg" vspace="4" border="1" /></a></div>
Do you enjoy online gaming? Well, who doesn't, really? Do you like the idea of being surrounded by like-minded folks who're playing <em><a href="http://www.worldofwarcraft.com/index.xml">World of Warcraft</a></em>, <em><a href="http://www.eve-online.com/">EVE Online</a></em>, <em><a href="http://www.burningsea.com/">Pirates of the Burning Sea</a></em>, and <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a><em> </em>in as obsessive a fashion as you? Think you have the <a href="http://www.bawls.com/">Bawls</a> to play for three days solid? Want to hook up with friends -- and trash-talk a few enemies along the way -- in order to share the MMO love? If so, get ready to visit Portland, Oregon, because <a href="http://www.pdxlan.net/MMO/index.php?option=com_frontpage&amp;Itemid=1">PDXMMO v. 1.0</a> is finally here. You'll need to create a <a href="http://www.pdxlan.net/forums/">PDXLAN forum account</a> in order to register for PDXMMO, but you'd better hurry: seating is limited to 80, and 20 seats are already claimed.<br /><br />From 6 p.m. Friday, 18 July, through 3 p.m. Monday, 21 July, the <a href="http://www.hiportlandairport.com/home.aspx">Portland Airport Holiday Inn</a> Ballroom is being converted into an MMO-only space. For USD $60.00 -- or, if you prefer, just about the price of a tank of gas -- you'll get:<br /><br />
<ul>
    <li>Internet connectivity via Comcast Cable (... by way of PDXLAN staffer Notoes) </li>
    <li>3 Days of Non-stop MMOs </li>
    <li>Admission to <a href="http://www.pdxlan.net/">PDXLAN</a> Schedued Contests </li>
    <li>Admission to the PDXLAN Raffle (2 Tickets) </li>
    <li>1/3 of a 8 foot round table for you and your computer </li>
    <li>600W for your tower and space for your 24" or less LCD / 21" or less CRT </li>
    <li>Admission to the World of Warcraft 1 person Free For All Tournament </li>
</ul>
So get your vacation requests in at work, stock up on the caffeine tabs and beef jerkey, and get ready to party. PDX is ready for you. Here's the question, though: are you ready for PDXMMO?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.pdxlan.net/MMO/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/08/pdxmmo-v-1-0-get-ready-to-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1184464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/05/08/pdxmmo-v-1-0-get-ready-to-party/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/05/08/pdxmmo-v-1-0-get-ready-to-party/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-conan</category><category>aoc</category><category>eve-online</category><category>pdxlan</category><category>pdxmmo</category><category>pirates-of-the-burning-sea</category><category>portland-oregon</category><category>potbs</category><category>world-of-warcraft</category><category>wow</category><dc:creator>Jonathan Northwood</dc:creator><pubDate>Thu, 08 May 2008 15:00:00 EST</pubDate></item></channel></rss>