Skip to Content

Joystiq

Filed under: Alganon

Alganon gives preview of class updates with first expansion

Filed under: Fantasy, Classes, Expansions, Previews, Alganon

The first free expansion for Alganon, titled "The Dawning," has been getting a fair bit of talk from Quest Online. They've been a bit longer on talk than on details, however, leaving us largely to guess what it might contain aside from promises of new dungeons and large changes to the game world. Some of the silence has been broken now, however, with Systems Designer Josef Shindler breaking word on several upcoming class balance changes in the game. The most recent small patch contained a number of small class tweaks, but there are more extensive changes for everyone in the future.

Mages are currently in the best place, from the design team's perspective, but there are plans to allow characters specializing in one type of damage to branch out to other elements without sacrificing damage. Healers are also going to see some changes to damage, as their focus on one element makes them susceptible to enemies who are strong against it. Meanwhile, Rangers will see an extensive overhaul in terms of damage buffs and their operation in groups, and Soldiers will see several tweaks to their Anger generation to make its buildup and release more strategic. While it's not a great deal of information, it's good to see the design team keeping themselves hard at work on improving Alganon's overall class balance.

First Impressions: Alganon

Filed under: Fantasy, Game mechanics, Launches, New titles, First Impressions, Alganon

Today's First Impressions could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- Fantasy Heartbreakers.

Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being Dungeons and Dragons than, well, Dungeons and Dragons. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like D&D but with X."

Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant World of Warcraft has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. Alganon, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.

First Impressions: Alganon part 2

Filed under: Fantasy, Opinion, Hands-on, First Impressions, Alganon

I decided to give Alganon a fair shot for several reasons. First off, it's a game that was crafted by real people with real lives and real passions. I see every game like this, and realize that hype and negativity can spread incredibly easily these days. I'm not going to pass judgment until I get my hands dirty in a game. In line with that, you should use this First Impressions article as my initial opinion only. Playing the game yourself is the only way to truly discover if it's for you.

Now that that's out of the way, I have some thoughts to share on my experiences with the first ten levels of Alganon.

New Alganon producer letter looks forward and asks for patience

Filed under: Fantasy, Events, in-game, Patches, Alganon

Alganon may have launched a little early to implement all of its promised features, which is never a good thing for a game in a competitive market. A month out from launch, it's still working on playing the catch-up game and getting itself to where the developers want it to be. However, that doesn't mean the game is already dying -- truth be told, as the latest producer letter from David Allen states, they're looking to the future. There are many things planned for the game, starting with plans for the game's first large content update, "The Dawning."

While details on exactly what content will be added with the update are sparse, it promises to add new instances as well as expanded lore options for players to gain a deeper understanding of the world. The team also plans to expand the tutorial and introductory areas, as well as details on the upcoming Library Scrying feature that allows players to cooperatively develop knowledge of the game world and receive credit for their accomplishments. While the game can be a bit rough around the edges at the present, Alganon has a dedicated team working hard to make it the best it can be, and the letter's promises for the future certainly sound appealing.

Alganon developer roundtable answers player questions

Filed under: Fantasy, Events, in-game, Interviews, New titles, Alganon


Coming up on its first full month of being live, Alganon has had a bit of a rocky start thus far. Whatever one's opinions on the game might be, however, the amount of enthusiasm the development team has for their game is admirable, and any issues it has certainly can't be attributed to a lack of caring. The most recent communication has been the release of a new developer roundtable, with several questions from the game's community answered directly by the developers.

One of the largest highlights in the discussion is the question of gear prerequisites. Rather than focusing exclusively on level-restricted items, Alganon also has equipment limited by the game's study system instead of experience. There's also talk of multiple instance sizes within the same map, with each "version" re-tuned for the differing number of players in the encounter. Or, if you prefer non-sequiturs, there's a reference to The Lonely Island in a discussion of the game's current and upcoming transport options.

The full set of questions and answers can be found on the official site, and includes further discussion on instance unlocking and the upcoming in-game event "The Dawning." If you're interested in the game on any level, it's worth taking a look.

Alganon tries something new for trial accounts

Filed under: Fantasy, Game mechanics, New titles, News items, Alganon


These days, with so many different MMOs on the market, several companies are trying new, varied formats for their trials in an attempt to capture the most players. You really can't blame them for feeling the need to shift from the traditional models. With our busy lives, an old-school 10-day trial may actually only net a few hours of actual uninterrupted time for many casual players -- especially during the busy holiday season! Enter Alganon's new trial format to give players who are curious a chance to try the game for as long as they need to. However, it's not exactly like the other examples currently on the market.

As you probably already know, Champions Online and Warhammer Online (among others) employ level-restricted trials, allowing players unlimited time, but not unlimited access to the world. By contrast, Alganon isn't limiting people on the trial to a specific level. Indeed -- players can level as high up as they can, to the game's current cap. The catch is that at 30 days, your character starts pining for the fjords and is deleted if you don't convert that trial over to a paid account. If you level very fast and don't mind the idea of having to reroll once a month, this could be an interesting way to explore the content in Alganon for some time without paying anything. That said, there are other drawbacks to dissuade players from doing that; limitations on crafting; inability to freely chat; only able to take skills to level 3 among others. Overall we still think this is an interesting new tactic for an MMO trial system.

[Thanks Robert & Jason!]

Alganon expands to Impulse distribution

Filed under: Fantasy, Business models, News items, Alganon


Alganon isn't necessarily the darling of the MMO world at the moment, with a large number of people drawing conclusions about it before even setting foot in the game. So, really, more or less par for the course. But it has launched, it's developing its content, and it's clearly making moves to get itself noticed as something new and good. And if recent moves are any indications, one of the best ways to get yourself noticed is expanding on to the much-beloved digital distribution sources. The game has just been made available on the Impulse service, run by Stardock.

Those of you with acute memories may recall that it wasn't so long ago that Alganon had an exclusive setup with Direct2Drive. However, expansion is always a good thing, especially for a smaller studio looking to improve their visibility. There's no word on any exclusive giveaways a la the plethora of Fallen Earth bonuses for different services, but that's all right -- it's good enough to know that if you have a want for the game, there are more ways to go about getting it.

Massively's Alganon launch day roundup

Filed under: Fantasy, Interviews, Launches, MMO industry, New titles, News items, Alganon

With Alganon's launch today, fans -- or potential fans -- of the game may be looking for more information on the fantasy MMO from Quest Online. To help you out, we've compiled this comprehensive roundup of our best Alganon coverage. Plus, look for a letter from Quest Online's David Allen on the state of the game's launch and a look into the future. Check out the interviews and galleries below, and be sure to let us know how you're enjoying the game so far.
Alganon community interview: Your questions answered
Last week, we reached out to the Massively readers for questions to ask the team at Quest Online regarding the upcoming Alganon MMO. David Allen, president and co-founder of the studio, stepped up to answer the ten questions chosen for him by us.
Alganon's State of the Game address
The first piece of information is good news: they are set for the December 1st launch with no delays in sight. The Alganon team has been working hard lately, taking the servers down more frequently to patch and update, which should help to minimize problems at launch. The address did mention the postponement of the original launch date, citing a desire for the most polished game possible -- reasoning that we can certainly support.
Massively's pre-launch interview with Alganon
After a newly-announced launch delay, we now have just under a month before Quest Online's Alganon releases to the public. Now in its beta stage, Alganon has enjoyed mixed reviews since the NDA was lifted two weeks ago. We thought we'd take this opportunity to ask some of the questions floating around about this new fantasy MMO, and how it sets itself apart from existing fantasy MMOs.

Alganon's State of the Game address

Filed under: Fantasy, Launches, New titles, Alganon

Alganon is scheduled for launch in less than a week, and has already released its first State of the Game address.

The first piece of information is good news: they are set for the December 1st launch with no delays in sight. The Alganon team has been working hard lately, taking the servers down more frequently to patch and update, which should help to minimize problems at launch. The address did mention the postponement of the original launch date, citing a desire for the most polished game possible -- reasoning that we can certainly support.

The address sent out a big thank you to the Alganon community and beta testers, expressing appreciation for their enthusiasm in expressing feedback, opinions and suggestions, both in game and on the forums. Alganon didn't hesitate to tackle the tougher questions either, specifically those dealing with a rocky ride for beta testers, and the oft-asked question "Why does this game look so much like WoW?"

The full address can be viewed at the official site, and we wish Alganon the best of luck on next week's launch.

Anti-Aliased: We put the no in innovation

Filed under: World of Warcraft, Fantasy, Culture, Game mechanics, MMO industry, Opinion, Anti-Aliased, Alganon


So, yesterday I was browsing our site, and I was happy to see that our community interview with David Allen had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask.

Reading David's answers left me thinking, however. David is a person who I certainly admire, as he was the brain behind Istaria, and he really presented some very innovative gameplay mechanics in that game. Alganon, however, is not innovative nor is it cutting edge. It is, quite frankly, another World of Warcraft. Something that, in my opinion, this genre does not need another of.

David's rationale as to why Alganon looks and plays like Warcraft is the part of the interview where I was left in thought. While I understand he wanted to make a game that players could easily adapt to... did it have to resonate of Warcraft so strongly? Furthermore, are we, as a genre, stuck in a rut?

Editor's Note: (As always, if you wish to comment on this edition of Anti-Aliased, please do so on page two of the column. Thank you!)

Alganon community interview: Your questions answered

Filed under: Betas, Fantasy, Business models, Game mechanics, Interviews, MMO industry, Alganon, Community Q&A

Last week, we reached out to the Massively readers for questions to ask the team at Quest Online regarding the upcoming Alganon MMO. David Allen, president and co-founder of the studio, stepped up to answer the ten questions chosen for him by us.

In addition to this Q&A -- found after the jump below -- Alganon is also announcing their open beta that kicks off today. So if you find David's answers interesting and think you might want to try the game out for yourself, head on over to this link and check it out for yourself.

What do you want to know about Alganon? Ask the CEO!

Filed under: Fantasy, Interviews, MMO industry, New titles, Massively Interviews, Alganon, Community Q&A

After our Alganon Q&A fell flat on its face yesterday, we decided to lick our wounds and proceed with something we've been planning to do for developer interviews anyway: let you ask the questions! We ran the idea by the folks at Quest Online, and they're up to the challenge.

So if you have something you'd like to ask the Alganon developers, send an email to shawn AT massively DOT com by Friday, November 6th at 8am EDT with the subject line "Alganon questions." Questions asked as comments to this post will not be considered. We're going to pull 10 of the best questions from the bunch and toss them at the Quest Online team. We're looking for thought-provoking questions, not just general bashing or praising, so be constructive. Negative or positive, they are ready for what's on your mind.

Once the answers are back, we'll post them on the site as a reader-submitted pre-launch interview. So don't be shy! Get those questions in.

Alganon open beta announced for November 11

Filed under: Betas, Fantasy, New titles, News items, Alganon

If you were disappointed to hear of Alganon's recent delay until December 1, this news might cheer you up. We just received word that Alganon open beta is set to launch on Wednesday, November 11, 2009. This is a great opportunity to check out the game for yourself rather than taking other peoples' opinions for it. The client can be downloaded from a number of places including Direct2Drive, Fileplanet, MMORPG.COM, Curse, and the Alganon and MyAlganon websites.

If our previous closed beta key giveaways are any indication of the interest in this new title, open beta should receive a hefty amount of player attention. If you're already in the beta, Quest Online seems to have made a number of improvements across the board that should make for a better gaming experience. We recently caught up with president and co-founder, David Allen, for an interview, so feel free to give it a read while you wait until next Wednesday.

Massively's pre-launch interview with Alganon

Filed under: Betas, Fantasy, Game mechanics, Interviews, MMO industry, New titles, Massively Interviews, Alganon

After a newly-announced launch delay, we now have just under a month before Quest Online's Alganon releases to the public. Now in its beta stage, Alganon has enjoyed mixed reviews since the NDA was lifted two weeks ago. We thought we'd take this opportunity to ask some of the questions floating around about this new fantasy MMO, and how it sets itself apart from existing fantasy MMOs.

Quest Online's president and co-founder, David Allen, was kind enough to answer our questions, which include everything from those of PvP content to his thoughts on being compared to World of Warcraft. Keep reading below for the complete interview.

Gallery: Alganon

Circle of Ouroban Near BeachDay at the BeachTalrok in ThoughtHales Pines at MiddayThat

Alganon decides to wait a month

Filed under: Betas, Fantasy, Launches, New titles, News items, Alganon

Are you excited about Alganon? Excited enough, perhaps, that you might have chosen to take a couple days off from work in anticipation of its scheduled launch on October 31st? If so, we've got some kind of bad news for you. It's not coming out then after all. As a matter of fact, it isn't going to release until December 1st, according to community manager Tork at the official site.

What's the reason for the delay? The official post is shy of concrete reasons, but it mentions that the decision was reached in order to test on a larger scale as well as refine the game further. It also mentions that they're looking forward to running more contests and improving their visibility -- both excellent aims. Community response has been surprisingly positive and moderate, which might be a good sign in advance. If you are one of the people who pre-ordered, however, the announcement isn't just bad news -- everyone who pre-ordered the game by October 31st will get a free month in compensation. Actually playing Alganon will have to wait for a little while, but an extra month certainly helps take the edge off.

Massively Features




Weekly Columns


Events Calendar

Name Date
Earthrise Launch Q2 2010
APB Launch Q3 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 87, for Wednesday, February 3rd, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Elizabeth Harper

Editor-in-Chief

RSS Feed

Shawn Schuster

Managing Editor

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
LotRO Volume 3, Book 1 gallery
Star Trek Online Collector's Edition unboxing
Dungeon Fighter Online
Dungeons and Dragons Online Update 3
Runes of Magic: Demon Stronghold
Star Trek Online Character Creation
CES 2010: Lego Universe screenshots
WonderKing general gallery