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Filed under: Anarchy Online

Funcom's Q1 2009 report shows solid revenue

Filed under: Fantasy, Age of Conan, Anarchy Online, Business models, Economy, MMO industry, News items, Free-to-play, Browser, The Secret World, Casual

Funcom has released a report detailing their financials for the first quarter of 2009. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the disastrous US$23 million depreciation loss), they are pleased with the stability of their earnings during the economic turbulence of recent times. The report also mentions some positive trends in their flagship game Age of Conan:

  • Longer average subscription periods, demonstrating customer loyalty
  • The number of new customers per month is much higher than Q4 '08 (the introduction of free trials helped here)
  • A solid and stable customer base for the quarter
  • Higher levels of activity in game than in previous periods
Not to be left out, The Secret World made it into the report as well, mostly just to say that the recent reveal was well-received, and the project is on track. Anarchy Online only really had a one-line entry in the report, and it was to say that revenues from the game were slowly declining. The casual and free-to-play games that Funcom referred to in their Q4 '08 report are also keeping to their development schedules -- the screenshot above is from a java-based MMO that is currently in the focus-testing and gameplay tweaking stages. For now though, with TSW and the other casual games still on the horizon, the overall success of Q2 '09 will once again hinge on the performance of AoC.

Funcom goes bi-coastal this year at conventions

Filed under: Fantasy, Age of Conan, Anarchy Online, Events, real-world, News items


If you're an ardent follower of Age of Conan, or perhaps one of the folks still spending time in Anarchy Online, then it looks like you've got a choice of conventions to attend this Labor Day weekend! Funcom has announced that not only will they be returning to their regular East coast convention haunt, Dragon*Con, as part of the MMO track - they'll also be expanding their travel this year to hang out with the gamers at PAX as well!

While there's no specifics as yet as to what they'll be doing with their communities at each convention, we can tell you from personal experience that Funcom throws good parties and has some pretty interesting panels. So, if either one of these two conventions is on your travel agenda, be sure to pop by and say hello to the Funcom teams.

Anarchy Online expansion interview explains Legacy of the Xan

Filed under: Sci-fi, Anarchy Online, Expansions, Game mechanics, Interviews, MMO industry


We mentioned earlier that Anarchy Online's newest expansion, Legacy of the Xan will roll out this week on February 19th. The expansion is more of a booster, actually, which is what Anarchy Online game director Colin Cragg mentions in an interview with MMORPG.com's Jon Wood.

Cragg lays out what differentiates Legacy of the Xan from some of the larger expansions in the past, like Shadowlands or Lost Eden. The interview is heavy on details about Legacy of the Xan and what it brings to the game for existing players.

Behind the Curtain: The guilt of an MMO gamer

Filed under: World of Warcraft, Fantasy, Sci-fi, Anarchy Online, EVE Online, EverQuest II, Lord of the Rings Online, Culture, Opinion, Star Wars Galaxies, Behind the Curtain

I haven't been playing World of Warcraft as much as I should have this week, and I feel bad about it. Last week, my Warrior hit the Defence cap, I got my first 25 Emblems of Heroism, and I tanked Archavon on 10-man. This week though, I've hardly even logged on.

I have instead spent most of the week playing Mario Kart Wii, honing my skills so that I can crush my 7-year old nephew utterly when next we meet. There are lessons we all need to learn early in life. Chief among them being never, ever, horse your Uncle Craig at Mario Kart. He'll thank me for it in time.

I also had some problems with my internet connection, thanks to the UK's seeming inability to cope with heavy snow. Then again, it is January, so I can see why we were taken by surprise. That was sarcasm, by the way.

I have felt guilty about my lack of WoW time though. I've been neglecting my characters in favour of other games, and I feel bad about it. I've felt this way before, on the occasion that I've taken a break from WoW, for example, to spend some time with EVE Online or Star Wars Galaxies.

Anarchy Online announces new expansion: Legacy of the Xan

Filed under: Sci-fi, Anarchy Online, Expansions, MMO industry, Raiding, Quests, News items


These days, most discussion of sci-fi themed massively multiplayer online games tends to focus on Jumpgate Evolution, EVE Online, or the hotly anticipated post-apocalyptic titles that are on the way. But Anarchy Online is still going strong, and Funcom has just announced a new expansion for the title: Legacy of the Xan.

The Anarchy Online (booster) expansion will feature two new adventure areas and bring players to the hidden city of the Xan civilization. There are also new team instanced encounters including a 12-player raid encounter, and two new storylines -- "Dust Brigade" and "Alien Invasion." Anarchy Online will also give you new ways to boost your characters, through symbiants, spirits, and deck items.

Anarchy Online update adds raid interface, turns zones into instances

Filed under: Sci-fi, Anarchy Online, Patches, News items


Anarchy Online's version 17.1 update went live last week. It added a complete raid interface to the game, allowing players to combine up to six teams into a raid group with its own chat channel and loot rules. The interface will allow raid leaders to move players between teams, and every player in the raid group will be able to monitor the vitals of other raid group members.

Additionally, a handful of AO's existing playfields -- Sectors 13, 28 and 35 to start with -- have become raid instances. That means that raid groups can take these encounters on at their own pace and without competition. Funcom plans to do this to more playfields in the future.

The update also features your standard assortment of bug fixes and gameplay and balance tweaks. Read the patch notes at the AO website for details.

Funcom announces its Dragon*Con plans

Filed under: Age of Conan, Anarchy Online, Events, real-world, New titles, News items, The Secret World


American readers: are you going to Dragon*Con this Labor Day weekend? Funcom (developer of Anarchy Online, Age of Conan, and The Secret World) is! Its specific plans have been laid out at the Age of Conan website.

The company will have its own booth, of course, which will be open from 10:00 AM to 7:00 PM Friday through Sunday, and from 10:00 AM to 5:00 PM on Monday. More interestingly, though, Funcom will be hosting what it calls the "FunCon Event" in the Sheraton Capital Ballroom on Friday at 10:00 PM. The party will feature music by DJ Tarryk and visitors from the teams of all three Funcom projects.

The following day, Funcom will present its two currently-released games -- Anarchy Online at 10:00 AM and Age of Conan at 7:00 PM. Somewhere amidst all these proceedings, fans will have the opportunity to win posters, inflatable swords, t-shirts, lanyards, custom PC cases, and "one special customized Anarchy Online PC." That's cool. It's probably not cool enough to go out of your way to go to Dragon*Con for, but if you're already gonna be there you might as well stop by. Check out Massively's complete Dragon*Con schedule for other events and booths to hit up, too.

Anarchy Online turns seven; free stuff for everyone!

Filed under: Sci-fi, Anarchy Online, Events, real-world, Events, in-game, MMO industry, News items

Funcom's other MMO, Anarchy Online, has just had its seventh birthday. A number of the people that worked on the game got together to make a video that looks at AO since its beginnings, including Morten Byom, Craig Morrison, Ragnar Tørnquist, Colin Cragg, and indeed, Age of Conan's game director Gaute Godager.

To make sure that everyone is digging the anniversary vibe, there are various freebies up for grabs, most in keeping with the theme of "seven". All current subscribers will receive 700 paid points and 7 buddy keys. Those on free accounts have the chance to upgrade to the full game for $7/€, and will get 7 days free play time included . On top of this, a party planner NPC is giving away all sorts of items in-game. Last, but not least, there is an AO-themed gaming PC from GameRigs.com to be won -- check out the details at their website.

Win an Anarchy Online-themed desktop from Funcom and GameRigs

Filed under: Sci-fi, Anarchy Online, Contests


It seems to be the year of the Science Fiction MMO-themed desktop PC. A couple months back, CCP and Commodore joined forces to sell us EVE Online enthusiast desktops. This time, GameRigs and Funcom put together the above-pictured Anarchy Online computer, and are giving it away in a sweepstakes.

It looks sexy and all, but we were disappointed to see that the provided system specs are rather vague. It has an "Intel Core 2 processor" and an "NVIDIA GeForce graphics card." Well, that could be anything, but hey, it's free, ain't it? And do you really need a GeForce GTX 280 to run 2001's Anarchy Online? Not so much!

It looks like you don't have to do anything but fill out a form to enter the sweepstakes. You don't even have to be an Anarchy Online subscriber. You do have to be a legal resident of the United States or Canada (excluding Quebec; now that's not fair!), though.

AO designer says adieu, moves on to The Secret World

Filed under: Sci-fi, Anarchy Online, Culture, The Secret World


Anarchy Online content designer Nina "Aythem" Sund has been writing developer journal entries over at Ten Ton Hammer for several months, sharing game design wisdom and insider anecdotes with players. Her latest entry had a different tone, though. She used the medium to bid farewell to AO players as she moves on to work on Funcom's next MMO, The Secret World.

As a parting gift, she spent the rest of her entry telling fans how they too can become game designers. Hers is good advice if that's an aspiration for you. Unfortunately, she didn't slip out any news or information on The Secret World, which as so far been very, well ... secret. Ten Ton Hammer attached two bits of concept art, though, so savor that!

We hope Funcom will continue to support AO even though it now has Age of Conan and The Secret World to worry about, too. Sund was a popular quest designer at AO; we're glad she'll be adding her touch to TSW, but poor AO!

ION 08: What can game developers learn from web 2.0?

Filed under: World of Warcraft, Anarchy Online, EverQuest, Lineage, Events, real-world, MMO industry, Ultima Online, Runescape, Massively Event Coverage


This is becoming a popular topic. Adam Martin, lead core programmer at NCsoft, tackled this topic today in one of ION's morning sessions entitled "Web 2.0: How I learned to stop worrying and love the internet." In light of the low cost, high audience model of web destinations like Facebook and Myspace, are MMOs even a good idea at all? Is WoW the last major MMO we're going to see?

Martin started off with a brief history of MMOs starting with Ultima Online and Lineage in 1997. UO did well for years, remaining in the top 3 or 4 properties in terms of subscriber numbers, while Lineage was absolutely dominating the Asian market. When Everquest came along two years later it addressed a number of the technological problems that had been massively underrated previously, although patching was still a big and painful issue.

Anarchy Online: Patch 17.9 extended preview

Filed under: Sci-fi, Anarchy Online, Patches, Quests


Anarchy Online's highly-anticipated Patch 17.9 brings about some new changes to an old favorite, as well as introducing us to two new quests. First off, there's the changes to Steps of Madness, the first dungeon in the game, born way back in 2001. The area has been rebalanced to make it more approachable to the next generation of players. I think we all know that "rebalanced" these days means "easier".

The first of the two new quests is called The Escaped Prisoners, where you serve as a bounty hunter, out to catch the ones that got away. These escaped prisoners are a series of Rubi-Ka bosses, each with their own specialties and loot rewards. The second of these quests is an exciting close to the mystery of the Dust Brigade line of quests we've encountered from way back in 17.7. Head on over to MMOFury for more information on this AO exclusive.

Player vs. Everything: Coolest classes ever

Filed under: World of Warcraft, Fantasy, Anarchy Online, EverQuest, Guild Wars, Horizons, Lord of the Rings Online, Classes, Professions, Opinion, Ultima Online, Player vs. Everything, Istaria


For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake.

We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh."

I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.

Welcome to Anarchy Online's Patch 17.9

Filed under: Sci-fi, Anarchy Online, Bugs, Game mechanics, Lore, Patches, News items

Anarchy Online has a long and embattled history, but thanks to its proponents being outspoken veterans, it's survived, and Funcom isn't done with it -- not by a long shot. To prove this, they've brought news of Patch 17.9, to be released at an unannounced date in the future.

Along with the typical bug fixes and gameplay improvements, there are 2 new quest lines to tackle, and big changes to the Steps of Madness, the first dungeon created in AO, which should take some of you back and provide some nice nostalgia as you're enjoying its visual and content upgrade. Good on you, Funcom, for keeping the faith.

Anarchy Online updates PvP system in new patch

Filed under: Sci-fi, Anarchy Online, Patches, PvP, Free-to-play

While excitement continues to build for the in-development Age of Conan, Funcom's first Massively Multiplayer game is still going strong. This week Anarchy Online released patch 17.8, a major update that adds a whole new layer to the Player vs. Player system in the game. Each profession now has ten levels of rankings for individual successes, and there are separate 'team rankings' for grouped PvP as well.

The content update adds a number of other new elements as well: a new 'Dust Brigade' quest instance, a change to the Perks system, and tweaks to nanos and NPCs throughout the world. The game is free to play with a tiered payment system this year, and there's a really good-looking graphics update coming soon. What's not to like?

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Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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