<?xml version="1.0"?> <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Massively</title><link>http://www.massively.com</link><description>Massively</description><image><url>http://www.massively.com/media/feedlogo.gif</url><title>Massively</title><link>http://www.massively.com</link></image><language>en-us</language><copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright><generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Massively</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.massively.com/media/2008/04/massivelyspeaking.jpg" /><itunes:summary>Massively Speaking is a medium-length (40-60 minutes) weekly podcast from the writers at Massively.com! The podcast will be covering a week&apos;s worth of highlights, detailing news and features from the website. Tune in each week to hear commentary from the minds behind your favorite MMO-related news, editorials, and feature articles.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>Animal Crossing MMO for the Wii confirmed</title><link>http://www.massively.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/</link><guid isPermaLink="true">http://www.massively.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/</guid><comments>http://www.massively.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://www.massively.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://www.massively.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.massively.com/category/animal-crossing/" rel="tag">Animal Crossing</a></p><div align="center"><a href="http://www.joystiq.com/2007/11/09/edge-animal-crossing-wii-is-a-social-networking-mmo/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2007/11/toobig.jpg" alt="" /></a><br /></div>
Our good friends at <a href="http://www.joystiq.com/2007/11/09/edge-animal-crossing-wii-is-a-social-networking-mmo/">Joystiq are reporting</a> that <a href="http://en.wikipedia.org/wiki/Edge_(magazine)">Edge</a>, a European gaming magazine, has confirmed that the next version of the realtime animal friends/life simulator <em>Animal Crossing</em> will be a "social networking MMO" for the Wii. This <a href="http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/">had been rumored before,</a> and it really shouldn't be a surprise to anyone who's ever played <em>Animal Crossing</em>-- raises hand for both the DS and the Gamecube-- as it already works more or less as an MMO, and taking the whole thing to the next level will just make it that much more addictive as a game. And it will be fun to see what Nintendo does with social networking and the MMO format.<br /><br />Of course, this probably also means that we'll have to start working the graveyard shift coming up with bells for <a href="http://animalcrossing.neoseeker.com/animalforest/GC/pages/tom_nook/">that slum lord Nook</a> again. That shifty raccoon is a slave driver, you hear me? A slave driver! At least now we'll be able to commiserate virtually together.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.joystiq.com/2007/11/09/edge-animal-crossing-wii-is-a-social-networking-mmo/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1035665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>animal-crossing</category><category>breaking</category><category>joystiq</category><category>mmo</category><category>nintendo</category><category>social-networking</category><category>tom-nook</category><category>wii</category><dc:creator>Mike Schramm</dc:creator><pubDate>Fri, 09 Nov 2007 19:00:00 EST</pubDate></item><item><title>MMOs to get more massive, even mobile</title><link>http://www.massively.com/2007/10/30/mmos-to-get-more-massive-even-mobile/</link><guid isPermaLink="true">http://www.massively.com/2007/10/30/mmos-to-get-more-massive-even-mobile/</guid><comments>http://www.massively.com/2007/10/30/mmos-to-get-more-massive-even-mobile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.massively.com/category/animal-crossing/" rel="tag">Animal Crossing</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2007/10/wowiphonehigh.jpg" alt="" /><br /></div>
As if our lives aren't dominated enough by raids, guild-runs, and the newest beta tests, it would appear that the next trend in MMO development is finding ways for games to reach you when you're away from the computer. At the <a href="http://blogs.guardian.co.uk/games/archives/2007/10/30/the_game_of_mmo_life.html">recent Virtual Worlds Forum</a>, business leaders have been salivating at the opportunities posed by expanding their IPs to mobile platforms. <em>Moshi Monsters</em>, an MMO from Mind Candy aimed at kids, banks heavily on their MoPod technology. MoPods are small, cheap, virtual pet-esque devices that kids can bring with them to school to keep plugging away at the game's puzzles on the bus or in the cafeteria.<br /><br />Then when you consider that Katsuya Eguchi, lead developer in the <a href="http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/">rumored Animal Crossing MMO</a>, has talked openly about integrating mobile phone and PC applications into their new game, it could very well be the beginning of a new wave of mobile integration. Publishers are always looking for new ways to boost <a href="http://www.massively.com/2007/10/29/charting-the-history-of-mmo-subscriptions/">their numbers</a>, and this would certainly be a very marketable away to go about it. It doesn't take a genius to imagine the possibilities of the technology: they could give players the ability to monitor the auction house from their phone or allow you to raise a pet on a <a href="http://www.dsfanboy.com/">portable gaming platform</a> and then use it in-game. In addition to being marketable to current MMO fans, this sort of pan-technological approach to games also has a strong appeal to casual gamers, a coveted demographic if ever there was one.<br /><br />It's an idea that's probably still a long way from coming to light, at least for a mainstream MMO, but it's fun to speculate about, and it's a trend we'll definitely be keeping our eye on.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://blogs.guardian.co.uk/games/archives/2007/10/30/the_game_of_mmo_life.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/10/30/mmos-to-get-more-massive-even-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1025361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2007/10/30/mmos-to-get-more-massive-even-mobile/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/10/30/mmos-to-get-more-massive-even-mobile/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>animal-crossing</category><category>business</category><category>casual-games</category><category>mobile</category><category>mobile-pc</category><category>moshi-monsters</category><category>phones</category><category>portable</category><category>portable-gaming</category><category>virtual-worlds-forum</category><dc:creator>Chris Chester</dc:creator><pubDate>Tue, 30 Oct 2007 14:30:00 EST</pubDate></item><item><title>Animal Crossing MMO in development for the Wii?</title><link>http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/</link><guid isPermaLink="true">http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/</guid><comments>http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://www.massively.com/category/animal-crossing/" rel="tag">Animal Crossing</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7666&amp;Itemid=2"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2007/10/animalcrossingcute.jpg" /></a>Being both a console owner and an MMO nut can be hard sometimes. The two exist such separate hemispheres that it's easy to forget that they're both part and parcel of that bigger thing we all do called gaming. But if the <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7666&amp;Itemid=2">rumors being tossed around</a> by Next-Gen hold water, the seemingly disparate worlds of the Wii and MMOs could be coming together at last.<br /><br />Yes, evidently, Next-Gen has it on good authority that the new <em>Animal Crossing</em> game in development by Nintendo will be taking a ride on the massively multiplayer money train. The evidence they cite actually seems pretty weak; head developer Katsuya Eguchi has talked generally about plans to feature mobile phone and PC connectivity to the<em> Animal Crossing</em> sequel currently in development, but he's never gone into specifics. And given that this discussion was going on last year, we'd be willing to bet that Next-Gen posted this story based on some insider information. Still, even though they use such tantalizingly declarative sentences, we're still going to have to file this one under "rumor."<br /><br />But what a rumor! Of all the consoles for a new MMO to appear on, the Wii would certainly seem the least likely. The online support is weak, the console lacks voice or keyboard input, and their market skews decidedly casual. If Nintendo were to bring a franchise into the MMO fold though, Animal Crossing would be the one. It's already got a lot of the essentials: crafting systems, farming, fishing, and questing on behalf of colorful townsfolk. Throw in an elf or two, and they're practically set!<br /><br /><a href="http://www.joystiq.com/2007/10/24/rumor-animal-crossing-going-the-mmo-route/">[Via Joystiq]</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7666&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1021513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/10/25/animal-crossing-mmo-in-development-for-the-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>animal-crossing</category><category>casual</category><category>nintendo</category><category>Wii</category><dc:creator>Chris Chester</dc:creator><pubDate>Thu, 25 Oct 2007 08:02:00 EST</pubDate></item></channel></rss>