Skip to Content

AOL Games

Filed under: Anti-Aliased

Anti-Aliased: It pays to be paranoid

Filed under: Super-hero, Business models, Culture, MMO industry, Opinion, Champions Online, Anti-Aliased


Blame Shawn Schuster. No, really, it's applicable this time and I'm not just pulling your leg.

Many of you were wondering why we hadn't talked about the Champions Online failures this past weekend -- The "Blood Moon Blunder." Well, it was because pretty much the second we started getting reports from you guys about the client not working on Steam, or subscribing players complaining of the lag that the servers had over the weekend, Shawn turned to me, slapped the story on my desk and said, "All yours for Anti-Aliased."

And I sat there, smiled, and politely responded, "Oh crap. This is going to drive them all up the wall even further than last week's article. I'll do it."

So was the Champions free weekend a failure? Absolutely, but not for the reasons you may think. Come on, follow me after the break, and we'll go into yet another (and hopefully the last for a while) opinion column on Champions.

Anti-Aliased: I like walking into towering infernos (like the Champions Online C-Store)

Filed under: Super-hero, Business models, Culture, MMO industry, Opinion, Champions Online, Anti-Aliased


Yes everyone, it's one of those articles. I promised you guys way back before the launch of Champions Online that I would talk about the C-Store when it finally came out. Well, it finally came out last week, and you guys certainly had a lot to say on the matter.

To many, this is just another bad move on the part of Cryptic. However, according to the general MMO population, every move that Cryptic has made has been a bad move. (Yes Kdolo, Sakura Park, we heard you the last 50 times.) If I took every comment people told me about Champions Online as truth, then I'd think it was a buggy, unplayable mess that's powered by unsympathetic robots who want to do nothing more than suck all of the cash out of your wallet.

Unfortunately for the naysayers, I actually play Champions Online. And, like I did before, I'm going to give my honest opinions on this next move from Cryptic.

Anti-Aliased: The mailbag edition

Filed under: Culture, Opinion, Humor, Anti-Aliased


Well hello there intrepid Massively readers! This week, instead of my usual selection of complaints crammed into the tight space of a single column, I've decided to do something different. This Monday, I opened up a call for questions on anything MMO related on the Massively Facebook fan page, the Massively Twitter, and my own personal Twitter. You guys didn't disappoint, and you certainly sent me more than a few intriguing e-mails.

So, for the past three days, I've been preparing responses to some of the questions that landed in my inbox. What did intrepid readers ask me to answer? Whose e-mails did I select from the pile of text I received? What is the airspeed of an African Swallow? These and many other questions (except that swallow one, that one's been done to death, go Google it or something) shall be answered after the break! Thundercats, hoooooooooo!

Anti-Aliased: What is Love?

Filed under: Betas, Puzzle, Guides, New titles, Tips and tricks, Opinion, Hands-on, Love, Anti-Aliased


So what is love? That's certainly the metaphysical question of the ages, isn't it? Is it simply an attraction to another gender, or is it a deep bond between two people that goes beyond mere friendship, and more into the realm of headbanging, suit and sunglasses wearing pride? Do I have the authority to take on questions such as this in my editorial column?

Heck no! That's why we're going to spend this week talking about Eskil Steenberg's indie-MMO, Love! We've been covering Love extensively this week, announcing that the alpha was available and showing off some really beautiful in-game footage. But, even with all of that, we never got into the meat of the game. What is Love about? What do you do in it? Why is it so special to us on the Massively staff?

Those questions and more will be answered in this week's edition. So come on in, the Love is great!

Anti-Aliased: Champions Online one month checkup

Filed under: Super-hero, Culture, Opinion, Champions Online, Anti-Aliased


No, you're not hallucinating. That is, indeed, a new name under the column title, but it's still the same insane editor behind the typing. Starting today, you'll be seeing Seraphina Brennan instead of Colin Brennan on all of my articles, thanks to the power invested in Shawn Schuster and Liz Harper to grant name changes. If you're a little confused as to why the change, then feel free to check out this Anti-Aliased where I go into detail.

But enough of that! On to today's topic! This morning, we here at Massively got an e-mail from avid reader JP, asking all of us if we planned on sticking with Champions Online after playing the game for one month. A great question, if I do say so myself!

So great, in fact, that I'm using my column to talk about it. (Also because I had no idea what to write about this week. Thanks for the assistance JP!) The other members of the staff will be doing their impressions as well, but I do believe they're saving them for a later date. So, without any further stalling, let's get talking on Champions!

Anti-Aliased: Hax0red

Filed under: World of Warcraft, Fantasy, Culture, Opinion, Anti-Aliased


Today was a beautiful morning. It was a morning filled with sunshine, chirping birds, and a good night's rest. I was up writing late last night, so it was nice to sleep in a little before getting a start on the day. Yet, all cozy naps must come to an end, as I had to get up to man my computer, check my e-mail, and get a start on today's work.

As I booted up Mozilla Thunderbird and looked over the e-mails that were floating in my inbox (yesterday's MAG comments, Star Wars Galaxies comments, and some new screenshots for D&D Online) I saw one that kinda stuck out. It was from Blizzard Entertainment Support, and it was a password change notification from Battle.net. At first I chuckled, thinking it was some type of spammer who was trying to get me to give up my password, but on looking through the letter, I noticed it was authentic Blizzard material.

That's when my phone rang. It was one of my guildmate's numbers flashing on the screen. Those birds stopped chirping after that booming string of profanities escaped my mouth.

Anti-Aliased: Socially awkward

Filed under: Sci-fi, EVE Online, Face of Mankind, Culture, Game mechanics, MMO industry, Opinion, Anti-Aliased


So, ok, we've been talking about Champions Online recently here in the column. Been talking about it a lot, as a matter of fact. I don't feel like risking having this column turn into a Champions love fest (as much fun as I'm having with the game), so we're going to change gears significantly this time and get onto a completely new train of thought.

This week's topic: social gameplay. No, I don't mean those games you play obsessively/compulsively on Facebook or your social network of choice. I'm talking about how some aspects of gameplay completely rely on human interaction, for better or for worse. It's present in all of our games, but are we really taking advantage of it? We're going to take a look at some games that do take advantage of human-powered conflict, and why, perhaps, it might be a wave of the future for online games.

Anti-Aliased: I'm a champion, and so can you! (part deux)

Filed under: Super-hero, Game mechanics, MMO industry, Opinion, Hands-on, Champions Online, Anti-Aliased


Taking one article to talk about a game in a pre-release state isn't so hot. As commenters pointed out last week, things changed in Champions Online as some of the problems I had with the game were rectified by Cryptic. But, here at Anti-Aliased, we understand this and have planned ahead of time. Voila! I present to you, part two of my journey through Champions Online!

This week's activities include looking over some of the changes Cryptic has made to the game (as well as a hearty appreciation for how fast these guys iterate versions of this game), checking out areas past the crisis zones, and one final overview of the entire game at large. Will you agree with me? Will you disagree with me? Will I be paid by Cryptic? Will Sera keep smiling? These questions and more will be answered within this dramatic issue! If you wish to comment, please do so on the second page of Anti-Aliased.

Anti-Aliased: I'm a champion, and so can you

Filed under: At a glance, Betas, Super-hero, Culture, Game mechanics, New titles, Opinion, Hands-on, Champions Online, Anti-Aliased


So last time we had an Anti-Aliased, we had a bit of a tussle. I talked about microtransactions and how I felt about Champions Online's model, and I heard from people who agreed with me, disagreed with me, and who thought I was getting fat bribes from Cryptic Studios. I had people picking apart my thoughts, people saying I was Bill Roper's puppet, and people who really couldn't care less. It was insane.

Through all of this though, I want to thank everyone who put in their thoughts onto the article. Even if you disagreed with me, I love seeing that type of discussion going through a topic, and I really appreciate everyone taking the time to make their voices heard, even if it was to tell me that I've sold my integrity. (Which I haven't, by the way.)

This week however, we're changing gears but not changing them entirely. It's Champions Online NDA lift time, and boy do I have a preview for you! The rest of their staff got their turn earlier this morning, but now it's my turn to be horribly opinionated with all the words I can fit in my article.

Is it good? Is it bad? Is it kind of eh? Well, I'm not saying anything -- I'm just going to relate my initial experiences to you, with snark!

Anti-Aliased: Microtransaction mayhem

Filed under: Super-hero, Business models, Culture, MMO industry, New titles, Opinion, Consoles, Champions Online, Anti-Aliased


You know, I would be quite amiss if I didn't take the time to weigh in on the microtransaction and subscription argument that has been going around town lately. It seems to be the buzz on everybody's lips.

For those of you not in the know as to what I'm talking about, here's the deal. With the upcoming release of Champions Online, Cryptic is taking a double-edged approach to generating revenue. The game is going to run on a standard subscription package, but it will also let players have the option of buying extra "account options" and costume pieces via Cryptic Points.

Now, some people feel as if this is a perfectly fine way to conduct business, while others find this system to be nothing more than price gouging and unnecessary. How do I feel? Well, jump the break and I'll give you my feelings on both sides of the argument.

Anti-Aliased: Microtransaction mayhem pt. 2

Filed under: Super-hero, Business models, Culture, MMO industry, New titles, Opinion, Consoles, Champions Online, Anti-Aliased


Plus, it's not like this has never happened before

Many complaints about this format seem to stem from the notion that this is a new practice. However, keen observers of the industry will note that this practice is absolutely nothing new.

The first introduction of this format is, amazingly enough, World of Warcraft. Name changes, server transfers, character re-customizations, and the eventual faction transfers are all a part of their suite of premium services. Perhaps you never thought about it because Blizz never used the dreaded terminology, but these are microtransactions. You're paying extra to take advantage of a service, even though you're paying for a subscription.

Over in another superhero fun land, NCsoft has been selling character costume packs, extra character slots, and other goodies all for premium prices in City of Heroes. Oddly enough, no one has rioted over the sale of wedding outfits and mystical armors, even when the magic pack comes with a brand new power that you otherwise can't get in-game.

"Microtransaction is a loaded word in our culture -- it makes people think of unfair item shops and poorly formatted 'free to play' games.'"

Lastly, the original subscription/microtransaction model -- Xbox Live. XBL offers all subscribers some pretty nifty services, like cross-network friends lists, cross-game communication, massive yearly updates, and the ability to play games online. But, it also pushes the sale of videos, music, game add-ons, and original games via the Xbox Live Marketplace. It may not seem like it, but this is the definition of the microtransaction model. You're paying a subscription to purchase more content.

So why all the angry?

Why Cryptic? Why Champions? Why does everyone lash out now?

First off, people are angry because microtransactions are coming with the game's launch, and that makes them visible. CoH added their microtransactions years after the launch. Xbox Live was originally just playing games online, adding in microtransactions after a few years of service. World of Warcraft followed the same trend, adding their "premium services" well after launch. Cryptic hasn't slipped them in later, under people's noses.

Another reason people are angry -- Cryptic called them microtransactions. WoW offers "services," XBL offers "content," and CoH offers "packs." Microtransaction is a loaded word in our culture -- it makes people think of unfair item shops and poorly formatted "free to play" games. That word alone has put many people off simply because it exists. I'll put money down and say that some of the naysayers didn't go on to do their homework regarding what Cryptic was offering.

But Cryptic isn't offering anything new. It's a shop of "services" like name changes, costume changes, and other account level data changers coupled with some silly cosmetic options. Plus, Cryptic has stated that anything that has an in-game effect can still be acquired in-game. Don't want to pay for the costume change token? Earn one in game.

Stop saying the sky is falling

It's not. You don't like it, then don't buy from it. This isn't anything extremely experimental or surprising. It's not price gouging if you don't actually pay for it. And it's not like Champions is going to ship with huge swaths of content missing, forcing you to buy items from the Cryptic Store to progress through the game. It's simply an option, nothing more.

Take advantage of the beauty of the system -- if you don't want it, don't pay for it.


Colin Seraphina Brennan is the weekly writer of Anti-Aliased who is paying for sparkling angel wings, if they're available. When she's not writing here for Massively, she's rambling on her personal blog, The Experience Curve. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through Massively, or through her personal feed, @sera_brennan.

Anti-Aliased: Things that make you go kweh

Filed under: Culture, Game mechanics, Lore, Opinion, Humor, Anti-Aliased


So this week wasn't an easy week for me. Darkfall seems to be slowly consuming all of my free time, because I sure as heck don't want to have Tasos Flambouras kicking down my door with his server logs and curses of inappropriate reporting. (Although at this point I'd love to see my server logs because they're probably long enough to trip him when he carries them down hallways.)

Anyway, that's not my point. My point is that I just couldn't think of anything to write about. Nothing would come into my head no matter how hard I tried. Then, last night, when I was munching on some Milano cookies, it finally hit me. (I'm totally being paid for that Milano cookies reference, by the way. The truth is coming out -- I'm rolling in Pepperidge Farm bribe money and I don't care who knows how corrupt I am!)

I should write a column on things that drive me batty about MMOs! Things that just, well, never quite made sense to me, yet we do them. There are lots of examples of this, of course, but let me show you some of the things that make it to the top of my list.

Anti-Aliased: Things that make you go kweh pt. 2

Filed under: Culture, Game mechanics, Lore, Opinion, Humor, Anti-Aliased


A wing timer? Seriously? Seriously?

And now for the number one thing that drives me nuts -- Aion's flight timer. I know, I know, the other two topics were more universal and covered all MMOs. Plus I shouldn't be firing arrows into a game that hasn't even come out yet, but this just seemed to warrant my attention for how confused I was about this whole subject.

Let me lay it out for you all, especially for those who weren't in the beta. At the very end of level 9-ish you get told that you are, in fact, a Daeva -- an immortal angel that protects your race -- and you are granted permission to go to your city of awesome in the clouds. There's a cutscene depicting an awesome ceremony where you're accepted into the ranks of the immortal and you "prove your divinity" by exposing your wings for all to see. It is one hell of a lead up and a great cap for the first ten levels. You come off of that story-arc feeling completely empowered, and it is awesome.

Then, after grabbing yourself a very shiny new weapon from one of the other daevas, you go out to do some, well, angel-ish things? Honestly, the downer here is that things don't change that much from you being mortal. You're still someone's pool cleaner, except now you have wings. Of course, that's what you think until you hit the flight button and they slap you with a one minute flight restriction. Yes, that's right, you can stay in the air for one minute. A whole minute!

Of course you can increase this timer with buffs and consumables in later areas of the game, as this restriction is supposed to make you think tactically about aerial combat. Yet, when your box art depicts a winged angel so prominently and one of your back of the box features is "where your character wields devastating powers and sweeping wings to explore a celestial world," you're kind of leading people into disappointment.

Plus, it's not really a minute of flight in one direction. It's more like 30 seconds of flight in one direction, because you have to remember to reach a lower altitude before your wings die out. Yes, you will take falling damage if you're still lollygaging in mid-air when that timer hits zero. You may be immortal, but you're not immune to broken legs.

And that's a wrap

Well, that's all of the room I have for this week's senseless complaining. Tune in next week when I sit down and have a conversation with a moogle concerning mog slavery and mistreatment in Vana'diel. Good night, everybody!


Colin Seraphina Brennan is the weekly writer of Anti-Aliased who is pretty much mentally unstable. When she's not writing here for Massively, she's rambling on her personal blog, The Experience Curve. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through Massively, or through her personal feed, @sera_brennan.

Anti-Aliased: The Daze of Darkfall

Filed under: Fantasy, Darkfall, Culture, Game mechanics, PvP, Opinion, Hands-on, Anti-Aliased


I'm still not exactly sure what I've done. I remember pressing a few buttons on the Darkfall website, a really long download, and then a very large splash screen appearing on my desktop with the Darkfall logo emblazoned across it.

I think I downloaded and installed Darkfall. The North American version, in fact. I thought it was just going to be a one night stand between the two of us, but I guess I was wrong. Looks like I'm back in with the game and I'm going in-depth. This time around though, I'm going to do some things differently. There's going to be no reviewing and less critiquing. It's just going to be a straight up re-telling of my experience in the "PvP experience of a lifetime" with a little snark added in, of course. You guys be the judges of Darkfall this time.

This week's events include jumping in with a brand new clan, getting the newbie experience all over again, and the capturing of a city. Exciting stuff, right? Come with me, I'll tell ya all about it.

Anti-Aliased: The Daze of Darkfall pt. 2

Filed under: Fantasy, Darkfall, Culture, Game mechanics, PvP, Opinion, Hands-on, Anti-Aliased


Capturing the city

After running halfway across the main continent, I finally found myself in my new home. Albeit my new home is a broken wasteland of stone and rocks at the moment. My clan was very successful in grinding out the 10,000 gold to capture a city in under six hours, leaving us with a brand new piece of real estate in a suitable location.

This is the part where things in my Darkfall experience began to get dicey. A city does not just fall into one's hands and just magically work. Construction needs to occur and buildings need to be built. Things like keeps and houses allow more clan members to bind their souls to the citystone, our new respawn point. But to get those, we need stone, and wood to start constructing. And to get stone and wood, you need resource harvesters. Or as I like to call us -- peons.

No, honestly, I'm not tripping out and recalling a game of Warcraft or any other real-time strategy game. This is all still very much Darkfall. My job for a few play sessions was going out with a pick axe or wood axe and working to harvest resources for construction. You wouldn't believe how ungodly boring hitting a rock is. Or, well, maybe you could.

And, commenters, I know what you're saying. You're saying that I should be out getting some PvP l33tsauce right now. Well, guess what, PvP l33tsauce does not build a city. Sure, I could go shoot and kill other people harvesting. But stone and harvest materials weigh you down and people to kill aren't exactly close to where I am. No, you can just go right outside the darn walls and start hitting trees/rocks. It's faster, it's more productive, you can move resources quickly, and it's not PvP. Sorry.

Clan's current plans are to do some more harvesting and production as a group, then we're going to begin "training for PvP." Right now, training consists of beating the crap out of one another to raise defenses and attack skill. Not exactly what I think Aventurine had in mind to raise combat skills, but I don't see them stepping in to stop my entire clan. Beyond that though, I really am looking forward to raiding and doing some real combat. The thought of raiding another city is exciting, although it will take some time.

End of part one

Well, those are my experiences so far. More of my Darkfall experiences are coming next week, during week two of this month long in-depth look.

Personally, Darkfall is a mixed bag right now. The menus still annoy me, the combat still intrigues me, the questing still sucks, the city building feels like a giant real-time strategy game (I enjoy being a commander more than a peon, but I think that's something everyone would agree on), but nothing's really happening. Darkfall's billed as one of the great PvP games, and so far I've seen one instance of PvP in the three days I've been playing. Granted, I could throw myself into PvP, but that just seems like a waste of my money, armor, and weapons at this point. Why PvP when it will cost you more than it will let you gain?

Maybe things will turn around. Tune in next time, dear readers, to find out if they do.

Hey, want to do the time warp? Check out week 2 and week 3 of The Daze of Darkfall!


Colin Seraphina Brennan is the weekly writer of Anti-Aliased who thinks three hours of third-person harvesting is the bomb. When she's not writing here for Massively, she's rambling on her personal blog, The Experience Curve. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through Massively, or through her personal feed, @sera_brennan.

Massively Features


Weekly Columns


Events Calendar

NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 75, for Wednesday, November 4th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour
Guild Wars 2 Art Book