<?xml version="1.0"?> <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Massively</title><link>http://www.massively.com</link><description>Massively</description><image><url>http://www.massively.com/media/feedlogo.gif</url><title>Massively</title><link>http://www.massively.com</link></image><language>en-us</language><copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright><generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Massively</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.massively.com/media/2008/04/massivelyspeaking.jpg" /><itunes:summary>Massively Speaking is a medium-length (40-60 minutes) weekly podcast from the writers at Massively.com! The podcast will be covering a week&apos;s worth of highlights, detailing news and features from the website. Tune in each week to hear commentary from the minds behind your favorite MMO-related news, editorials, and feature articles.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>Edward Castronova reveals lessons learned from Arden</title><link>http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/</link><guid isPermaLink="true">http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/</guid><comments>http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/arden/" rel="tag">Arden</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://en.wikipedia.org/wiki/Image:Shakespeare.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/03/shakespearepwneth.jpg" alt="" /></a>As you may recall, <a href="http://en.wikipedia.org/wiki/Edward_Castronova">Edward Castronova</a>, professor at Indiana University and researcher of virtual world economics, had been developing a <a href="http://en.wikipedia.org/wiki/Shakespeare">Shakespeare</a>-based MMO, only to <a href="http://www.massively.com/2008/01/08/curtain-falls-on-shakespeare-world/">close it down</a> because, in his words, 'It's no fun. We failed to design a gripping experience.'<br /><br />In the current issue of Wired, Castronova offers his '5 tips for making games that don't suck', based on his experience. To summarize:<p><a href="http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/" rel="bookmark">Continue reading <em>Edward Castronova reveals lessons learned from Arden</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1146846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>5-tips</category><category>advice</category><category>arden</category><category>edward-castronova</category><category>shakespeare</category><category>wired</category><dc:creator>Akela Talamasca</dc:creator><pubDate>Sun, 23 Mar 2008 09:00:00 EST</pubDate></item><item><title>Arden released to the public</title><link>http://www.massively.com/2007/11/27/arden-released-to-the-public/</link><guid isPermaLink="true">http://www.massively.com/2007/11/27/arden-released-to-the-public/</guid><comments>http://www.massively.com/2007/11/27/arden-released-to-the-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/historical/" rel="tag">Historical</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/pve/" rel="tag">PvE</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://www.massively.com/category/arden/" rel="tag">Arden</a></p><div align="center"><a href="http://swi.indiana.edu/arden/gi_install.shtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2007/11/arden.jpg" /></a><br /></div>
<a href="http://swi.indiana.edu/arden/index.shtml"><em>Arden</em></a>, the MMO supposedly based around "the world of William Shakespeare," has been released... kind of. I've been waiting for this one for a while-- who wouldn't want to walk the halls of <a href="http://en.wikipedia.org/wiki/Kronborg_Castle">Kronborg Castle</a> with Hamlet, or visit <a href="http://www.art.com/asp/sp-asp/_/pd--12370230/sp--A/Banquo_at_the_Banquet.htm">Banquo's banquet</a> with MacBeth? But unfortunately, "released" is a little strong a word here-- the "game" <a href="http://swi.indiana.edu/arden/gi_install.shtml">consists of a <em>Neverwinter Nights</em> module</a>, so you've got to have <a href="http://nwn.bioware.com/forums/viewforum.html?forum=46">the <em>NWN</em> toolset</a> up and running to even check it out, and even then, I'm not sure it quite makes the definition of an MMO.<br /><br />I'm hesitant to actually call <em>Arden</em> vaporware, but I don't see how a <em>Neverwinter Nights</em> module can <a href="http://www.boston.com/business/technology/articles/2007/08/25/online_gamers_become_guinea_pigs/?page=2">help "test political and social theories."</a> Over on Terra Nova, Edward Castronova (who's running the project), admits that they didn't make it fun, and <a href="http://terranova.blogs.com/terra_nova/2007/11/two-releases-ar.html">laments that testers wanted "monsters"</a> to turn the thing into a game. So he's planning <em>Arden II: <strike>Electric Boogaloo</strike> London Burning</em>, a game that is designed to be fun from the beginning.<br /><br />I take a little issue with the fact that he thinks only "monsters" can make a "gripping game experience," but seeing as I don't have <em>NWN</em> installed at the moment, I'll have to leave my analysis at that. If you get a chance to check out <em>Arden</em>, let us know what it's like. I'm sure there is a lot of interest in a "gripping" virtual world full of references to Shakespeare, but by the creator's own admission, it seems that <em>Arden</em> probably isn't it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://swi.indiana.edu/arden/index.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/27/arden-released-to-the-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1049158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2007/11/27/arden-released-to-the-public/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2007/11/27/arden-released-to-the-public/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>academic</category><category>arden</category><category>edward-castronova</category><category>gripping</category><category>monsters</category><category>neverwinter-nights</category><category>nwn</category><category>nwn-toolset</category><category>shakespeare-mmo</category><category>william-shakespeare</category><dc:creator>Mike Schramm</dc:creator><pubDate>Tue, 27 Nov 2007 18:26:00 EST</pubDate></item></channel></rss>