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Filed under: At a glance

Free Realms adds guild support and new quests with today's update

Filed under: At a glance, Fantasy, Game mechanics, Guilds, Patches, News items, Free-to-play, Casual, Free Realms


Today's a good day for you, if you're a Free Realms wanderer. Rejoice as the new update brings guild support, new animations, and some brand new quest lines straight to you!

The big addition for the update is obviously the guilds. Finally you can invite people and form guilds, as well as have a chat channel all to yourself. Past that, however, is the addition of six new quests which lead into a larger storyline. What do the content creators of Free Realms have up their sleeves? Well, you just need to complete the quests and find out for yourself.

For the full notes on today's patch, jump on over to the Free Realms update page and check it out. It's not that long, but we're sure pretty much everyone is focusing on the addition of guilds anyway.

King of Fighters Online proves you can kick butt in short skirts, literally

Filed under: At a glance, Trailers, Video, New titles


Throughout all of the countless MMOs that we've played, we've always asked ourselves one important question: "Where is Mai Shiranui and why can't I be her?"

Today, fellow online gamers, is when that question is finally answered in four words: King of Fighters Online.

Yes, the iconic fighting game is making its way to the online stage in the form of a multiplayer brawler. Players will be able to take on not only one another, but also team up for cooperative missions and boss battles. While it's unclear if a "create a fighter" mode will be introduced, the full roster of KoF characters will be available to play. Furthermore, players will be able to jump from character to character during battle by "poofing" into the next character on their roster, much like the team switches from the offline games.

Interested in seeing the game in a preliminary demo before it goes into service next year? Why then all you have to do is hit "continue reading" as we've cleverly embedded the first gameplay trailer after the break!

APB now being produced by over 250 people

Filed under: At a glance, Culture, MMO industry, All Points Bulletin, Crime


The guys from Realtime Worlds have been too busy firing their 'gats into the air and driving around in circles to notice that they were still hiring during the recession where UK unemployment has soared.

The developers of All Points Bulletin are now the proud employers of over 250 people, and they're still hiring for over 40 more positions. To compensate for all of their new crew members, the developers has just recently purchased another 8,000 square feet of offices to add to their already sizable 26,000 square foot establishment.

So way to go Realtime Worlds. Show the economy that you're willing to mess with it all you want. If you ask us, we think you should drive your cars over it a few more itmes -- it needs to learn a valuable lesson.

Buy some MMO games, save some cash on Steam this weekend

Filed under: At a glance, Business models, Culture, Events, real-world, News items


We're not usually ones who talk about sales or point out discounts, but this is one of those offers that we just couldn't refuse. It's the weekend, so Steam has to put some of their games on sale, as per the usual. This weekend however, it's most of their massively multiplayer collection.

This isn't just a select few games. No sir. We're talking about EverQuest, Everquest II, Pirates of the Burning Sea, Lineage, Lineage II, City of Heroes, the Guild Wars trilogy pack, Age of Conan, EVE Online, and Vanguard have all been discounted. Most of the games have been marked down by 20%, but EVE Online has been cut down by 50% while EverQuest II: The Shadow Odyssey has been slashed by a 75% hit, bringing it down to the wonderful price of 10 bucks! That's all of EverQuest II for 10 bucks!

So why are you still here, reading this post? Get over to Steam!

Blackstar briefly resurfaces, flaunts more concept art

Filed under: At a glance, Fantasy, Sci-fi, Galleries, MMO industry, Blackstar


It's been a while since we heard from Spacetime Studios and their science-fantasy epic, Blackstar. Rest assured, however, that the company is still chugging along fruitfully with their game, despite earlier hiccups in the development process.

Their latest blog is short, sweet, and to the point -- Blackstar concept art. Normally we don't all hyped up about a few pieces of concept art, but Blackstar has always been the exception to the rule. Spacetime's concept art team has developed a look to the game that really resonates for simple concept art. While the images that were posted this time around aren't anything high resolution, they still offer that same bold artistic style that all of B* has shown up to this point.

So, all in all, Blackstar is still on track. They're in stealth mode right now and are keeping their game close to their chest, but we can handle stealth mode when they continually produce quality like this.

Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty

Filed under: At a glance, Betas, Fantasy, Game mechanics, MMO industry, New titles, Opinion, Free-to-play, Anti-Aliased


So I learned a few things since last week. One, writing an opinion column on how much I like Final Fantasy XIV can push people into a frothing internet rage, and two, people apparently forgot that I write an opinion column.

Therefore, because my column may induce emotional states similar to some drugs, I've been asked by the FDA to include a legible warning prior to each of my column topics.

The FDA would like me to tell you that reading Anti-Aliased can, in rare cases, cause extreme emotional upset, eye strain, monitor punching syndrome, a feeling of discomfort around Mithra, itchyness, nausea, resurrection sickness, paralysis of the eyelids, and carpal tunnel syndrome. You should stop reading Anti-Aliased and consult with a World of Warcraft priest should you develop any one of these symptoms while reading.

With that legalese out of the way, let's talk about Jade Dynasty -- dubbed by the illustrious James Egan as AFK Dynasty as it's the one MMO where you pay microtransactions to not play it. Yes, you heard me, it's more beneficial to not play Jade Dynasty than it is to play Jade Dynasty. EVE players, there is finally a game that puts your skill training system to shame.

Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty pt. 2

Filed under: At a glance, Betas, Fantasy, Game mechanics, MMO industry, New titles, Opinion, Free-to-play, Anti-Aliased


So that's why it's called AFK Dynasty...

When I finally found a new area to level in as my awesome level 30 self, I actually found that the quests had surprisingly become more tedious. Now it was kill 30 of a monster, or collect 10 to 15 of an item that would only drop once every 7 monsters. This is when I began to make crazy use of the invigorate feature, where I'd press the "kill stuff" button and my character would go off killing whatever she pleased.

Was I worried about dying? Pfft, no! Using my wonderous cash shop gold I got a health and mana battery! These two items carried 700,000 HP and 700,000 SP inside of them, and would use enough of their charges to bring my character back up to full HP and SP when I dropped below 10% in a category. I had absolutely nothing to fear now all because my character was basically on a potion IV drip. Everything in my path was easily slaughtered, and I didn't have to be present for any of it.

It scared me.

Is this what an MMO is?

Other games try to hide it with cutscenes, story, diversions, and other tactics. Jade Dynasty is the full, unabashed version of what a MMO is -- grindy grindy grind. But when the game becomes so advanced that it can play itself, then I need to ask an important question What the heck is the point?

"Jade Dynasty is the full, unabashed version of what a MMO is -- grindy grindy grind."

A better designer than I once said, "Making video games for a living comes down to one cold, hard truth -- you're making pushing buttons fun. Your job is making an extremely mundane task into an experience with impact." The fact that a game like Jade Dynasty exists is a scary proposition for our industry as a whole. It means we're walking the path of making timesinks, not games. It's like one of those old addages -- "How can we have fun playing a game when we're not playing the game?"

I sound like a broken record, but this is a very strong reason why I preach about the necessity of storyline and impact in a game. While gameplay is very, very important, any repetitive activity will become boring unless it is spiced up with enough change to keep it engaging. We use to have a strong grasp of making worlds with engaging content. That grasp, however, has diminished since the dawn of the EverQuest and the rise of "kill X to level" quests.

How do I know that we've lost our path regarding storyline? Well because Bioware is touting storyline as a new feature in The Old Republic. When we've gotten to the point that storyline is a "on-the-box" feature for a game, then we've done something horribly wrong in our designing.

Our original designs focused on the adventure in the world, not the quick grind sessions to max level and the repetition of raids. I wish we could re-find those designs.

My final note to you all for this week: if you want to play a game of numbers without playing the game, I have a recommendation for you. It's a "game" that runs on anyone's computer thanks to low graphical requirements and provides all of the same action and features that Jade Dynasty provides. It's called Progress Quest, it's equivolent to Jade Dynasty, and it's 100% free. Try it, you'll love it.


Colin Brennan is the weekly writer of Anti-Aliased who is totally level 45 in Jade Dynasty by only playing it for an hour. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

DC Universe Online's "The Next Legend Is You" trailer

Filed under: At a glance, Super-hero, Trailers, Consoles, DC Universe Online


The new DC Universe Online trailer that just recently hit the streets is one comprehensive video. In the short one minute and 23 seconds that the trailer runs, we get to see many of the highlights of DCUO, including environmental weaponry and damage, many of the game's iconic characters, a frenetic look at the game's combat, a taste of character customizations, and more!

Currently the trailer can be viewed at the main DCUO site, or over at Shacknews in standard and hi-resolution modes. HD resolution, however, is only available to those who have a Shackvideo username and password.

Now, if you can excuse us, we're going to go ponder what colors of spandex we're going to choose for when the game comes out.

E3 2009: Jade Dynasty at a glance

Filed under: At a glance, Betas, Fantasy, Game mechanics, Launches, New titles, Free-to-play, Casual


The third game in Perfect World's portfolio, Jade Dynasty, has been riding quietly in closed beta for a while. At this year's E3, however, the Jade Dynasty crew brought out their game and let us here at Massively take it for a test drive. They also hit us with an announcement as well -- Jade Dynasty will be jumping out of closed beta on June 15th, and a European server will be added in on that day as well.

Overall, Jade Dynasty pulls much from Perfect World's other games: Perfect World and Ether Saga Online. The click on map to automatically move feature, cosmetic cash shop, and large amount of in-game quests returns, but a few new features have been added in that make this game a very interesting experience.

Join us after the break as we break down Jade Dynasty's features, a few of which may be controversial for some gamers.

E3 2009: Final Fantasy XIV is not PS3 exclusive, more details revealed

Filed under: At a glance, Fantasy, Final Fantasy XI, New titles, Consoles, Massively Interviews, Massively Event Coverage, Final Fantasy XIV


Today we got to spend some time with the team of Final Fantasy XIV in a seekret Square-Enix press conference at E3 and land some goodies about the game.

While the team was generally tightlipped about what they had planned for their next MMO, the one thing they were very clear about was that PC users will be able to jump into the Final Fantasy experience once more. While the game is currently a console exclusive for the PS3, a Windows version will be releasing at the same time.

In addition, the team did mention that they were still "considering all hardware possibilities" regarding the game. While it's not a full confirmation that the game will be coming to other consoles, it doesn't exactly write out the possibility either. Perhaps the game will be a timed exclusive, much like FFXI has done, rather than a full exclusive, but there is no clear indication that this is the path they will take at this time.

So what else has the team revealed? Follow us after the break and we'll drop the other details we know on FFXIV.

E3 2009: Sony says Playstation Home holds 6.5 million accounts

Filed under: At a glance, Business models, MMO industry, Consoles, Virtual worlds, Home


In addition to all of the games Sony has been showing at their press conference today, Sony released some impressive numbers for their Playstation Home service, revealing they now hold 6.5 million accounts and the Home service sports an 85% return rate for users. The 6.5 million accounts is impressive, but the 85% return rate is a vague, empty number that we're not quite sure what it means.

To further expand their plans for Home, Sony will be introducing over 100 new virtual items each month, as over 100,000 items related to Capcom and Resident Evil were sold two months after their introduction. Future game spaces will include areas for inFAMOUS, Buzz! and Socom, with EA, Ubisoft, Activision, Namco, and Eidos jumping on the game space bandwagon with their support.

The forgotten MMO: Dungeons and Dragons Online

Filed under: At a glance, Fantasy, Dungeons and Dragons Online, Game mechanics, Opinion


You always hear about the good MMOs and the bad MMOs, but there are certainly some MMOs that just seem to hang in the background. They're always there and omnipresent, they never do exquisitely bad, but somehow they're just forgotten amongst the sea of hyped games and broken promises.

That's really the case for Dungeons and Dragons Online, one of the few MMOs to really fly in the face of the traditional MMO model. ZAM.com recently went back and took another look at DDO, giving it the attention that it rightfully deserves regarding its different playstyle and game mechanics.

The article points out the game's major triumphs -- such as the unique atmosphere in every dungeon you dive into, the use of puzzles and traps to keep the player on their toes, and the use of the infamous dungeon master that narrates each of the game's quests to keep in like with its tabletop roots. However, the article also points out some of the game's largest issues, such as grouping and population concerns amongst the servers.

Overall, it's a nice look at a game that really doesn't jump to the forefront of the MMO market, but stays quietly in the background, chugging away with a loyal fanbase and consistent content updates. (All hail the upcoming module 9 and the new ability to finally hit the D&D cap of 20!) For the full feature article, check it out on ZAM.com.

EVE Evolved: EVE Online's aggression mechanics

Filed under: At a glance, Sci-fi, EVE Online, Game mechanics, PvP, Tips and tricks, Education, EVE Evolved


The aggression mechanics are something that every pilot in EVE Online should learn about. This is a set of rules that determines who you can attack in high security space, who can attack you and whether you can dock or use a stargate. Knowing them inside and out can mean the difference between losing your ship and keeping it in one piece, even if you have no intent of getting into a PvP situation. Nevertheless, it's a part of the game that a lot of players don't take the time to properly acquaint themselves with.

In this technical article, I give some important tips that will improve your survival. Can you afford not to learn about EVE's aggression mechanics?

GTA MMO would be a profitable venture, analyst suggests

Filed under: At a glance, News items, Opinion, Crime, Rumors


In a recent set of statements to Gamasutra, Mike Hickey, an analyst with Janco Partners, brought up the profitability of an MMO set within the Grand Theft Auto franchise.

While Hickey notes that success would only be possible if Take-Two partnered up with another company who had a well designed infrastructure and MMO experience, the whole paragraph is certainly a nod in the direction of online crime games at large -- a genre relatively untapped in the MMO landscape.

Certainly a Grand Theft Auto MMO would be the new gorilla of the online space, one can't easily forget about the stylized and anticipated offering from Crackdown developer Realtime Worlds, All Points Bulletin. A GTA MMO would certainly be nice, but APB will certainly be setting the bar for all upcoming crime MMOs, regardless of a GTA entry into the scene.

Darkfall details their plans for the future and North American servers

Filed under: At a glance, Fantasy, Darkfall, Business models, Game mechanics, Patches, PvP, News items, PvE


Developer Tasos Flambouras of the Darkfall team stopped by the official Darkfall forums again with a lengthy update concerning pretty much everything under the sun for Darkfall -- from cheating to future updates -- all in one large swoop.

One of the big notes of the post is the acknowledgement of a North American server coming down the pipes, but coming with restrictions to character transfers. Original plans detailed that characters from the European server could transfer off onto the American server (as North American players are certainly playing the European version right now) but this transfer will now be delayed by several months. So, if you're itching to get off of EU-1, looks like you might be waiting for a while unless you wish to create a new character on NA-1.

Past the new server, Tasos has outlined some of the priorities for the Darkfall team, including an enhanced newbie experience, improvements to the economy, upcoming improvements to the solo and group experience, and improvements to the game's PvE system to name a few. While exact details haven't been given, it's nice to know that things like this are on the developer's "to do" list for future updates.

The full post containing all of the juicy details can be read over at the official Darkfall forums.

[Via Hardcore Casual]

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Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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