Behind the Curtain: Hacked account - opportunity or deathknell?
Filed under: World of Warcraft, Fantasy, Culture, Exploits, Behind the Curtain
Well, it seems I may have been too hasty in jumping on the 'omgblizzardgmsaretehsuckzorz" bandwagon last week. Merely a handful of hours after logging back on to my World of Warcraft account and submitting a GM ticket after reformatting my PC, not only had my deleted characters been restored, but all of their gold and items had been recovered. Colour me chuffed.
I was correct in my suspicions, and whoever had managed to compromise my account had indeed stripped and deleted two of my level 70 characters. The last time I had logged on, I had three characters at level 70; a Horde Druid and Priest and an Alliance Warrior. On checking the Armoury, both the Priest and Warrior were missing, and the Druid was naked – which, as I'm sure any other Tauren player can attest, is rarely a good look.
Now, as much as I deplore it, I can understand the concept of hacking a person's account in order to sell their gear, then pass that money along via a Goldseller – that's simply business, but I don't understand why you would delete a character completely – while the first is an undeniably rotten thing to do to a person, it's generally something that can be recovered from, or (in the worst-case scenario) rebuilt. New gear can be acquired, gold can be earned once again, and if your guild happens to be chock-full of good folk like mine, you'll maybe get some help along the way.
Continue reading Behind the Curtain: Hacked account - opportunity or deathknell?

What is it that keeps us playing, months and years after our first trip through the character generation screen?






One cry I hear a lot during my travels is that we need more realism in MMOs. Greater realism, I have heard it argued, will give a greater sense of immersion, a sense of belonging somewhere, and would make it easier for people who are traditionally non-gamers to join in with us, the enlightened ones – a 'realistic' MMO, I've been told, would be the MMO for people who normally avoid MMOs. 


Loot should always be a secondary concern in MMOs. The modern MMO is a virtual space that allows people to communicate and share experiences in a way that no other medium does, but I've been seeing more and more, the idea that developers should put the concerns of those players whose sole or primary concern is the acquisition of loot above the concerns of other players. 




