Skip to Content

Joystiq

Filed under: City of Heroes

City of Heroes: Going Rogue takes a look underground

Filed under: Super-hero, City of Heroes, City of Villains, Expansions, Lore, News items

There are four months to go before the release of the second City of Heroes expansion, but the development team has been doing a lot of work to keep Going Rogue on everyone's mind. The announcement of Issue 17 certainly did quite a bit in that direction, as did the early release of Dual Pistols for prepurchasing customers. Now we've been given the first major update to the site since the biography of Tyrant, and it's a meaty one. Information and screenshots have been posted for both Calvin Scott, the leader of the Resistance, and the tunnel-dwelling nightmares known as Ghouls.

Calvin Scott's biography may be of interest to many players because it gives us something that the community had wondered about -- a heroic Mastermind, leading the Resistance troops against Praetoria's fascist regime. Ghouls, on the other hand, are at once more straightforward and more unsettling, crazed undead that lurk beneath Praetoria and threaten to devour anyone who strays into their territory. The black-and-white world of City of Heroes is getting many more shades of gray in the upcoming expansion, and both of these lore tidbits hint at just how blurred the lines will get come July.

A Mild-Mannered Reporter: Pay the man

Filed under: Super-hero, City of Heroes, City of Villains, Business models, Opinion, A Mild-Mannered Reporter

Back on the first column I ever wrote about City of Heroes, many moons ago, someone made a comment that's stuck in my head. It wasn't negative, just something that stuck in my mind. They mentioned how the game had been portrayed in a somewhat poor light on the site as a whole, and used as an example that it had been used as the title image for this article about microtransactions and other payment goodies.

Go ahead and take a look at the author of that piece, and you might understand why the comment stuck in my mind.

I don't think that City of Heroes does a bad job with their microtransactions. I actually love their setup and like to point to it alongside Dungeons & Dragons Online as a prime example of how to do an item shop correctly. And I'm fairly sure I'm not the only person who feels that way, although there's doubtlessly the other side of the story that thinks they do an awful job. So strap yourselves in, because today we're going to be diving headfirst into the cash shop and my enthusiastic praise for same.

A Mild-Mannered Reporter: Tripping the XP fantastic

Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game, Game mechanics, Opinion, A Mild-Mannered Reporter

City of Heroes has the best pseudo-seasonal event anywhere: the double XP weekend. Forget holidays that you're usually sick to death of in which you can get some arbitrary gimmick powers, it's cold hard character boosting that really gets everyone excited. And if those of us that play the game weren't swimming with enough alts, we also had our chance to scream up with dual pistols. In summary, it was poised to be the best Christmas ever, except for the minor detail of not being Christmas.

Going into the weekend on Friday. I had three major priorities. I wanted to level one of my two "mains" which had been suffering from some neglect, I wanted to bring a villain to 20 or as close as I could manage, and I wanted someone with paired handguns. A tall order, even for a doubled-up weekend, but I live for challenges. Or I'm a glutton for punishment, one or the other. Read on past the break for the path of events and some observations about the leveling game, and perhaps even a bit of enlightenment.

A Mild-Mannered Reporter: Riddle me this, riddle me that

Filed under: Super-hero, City of Heroes, City of Villains, Classes, Game mechanics, Opinion, A Mild-Mannered Reporter

We've all heard the repeated statement that there are no stupid questions. This is pretty obviously incorrect, and can be proven as such by asking what color has the most pizza, or how much a clearly-priced item costs, or how you mine for fish. But when it comes to being unsure about things in City of Heroes, that old chestnut rings true. Certainly you can ask questions that have obvious answers in retrospect, but there's enough to learn and know about the game that it's never a bad idea to ask a question.

We'll kick off with a question asked by Sharko:
"Are we ever going to see new Epic Archetypes in the game?"

The developers have been fairly close-lipped on this point, and for somewhat good reason. Making a new archetype requires a concept that doesn't fit within any of the existing power frameworks, has enough to do that it can sustain itself for the same range of play as the other archetypes, and usually requires some complex balancing against the other archetypes to avoid being more powerful or less. With the breadth of options available to current City of Heroes characters, there's not always a lot of new space to squeeze in something else.

City of Heroes: Going Rogue open for pre-orders

Filed under: Super-hero, City of Heroes, City of Villains, Expansions, News items

This weekend, every City of Heroes player will get an opportunity to double up on their experience, Influence, Infamy, and possibly their playtime. (Actually, depending on how many alts you have to level you may very well be tripling or quadrupling it, but that's not the rate of increase for anything else.) So why not get the chance to start leveling one of the new powersets in the process? Pre-orders for City of Heroes: Going Rogue have opened up on the official site, allowing you to digitally purchase an advance copy of the expansion and get early access to Dual Pistols and Demon Summoning.

Unfortunately, if you wanted to level up a demon-summoning mastermind, you'll have to wait just a little bit, as that powerset will go live with Issue 17. And the expansion itself still isn't set to release until July, when a whole new slew of options will open up. But if you're a longtime City of Heroes player or a recent convert, there's a whole lot of things out there to shoot and one little assault rifle likely isn't going to do the job. Go ahead and get your pre-order in, and take a look at the improved website for the expansion while you're at it.

[ Thanks to Skystreak and Celestial Lord for the tip! ]

Twice the bullets in CoH's dual pistols powerset video

Filed under: Super-hero, Video, City of Heroes, Expansions, News items

The newest Powerset heading to City of Heroes is coming from the Going Rogue expansion, and we've got a video showcasing it. Everyone loves shooting stuff in videogames, so we're pretty sure everyone will enjoy rolling a Hero, Villain, or Praetorian and busting out some crazy gun moves.

Actually, the way this Dual Pistols video is cut, you can tell someone is a fan of the Matrix and Equilibrium films. Plus, we're pretty sure the last power shown is basically full-on Gun Kata. Yeah, you'll probably want to check out the video for yourself. Find it after the break, as usual.

City of Heroes extends free transfers yet again

Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game, News items

City of Heroes players have been heavily anticipating the upcoming double experience weekend for understandable reasons -- there's no finer chance to get a character leveled, or take a character who hasn't been played in a while and bring them up to new heights. As the developers have been wont to do of late, they decided to sweeten the deal a fair bit -- specifically, they've decided to add in a healthy dose of moving your character wherever the heck you want.

That's right -- after the last extension, the team decided to further lengthen the period allowed for free server transfers. February 28th was originally slated to be the final day, but with the weekend so close, they've pushed it ahead another week, ending either on Sunday or Monday. (The official announcement says "Sunday, March 8th." This is doubtlessly a typo, as the calendar forbids such an interaction from taking place.)

An extended transfer period means that everyone you play should be well-positioned for the double experience weekend, as well as the upcoming changes to the game. So get your smackdown on in City of Heroes wherever you want, and ramp up for the big changes just over the horizon.

[ Thanks to Skystreak for the tip! ]

New Issue 17 details for City of Heroes

Filed under: Super-hero, City of Heroes, City of Villains, Patches, News items

If you play City of Heroes, you're looking forward to the upcoming Issue 17. We've heard some of what can be expected from the big pre-expansion drop, but much of it was cloaked in vague terms -- improvements that didn't have any hard data attached to them, like the promise of new missions and UI revisions. But the official site has put up a page on the coming features for the update, and it helps clarify some things we didn't know about, as well as offering some excellent news besides. And it promises the end of Positron's dreaded unending task force! (It'll still be there, but it will be split into two parts and improved all around.)

City of Heroes panel to appear at PAX East

Filed under: Super-hero, City of Heroes, Events, real-world, News items

We're just over a month away from PAX East, and those planning to attend have bought their passes and are beginning to think about itineraries.

The event schedule hasn't been added to the PAX site yet, but City of Heroes released an exciting piece of news today. They'll be hosting a panel titled Re-Inventing A Super-Heroic MMO,where they'll discuss keeping their game interesting and fresh after all this time, and delve deeper into Going Rogue.

For those who want to hang out later, the City of Heroes team is planning a meet and greet Saturday night for fans to visit with the panel members and possibly win some raffle prizes. The location and some other details are still coming, but the date and time are set, so CoH fans can mark their calendars for both the panel and the meet and greet.

Check out the full details on the official site, and we'll see you at PAX!

[Update: More details have been released on the meet and greet.]

City of Heroes opens beta testing for Dual Pistols

Filed under: Betas, Super-hero, City of Heroes, City of Villains, Expansions, Patches, News items

You have two hands, so why not use two guns? That seems to be the operant philosophy behind dual-wielding handguns, often going to absurd lengths with ridiculously high-caliber guns. (Go ahead and try using two Desert Eagles at once.) But whether you want to be Roland or Maelstrom, you can start experiencing the joy of going to town with paired handguns.

Testing for the Dual Pistols powerset in City of Heroes has now begun on the test servers, which will likely spend the rest of the testing period covered in shell casings. One of the highlights of the upcoming expansion, Going Rogue, it was recently announced that Dual Pistols would unlock early for players who pre-ordered, which means this test is a straight ramp-up to the coming release. There's also a forum devoted solely to feedback for the new powerset, as excellent an execution as ever there was.

Naturally, this news is going to be quite exciting to some, as it both means a preview and test of what's to come, not to mention it means Going Rogue seems better poised to hit its target date. So what are you waiting for? Get your City of Heroes test client set up and start shooting!

A Mild-Mannered Reporter: I'll play your game, you rogue

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Game mechanics, Opinion, A Mild-Mannered Reporter

One of the disadvantages to working ahead is the fact that sometimes, time catches up with you. Case in point: the latest bout of Going Rogue information. By the time I found out about everything, had digested it, and was ready to write up a whole article about it... well, it was 10:40 PM on Tuesday night, and I wasn't going to have enough time to write it before the column went live.

Not to mention that there wasn't an illustration ready. (Drawing those things takes the talented A. Fienemann time, after all.)

So we're going to talk about it just a wee bit later. But that's not such a huge deal, because there's quite a bit to digest in the most recent batches of news. Enough that we have quite a bit to look forward to and speculate on, even if we don't necessarily find all of it quite as interesting, and a whole lot of ramifications for the game's future to think about.

City of Heroes preparing for double XP and reactivation weekend

Filed under: Super-hero, City of Heroes, Events, in-game, News items

If you're a City of Heroes player who is thinking of rolling a new character, or even if you have an alt that you're leveling up, you're going to be very happy with what the game has on the way.

Beginning March 4th, players will receive double XP, Influence, and Infamy for a three day stretch. It's an even better deal if you've pre-purchased Going Rogue, you'll be leveling twice as fast and wielding the Dual Pistols power set.

What about those City of Heroes players who have let their subscriptions expire, and are looking at the offer and thinking "well, too bad for me"? Nope, you're invited too. The double XP weekend is also Account Reactivation weekend, so you will be able to reactivate your account free of charge.

All of the information can be found here. So those of you with inactive accounts, download the client to be ready for the weekend. The rest of you, get ready to either dust off the alts or start planning a costume for a brand new character!

A Mild-Mannered Reporter: The endgame oddity

Filed under: Super-hero, City of Heroes, Game mechanics, Endgame, Opinion, A Mild-Mannered Reporter

As long as I'm exhorting our new lead designer and hoping she brings a swift death to the warehouse map, it seems only fitting to take a look at the promised new "endgame system" that Matt "Positron" Miller is supposedly developing. I say this in quotes because, really, that's all we've been told. It is a system and it will involve the endgame, and presumably some sort of rewards in exchange for effort. For all we know it's going to be an interactive kitten-petting simulator.

Regardless, I think that Miller is exactly the right person for the job. (I'm sure Paragon Studios has been waiting for my approval.) We've seen some spectacular system launches during his tenure, but the content problem extends through to the endgame, and is an issue that City of Heroes needs to deal with. And the oddity is that the game simultaneously has the most populated endgame possible, with huge amounts of things to do... yet not nearly as many interesting things to do when you hit max level as other games.

It's a bit of design strangeness, one that serves the game well up until the last level and will take some clever work to overcome. How can the endgame be so sparse when it's so rich?

Ultra Mode, new powersets, and new issue coming to City of Heroes

Filed under: Super-hero, City of Heroes, City of Villains, Expansions, Patches, News items

Dr. Aeon is as good as his word and better yet. We're not just getting Ultra Mode prior to the launch of City of Heroes: Going Rogue, we're getting a whole cavalcade of new things. City of Heroes players who have been holding off on pre-ordering the expansion are being given good reason not to dawdle, as pre-order customers will get access to the powersets in March and April. While an exact date of release has not been given, we are now being told that Going Rogue is expected to release in July, meaning we have a pretty clear idea of when we can start switching sides.

But hold on to your hats, because there's still a lot more. Issue 17 is also going to bring the biggest change to Epic Archetypes since they were introduced: they will now unlock at level 20. That's a thirty-level drop and makes playing one as your main more fesable than ever. Oh, and we're promised new UI improvements, Mission Architect improvements, and more missions and badges. And that's not even touching on the promise of Going Rogue's collector's edition... suffice it to say that there's a lot to look forward to for City of Heroes players, and there looks to be quite a bit to talk about in the near future.

City of Heroes announces Secret Admirer Contest

Filed under: Super-hero, City of Heroes, Contests, News items

Valentine's Day is just around the corner, and City of Heroes is ready and willing to help you woo your sweetheart. Well, as long as your sweetheart is the War Witch -- anyone else and you're on your own.

They're making it worth your while, though. The City of Heroes Secret Admirer Contest invites you to create a digital or homemade Valentine's Day card for the War Witch and submit it for the chance to win some great prizes. While we can't guarantee that the lady herself will be presenting you with her phone number, three people in each category (homemade and digital) will be presented with prize packages including Logitech gaming headsets and a pile of CoH goodies.

The contest is going on now and will last until the submission deadline of February 28th. Take a look at all the rules and regulations here, and good luck to you!

Massively Features


Events Calendar

Name Date
Love Launch Mar 25 2010
Earthrise Launch Q2 2010
APB Launch Q3 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 92, for Wednesday, March 17th, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Shawn Schuster

Editor-in-Chief

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

Beau Hindman

Contributing Editor

RSS Feed

Brendan Drain

Contributing Editor

RSS Feed

Eliot Lefebvre

Contributing Editor

RSS Feed

Jef Reahard

Contributing Editor

RSS Feed

Justin Olivetti

Contributing Editor

RSS Feed

Krystalle Voecks

Contributing Editor

RSS Feed

Kyle Horner

Contributing Editor

RSS Feed

Rubi Bayer

Contributing Editor

RSS Feed

Tateru Nino

Contributing Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
GDC10: Pictures from the floor
GDC10: Vindictus
Runes of Magic Exclusive Art
Runes of Magic Chapter 3
GDC10: TERA
GDC10: Sword of the New World
Kingdom Heroes
Aion 2.0 desktop wallpaper