Slim Down for Summer with That's Fit

Patch report for Age of Conan's July 17th update

Filed under: Fantasy, Age of Conan, Bugs, Classes, Forums, Game mechanics, Patches


Yes, it's time again for another edition of undocumented Age of Conan patch notes. We briefly mentioned them in the invisible hotfix edition that took place shortly after the latest Age of Conan patch. The list maintained on the official Age of Conan forums has grown since then. We know some of our reader's favorite Age of Conan moments were canceling their accounts (very funny guys) but not everyone is a quitter, and this time around there are a lot more fixes reported.

There are two forum threads that players maintaining the undocumented changes from the latest patch. One on the US player forums and a bug thread on the EU player forums. We took a little heat last time we reported on the last undocumented changes so please keep in mind that Massively can not confirm or deny the submissions reported in the undocumented patch note threads. The reports and feedback presented are done by the Age of Conan playerbase and their intentions are their own. The full list from the US player forums continues after the cut.

General
GUI
  • Right clicking to someone's name on chat will result in 5-6 duplicate system spam, including the info about that person. 1
  • Mouse autowalk with mounts doesn't enable other controls. 1

Continue reading Patch report for Age of Conan's July 17th update


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The Digital Continuum: Five KOTOR MMO Jedi counter-measures

Filed under: Classes, Opinion, The Digital Continuum


With the less-than-grandiose announcement that Electronic Arts, BioWare and Lucas Arts are working together on a KOTOR MMO, I've found myself pondering the game that until now was nothing but a rumor. Granted, I already thought about the game quite a lot even before it was the now more official affair.

There are no two ways about it. Star Wars as an MMO presents developers with a tough issue: how to deal with the Jedi class. I still think that one of the many mistakes with Star Wars Galaxies was setting it during the original trilogy, where Jedi were almost non-existent. I got the draw of the setting, but for an MMO it really didn't cater to the fervent desire to roll a Obi-wanna be character. Yet I also feel like it's a mistake making Jedi readily available without presenting players with other options that are equally appealing. Neo-futuristic-magical-samurai with energy swords aren't a hard sale for most players choosing which class they want to play. Thankfully, BioWare seems to have chosen itself a wonderfully powerful loop-hole: Knights of the Old Republic.

Continue reading The Digital Continuum: Five KOTOR MMO Jedi counter-measures


World of Warcraft
Healer strife reaches Age of Conan

Filed under: Fantasy, Age of Conan, City of Heroes, Classes


It's the kind of scenario you wake up from in a cold sweat, reaching for the comforting bulk of the axe under your bed: the healer wars. City of Heroes arguably had it worst, but other games haven't escaped, and now Age of Conan is getting it. The row centers upon that archetypal figure of MMO gaming, the healer; and the argument, in essence, is 'Healers aren't supposed to do damage, so just shut up and heal, noob'.

In the case of Age of Conan, one player made a guide for Priests of Mitra, a powerful healing class. In that guide, he treated the issue of PoMs doing damage with the simple words 'You don't.' This wasn't all he said, but it was enough to cause a firestorm, particularly when one of the visiting moderators saw fit to sticky the post - which was seen as endorsing a 'you're just healbots' mentality.

It seems to be a particular curse of support-type classes that everyone you group with has a better idea of what you should be doing than you do yourself. We'd like to know, from those who've played such characters: have you ever been told to 'just heal'? Do you care whether you can do DPS or not? Would you willingly give up all offensive abilities to help a team survive better? Or, in a barbarous world like Hyboria, should everyone be dangerous in combat?

World of Warcraft
New Book 14 screens show off Minstrel animations and Armethial

Filed under: Fantasy, Galleries, Screenshots, Lord of the Rings Online, Classes, Patches


Turbine has sent along some brand new screenshots relating to the Lord of the Rings Online Book 14 update, primarily to display some of the Minstrel animations that are going to be introduced. We've added these high quality shots to our Book 14 gallery, and in them you can see various Minstrels playing their instruments like never before.

As well as the Minstrel shots, we are treated to a close-up of Armethial (who we caught a quick glimpse of in our Book 14 video tour and gallery) looking undeniably bad-ass on her home turf. The new screenshots can be found at the end of our gallery, along with the other pictures we've collected from Book 14 so far.


World of Warcraft
World of Warcraft 2.4.3 patch released

Filed under: World of Warcraft, Fantasy, Classes, Patches, News items

World of Warcraft players are in for a special treat today. The 2.4.3 patch has finally arrived! The live servers have been updated to the latest build and the patch size is 27.2 megabytes. The full patch notes are available after the cut below, but some highlights from the patch notes with some additional commentary include:

Continue reading World of Warcraft 2.4.3 patch released


Patch report for Age of Conan's July 10th update

Filed under: Fantasy, 9Dragons, Age of Conan, Bugs, Classes, Forums, Game mechanics, Patches


The never-ending quest and struggle to improve Age of Conan continues. Yesterday's patch introduced a multitude of changes including partial remedies to the female avatar DPS bug. Age of Conan players are well aware that not every patch goes according to plan. In fact, after a new patch goes live, players create and maintain a thread detailing the undocumented changes and also report on its aftermath. This is a great service performed by Age of Conan players, and it keeps everyone informed of the unintended changes and mishaps.

The latest dissection is underway and on the surface it's not looking very good for Funcom. There are two threads representing the latest changes and issues on both the US player forums and the EU player forums. The patch builds are identical thus the results from each report mirror each other. Listed below are some of the more significant items present. It's important to note that both lists are continuously updated as more changes, bugs, and yes even fixes not listed in the official patch notes are uncovered.

  • Invisible walls everywhere
  • Mapping keys seems to no longer work. [Example: Can't change W to Y]
  • Stances getting stuck
  • Stamina regeneration decreased
  • Rare resource drops increased

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World of Warcraft
LotRO's new Minstrel animations

Filed under: Fantasy, Lord of the Rings Online, Classes, Patches

Is your Minstrel looking down-in-the-dumps? Is he plunking despondently at the strings of his tired old lute? Does every song she sing sound like "Happy Birthday To You" and it doesn't sound like she means it? Has your Minstrel just "accidentally" stepped on his third harp this week? Well, help is on the way. All-new animations for the minstrels of Lord of the Rings Online are up on the Roheryn test server, and Sabacao has mastered them all. Check them out below the cut.


World of WarcraftWorld of Warcraft
Buffs and nerfs put into perspective in CoX

Filed under: Super-hero, City of Heroes, City of Villains, Classes, Patches

Nobody likes nerfs. Well, that's not entirely true; if we're honest, there can sometimes be a touch of schadenfreude involved in watching the smug and overpowered get nerfed, just like with any other come-uppance. But nerfs in general are unpopular and tend to stand out in the collective memory, eclipsing positive changes.

City of Heroes is no exception. The recent (and long-expected) nerfs to Energy Melee are bringing the usual complaints out: the devs are nerf-happy, why don't they just buff the others instead of nerfing us, here come the nerfs again, et cetera.

We're grateful to Tempest_56 of the CoX forums for tackling this attitude head-on, and making a thorough list of what's actually been changed in the last few issues. Since Issue 11, the positive changes to powers greatly outnumber the negative ones. It's been a long time since Enhancement Diversification and the Global Defence Nerf. When you put things into perspective, they are actually looking pretty good right now.

Patch notes available for AoC's 10th of July update

Filed under: Fantasy, Age of Conan, Bugs, Classes, Patches, Quests

The next major patch hits Age of Conan's live servers today. The patch notes are lengthy, chocked full of details on all of the quest, item, UI and NPC fixes that made it in. Necromancers, Dark Templars and Heralds of Xotli took the lion's share of class tweaks, although Priests of Mitra, Rangers, Assassins and Barbarians also had some smaller changes.

Female characters received some fixes to the way they swing their weapons, and had their other combat animations corrected. Among the quest amendments, the "Obtaining the Noble Arena Key" fix stands out, hopefully allowing the poor people who could not enter the Arena in the Arsman's Tavern to finally complete their quests.

As good as all of this progress is, we're going to sound like a broken record by mentioning the big PvP update again -- can we pretty please have it next patch? You can take a look at what we do have for now in the full patch notes.

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World of WarcraftWorld of Warcraft
New CoX patch takes some of the punch out of Energy Melee

Filed under: Super-hero, City of Heroes, City of Villains, Classes, Patches

We knew this one would be controversial. There's a new patch hitting the CoX live servers today. Along with some welcome fixes for the buff icon issues players have been complaining about, as well as a collection of other changes including fixes to suicidal pets and NPCs, there are changes to Energy Melee in its various versions that have had the forums abuzz with debate. The changes were to 'better balance' the powerset, while keeping Energy Melee as the king of single target burst damage.

The changes that have most players up in arms are the nerf to the stun dealt by Total Focus and an animation change to Energy Transfer, changes that hit the Tank, Brute and Stalker classes. The new animation, while more visually impressive than the old, is slower; an Energy Transfer used to take one second, and now takes 2.67 seconds. (For those that don't know, Energy Transfer is a damaging attack that also has a good chance to stun.)

Despite the usual high levels of communication from the developers, some players are unhappy and consider this a crippling nerf; however, nobody seems to be particularly surprised that some form of nerfing has taken place. Energy Melee really was that good.

Source

Balance not what it's cracked up to be

Filed under: Classes, Game mechanics, MMO industry, Opinion

One of the truly sacrosanct beliefs in the greater MMO community (which includes both developers and players) is that achieving balance between classes is a necessary ingredient for a successful game. Even though the relative power of classes is liable to swing wildly depending on the latest patches and play styles, the goal is always to achieve that perfect (and largely fleeting) point at which classes are more or less equal. According to Eric over at Elder Game, achieving balance shouldn't be more important than making a game fun to play.

While Eric's post was directed primarily at system designers currently in the employ of game developers, we think the lesson should be well-learned by players as well. Few things turn otherwise nice and friendly people into sniveling, pedantic jerks quite like the knowledge that the way they choose to play the game isn't perfectly balanced with whatever the flavor of the month happens to be. Isn't it enough just to have fun playing? Or is fun inextricably bound to one's relative power? We'd like to think that's not the case.

Source

AoC forum fun: know your bows

Filed under: Fantasy, Age of Conan, Classes, Forums


This is my bow. There are many like it, but this one is mine. My bow is my best friend. It is my life. My bow without me is useless. Without my bow, I am useless. Such is the life of a Ranger in Funcom's Age of Conan, at least once you've gotten out of the starter area. While the careful use of abilities plays a larger role in determining the success of any given Ranger, using the right equipment is still paramount maximizing damage. And when you're a straight DPS class, that's why people want you in groups.

That's why we were so delighted to see a guide being built over on the official Age of Conan forums, detailing the locations and stats of the most desirable rare bows, crossbows, and quivers in all level ranges from Tortage to the end-game. With the truly tremendous amount of bitching that goes on over at those forums, we love to see useful information like this floating to the top of the morass. If you've got a Ranger or regularly group with one, make sure to check out the list to see if you've got the best bow for your level.

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World of WarcraftWorld of Warcraft
Hints keep coming for future content in CoX

Filed under: Super-hero, City of Heroes, City of Villains, Classes, Lore, Rumors

It's a month and a half since City of Heroes Issue 12: Midnight Hour went live, and by now the developers will have been hard at work on Issue 13 for some time. While there has been little in the way of concrete information, over time the Developers have given out a multitude of hints and comments that have enabled us to put together a speculative look at some of the coming content. As we'll see, there's been a lot more hinted at concerning powers and game systems than new mission content or zones.

The safest bet for Issue 13 is the introduction of the Shields powerset, which Back Alley Brawler has described at length: 'Shields will be a defensive powerset, not an AT. They'll also be useable with any unarmed or right handed weapon powerset... because Shields require their own combat mode animations, they have to work with every attack power, every buff, debuff, hit reaction, pool power, ancillary power, and patron power that might be used while holding a shield out in front of you. So the bulk of work on Shields is just all the animations.' The bulk of those animations were completed with Issue 12, as many of the Cimeroran NPCs use shields. Since the NPC hero Blue Steel is famous for his shield, we'd be surprised not to see him play an active part in the game at last.

Continue reading Hints keep coming for future content in CoX


World of Warcraft
LotRO guide to Roheryn: Getting the most from the preview server

Filed under: Fantasy, Galleries, Lord of the Rings Online, Classes, Events, in-game, Game mechanics, Guides, Patches, Previews, Crafting, Professions, PvP, Leveling, Tips and tricks, PvE, Education


Lord of the Rings Online has revealed their newest content patch, Book 14, on the preview servers this week. This is very exciting news, as it means we can try out the newest game changes before Book 14 hits the live servers.

We realize that sometimes downloading what is essentially an entirely new game for the sake of previewing content may not be your cup of tea, so we've put together this extensive visual guide to let you know just how useful this preview server can be. For example, did you know that you can instantly level to 20, 30, 40 or 50 quiet easily? Did you know that you can max out all reputation, renown, infamy, Book quests, traits and more just as easily? You will also get a full range of top-level items and gold to begin your journey. This server is not only great for trying out the new content for an upcoming Book, but it is also perfect for trying out other classes at max level to see if they're really something you want to pursue throughout the game. This applies to both regular characters and Monster players as well!

Continue reading LotRO guide to Roheryn: Getting the most from the preview server


World of WarcraftWorld of Warcraft
Strong hint at Broadsword for Villains in CoX

Filed under: Super-hero, City of Heroes, City of Villains, Classes

Back Alley Brawler of City of Heroes has made a brief but encouraging comment on the official forums, hinting strongly at a new piece of Powerset Proliferation in Issue 13. Villains who had complained of not having access to the funky new Nictus Sword have been reminded that they don't have the necessary sets 'yet'. Unless this is a cruel tease, this means Villains will be getting broadsword soon - and despite Back Alley Brawler's habit of turning into a shark when he visits the Test Server, we don't think he's that mean.

We already know that more Powerset Proliferation is coming in Issue 13, because Positron and Castle have told us it'll bring the villain equivalent of Empathy (which won't, of course, be called Empathy). Issue 13 is also an ideal time to give Villains the Broadsword set, as it should be bringing Shields, too. We've already learned that Shields will be a defensive powerset, usable with one-handed and unarmed sets; this opens up the possibility of Broadsword and Shield wielding Brutes, surely an obvious combination to go for. The Shield animations are now largely done, courtesy of the Roman NPCs in the Cimerora zone released with Issue 12, so we can't see any reason why they'd miss Issue 13.

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