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Filed under: Consoles

More on Final Fantasy XI's VanaFest prize and March update

Filed under: Fantasy, Final Fantasy XI, Patches, Consoles

Although VanaFest 2010 is moving into the memories (fond or otherwise) of Final Fantasy XI fans everywhere, there are still bits and pieces that remained unanswered questions. For instance, what exactly are the prized Chocobo Berets going to do when players get their hands on them? Thanks to Corinth on the popular fan translation site JP Button, we finally have our answer: they turn players into chocobos. Using the hat turns everyone in the party into an egg which, when hatched (by removing the buff), will temporarily turn a player into an adolescent chocobo that improves their movement speed somewhat. High time to start making friends with attendees or trivia contest winners for that.

The translated information also points to the hats being available with the March version update, which looks to be going live on March 23rd. The VanaFest site has a full breakdown of what's due with the update, but in short it's set to include the penultimate parts of the Wings of the Goddess storyline, job adjustments, and the long-awaited Odin and Alexander summon spells. It's also introducing the new "Trial of the Magians" quests. so the end of the month promises to be very busy for Final Fantasy XI -- even if you're not waiting to hatch from a hat-induced egg.

Nexon MMOs not coming to Mac or consoles any time soon

Filed under: MapleStory, MMO industry, News items, Free-to-play, Consoles, Mac, Vindictus, Dragon Nest

There's been quite a bit of talk coming out of Nexon from the time of the GDC -- revealing two games, more news on the venerable MapleStory, and even a developer initiative announced shortly before the conference. But if you were waiting for the other shoe to drop, there is one after a fashion, because the company still has no plans to develop anything for the Mac or for consoles. Both Vindictus and Dragon Nest are apparently popular choices for players to request on consoles, but according to Nexon America vice president Min Kim, neither one is planned for development for the console platform.

Kim went on to explain that his company's base of operations in Korea meant that Mac support was a distant afterthought at best -- the market for non-PC games in Korea is minimal. Of course, in both cases he said that the support is something they would like to expand to eventually, but for now there's just not enough reason to expand. Which is sad news if you're one of the many users who prefer a fruit-based computer, especially with more and more games expanding to be playable on any platform.

[Thanks Tracey!]

The Mog Log: Those grapes were probably sour anyway

Filed under: Betas, Fantasy, Final Fantasy XI, Game mechanics, Grouping, Opinion, Consoles, Final Fantasy XIV, The Mog Log

So, guess what beta I didn't get an invitation for. You can go consult with the instant replay if you want, I can wait.

I know that everyone is stunned. I certainly was. Of course, I assuaged my sadness by telling myself that I didn't really want to be in their stupid beta anyway, because I bet it smells bad and it sets my computer on fire. That line of reasoning worked real well. I don't honestly think my column got me kicked from the running for a Final Fantasy XIV beta slot, but it's a bit more reassuring than the idea that I just didn't get picked for some other reason. (I'm putting money on Square-Enix not knowing I exist, for the record.)

All things considered, I can live without the beta, even though I'm chomping at the bit to play the game. But I'm not the only person, place, or thing not currently darting about the world of Eorzea. And as long as I'm on a streak of making long-winded predictions, why break with formula? There are three other things that I suspect aren't in the beta either, and I intend to make a guessing game out of seeing how close I am to the truth.

Advance leaks from Famitsu and Dengeki shed more light on Final Fantasy XIV

Filed under: Betas, Fantasy, Game mechanics, News items, Consoles, Final Fantasy XIV

The first round of testing is just around the corner, and for some people that means that Final Fantasy XIV is holding much more mental real estate than the just-released Final Fantasy XIII. All things considered, information is likely to start coming fast and furious as soon as the testing opens, but some advance copies of Famitsu and Dengeki Playstation have made their way into the hands of people who just can't wait another day. FFXIVCore has helpfully translated the information available, which already paints an interesting picture of how the game will play.

Fighting is confirmed to be on the move, with a strong emphasis on positioning and MP conservation. We've also got some picture of how the classes will play, with Pugilists inheriting a workalike to Provoke and Gladiators inheriting Phalanx and Shield Bash, albeit with different characteristics. There's also talk about Miners and Blacksmiths working in parties, pointing out utility for gathering or crafting disciplines in groups. We've also got a little information on the Illusionist, meaning most likely that an official site update is on the way. With testing beginning soon, expect Final Fantasy XIV information to become more and more available -- but what we're hearing so far definitely sounds like a good ride.

Take aim at big prizes in MAG tournament

Filed under: Contests, Consoles, MMOFPS, MAG

Amidst all the debate about whether or not MAG qualifies as an MMO, not to mention the recent Playstation Network brouhaha, it might be easy to lose sight of the actual game underneath everything. And it'd be a shame if you did, because you'd be missing out on a tournament centering around MAG run by Major League Gaming's Gamebattles site. The prizes? Straight-up cash money. Well, straight-up Sony Style gift cards and Playstation Home items, which is just about as good. (Although you can't rifle through a $1500 gift card like a pack of twenties.)

Here are the details: the tournament will have three phases, with each lasting one full month. Each phase is a contest to earn the highest score in a different area -- MAG XP for March, headshots for April, and total kills for May. There will be leaderboards available on the site, as well, to help track how well you're doing compared to all the entrants. If you think you've got what it takes to make the top of the charts, head on over and take a look at the official entry rules. And no matter what, it couldn't hurt to give it a shot.

MAG moves to patch 1.03

Filed under: Game mechanics, Patches, Consoles, MMOFPS, MAG

For better or worse, most MMOs these days live and die by combat. That goes doubly so for the MMOFPS field, since it's difficult to have a game with "shooter" right in the genre descriptor without some form of lethal ordnance being unloaded. MAG, the massive squad-based shooter on the PS3, has made a major overhaul to its combat system with patch 1.03, designed to address several community concerns and elements that the designers felt were unfair and unfun. A large-scale weapon overhaul has taken place as the centerpiece of the patch, with the effectiveness of several weapons and strategies being re-tuned.

The short version: shorter-range weapons have been toned down in terms of their accuracy at range, sights have been toned down for a similar reason, and both battle rifles and rocket launchers have received notable buffs. There's also greater consistency in firing through thin materials such as tents. With changes to the warnings for charges, faster gear switching, and decreased respec costs, the patch also brings improvements not solely linked to weapon balance. MAG players have the patch available now, and we're hoping that the shifts are keeping players more entertained and less frustrated at someone sniping them from half a map away with a shotgun.

CCP opens UK office

Filed under: EVE Online, MMO industry, News items, Consoles, DUST 514

Growth in the MMO industry hasn't been limited to companies named after weather phenomena. CCP Games, makers of the popular sandbox title EVE Online and its upcoming spinoff DUST 514, have done quite a bit of growing themselves. Their merger with game publisher White Wolf and their office in China are old news, but they've just added a little more space under their control. It's confirmed that CCP has opened a new office in Newcastle, their first branch in the United Kingdom and a new home of development with a slight console focus.

Much of the staff in the Newcastle office has been absorbed from the former offices of the recently-defunct Midway Studios branch in Newcastle, including executive Robert Troughton. It's slated to work on "current and future" console products, which no doubt includes DUST 514 as well as future games from the studio. After a number of closures and failures, it's good to see the industry regaining its footing, and expanded studios can only be good for CCP's fans and its games. And if you happen to be a software engineer in the area with some console experience, well, they are hiring...

The Mog Log: Know your roleplay

Filed under: Fantasy, Final Fantasy XI, Culture, Opinion, Consoles, Roleplaying, Final Fantasy XIV, The Mog Log

The Final Fantasy XIV Roleplaying Coaliton is now officially open to the public. If you want my opinion, you should head over there and register, but as one of the charter members I may be just a wee bit biased. Scratch that -- I'm a lot biased, because I tend to think that roleplaying is one of the most important parts of MMOs as a whole.

Unfortunately, it's an important part that all too often gets mired in a lack of understanding, and so it falls on me to abuse my saopbox and elaborate. Because there's a picture of roleplayers in the minds of the non-roleplaying public, one that involves speaking in a parody of the early Dragon Warrior games at best and questionable romantic practices at worst. There's even a sense that most game companies assume roleplayers will just make the best out of the situation no matter what the game is like, making anything added just for roleplaying a pointless addition.

These assumptions are incorrect. And considering how much Square-Enix has already done in favor of roleplaying in Final Fantasy XI, I have high hopes for Final Fantasy XIV. We need roleplayers, and even if you don't consider them a big deal, odds are good you've felt the influence from them.

The Daily Grind: Still interested in console MMOs?

Filed under: Opinion, The Daily Grind, Consoles

The headline says it all. After all this time and so many promised (and never-delivered) console versions of games like Age of Conan and Champions Online, are you still interested in playing console MMOs?

With Square Enix's track record, we can feel safe in assuming Final Fantasy XIV is coming to the PlayStation 3 -- and probably the Xbox 360, eventually -- but beyond that nobody else has managed to pull it off. Some developers have claimed all the red tape from Sony and Microsoft makes patching far too problematic, which makes sense except that Free Realms is a Sony Online Entertainment product that still hasn't seen its promised console version, either. So maybe there's more to the problem than patching hurdles.

So, we wouldn't blame any of you for feeling a huge sense of disinterest when you hear a developer speak about a console version of their upcoming PC MMO. But is that how any of you actually feel?

MAG review highlights strengths and flaws of the console MMOFPS

Filed under: Game mechanics, Reviews, War, Consoles, MMOFPS, MAG


MAG is a PlayStation 3-exclusive MMOFPS title we've been keeping our eyes on at Massively. The inevitable debate aside about whether Zipper Interactive's title is an MMO or not -- yes, tanks and guns replace dragons and magic spells -- the game accommodates up to 256 players in a zone at a time. The idea of FPS gameplay with that many people at such a high degree of graphical detail is pretty mind-boggling, and it's something we've explored a bit in the MAG beta. Our parent site Joystiq recently sat down with the game now that it's officially launched and wrote a short MAG review.

Joystiq's Griffin McElroy gives a brief overview of MAG's gameplay and his assessment of the title's merits and flaws. That idea of 128 players per side doesn't mean you'll all be charging towards your opponents in one awesome wave, he notes. Rather, you'll typically be interacting with your fellow soldiers on a squad level (4-8 people) to achieve objectives, with multiple squads comprising platoons, and four such platoons forming an army.

MAG's Veteran Mode explained

Filed under: Game mechanics, PvP, War, Consoles, MMOFPS, MAG

MAG's official launch was only a few days ago, but developer Zipper Interactive is already explaining some of the benefits to having a high level character in the MMOFPS. Players who hit the level cap of 60 can enable "Veteran Mode", which Zipper Interactive has mentioned in the past. Now, they've clarified what exactly the advantages to doing so are in a blog post -- essentially it's an incentive to reroll once you've maxed out your character, and experience more of the game.

If you're looking to try something new, you'll be able to keep your past accomplishments (medals, ribbons, and related stats) when you reset your character to level 1. Even though your experience counter resets to zero, your lifetime experience will show everything you've ever earned -- a permanent record viewable on the stats page of your barracks. Players after trophies for hitting max level in all private military companies (PMCs) in MAG will want to take advantage of Veteran Mode and the experience boost it imparts. Veteran Mode gives players a permanent 10% bonus added to the experience total for each match, provided that players sticks through the entire round. Other players can easily recognize a Veteran by the gold insignia displayed beneath that character's rank. While we suspect it'll be a while before most players hit that level cap, Zipper Interactive detailed MAG's Veteran Mode on the game's official blog.

The Daily Grind: What MAG faction are you?

Filed under: Culture, Opinion, The Daily Grind, Consoles, MMOFPS, MAG

It's MAG's launch day! Yaaaaay! The servers are up, the sides are being formed, and the never-ending Shadow War and contract tossing has begun. Another MMO action game has invaded the console realm and that's a good thing, even if you may not be a huge fan of MAG.

Even if MAG isn't your thing, you can still participate in today's question, dear readers! MAG prominently features three different armies -- Raven, VALOR, and S.V.E.R. Each army has its own style and way of getting things done. Raven Industries leans heavily on technology, preferring to use devices and upgrades to carry out the mission in a suave, European style. Meanwhile, across the pond, VALOR Company recruits ex-soldiers from the American military, preferring to win conflict through grit, determination, and large guns. Then, coming from the cold climate of Russia, Seryi Volk Executive Response (S.V.E.R.) is all about finishing the mission with what you have available. They cobble together their weaponry, their uniforms, and whatever they need to get the job done.

Of these three factions, which one are you joining, or would you join in MAG? Why does that army pop out at you over the other two? Take your time, think it through, and then declare your allegiance in the comment threads. Go go go!

The Daily Grind: Going out to pick up MAG tonight?

Filed under: Culture, Events, real-world, Opinion, The Daily Grind, Consoles, MMOFPS, MAG

So today's the morning of the 25th, dear Massively readers, and that means tonight is the midnight release of MAG! The PS3 is going to get a little more MMO this evening as thousands of players log in for intense "I don't know where I got shot from" action with 256 players.

So, we'll make this short and sweet for you guys. Are you visiting the midnight release tonight to pick up your copy? If so, how early are you going to be there to take part in the "late night festivities?" Are you going to camp out at 10 PM or are you just going to show up 5 minutes before midnight? Bonus question: If you're getting MAG tonight, are you going to go home and spam it, or are you saving it for Tuesday?

Take your opinion, load it in your keyboard, and then fire it directly into the comment box below. We're waiting, maggots!


Become a Square-Enix member, win an autographed Final Fantasy XI Ultimate Collection

Filed under: Fantasy, Final Fantasy XI, Contests, News items, Consoles

The game might be no spring chicken, but Final Fantasy XI is still an overall success, and has more than a few accomplishments under its belt. It's a successful MMORPG on a console, has its own fan convention, has eight years of history, and clearly has made enough an impact to have two subsequent Final Fantasy games with clear ties to it.

All that being said, though, it's possible that you may still not have played it, despite a variety of excellent deals available. If you fall under that header and want an excuse at checking it out in anticipation of Final Fantasy XIV, or if you're a longtime fan hoping for a unique piece of memorabilia, Square-Enix is giving away an excellent little incentive.

Register as a Square-Enix member by February 22nd, and you have a chance to win one of four copies of the Final Fantasy XI Ultimate Collection -- signed by the game's producer, Hiromichi Tanaka. Fans eagerly anticipating Final Fantasy XIV will likely recall that registering for the game's beta also required a member account, so this only further sweetens the deal. If the chance sounds appealing, it's well worth the few minutes it takes to register.

The elusive breed of the console MMO

Filed under: Game mechanics, MMO industry, Opinion, Consoles

Much like the Loch Ness Monster, the console MMO is a rarely-seen creature which nevertheless has captured the imagination of many. (Unlike the monster, console MMOs are not admitted hoaxes perpetuated by willing disbelief and a lakeside town's need for tourist revenue.) We've yet to see much progress made toward console MMOs, despite the huge available market (see also: China) and the increasingly robust hardware of consoles. Even more notable is the fact we've already seen publishers promising the game for consoles without it happening, with Age of Conan and Champions Online being the biggest offenders. What's the problem?

Syp recently asked and tried to answer this very question, noting that most of the problems come from the console hardware, both its short lifespan and lack of several input devices. Still, it hasn't stopped many from playing and enjoying Final Fantasy XI on the Playstation 2, nor does Sqare-Enix seem worried about placing Final Fantasy XIV on a console. The lifespan of consoles can also be somewhat elastic -- almost anyone who plays console games holds on to their systems longer than their market lifespan. Gordon at We Fly Spitfires believes it may be a split in audience, since computers are more ubiquitous than consoles -- but computers capable of serious gaming are far less common than the PS2. Whether a hardware issue or one of audiience, the breed remains elusive, though the subject of far fewer undewater searches and TV specials than the aforementioned lake monster.

Massively Features


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Love Launch Mar 25 2010
Earthrise Launch Q2 2010
APB Launch Q3 2010

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