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Filed under: Consoles

MAG review highlights strengths and flaws of the console MMOFPS

Filed under: Game mechanics, Reviews, War, Consoles, MMOFPS, MAG


MAG is a PlayStation 3-exclusive MMOFPS title we've been keeping our eyes on at Massively. The inevitable debate aside about whether Zipper Interactive's title is an MMO or not -- yes, tanks and guns replace dragons and magic spells -- the game accommodates up to 256 players in a zone at a time. The idea of FPS gameplay with that many people at such a high degree of graphical detail is pretty mind-boggling, and it's something we've explored a bit in the MAG beta. Our parent site Joystiq recently sat down with the game now that it's officially launched and wrote a short MAG review.

Joystiq's Griffin McElroy gives a brief overview of MAG's gameplay and his assessment of the title's merits and flaws. That idea of 128 players per side doesn't mean you'll all be charging towards your opponents in one awesome wave, he notes. Rather, you'll typically be interacting with your fellow soldiers on a squad level (4-8 people) to achieve objectives, with multiple squads comprising platoons, and four such platoons forming an army.

MAG's Veteran Mode explained

Filed under: Game mechanics, PvP, War, Consoles, MMOFPS, MAG

MAG's official launch was only a few days ago, but developer Zipper Interactive is already explaining some of the benefits to having a high level character in the MMOFPS. Players who hit the level cap of 60 can enable "Veteran Mode", which Zipper Interactive has mentioned in the past. Now, they've clarified what exactly the advantages to doing so are in a blog post -- essentially it's an incentive to reroll once you've maxed out your character, and experience more of the game.

If you're looking to try something new, you'll be able to keep your past accomplishments (medals, ribbons, and related stats) when you reset your character to level 1. Even though your experience counter resets to zero, your lifetime experience will show everything you've ever earned -- a permanent record viewable on the stats page of your barracks. Players after trophies for hitting max level in all private military companies (PMCs) in MAG will want to take advantage of Veteran Mode and the experience boost it imparts. Veteran Mode gives players a permanent 10% bonus added to the experience total for each match, provided that players sticks through the entire round. Other players can easily recognize a Veteran by the gold insignia displayed beneath that character's rank. While we suspect it'll be a while before most players hit that level cap, Zipper Interactive detailed MAG's Veteran Mode on the game's official blog.

The Daily Grind: What MAG faction are you?

Filed under: Culture, Opinion, The Daily Grind, Consoles, MMOFPS, MAG

It's MAG's launch day! Yaaaaay! The servers are up, the sides are being formed, and the never-ending Shadow War and contract tossing has begun. Another MMO action game has invaded the console realm and that's a good thing, even if you may not be a huge fan of MAG.

Even if MAG isn't your thing, you can still participate in today's question, dear readers! MAG prominently features three different armies -- Raven, VALOR, and S.V.E.R. Each army has its own style and way of getting things done. Raven Industries leans heavily on technology, preferring to use devices and upgrades to carry out the mission in a suave, European style. Meanwhile, across the pond, VALOR Company recruits ex-soldiers from the American military, preferring to win conflict through grit, determination, and large guns. Then, coming from the cold climate of Russia, Seryi Volk Executive Response (S.V.E.R.) is all about finishing the mission with what you have available. They cobble together their weaponry, their uniforms, and whatever they need to get the job done.

Of these three factions, which one are you joining, or would you join in MAG? Why does that army pop out at you over the other two? Take your time, think it through, and then declare your allegiance in the comment threads. Go go go!

The Daily Grind: Going out to pick up MAG tonight?

Filed under: Culture, Events, real-world, Opinion, The Daily Grind, Consoles, MMOFPS, MAG

So today's the morning of the 25th, dear Massively readers, and that means tonight is the midnight release of MAG! The PS3 is going to get a little more MMO this evening as thousands of players log in for intense "I don't know where I got shot from" action with 256 players.

So, we'll make this short and sweet for you guys. Are you visiting the midnight release tonight to pick up your copy? If so, how early are you going to be there to take part in the "late night festivities?" Are you going to camp out at 10 PM or are you just going to show up 5 minutes before midnight? Bonus question: If you're getting MAG tonight, are you going to go home and spam it, or are you saving it for Tuesday?

Take your opinion, load it in your keyboard, and then fire it directly into the comment box below. We're waiting, maggots!


Become a Square-Enix member, win an autographed Final Fantasy XI Ultimate Collection

Filed under: Fantasy, Final Fantasy XI, Contests, News items, Consoles

The game might be no spring chicken, but Final Fantasy XI is still an overall success, and has more than a few accomplishments under its belt. It's a successful MMORPG on a console, has its own fan convention, has eight years of history, and clearly has made enough an impact to have two subsequent Final Fantasy games with clear ties to it.

All that being said, though, it's possible that you may still not have played it, despite a variety of excellent deals available. If you fall under that header and want an excuse at checking it out in anticipation of Final Fantasy XIV, or if you're a longtime fan hoping for a unique piece of memorabilia, Square-Enix is giving away an excellent little incentive.

Register as a Square-Enix member by February 22nd, and you have a chance to win one of four copies of the Final Fantasy XI Ultimate Collection -- signed by the game's producer, Hiromichi Tanaka. Fans eagerly anticipating Final Fantasy XIV will likely recall that registering for the game's beta also required a member account, so this only further sweetens the deal. If the chance sounds appealing, it's well worth the few minutes it takes to register.

The elusive breed of the console MMO

Filed under: Game mechanics, MMO industry, Opinion, Consoles

Much like the Loch Ness Monster, the console MMO is a rarely-seen creature which nevertheless has captured the imagination of many. (Unlike the monster, console MMOs are not admitted hoaxes perpetuated by willing disbelief and a lakeside town's need for tourist revenue.) We've yet to see much progress made toward console MMOs, despite the huge available market (see also: China) and the increasingly robust hardware of consoles. Even more notable is the fact we've already seen publishers promising the game for consoles without it happening, with Age of Conan and Champions Online being the biggest offenders. What's the problem?

Syp recently asked and tried to answer this very question, noting that most of the problems come from the console hardware, both its short lifespan and lack of several input devices. Still, it hasn't stopped many from playing and enjoying Final Fantasy XI on the Playstation 2, nor does Sqare-Enix seem worried about placing Final Fantasy XIV on a console. The lifespan of consoles can also be somewhat elastic -- almost anyone who plays console games holds on to their systems longer than their market lifespan. Gordon at We Fly Spitfires believes it may be a split in audience, since computers are more ubiquitous than consoles -- but computers capable of serious gaming are far less common than the PS2. Whether a hardware issue or one of audiience, the breed remains elusive, though the subject of far fewer undewater searches and TV specials than the aforementioned lake monster.

First Impressions: MAG

Filed under: Betas, Opinion, Hands-on, Consoles, MMOFPS, First Impressions, MAG

It's a technical marvel, really, to be able to shoot at 256 people at once. Very few games have been able to get this many players into one enclosed space, and even fewer have been able to do it without having everything lock down in lag. But Zipper Interactive's MAG is taking the bull by the horns and is following in the footsteps of games like PlanetSide to deliver a true "war" experience to the PS3.

With the impending release of MAG to the shelves of stores everywhere, my editor wanted me to get down to the front lines of combat and find out what the fuss was all about. To that end, I've joined up with Shadow Raven Industries to get a taste of the combat that MAG has to offer. Follow after the break, and let's break down how this "Massive Action Game" plays out.

MAG in open beta until January 10th

Filed under: Betas, News items, Consoles, MMOFPS, MAG

It's last minute, we know, but if you're a PS3 owner then you might want to scoot over to the PlayStation Store and download the MAG open beta client. The system's MMOFPS will be online until the 10th, when they take the game off the store and prep it for the official January 26th launch.

Beware you have room on your hard drive and time to leave your PS3 on to download, however, as you'll be looking forward to a 2 GB download. A headset is nice to have too, so you can communicate with your squadmates (they'll appreciate it,) but it's not required to play the game.

So this weekend enjoy conducting a war with 255 other people on the battlefield with you. Try not to get shot too much!

Final Fantasy XI Developer's Tour: The November version update

Filed under: Fantasy, Final Fantasy XI, Expansions, Patches, Consoles, Massively Hands-on

There's a new version update out on the Vana'dielian streets, and that means we've journeyed to Jeuno to meet up with our super-seekret contacts at Square-Enix and talk shop on what's new in Final Fantasy XI.

This latest expansion pack, A Shantotto Ascension, comes bundled with the November version update, as is customary for the past few updates to the title. So, in addition to being able to pay 10 bucks to attempt to foil Professor Shantotto's aspirations of having her own empire, the game has been updated with a brand new crafting system called synergy, the new ability to add "slots" onto your items and upgrade them with evolith modifications, more job updates, and an improvement to the existing wedding system!

As you can see, it's a busy time in Vana'diel, and we got to jaunt around the world and find out more. So come along, follow in our adventurous footsteps, and find out what all the fuss is about!

CCP Asia on innovation and risk with DUST 514

Filed under: Interviews, MMO industry, New titles, Consoles, MMOFPS, DUST 514


This past August's announcement from CCP Games of a new title -- DUST 514, a console MMOFPS set in EVE Online's New Eden galaxy -- drew both great interest and intense criticism from gamers. If successful, CCP Games will be the first game company to tie a console FPS in with a separate MMO. (Not entirely separate, however. DUST 514 mercenaries will fight it out on the surface of the same planets seen from space in EVE Online. Their successes and failures will ultimately play a role in the balance of power in EVE.)

Since that first flurry of info about DUST 514, it's been rather quiet on the news front. However, a two-part article published at Edge Online this week focuses on CCP's new game. Edge Online's "Enter Planet Dust" is something of a primer on the core concepts behind the title but is also one of the most comprehensive pieces written about DUST 514 to date. Edge also interviewed some of the key CCP Games staff working on the game in Shanghai -- Kjartan Pierre Emilsson, Managing Director of CCP Asia and Atli Már Sveinsson, Creative Director on DUST 514.

NCsoft reconsiders console MMOs

Filed under: Business models, News items, Consoles

The concept of console MMOs is not a new one, particularly to NCsoft. They've gone down this road before, and now it looks like they're giving it another shot. NCsoft PR team leader Jin-Won Yun spoke to Gamasutra at G*, and talked a bit about their plans. "After we finished Aion, we started thinking about what it would take to make an MMO come to consoles. We're testing that possibility. We're not in the development process yet, but we're in the thinking and planning stages."

Yun also stated that they are considering a multi-platform MMO, following in the steadily successful footsteps of Final Fantasy XI, but that it's only one path they are considering -- they're keeping their options open at this point. NCsoft doesn't have a strong console userbase in Korea, which can make it hard to study and analyze user patterns there during development, but also has the potential to be a wide open market for them.

Final Fantasy XIV support page located

Filed under: Fantasy, Events, real-world, New titles, Consoles, Rumors, Final Fantasy XIV


Sometimes new information comes from the strangest sources. Apparently, when Square-Enix made their last update to the Final Fantasy XIV with two new jobs revealed, they added a little something unexpected. Not what would have been expected, either -- it was the support site for the game. Since the game is yet to be released or even have a finalized date published, said site contains only a handful of questions, which largely contain no new information... but there are at least two interesting pieces to be gleaned from the site, one minor and one slightly larger.

The smaller piece of information is the list of supported platforms for the game: Windows PC and Playstation 3. That isn't exactly new information, but it's confirmed. The slightly larger tidbit is the confirmation that Japanese releases of Final Fantasy XIII will contain a code to obtain an exclusive in-game item for Final Fantasy XIV. The answer specifies that plans to include said code in the North American or European releases have yet to be decided... which could mean anything. Will the item be exclusive to Japanese players to compensate for the game having a global launch instead of one in Japan first a la Final Fantasy XI? Will the item be cosmetic or have some game impact? Will there be different items based on region? No answers are yet forthcoming, but it should be an interesting tidbit for fans looking forward hungrily to the game's release some time in 2010.

The Daily Grind: Do you use PlayStation Home?

Filed under: Culture, Opinion, The Daily Grind, Consoles, Virtual worlds, Home


Now here's an odd question that could only be thought up at 8 in the morning. If you own a PS3, are you an avid user of PlayStation Home, or do you avoid the console's virtual world like the plague?

We ask because the world seems to present two very different versions of itself. On one hand, some of the mini-games are kinda interesting, the virtual environment does take full advantage of the PS3's graphical capabilities, and the virtual spaces for the different PS3 games are kinda cool.

However, on the flip side, you get to deal with the worst of the PlayStation Network community while you can't completely remove them from your screen. If you make a female avatar, get ready to get swamped by every guy in a 30 virtual mile radius no matter how you're dressed.

So tell us why or why not you use Home, and don't be afraid to give us all of the gritty details. Go readers, go!

Crafting in Final Fantasy XI: A few tips to achieving success

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Crafting, Tips and tricks, Consoles


Most games give crafters the shaft. There's no real art to pushing a button and having an item pop out, especially when today's modern MMO design heavily favors "quick crafting." Crafting is an afterthought to most games, or something that players can do to both pass the time and perhaps offer an alternative to buying items from the shops.

Then there's Final Fantasy XI. The game equipped with a crafting system so complicated, people still have arguments about how the game calculates success 6 years after its American launch. A crafting system so complicated, some people like to refer to it as "voodoo crafting."

The ins-and-outs of the system may be hard to grasp for the starting player, but we here at Massively want to give everyone a fighting chance at what is a very interestingly designed crafting system. So if you want a few tips on how to leverage the crafting system in your favor, or if you want to find out what makes crafting in this game so difficult and draw so much debate, then this is the guide for you.

Ranger, beastmaster, and summoner targeted for job adjustments in Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Classes, Game mechanics, Patches, News items, Consoles


No, you can't curve the bullets just yet, but Final Fantasy XI's next set of job adjustments, coming in the November version update, is targeting three classes -- the ranger, the summoner, and the beastmaster.

In the first part of the job adjustment news, Square-Enix has released details on the changes coming to the ranger. Two of the changes really stand out, including the adjustment of Velocity Shot's ability duration from five minutes to two hours and the addition of textual notifications that will tell the ranger how successful their shot was from where they were standing.

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