Skip to Content

Find your next home with Luxist's "Estate of the Day"
AOL Games

Filed under: Consoles

More moogles than you can shake a chocobo at in the upcoming Final Fantasy add-on

Filed under: Fantasy, Final Fantasy XI, Expansions, Launches, New titles, Consoles


Moogles. A rich, noble race that's been around for ages. Sure, their contributions to society are overlooked -- such as their dedication to keeping your house clean, changing your jobs, and acting like a save point in oh so many Final Fantasy worlds. But that doesn't mean that this race has many more things to share with society.

Things like haunted mog houses, engagement rings, and... um... mogfia bosses? What's going on here?

It's a Moogle Kupo d'Etat, the next add-on expansion pack for Final Fantasy XI! Just like the first pack, A Crystalline Prophecy, this expansion will once again provide a short storyline and an augmentable item at the end, all for the low price of 10 bucks.

This time around, it's the headpiece for the sets! The Champion's Galea, Anwig Salade, and Selenian Cap are all up for grabs once the mini-expansion is completed.

The add-on pack will be available for pre-order on July 5th, and will most likely roll out with the next version update later in July. Check out our gallery of some of the scenes from the upcoming pack, as well as our look at the new items!

The Digital Continuum: Week two of vacationing in Vana'diel

Filed under: Final Fantasy XI, Opinion, The Digital Continuum, Consoles


My second week returning to Final Fantasy XI has come to a close. It's strange; I thought I was going to be a lot more frustrated with the game by this point, but apparently, I'm not. In fact, I've gotten halfway to level 16 on my Warrior. Check out week one if you'd like to read these in order.

It probably helps that I'm listening to podcasts and chilling on my bed/floor as I play. Having a wireless controller really frees up my ability to move around while playing an MMO. Sure, there are nice things about getting your groove going on the PC, but you can't prop up some pillows and kick back while killing some Clippers.

Now that I mention it, I killed so many Clippers this week that I could make a mountain of crab cake and live atop it as a king wearing a crown of crab claws.

Square-Enix sued over "hidden fees" in Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Business models, MMO industry, Consoles, Legal

A class action lawsuit has been filed earlier this week against Square-Enix North America for intentionally deceiving customers regarding hidden penalties and fees associated with the PlayOnline and Final Fantasy XI service.

The suit, filed on behalf of Esther Leong of San Francisco, is seeking over 5 million in damages. The suit also goes on to specifically list the penalties for the late payment of fees, the interest charges for unpaid fees, charges that occur while the game account is suspended, termination of game service for unpaid fees, and the termination of game data due to the late payment of fees as the specific causes of this lawsuit.

In Square-Enix's defense, however, the suit also lists the standard monthly subscription as being intentionally decieving. Final Fantasy XI's case does, in fact, say that additional online fees would be required and it also has a large sticker announcing "Free subscription for 30 days!" on the front of the box -- something more than most online games provide regarding their subscriptions.

We have contacted Square-Enix, and are currently waiting for their response to this matter.

[Via IGN.com]

The Daily Grind: What is this mystery project at CCP Games?

Filed under: Horror, Sci-fi, EVE Online, Events, real-world, MMO industry, New titles, The Daily Grind, Consoles, World of Darkness


We know that CCP Games, creators of EVE Online, is going to announce a new project at GDC Europe in August. As CCP acquired White Wolf, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a World of Darkness MMO is in the works. Unfortunately, beyond the fact that the project exists at some stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a first person shooter based on the EVE Online IP, which they hinted at during EVE Fanfest 2008.

The latest info we've found about a new project at CCP Games (via @crazykinux) is a job listing at CCP for a Senior Game Engineer. The successful applicant "will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3." The listing also mentions development on the Unreal Engine.

Regardless of whether they're planning to unveil World of Darkness Online or an EVE Online first person shooter, you don't need to be an EVE player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?

Mog Bonanza numbers revealed, grand prize totals over 85 million gil

Filed under: Fantasy, Final Fantasy XI, Contests, Events, in-game, News items, Consoles


74 people just woke up today and nearly fainted at the keyboard when they logged into Final Fantasy XI. Yes, that's right, the Mog Bonanza numbers have been revealed, along with the grand total of all of the prizes.

This year's lottery netted over 6,000,000 marbles sold across all of the FFXI servers, resulting in a grand total of over 12 billion (yes, billion with a B) gil being spent on the contest. As we stated earlier, the grand prizes of gil were influenced by the amount of gil in the contest, which resulted in some pretty intense amounts being offered to winners.

In short, 74 people now have the ability to claim the grand prize of 85,738,149 gil from their local Mog Bonanza moogle. Interested in the other prize amounts and winning numbers? Read onwards and we'll spill all of the stats on the winners.

Tweet for your nation, win real life rings

Filed under: Fantasy, Final Fantasy XI, Contests, Culture, Events, real-world, Consoles


Readers of Massively, ask not what your Final Fantasy XI nation can do for you, but how you can best tweet for your nation! Oh, and did we mention that there's fabulous prizes?

FFXIclopedia and Square-Enix have teamed up for a fun Twitter oriented contest, giving away three real life replicas of the nation rings in Final Fantasy XI. These nation rings aren't just cheap replicas either, as each ring is made of silver and retails for 115 bucks!

All you have to do is simply follow @ffxiclopedia and tweet why you support #windurst, #bastok, or #san d'oria in the form of a sentence. The contest will run until July 4th, and winners will be chosen on July 5th. The three winners, one from each nation's supporters, will win a replica of their nation's ring -- so choose your support wisely!

DC Universe Online's "The Next Legend Is You" trailer

Filed under: At a glance, Super-hero, Trailers, Consoles, DC Universe Online


The new DC Universe Online trailer that just recently hit the streets is one comprehensive video. In the short one minute and 23 seconds that the trailer runs, we get to see many of the highlights of DCUO, including environmental weaponry and damage, many of the game's iconic characters, a frenetic look at the game's combat, a taste of character customizations, and more!

Currently the trailer can be viewed at the main DCUO site, or over at Shacknews in standard and hi-resolution modes. HD resolution, however, is only available to those who have a Shackvideo username and password.

Now, if you can excuse us, we're going to go ponder what colors of spandex we're going to choose for when the game comes out.

Siren server breaks 2,000 Aht Urhgan defenses on Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Culture, Events, in-game, PvE, Consoles


The city of Al Zahbi, the jewel of the East, is besieged on all sides. Her enemies build their reinforcements, storm through the outlying regions, and then beset their rage upon the walls of the city itself. But there is one hardened group of adventurers who will not let them pass -- who will not let the city fall. The Siren server.

Congratulations to the Siren server of Final Fantasy XI for having over 2,000 successful defenses of Al Zahbi without losing the city once! Yes, that's right, Siren is undefeated when it comes to stopping the hordes of beastmen from tearing the city apart. In fact, out of all of FFXI's 32 servers, they are the only undefeated server.

This also means that Siren has never lost the city in over three years of gameplay. Al Zahbi was released in the Treasures of Aht Urhgan expansion pack, which arrived to all territories in 2006. So cheers to you, Siren, for three years and 2,000 defenses of Al Zahbi. Keep that Astral Candescence safe!

July version update scheduled for Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Patches, News items, PvE, Consoles


Yes, yes, you're all clamoring about Final Fantasy XIV, but let's get real here people and get to the present. Final Fantasy XI isn't dead yet and it's getting itself a nice version update.

The upcoming version update will bring a new slew of Wings of the Goddess missions as usual, but players will also be able to look forward to seeing brand new areas of past Vana'diel being made available, more job adjustments like what was done with the White Mage, more additions to campaign and Moblin Maze Mongers, and even more that's still being kept secret.

The update is currently being scheduled for late July, but more information about the update will be released in the coming weeks. Keep your eyes peeled for more new things coming to FFXI!

Anti-Aliased: Final Fantasy XIV is a good, good thing

Filed under: Fantasy, Final Fantasy XI, Game mechanics, MMO industry, Opinion, Consoles, Anti-Aliased, Final Fantasy XIV


So, unless you've been under a rock, you probably heard Sony squeeing in happiness about Final Fantasy XIV Online, otherwise known as just FFXIV. This is indeed the next MMO that Square-Enix has been hiding from prying eyes, and unlike the indications we got from the company a year ago, this is another Final Fantasy Online.

The reception, however, is quite mixed. Some people, like myself, are really psyched up for this next release in the online series. Others, however, are questioning why make a game like FFXIV when you already have FFXI. Why not just keep on working on FFXI? Don't we all remember how bad sequels work out in the MMO market? Why tempt fate by making a sequel?

Personally, I think the creation of this game is a good idea with all things considered. Final Fantasy brings a different perspective of play to the market -- one that it desperately needs at this point in time. What am I jabbering on about? Come on, follow me, and let's talk about why FFXIV is a good, good thing.

Anti-Aliased: Final Fantasy XIV is a good, good thing pt. 2

Filed under: Fantasy, Final Fantasy XI, Game mechanics, MMO industry, Opinion, Consoles, Anti-Aliased, Final Fantasy XIV


The real beauty of all of this is that a Final Fantasy game is never truly a sequel. Each world that they create in the series is unique and tells its own story. They don't copy the same battle system from game to game, they're always looking to innovate, and they're always pushing their own boundaries. The "Final Fantasy" name is more of a pedigree than it is a continuous set of works.

With all of that in mind, we can be sure that 14 and 11 will be different enough to work side by side. For these guys, it's not about the grind -- it's about the story. I think we can be certain that the new world we're about to explore will be very different than Vana'diel and follow a completely different line of thought with a new twist on their own battle system.

It's not about an MMO

If there's any point that makes me want this game the most, it's the fact that this game isn't being developed to be an MMO. This game is being developed to be a Final Fantasy title. I may have lost you on that, so let me explain.

When many developers begin to approach their new MMO, they approach it as an MMO. They look at it and think about the grind, the world, the interactions, and the other titles in the market. They stare at World of Warcraft for hours and analyze the market so they can capture their audience. Because of this, all games seem to follow this "MMO formula." Grind, level, grind, level, grind, level, endgame. Emphasis is being put on the game and not on the experience.

Final Fantasy XIV is not being developed from the perspective of an MMO -- it's being developed from the perspective of a Final Fantasy console game that just happens to be online. When you pick up Final Fantasy XI, you feel the presence of an MMO, but you also feel the presence of a Final Fantasy game. Storylines, adventuring, characters, and a rich world all seem to pop to the forefront. Even the battle system, which is an MMO battle system, screams Final Fantasy because of the way abilities, camera angles, and party dynamics work.

This is what our genre needs. We do not need to make another MMO for the sake of making another MMO. We're done with MMOs. We want games that feature a massively multiplayer online component. Instead of breaking the Final Fantasy series apart so it fits into the context of an MMO, we're breaking MMO components apart to fit in the context of Final Fantasy. It will feature systems that are unlike any other MMO because they don't come from another MMO -- they come from Final Fantasy.

Two other games are attempting to do this right now -- Star Wars: The Old Republic and All Points Bulletin. Part of the reason we're all excited for these two is because they don't look to be another MMO for MMOs sake. SWTOR is grabbing from Knights of the Old Republic and Mass Effect's playbook. APB is grabbing from GTA's playbook.

And that, ladies and gentlemen, is a very, very good thing.


Colin Brennan is the weekly writer of Anti-Aliased who owns Final Fantasy XI for way too many platforms. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

E3 2009: Massively's day 2 roundup

Filed under: Fantasy, Sci-fi, Events, real-world, MMO industry, The Agency, News items, Consoles, Spy, Global Agenda, Free Realms, Massively Hands-on, Massively Event Coverage, Kids, Final Fantasy XIV


We thought the first day of E3 2009 turned out pretty well, with announcements for Star Wars: The Old Republic, Final Fantasy XIV, and All Points Bulletin. That's in addition to the packed interview schedule we lined up so we'll have plenty more to show you in the coming days. While the Massively team frantically taps their fingertips down into little bloody tater tots to bring you more fresh E3 goodness, have a look at some highlights of what day 2 of E3 2009 brought in MMO news.

Want to see more? We've got E3 galleries to flip through for these titles and events after the jump.

E3 2009: Final Fantasy XIV is not PS3 exclusive, more details revealed

Filed under: At a glance, Fantasy, Final Fantasy XI, New titles, Consoles, Massively Interviews, Massively Event Coverage, Final Fantasy XIV


Today we got to spend some time with the team of Final Fantasy XIV in a seekret Square-Enix press conference at E3 and land some goodies about the game.

While the team was generally tightlipped about what they had planned for their next MMO, the one thing they were very clear about was that PC users will be able to jump into the Final Fantasy experience once more. While the game is currently a console exclusive for the PS3, a Windows version will be releasing at the same time.

In addition, the team did mention that they were still "considering all hardware possibilities" regarding the game. While it's not a full confirmation that the game will be coming to other consoles, it doesn't exactly write out the possibility either. Perhaps the game will be a timed exclusive, much like FFXI has done, rather than a full exclusive, but there is no clear indication that this is the path they will take at this time.

So what else has the team revealed? Follow us after the break and we'll drop the other details we know on FFXIV.

E3 2009: Sony says Playstation Home holds 6.5 million accounts

Filed under: At a glance, Business models, MMO industry, Consoles, Virtual worlds, Home


In addition to all of the games Sony has been showing at their press conference today, Sony released some impressive numbers for their Playstation Home service, revealing they now hold 6.5 million accounts and the Home service sports an 85% return rate for users. The 6.5 million accounts is impressive, but the 85% return rate is a vague, empty number that we're not quite sure what it means.

To further expand their plans for Home, Sony will be introducing over 100 new virtual items each month, as over 100,000 items related to Capcom and Resident Evil were sold two months after their introduction. Future game spaces will include areas for inFAMOUS, Buzz! and Socom, with EA, Ubisoft, Activision, Namco, and Eidos jumping on the game space bandwagon with their support.

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Hands on with Cities XL
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae
Aion Beta: Crafting your Asmodian
Runes of Magic: The Elven Prophecy
GamerDNA: A brief look at free to play games