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Filed under: Culture

The Daily Grind: Do you believe MMOs have one month to make a positive impression?

Filed under: Culture, Opinion, The Daily Grind


This seems to be a divisive issue for many people... which makes it the perfect cannon fodder to use in a morning Daily Grind question! Readers of Massively, do you think that MMOs have a single month to make a gloriously positive impression on our player base?

Is the first month really the sink or swim times that internet buzz makes it out to be? Or do you believe an MMO is something that grows and refines itself over time like a fine wine, or cheese? A product that gets distilled by its developers and eventually turned into something brilliant?

Crash and burn or slow evolution, we want to hear your opinions loud and clear! Throw them into the white comment box below, and watch as our magical opinionating-opinionators whirr to life and print your wordymajigs on the Interwebz!

MMOrigins: MUD on the tires

Filed under: Real life, Culture, Opinion, MMOrigins

Welcome to MMOrigins, a new weekly series here at Massively where we take a look at what makes us who we are as MMO gamers. Much in the style of our Redefining MMOs series, several members of the Massively team will have their chance to take a look back at their influences, favorite classic games and what got them to where they are today. Then, as we've done before, we'll ask you to compile your own blog posts on the same topic and we'll showcase it for the finale.

So I thought I would kick this new series off with my own influences and origins in gaming and what molded my current enjoyment of MMOs. As anyone who grew up in the 1980s might know, the dawn of personal computer video gaming was an exciting time. With inexpensive hardware such as the Atari 2600 and the Commodore 64 and 128, you didn't have to always get your mom to drive you to the arcade to play some good games.

Anti-Aliased: It pays to be paranoid

Filed under: Super-hero, Business models, Culture, MMO industry, Opinion, Champions Online, Anti-Aliased


Blame Shawn Schuster. No, really, it's applicable this time and I'm not just pulling your leg.

Many of you were wondering why we hadn't talked about the Champions Online failures this past weekend -- The "Blood Moon Blunder." Well, it was because pretty much the second we started getting reports from you guys about the client not working on Steam, or subscribing players complaining of the lag that the servers had over the weekend, Shawn turned to me, slapped the story on my desk and said, "All yours for Anti-Aliased."

And I sat there, smiled, and politely responded, "Oh crap. This is going to drive them all up the wall even further than last week's article. I'll do it."

So was the Champions free weekend a failure? Absolutely, but not for the reasons you may think. Come on, follow me after the break, and we'll go into yet another (and hopefully the last for a while) opinion column on Champions.

Choose my Adventure: The Marketplace

Filed under: Fantasy, Dungeons and Dragons Online, Culture, Free-to-play, Hands-on, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as the ultimate goal is reached, we'll do it all over again in a new game!

This week, we've made our way through the rest of the Waterworks quests in Dungeons and Dragons Online and into the Marketplace and the Cerulean Hills. Despite our limited time together, the Critical Mass bunch are really making headway through these quests.

We've finally brought back the polls for this week, as you'll have a chance to not only vote on where we go from here, but also enjoy a revisit to the use of Turbine Points earned so far. Follow along after the jump for Fahryn's in-character journal, my impressions and the return of the polls!

EVE Online's CSM candidates debate live on today's Planet Risk radio show

Filed under: Sci-fi, Podcasts, EVE Online, Culture, Events, in-game, Game mechanics, Politics


A number of EVE Online fans who've needed their podcast fix have been tuning in to Planet Risk in recent months, a great mix of music and commentary from players who spend most of their EVE time exploring the uncharted expanses of wormhole space. Planet Risk is a live show that airs on Split Infinity Radio on Wednesdays; hosts Luminus Aardokay and Quivering Palm make Planet Risk available as a podcast afterwards and we recommend you check it out if you haven't already. Today's show should be interesting as they will host a debate between four candidates for EVE's next Council of Stellar Management, the player-elected body that represents the wishes of the subscribers when dealing with CCP and how EVE Online is evolving.

We mentioned last week that the 4th CSM candidates have been announced but not everyone in the running had their positions on issues fleshed out in time for the CCP announcement. Since that day, more info about the 49 candidates is becoming available (thanks for pointing this out Darth Sith). Today's debate on Planet Risk will have CSM candidates TeaDaze (known to many for his commentary during the Alliance Tournament), Song Li (from the Missions Collide podcast), Helen Highwater and Mike Azariah.

Massively Speaking Episode 75

Filed under: Podcasts, Culture, Opinion, Massively Speaking

Massively Speaking Episode 75 is back this week as Rubi Bayer once again joins Shawn for talk of MMOs news, including Star Trek Online Eurogamer impressions, Jagex's cancellation of MechScape, WAR's free trial and much more.

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[Zune] Subscribe to Massively Speaking via the Zune service.
[RSS] Add Massively Speaking to your RSS aggregator.
[Digg] Like the show? Digg it.
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[VW] Listen at VirginWorlds.com
Listen here on the page:



Read below the cut for the full show notes.

Microsoft warns users of worm that targets MMO players

Filed under: World of Warcraft, Fantasy, Culture, News items

Remember how we always tell you to remain vigilant against malicious programs that can compromise your MMO account's security? Well, it seems we now have more reason to remain vigilant.

Microsoft's latest security intelligence report covers the resurgence of worm type viruses and specifically mentions one that targets MMO players -- Taterf. As a worm, Taterf attempts to divine the user's account name and password through keystroke logging, reading the active memory, and even injecting itself into the game client. Either way, by the end of it, you end up naked and goldless. Hrm, we wonder if Taterf has been masquerading itself as our last girlfriend.

The Daily Grind: What's the threshold for an MMO?

Filed under: Culture, Game mechanics, Opinion, The Daily Grind, Academic


This question is an old one, but it's always one that brings out some interesting opinions. As technology becomes more and more connected, people continue to move their games into connectivity further and further, we have to ask -- what's an MMO, precisely? The recent release of Borderlands has brought the question into the forefront for many people, as it features a rather steady and all but required online mode... but it's not absolutely required, and there's no world persistence. Does that qualify, or is it just an offline game with some MMO elements?

You can certainly argue that they're only distantly related, or you can argue that they're both part of the same genre. By the same token, you can make the case for or against the now-ubiquitous Facebook games -- which are persistent and spread across several players, after all. Today, we ask our readers where they draw the line between MMO and a game that just happens to have an online component. Where do you draw the line, and if you're so inclined, what's your reasoning? Persistence of world? Depth of play? Or is it a knee-jerk reaction where you might not be able to define an MMO, but you know it when you see it?

Avatar dress codes might happen sooner than you think

Filed under: Business models, Culture, News items, Second Life, Virtual worlds


You're in a business. Your business has a presence in Second Life. In your business, you have two furries, three hot vixens who probably belong in a strip club, the token emo goth guy, and the dude who made his avatar just like his real world self. Everyone's happy with how they look and how they represent the company, right?

Well, according to the analysts at Gartner Inc., the winds of change might be blowing through virtual companies. The analysts are saying that over 70% of all virtual companies will end up adopting avatar dress codes by the end of 2013, in a move to look more professional and focused.

While avatar dress codes aren't the best option in the world, we too understand that some level of conformity in virtual business is needed. Of course this all depends on the business, as more independent companies can take a looser stance on dress codes. But, in a world where you can be literally anything, you might want to add some level of professionalism to your business avatar.

The Daily Grind: What news makes you excited and happy about a game?

Filed under: Culture, News items, Opinion, The Daily Grind


We'll freely admit that yesterday's Daily Grind was a bit... how should we say it... pessimistic. Certainly MMOs and their associated industry aren't always sunshine and light, and we'd never pretend that they are, but that doesn't mean we can't occasionally perk things up a little bit. So today, we're shifting to the other side of the coin.

Because let's be honest. We don't stay in this hobby to complain -- that's just a fringe benefit. There are bits and pieces here and there that fill us with joy and a sense that all is right with the world around us. Sometimes it's something as little as finding out that long-awaited features are going to be added to a game, sometimes it's the promise of a much-wished sequel to a well-loved game, and sometimes the mere presence of an expansion makes us get all dizzy with glee.

Today, readers, we ask you: what sort of news makes you happy? What stories do you have about bits of information that made you instantly exclaim how cool something was going to be? Little moments like that are what keep us interested, so let's celebrate them a little bit. What news do you think of as great news?

Breaking: Chinese government rejects World of Warcraft, again

Filed under: World of Warcraft, Fantasy, Business models, Culture, MMO industry, News items


In a crackdown against online gaming, China has put World of Warcraft under review again today, asking Chinese operator NetEase to stop collecting fees and suspend new account registration as the game is in violation of regulation agreements.

A regulator from the General Administration of Press and Publication (GAPP) said today in an online statement that the game was in "gross violation" of Chinese regulations and they have returned the company's application to operate "The Burning Crusade" (Yep, that's right, they said The Burning Crusade and not Wrath of the Lich King) in China. NetEase has responded that they have not received official word from the governing body of their intent. As of this posting, Battle.net China is still accepting registrations for World of Warcraft.

The perils of MMO tourism

Filed under: Culture, MMO industry, Opinion, Academic, Rumors

MMOs are a big business these days. This hasn't always been the case -- Ultima Online might have been the first real game of the genre, but it didn't make everyone want to build a competitor. It was the success of World of Warcraft that really opened up the idea that there was a huge amount of money to be made from the genre, and that in turn has brought almost everyone to the table in a rush to build a game, find a method that works, and try to hook as many subscribers as possible. The only problem is that we might find ourselves with an industry drifting toward what MMOSH refers to, quite fairly, as The Bad Place.

We've all found ourselves buying new games, playing them only until the trial is up, and then never picking them up again. Sometimes we don't even give them the full month. And some developers seem to be adopting this mentality as well -- there are rumors here and there about the future of Champions Online after its first month, and both publishers and players are treating it as if the first month is everything. (Their recent free trial seems to tie into this -- you could argue that where MMOs once got new players by word of mouth, they seem to be in love with constant trial offers to entice players now.) And that's just the tip of the problem, really -- the post goes into further detail about the cycle of hype, release, and abandonment. As it says, gone are the days when we should stick with the game that we had and wait for it to improve -- and that might ultimately be far more harmful than whatever holes in the game lead us to leave so quickly.

The Daily Grind: What kills your confidence in a game before you play it?

Filed under: Bugs, Business models, Culture, Opinion, The Daily Grind


There are elements of games that are turn-offs for all of us. Some of us love PvP, for example, and a world with virtually none of it isn't very appealing. But sometimes we don't event start playing the game before our feelings about it go straight into the dumpster. It's hard to argue that Tabula Rasa's frequent shifts during development inspired players to expect any longevity out of it, and whether or not it's the case Warhammer Online's frequent server merges and population shuffling have given the impression of a game that's struggling a bit.

Sometimes you hear of a developer or project head assigned that makes you cringe, sometimes it's a choice of IP or business models, or sometimes it's just the number of issues you have patching the game to try out the free client. We ask you, readers, what makes you start losing faith before you've even loaded up a game for the first time? It might not be a dealbreaker, and you might even look back at it and laugh, but there are certain things that make you more nervous about committing to a game. What does it for you?

EVE Evolved: Postcards from EVE: Reader Submissions

Filed under: Sci-fi, Galleries, Screenshots, EVE Online, Culture, Wallpapers, Hands-on, EVE Evolved

As a tribute to EON Magazine's "Postcards from the Edge" feature, last week I started this two-part series of postcards from all around EVE Online. In last week's first part I presented a gallery full of postcards from my own travels in EVE. I then asked readers to email in any of their own screenshots that they wanted to appear as postcards. This week, I finish the series with a mixture of reader submissions and my own remaining postcards. As with last week, they're all high-resolution shots suitable to be used as widescreen backgrounds. Feel free to save them out from your browser to get them at full resolution.

Thanks go to Massively readers "Mike", "Mark Pittam" and my corpmate "Retalus" for their submissions. Included are some shots of the new planets coming with the Dominion expansion in December and a lot of pictures from Sleeper space. Hope you enjoy!

ArenaNet grants wish to heart transplant patient

Filed under: Fantasy, Guild Wars, Culture, Events, real-world, Guild Wars 2

Emily is a high school junior diagnosed with Hypertrophic Cardiomyopathy, who is having a pretty good 2009 in spite of that. She received a heart transplant earlier this year, as well as a little pick-me-up from the Make-A-Wish Foundation. Emily became a Guild Wars fan last year while waiting for her heart transplant and during her recovery afterward. She spent a lot of time in Tyria while living in the hospital.

Just last week Make-A-Wish arranged for Emily to travel to Seattle and visit the ArenaNet offices, making her the envy of a few million fans. She spent her morning touring the offices, meeting the staff, learning about what they do, and even meeting with the section heads to discuss her likes and dislikes about Guild Wars. After lunch, time to spend a few hours playing Guild Wars 2 with the ArenaNet team. That's right, Emily got an up close and personal look at the game, giving feedback and making suggestions from a fan's point of view. The best part came at the end: "They pulled us aside and asked if she could stay a couple of extra hours. They convened a group of their eight senior designers and Emily, and they asked Emily to help them design an "Event" for the game."

So when we finally get our hands on GW2, there will be a little something from Emily in there. Congratulations from Massively, Emily, and we wish you continued health.

Massively Features


Weekly Columns


Events Calendar

NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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