
Logging into
Guild Wars for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw
'Visions of Regret' and
'Cry of Pain', two very potent skills I use almost all the time, significantly reined in.
Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments.
It isn't fair! A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.
Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs
ever please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?