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Filed under: Education

EVE Evolved: Mission-running - the basics

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Professions, Making money, PvE, Education, EVE Evolved



Agent missions are one of EVE Online's most popular pastimes. While EVE is most often lauded for its open-ended gameplay, player-determined markets and PvP action, a significant portion of the game's players use missions as their primary income source. There is something comforting about missions that seems to draw players in. For many, running missions and upgrading their ship with the ISK becomes the focus of their achievements and their primary measure of progress. The ability of mission-running to provide a direct translation of effort into a stable ISK income offers us a reassuringly linear work-to-reward scheme in a relatively risk-free environment. Missions and exploration are EVE's primary PvE experiences and new missions are released with each major expansion to help keep the game fresh for casual players. There are even several epic mission arcs planned for the future, long sequences of storyboarded missions much like the quest chains you might find in other MMOs.

In this multi-part guide, I will thoroughly examine the profession of mission-running, from the basics to ship fittings and finally some tips and tricks for maximising your performance. In this first part of the guide, I look at the basics of mission-running from mission types and rewards to agent standings and how to find the best agent for you.

The importance of good audio in an MMO

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, EverQuest II, Culture, MMO industry, Academic, Education, Virtual worlds, Black Prophecy


In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many continue to neglect this vital part of the gaming experience.

In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.

EVE Evolved: EVE's economic underworld

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Lore, Professions, PvP, Education, EVE Evolved


EVE Online's in-game economy has been the subject of intense study over the years. The markets of EVE react very effectively to accomplish goals with the same economic laws that apply to many real-life marketplaces. The game's developers CCP even hired a professional economist to analyse the in-game economy, advise them on problem issues and deliver interesting quarterly reports. The driving force behind EVE's markets is often assumed to be basic supply and demand but this isn't always the most potent component. In the hyper-capitalistic universe of New Eden, all bets are off and the only rules are those players enforce themselves with an iron fist. Cartels, market manipulation and theft run rife in EVE, with far-reaching consequences.

In this succinct article, I examine the hidden forces pushing and pulling EVE's markets and show that EVE's economic sandbox comes complete with quicksand and land mines.

Should MMOs have sequels?

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, EverQuest, EverQuest II, Lineage, Lineage 2, Business models, Culture, Expansions, MMO industry, Opinion, Runescape, Academic, Education, Virtual worlds


From movies and books to computer games, the concept of the sequel is firmly embedded in the entertainment industry. It's usually a much safer bet to make a new part to an existing successful intellectual property than it is to back an untested product. In the games industry, sequels are a great way to make more money from the same game concept but as usual MMOs have proven to be something of a different animal. Subscription MMOs don't conform to the same rules as non-subscription games, favouring recurring orders and longer-term customer commitment over single purchases. While development studios often take sequels for granted, I'm forced to ask whether MMOs should have sequels at all or if a different paradigm is more appropriate.

In this article, I explore the games industry's obsession with repetition as I ask the question "Should MMOs have sequels?"

The MMO launch subscriber bubble

Filed under: World of Warcraft, Betas, Age of Conan, EVE Online, Business models, Culture, Launches, MMO industry, New titles, Warhammer Online, Academic, Education, Virtual worlds, Star Wars: The Old Republic


It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to hype these games up for release. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?

In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.

EVE Evolved: EVE Online's aggression mechanics

Filed under: At a glance, Sci-fi, EVE Online, Game mechanics, PvP, Tips and tricks, Education, EVE Evolved


The aggression mechanics are something that every pilot in EVE Online should learn about. This is a set of rules that determines who you can attack in high security space, who can attack you and whether you can dock or use a stargate. Knowing them inside and out can mean the difference between losing your ship and keeping it in one piece, even if you have no intent of getting into a PvP situation. Nevertheless, it's a part of the game that a lot of players don't take the time to properly acquaint themselves with.

In this technical article, I give some important tips that will improve your survival. Can you afford not to learn about EVE's aggression mechanics?

Massively Hands-on: Neo Steam

Filed under: Fantasy, Historical, Galleries, New titles, Massively meta, Hands-on, Education, Massively Hands-on, Neo Steam


Yesterday, Massively was invited to the first official developer tour and hands-on for Neo Steam: The Shattered Continent. This tour took us through some of the game's gorgeous landscapes, travel mechanics, pet system, mounts, PvP and even a light-hearted race around the fountain in the middle of town square.

You may remember our coverage and first look at Neo Steam at GDC earlier this year. Since then, the game has come a long way, and this hands-on tour will show the latest and most current state of the game as we enter the beta stages. Follow along by clicking on the first image in the gallery below for a closer look at our time with Neo Steam.

EVE Evolved: A stealth bomber adventure

Filed under: At a glance, Sci-fi, Galleries, Screenshots, EVE Online, Classes, Expansions, Game mechanics, PvP, Raiding, Tips and tricks, Grouping, Opinion, Hands-on, Education, EVE Evolved



Stealth bombers were originally advanced frigates aimed at an ambush predator role. They launched cruise missiles at foes from a distance and dealt very high damage to small ships like cruisers and other frigates. With the changes in the recent EVE Online expansion, they've been re-focused into an anti-battleship role. They now fling massive torpedoes that deal impressive damage to large targets but poor damage to smaller ships. In addition, they were switched from an ambush predator role intended to use normal cloaking devices to a pack hunter role able to warp while cloaked using a covert ops cloaking device.

It's all very well to speculate, but how well do the new stealth bombers actually perform? I took a gang of stealth bomber pilots out on the town for a tense PvP test drive. In this gallery article, I show a visual record of our adventure and go on to give my opinion on the new stealth bombers after a night of EVE PvP.

MMOs as team building exercise?

Filed under: World of Warcraft, Fantasy, Culture, PvE, Opinion, Massively meta, Academic, Education

It's not the first time we've heard that MMO gamers might be a force in the workplace, but the American Society of Training and Development's webzine, Training + Development, has added to the viability of the MMO gamer in the workforce.

Their article, "Slash, Burn, and Learn", focuses on how MMOs closely mimic team building exercises through their game design. Players are encouraged to progress through the game by solving challenges, only to be presented with harder challenges to solve as the game continues onwards. Certainly rewards provide incentive to keep plugging away at hard challenges, but players also learn how to manage personnel and look for diversity in the team to make sure all aspects of combat are accounted for. Players even submit to optional performance reviews just to see how much they've improved over time.

The article provides an interesting read and shows many of the parallels between raid management and workplace skills. While not every MMO player will gain all of these benefits, it is amusing to see how much our games sometimes parallel our lives in more ways than one.

EVE Evolved: Combat boosters

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Professions, PvP, PvE, Education, EVE Evolved


The drug trade has been a part of EVE since the very beginning. Originally, drugs were nothing more than a trading commodity occasionally demanded by agents in low security space. The old drug trade goods still exist in EVE, a non-functional relic of years gone past. A new drug trade has taken its place - the black market for performance-enhancing combat boosters. If you want to push your ship to the absolute limit of its abilities, whether it's for PvE or PvP, you're definitely going to want to get your hands on some combat boosters.

In this article, I take a look at the drug trade in EVE and the different kinds of performance-enhancing combat boosters that are available.

EVE Evolved: A year of EVE Evolved - personal favourites

Filed under: At a glance, Sci-fi, EVE Online, Contests, Culture, Massively meta, Education, EVE Evolved


Happy birthday to the EVE Evolved column! The column is one year old today. Last week, I launched a competition for one lucky reader to win a fully fitted battleship of their choice. All they had to do was leave a comment and say which previous article in the column was their favourite. 44 people entered the competition before the April 25th deadline and a winner was selected via random number generator. Congratulations to regular Massively reader Vundal! As he's a relatively new player, Vundal opted to receive a fully fitted, rigged Drake battlecruiser and a set of implants rather than a battleship of the same value.

In today's column, I celebrate this anniversary occasion with a little self-indulgence as I take a look at a few of my personal favourite column posts.

EVE Evolved: A year of EVE Evolved - 5 most popular articles

Filed under: At a glance, Sci-fi, EVE Online, Contests, Culture, Massively meta, Education, EVE Evolved


Next week marks the one year anniversary of my weekly EVE Evolved column on EVE Online. I can hardly believe it's been a year since I was the newbie here at Massively, learning the ropes. To celebrate the one year anniversary of the EVE Evolved column, Massively is giving you the chance to win a free battleship of your choice, pre-fitted and ready to undock.

To be in with a chance to win, all you have to do is leave a comment here before April 25th saying which previous EVE Evolved article was your favourite and why. To enter, you must have an active EVE Online account but there's no need to leave your EVE character name, the winner's email address will be looked up and they will be contacted. And remember, it doesn't have to be one of the posts linked in this article, just whichever EVE Evolved article you've liked the most. The winner will be chosen at random and announced in next week's article.

In this retrospective article, I look at how far the EVE Evolved column has come and introduce the top five most popular articles by number of hits.

The Black Rabbits Academy teaches piracy in EVE Online

Filed under: Sci-fi, EVE Online, PvP, News items, Education


Among all the massively multiplayer online games on the market, EVE Online is perhaps the most complex game running, which is part of the title's appeal. The learning curve has, in the past, dissuaded some MMO gamers from really digging in to EVE, but that curve has been getting a bit less steep as the tutorial improves. The Apocrypha expansion's New Player Experience also aims to make those first weeks in New Eden easier. That said, the best resource available to new EVE players is the game's playerbase itself. It's always best to learn from others and when possible, with others. That's one of the unique things about EVE -- players form corporations for various purposes, one of which is to provide schools or academies where various facets of the game are taught by experienced players. Players can learn alongside others who share similar interests.

You want to learn the ropes of the game? You can join EVE University and take part in their organized classes or listen to speakers on various topics in New Eden. Want to learn how to kick ass in PvP? Take a class at Agony Unleashed and they'll turn you into a killer in no time. But EVE University and the other training-focused corps tend to focus on the more 'legitimate' aspects of the game. But what if you want a training course that lets you learn about and become part of New Eden's criminal society? There are options.

EVE Evolved: Making EVE beautiful

Filed under: Sci-fi, EVE Online, Expansions, MMO industry, Education, EVE Evolved



When it was released back in 2003, EVE Online was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, CCP were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched with incredible high resolution ship models. This was just the first stage in a plan to keep EVE graphically ahead of any competitors.

In this technical article, I look at the science of making EVE beautiful and examine CCP's plans for the future.

Global Agenda devs to sponsor regional robotics competition

Filed under: Real life, Sci-fi, Contests, Events, real-world, MMO industry, Academic, Education, Global Agenda


What better people to sponsor a robotics competition than those making a futuristic sci-fi game? Hi-Rez Studios is exploring that opportunity at the 2009 FIRST Robotics Competition national championships held at the Georgia Dome on April 17th and 18th. This competition is designed to help high-school-aged kids discover the fun of engineering and research. Hi-Rez Studios' sponsored team, called Team 1771: The Global Agenda Gamers of suburban Atlanta's North Gwinnett High School, are featuring a robot named The Black Widow which has taken highest honors at the South Carolina "Palmetto" Regional Event at Clemson University.

"Game development requires the same combination of creativity and engineering that is being demonstrated by these students"
, says Todd Harris, executive producer of Global Agenda, "It seemed particularly fitting to support Team 1771 in this highly competitive sport that, like our game Global Agenda, puts a strong emphasis on team work and use of advanced technology" The team's faculty advisor, Mike Reilly, expanded upon this point, "I feel that a partnership with Hi-Rez is inspirational to our students, and is a great example of return on investment to both the school and local industry."

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


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Episode 59, for Wednesday, July 1st, 2009.



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