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Filed under: Endgame

Flyff expansion "Act V" to hit European servers

Filed under: At a glance, Fantasy, Flyff, Expansions, Endgame, News items, Free-to-play


European Flyff followers of the German and French variety, you have fun to look forward to! Flyff's next expansion, Act V, is going to be adding two new dungeons and an entire new continent for you to explore! Not a bad addition at all for the low low price of free.

Flyff's new continent, the lands of Harmonin, is a land of beauty at first sight. The jungles are lush, the lands are beautiful, and the monsters are... deadly? The island, in truth, is a corrupted land that conceals a curse. High level monsters lurk in the wilds, waiting to feast on tender MMO adventurer flesh.

EVE Evolved: Running your own corporation

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Guides, PvP, Making money, Raiding, Endgame, Quests, Grouping, PvE, Hands-on, EVE Evolved


The term "corporation" in EVE Online is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that can't find a good player-run corporation that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax.

Running your own corporation provides you with additional tools like corporate hangers and the ability to set up starbases or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. EVE is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.

For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.

Aion's first fortress falls to the Origine legion

Filed under: Fantasy, Aion, Culture, Events, in-game, Interviews, PvP, Endgame, News items


So for those of you who have been counting the days, Aion has been out for about a week in the North American / Europe regions. And, in this short, short, week, we've already got a legion who has gotten into the Abyss and accomplished one of the main objectives -- capturing a fortress.

Origine, a legion making its home on the [FRA] Suthran server in Europe, has taken a level 25 raid to a level 35 objective and has laid claim to the fortress. The entire siege took over 1 hour and 15 minutes from the door of the fortress to the downing of the boss inside. Control of the fortress gives Origine access to a special dungeon, which the legion has already cleared as well.

Sebastian "Ayase" Streiffert, the community manager of Aion, managed to catch up with Gwarf, Origine's leader, for a short interview regarding the event. You can check out Ayase's full interview over at Aion's main site. If you're interested in seeing the siege for yourself, you can see Origine's stream of the event at their website.

EVE Evolved: Corporate Infiltration for fun and profit

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, Guides, Lore, Professions, PvP, Making money, Endgame, Tips and tricks, Hands-on, Politics, EVE Evolved


Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.

When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

Age of Conan director's letter unveils veteran rewards and level 80 instance

Filed under: At a glance, Fantasy, Age of Conan, Game mechanics, Patches, Endgame, News items


The September edition of the Age of Conan director's letter is offering some exciting developments for dedicated players in the form of a new level 80 dungeon, the Iron Tower, and the implementation of a veteran rewards program.

The veteran rewards program works a bit differently than most other programs, utilizing the new currency of "veteran points" instead of a reward per-month interval system. Each month players will be rewarded X amount of points that they can either save or spend in a new veteran reward shop, which contains items of convenience. The points rewarded will increase after each six month interval passes, giving the players more options the longer they play.

EVE Evolved: The road ahead for 0.0 alliances

Filed under: At a glance, Sci-fi, EVE Online, Culture, Expansions, Game mechanics, Patches, PvP, Endgame, Opinion, Politics, EVE Evolved


A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redevelopment of old content, and in their next planned World of Warcraft expansion "Cataclysm", the entire game world is being given a revamp to bring everything up to their most recent development standards.

CCP Games have been using this development strategy for years and coupled with player-based development in the community, EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.

In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in EVE.

Test out the new Shards of Destiny raid in EQ2

Filed under: Fantasy, EverQuest II, Game mechanics, MMO industry, Previews, Endgame


Shards of Destiny is EverQuest II's newest update, and with it will be coming a wash of new changes to the game. One of these new additions, however, will be a brand new raid that will feature the new scaling difficulty feature, also being introduced with Shards of Destiny.

The new zone, Miragul's Planar Shard, is an x4 epic level raid, which means that it will require four groups of six people to complete. The raid is linked to Norrath through Everfrost through the same door that starts the other Miragul instance. The raid will offer a challenge to all players who enter its halls, but skilled groups can choose paths that will increase the difficulty of the instance even further.

EVE Evolved: Organising your own PvP tournament

Filed under: Sci-fi, EVE Online, Contests, Culture, Events, in-game, Forums, Guides, Professions, PvP, Making money, Endgame, EVE Evolved


If you've been following the latest official Alliance Tournament in EVE Online, you've probably been glued to the match videos being posted on Youtube. Every year as I watch the matches, I find myself wishing I'd entered even though my rag-tag group of pilots would probably get knocked out in the qualifying rounds. What you might not know is that the official Alliance Tournament wasn't the first PvP tournament on the block and it's certainly not the only one running. Players have been taking advantage of EVE's open-ended sandbox design to set up their own competitions and arenas for years. They routinely organise successful lotteries, industrial ship destruction derbies, space races, full on PvP tournaments and even poker championships by themselves. Some, such as the BIG lottery, have become long-standing and respected institutions. Organisers of these types of event also have the option of taking a percentage cut for themselves, which can build up to a huge amount of ISK for all the organisation effort they put in.

Have you ever wanted to set up your own PvP tournament complete with prizes and your own unique set of rules? Whether you want to start a new popular competition tradition in EVE or just want to make some ISK off the entry fees, events organising is certainly one of EVE's most rewarding freeform professions. In this article, I dish out some handy information on how to organise and set up a trustworthy tournament without putting any of your own ISK on the line.

EVE Evolved: Tech 3 Strategic Cruisers

Filed under: Sci-fi, EVE Online, Classes, Expansions, Game mechanics, Crafting, PvP, Endgame, Tips and tricks, PvE, Opinion, Hands-on, EVE Evolved


With EVE Online's Apocrypha expansion came an entire new class of ship. Tech 3 Strategic Cruisers represent a new wave of technology in EVE. Rather than being simply improved versions of the existing Tech 2 ships, Strategic Cruisers are modular ships reverse engineered from ancient Sleeper and Talocan components. They allow players to design their own ship from a base hull and a set of five subsystems. Each subsystem has four options, with a fifth possibly in the works. Original designs called for the ship to improve as it was used, but this was replaced with a set of rank 1 skills and you lose a level of one of them if your ship is destroyed. A fully fit Tech 3 ship originally would have cost you upwards of two billion isk but prices have since dropped to around the 600 million mark and they're still falling. As these ships have become more affordable, I've had a chance to see some of them in action and see first hand what they can do.

Join me in this visual gallery article where I dish out some information on Strategic Cruisers and then examine a few of the different ways these ships can be fit to fulfill different roles. If you have a particularly inventive setup, feel free to post it as a comment.

EVE Evolved: DUST in the wind

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, MMO industry, New titles, PvP, Endgame, Opinion, Politics, MMOFPS, EVE Evolved, DUST 514


A few weeks ago, we here at Massively were speculating on what the big announcement CCP Games were planning was. After they filed a trademark on a logo for something called "DUST 514", we could only guess that it was the promised EVE Online themed first person shooter. In an email with one of my regular column readers before the announcement, I suggested off-hand that it would be awesome if it were a new EVE FPS that linked in with 0.0 sovereignty. I didn't seriously think that's what they had planned. In fact, I only suggested it as a sort of idealised wish -- a hint at what heights I thought EVE could reach a decade from now.

When the announcement finally went out and I was right, my jaw hit the floor. Reception of the news has virtually polarised the EVE community, with only a small few viewing the idea with a calm, cautious optimism. Most seem either in firm support of the idea or dead set against it, with many arguments erupting around the claim that Dust will let console gamers decide the fate of EVE alliances. And yet despite all the talk of DUST 514 since the announcement, few people have speculated on what the game-play might actually be like and how it might integrate with EVE Online.

In this wish-filled article, I lay out the facts we know so far about DUST 514 and then go on to speculate on what the game-play might be like.

A Vision of Victory...

Filed under: Culture, Endgame, Opinion


I won! It doesn't happen often to me, and considering how much time I have put in to MMO gaming, I generally have very little to show for it in terms of max level characters. A Pre-Burning Crusade Level 60 Warrior gathering dust in World of Warcraft on a server some place, a handful of Level 20s in Guild Wars, a game which many regard as only beginning at that level, and a Battle Rank 23 grunt in PlanetSide, more a testament to persistence than skill, back before they progressively increased the cap to its present BR 40.

But this week, during a particularly out of control scrap during the Mender Silos Task Force in City of Heroes, I dinged for the last time; Level 50. In a game of the standard MMO type, where overall persistent progress is measured by the accumulation of experience points, there are now no more to be had. Is this the end for me, or just the beginning?

EVE Evolved: Wormhole piracy 101

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Guides, Guilds, Professions, PvP, Raiding, Endgame, Tips and tricks, Player Housing, Hands-on, EVE Evolved


If it seems like I've gone wormhole crazy lately, that's because I have. The wormholes that arrived with the Apocrypha expansion have infiltrated and enriched many different aspects of EVE Online, from exploration and corporate goals to small gang PvP and piracy. In previous articles, I looked at preparing for an expedition, untangled the mystery of the Sleepers and told the story of a tense week for Total Comfort alliance in the Sleeper's den. After a week spent hunting wormhole-dwellers for fun and profit, this week's EVE Evolved is dedicated to the fine art of being an interstellar cut-throat as I delve into the world of wormhole piracy.

Wormhole piracy is one of the few professions where small gang warfare is most prevalent. While many pirates have already begun including wormhole systems in their roaming gangs, our corporation (and I'm sure others) have come across a much more effective method. By setting up your own pirate staging base inside a wormhole system, your corp can use its regular outgoing wormholes to wreak havoc in systems all across EVE. Using this method, it's possible to spring attacks on people without anyone even seeing you coming. Whether you're planning surprise attacks on 0.0 systems or hunting in the 2500 new unknown sleeper systems, wouldn't you like to run your own pirate way-station?

Read on for an informative guide on using wormholes to wreak havoc around EVE and make a profit in the process.

The Daily Grind: When MMOs die

Filed under: Sci-fi, MMO industry, Endgame, The Matrix Online, Tabula Rasa, The Daily Grind, Virtual worlds

It's a sad thing when an MMO gets switched off and all our hard played toons go to the great virtual world in the sky. This week it was the turn of The Matrix Online. It's rare for the better known MMOs, like Tabula Rasa, to go out with a bang. For most games, their death throes are just a whimper as they fade into obscurity. Big or small, when a game closes it's doors, it's an event which will being a tear to some players, even if most might have already gone to pastures new.

How do you cope when an MMO, specifically your MMO, dies? Imagine for a second, you've invested thousands of hours in characters, amassed a fortune in gold -- or whatever currency is hip right now -- and conquered the world literally. Personally, I firmly believe MMOs are not just about the world you exist in but also the people you play with. So, if you played The Matrix Online or Tabula Rasa, did you and your guild pick another game to try? Has game death prompted you to meet up in real life? Did you quit the moment the announcement of plug pulling came down from on high or were you there when the skies lightened and the end came? Tell us in the usual way by dropping your thoughts in the box below.

Revisiting PvP in Age of Conan

Filed under: Fantasy, Age of Conan, Culture, Game mechanics, MMO industry, PvP, Endgame, Grouping, Opinion, Hands-on


Fantasy MMO Age of Conan launched to one of the most successful MMO sales sprees in recent memory. People were hungry for a new MMO to deliver something different and Age of Conan seemed to offer just that. After record pre-orders, huge launch sales and a month or two of what seemed like solid performance, the game suddenly took a turn for the worse. Players left the game in droves and reports of the game's quality turned into poor reviews and negative blog posts. What happened was simple - the game wasn't finished. It was released too early and once most players left the polished and irrefutably high-quality starting area of Tortage, their game experiences were usually ruined.

Back when AoC launched, I got a good taste of its PvP and wrote an in-depth article comparing its PvP system to EVE Online's. It's now been over a year since AoC was launched and with talk of huge new developments in the game, some of us at Massively have decided to avail of their free two-week re-trial offer. With a year of post-release development under the belt, what's changed in Age of Conan's PVP and what is it still doing wrong? Join me for this hands-on opinion piece where I examine Age of Conan's PvP system, how it's changed in the past year, what it does right and what it still fails at.

EVE Evolved: Just another week in the Sleeper's den

Filed under: Sci-fi, EVE Online, Events, in-game, Game mechanics, Guilds, Lore, PvP, Endgame, Hands-on, Politics, EVE Evolved


Following last week's reassuringly popular article "Untangling the mystery of the Sleepers", our little expeditionary alliance has had an extremely action-packed week. In addition to several PvP encounters with roaming gangs, there's been a POS siege, a system invasion and a lot of drama. At the end of it all, I'm left with a renewed sense of awe for the unique experiences EVE Online can deliver if you're just willing to seek them out and actively involve yourself. At times I can truly immerse myself in EVE and feel like I'm taking an actor's part in a kind of intergalactic play scene, an experience I've never come close to in any other MMO. Taking part in these events is almost like being painted into an illustrative chapter of some historic record. In this article, I hope to solidify that record and share a glimpse of what it's like to immerse yourself in this part of EVE.

What follows is a storytold account of Total Comfort alliance's deadly week in the Sleeper's den.

Massively Features


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Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

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