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Filed under: Endgame

GoonSwarm alliance disbanded in EVE Online political drama

Filed under: Sci-fi, EVE Online, Culture, Interviews, Lore, PvP, Endgame, Hands-on, Politics

In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system.

As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

A Mild-Mannered Reporter: Death to the warehouse map!

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Game mechanics, Endgame, Opinion, A Mild-Mannered Reporter

If you've played City of Heroes from levels 1 to anything, you already know the map I'm talking about. The more levels you've been through, the more you've seen it. Heck, you probably knew exactly what map I was talking about just from the subject line, because... well, it's the warehouse map.

As I was thinking about this week's column, I was trying to figure out why it is that City of Heroes gets criticized as often as it does for being "repetitive." I'd gladly concede the point, but the follow-up question becomes, well, what's so inherently different between the gameplay here as opposed to World of Warcraft, or EverQuest II, or Lord of the Rings Online, or even Dungeons and Dragons Online? How is killing X of critter Y for questgiver Z in any way less repetitive than punching the Fifth Column around for the hundredth time?

But with the recent addition of Melissa "War Witch" Bianco as lead designer, with her promises of "more content," I formed at least part of an idea of why that pointless accusation will not go away. And I believe the blame can be laid squarely at the feet of that stupid warehouse map.

Atlantica Online unleashes content update

Filed under: Fantasy, Patches, Endgame, News items, Free-to-play, Races, Atlantica Online


Atlantica Online has rolled out another content update to the game, giving every player what they've longed for: the chance to beat the stuffing out of an impressive number of crab people. That's really what everyone wants out of a game, so we should all just go home and kill crab people. Of course, there were a couple other elements improved or expanded in the game's update, but who cares about little things like new skills and improved competition ranks when faced with a dynamic new cluster of enemies?

Leaving aside the awesomeness of getting to beat up homarids in Atlantica Online, the update is quite substantial, with a lengthy set of patch notes available on the official site. Players can enjoy augmented health points to extend the length of engagements, as well as the aforementioned new skills and competition ranks. The game has also streamlined its system of Mana Stones, combining and simplifying the Repair, Enhance, and Enchant stones to make life easier for players.

If all that's still not appealing enough to you, the fishing system has been improved, which might wind up bringing you back to crab people yet again. Take a look at the full notes to see all the additions and updates with this latest patch.

EVE Evolved: When social and market values collide

Filed under: Sci-fi, EVE Online, Culture, Economy, PvP, Endgame, PvE, Academic, EVE Evolved

Research into the social sciences suggests that people interact with each other in two separate modes. One mode is governed by primarily social influences and the other by basic market forces. Which one we choose in any given interaction has a profound impact on the way we interact with each other. Perhaps nowhere in the gaming world are these forces played out as strongly as in EVE Online, with its lack of economic regulation and tight-knit social structures. EVE players routinely form social relationships with other pilots, their corporation leaders and corpmates. On the flip-side, we interact with hundreds of players we don't know using more selfish market-driven rules as we trade, haggle over prices or even just buy something from the market. But how do these two types of player-to-player interaction coexist in the same universe and what problems can arise when they collide?

In this complex and in-depth article, I examine the relationships we form with other players, why they're important and what can happen when we inadvertently cross the line from an implied social contract to a market-based business one.

Runes of Magic cracks open the Lair of the Demon Dragon

Filed under: Fantasy, Events, in-game, Patches, Endgame, News items, Runes of Magic


What's more threatening to the world of Taborea than a dragon? A demon dragon, obviously! Duh! The only thing more threatening than that would be a emo teen-vampire dragon, but it's good that the team at Runewaker didn't go that far. (Or did they?)

This Thursday, the wrath of the demon dragon will be unleashed upon all high level players in patch 2.1.3. The dungeon contained in Aotulia Volcano is the new hardest 12 man raid in the game -- a worthy challenge to players at the top of their endgame.

Even if you're not super high level, the patch will also be introducing a cleaned up crafting system with a new, intuitive UI, and the special "Autumn Harvest" festival. Players will be able to stuff their faces at banquet tables scattered across the land in addition to participating in special holiday themed daily quests. So don't be afraid to jump in and enjoy the new patch this Thursday!

The systems of battle in Champions Online

Filed under: Super-hero, Game mechanics, Endgame, Champions Online


We've been getting a generous look under the hood of Champions Online courtesy of designer Brian Urbanek, with the second part of his system-focused developer diary now available. The first part covered the progression and improvement of a player's heroes, while this diary focuses on the mechanics of that ever-present diversion in almost every game -- combat. As one can imagine, with a game whose systems are based on a tabletop roleplaying game dating back more than twenty years, there are a lot of numbers and expressions to be thrown around.

Urbanek explains, in detail, how the team set up values for stats and durability with some baseline assumptions. They knew what they could expect for an "average" player to do in terms of damage-per-second at high levels, and they had some idea of how long they wanted each fight to last (the time cited is twenty seconds). From there, the diary goes into the balancing and scaling factors needed to ensure that players and enemies both are dealing reasonable damage and surviving for the preferrable amount of time. If you like numbers and systems, or just a clearer picture of how Champions Online works, this diary should be perfect for you, with promises of still more to come down the pipeline.

EVE Evolved: Dominion be damned

Filed under: At a glance, Sci-fi, EVE Online, Expansions, Forums, Game mechanics, Patches, PvP, Endgame, Opinion, EVE Evolved


At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished.

The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.

Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

Flyff expansion "Act V" to hit European servers

Filed under: At a glance, Fantasy, Flyff, Expansions, Endgame, News items, Free-to-play


European Flyff followers of the German and French variety, you have fun to look forward to! Flyff's next expansion, Act V, is going to be adding two new dungeons and an entire new continent for you to explore! Not a bad addition at all for the low low price of free.

Flyff's new continent, the lands of Harmonin, is a land of beauty at first sight. The jungles are lush, the lands are beautiful, and the monsters are... deadly? The island, in truth, is a corrupted land that conceals a curse. High level monsters lurk in the wilds, waiting to feast on tender MMO adventurer flesh.

EVE Evolved: Running your own corporation

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Guides, PvP, Making money, Raiding, Endgame, Quests, Grouping, PvE, Hands-on, EVE Evolved


The term "corporation" in EVE Online is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that can't find a good player-run corporation that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax.

Running your own corporation provides you with additional tools like corporate hangers and the ability to set up starbases or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. EVE is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.

For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.

Aion's first fortress falls to the Origine legion

Filed under: Fantasy, Aion, Culture, Events, in-game, Interviews, PvP, Endgame, News items


So for those of you who have been counting the days, Aion has been out for about a week in the North American / Europe regions. And, in this short, short, week, we've already got a legion who has gotten into the Abyss and accomplished one of the main objectives -- capturing a fortress.

Origine, a legion making its home on the [FRA] Suthran server in Europe, has taken a level 25 raid to a level 35 objective and has laid claim to the fortress. The entire siege took over 1 hour and 15 minutes from the door of the fortress to the downing of the boss inside. Control of the fortress gives Origine access to a special dungeon, which the legion has already cleared as well.

Sebastian "Ayase" Streiffert, the community manager of Aion, managed to catch up with Gwarf, Origine's leader, for a short interview regarding the event. You can check out Ayase's full interview over at Aion's main site. If you're interested in seeing the siege for yourself, you can see Origine's stream of the event at their website.

EVE Evolved: Corporate Infiltration for fun and profit

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, Guides, Lore, Professions, PvP, Making money, Endgame, Tips and tricks, Hands-on, Politics, EVE Evolved


Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.

When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

Age of Conan director's letter unveils veteran rewards and level 80 instance

Filed under: At a glance, Fantasy, Age of Conan, Game mechanics, Patches, Endgame, News items


The September edition of the Age of Conan director's letter is offering some exciting developments for dedicated players in the form of a new level 80 dungeon, the Iron Tower, and the implementation of a veteran rewards program.

The veteran rewards program works a bit differently than most other programs, utilizing the new currency of "veteran points" instead of a reward per-month interval system. Each month players will be rewarded X amount of points that they can either save or spend in a new veteran reward shop, which contains items of convenience. The points rewarded will increase after each six month interval passes, giving the players more options the longer they play.

EVE Evolved: The road ahead for 0.0 alliances

Filed under: At a glance, Sci-fi, EVE Online, Culture, Expansions, Game mechanics, Patches, PvP, Endgame, Opinion, Politics, EVE Evolved


A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redevelopment of old content, and in their next planned World of Warcraft expansion "Cataclysm", the entire game world is being given a revamp to bring everything up to their most recent development standards.

CCP Games have been using this development strategy for years and coupled with player-based development in the community, EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.

In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in EVE.

Test out the new Shards of Destiny raid in EQ2

Filed under: Fantasy, EverQuest II, Game mechanics, MMO industry, Previews, Endgame


Shards of Destiny is EverQuest II's newest update, and with it will be coming a wash of new changes to the game. One of these new additions, however, will be a brand new raid that will feature the new scaling difficulty feature, also being introduced with Shards of Destiny.

The new zone, Miragul's Planar Shard, is an x4 epic level raid, which means that it will require four groups of six people to complete. The raid is linked to Norrath through Everfrost through the same door that starts the other Miragul instance. The raid will offer a challenge to all players who enter its halls, but skilled groups can choose paths that will increase the difficulty of the instance even further.

EVE Evolved: Organising your own PvP tournament

Filed under: Sci-fi, EVE Online, Contests, Culture, Events, in-game, Forums, Guides, Professions, PvP, Making money, Endgame, EVE Evolved


If you've been following the latest official Alliance Tournament in EVE Online, you've probably been glued to the match videos being posted on Youtube. Every year as I watch the matches, I find myself wishing I'd entered even though my rag-tag group of pilots would probably get knocked out in the qualifying rounds. What you might not know is that the official Alliance Tournament wasn't the first PvP tournament on the block and it's certainly not the only one running. Players have been taking advantage of EVE's open-ended sandbox design to set up their own competitions and arenas for years. They routinely organise successful lotteries, industrial ship destruction derbies, space races, full on PvP tournaments and even poker championships by themselves. Some, such as the BIG lottery, have become long-standing and respected institutions. Organisers of these types of event also have the option of taking a percentage cut for themselves, which can build up to a huge amount of ISK for all the organisation effort they put in.

Have you ever wanted to set up your own PvP tournament complete with prizes and your own unique set of rules? Whether you want to start a new popular competition tradition in EVE or just want to make some ISK off the entry fees, events organising is certainly one of EVE's most rewarding freeform professions. In this article, I dish out some handy information on how to organise and set up a trustworthy tournament without putting any of your own ISK on the line.

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