Clever ways to honor mom this Mother's Day

World of Warcraft
Card players prep for a $100,000 Legends of Norrath tourney

Filed under: Fantasy, EverQuest, EverQuest II, Events, real-world, Free-to-play

The yearly gaming convention Gen Con is a fantasy world unto itself. A 'home away from home' for tabletop RPG players, board gamers, and miniatures fanatics, the Indianapolis-based event attracts thousands of nerdfolk from across the country. It's also a mecca for card gamers, and has traditionally been one of the crowning moments in the yearly tour circuits. The World of Warcraft TCG has its National Championship slated for that weekend, and Magic the Gathering traditionally offers huge winnings to Gen Con attendees.

Sony Online Enterainment continues its serious support for the Legends of Norrath online TCG by announcing a $100,000 prize purse for the winners of their own Gen Con event. Championship qualifiers have been held regularly for the last few months, and there are still three chances to make it into the big show. Even if you don't make it in via the online events, players at the show will still be able to qualify by participating in duels on the Thursday and Friday of convention week. The top individual prize to the first place winner is $25,000. Attendees will also get the chance to play against the new Ralkor Bloodmoon raid deck. Groups that win against their evil opponent are promised 'phat lewt'. Make sure to give him one for us if you make it out there.

Source

The history of EverQuest's Surefall Glade

Filed under: Fantasy, EverQuest, Lore

EverQuest's long and storied history includes a lot of interesting nooks and crannies. One of the most influential - especially for the nature-worshiping classes of EQ - is the mini-zone of Surefall Glade. The game's official site has a lengthy review of the area, which lies between the Jaggedpine Forest and Qeynos Hills.

The area is steeped in EverQuest lore, home of guildmasters for rangers and druids, and one of the most idyllic settings in the game. As Gherig, a poster on the official forums offers: "Surefall Glades is the best town in all of Everquest. You have a lake, you have a Cabin litterally ON the lake. You can fish. You can go hiking. They sell beer !! You have woodland girls porting in left and right. You have a archery range. Its like Ranger Shangrila."

Source

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Behind the Curtain: More Epic Gameplay?

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, EverQuest, Opinion, Behind the Curtain

Should MMOs give us a more 'epic' feel to our experiences? In the past, when I've explained the time I spend in-game to friends and relatives, one of the common complaints or opinions that I hear a lot is that it never sounds very exciting.

While I know that I've been saving a future Warchief from slavery, or putting to rest the spirit of a lost fiancée, some people are always going to see it as me just killing some more anonymous monsters that will be back in five minutes' time.

"This is boring!" they cry, "How long does it take you to kill a boar!?" I have to explain to them, again and again, the genre staples – incremental gear upgrades, starting from pathetic, finally getting up to ridiculous pieces of gear that make other players weep with envy. When they turn round and say, "Okay, show me the cool gear then, go buy some and use it instead." I have to explain, once more, that that kind of gear is only rewarded after you've spent weeks, months even, in the game, working your way up to them. It's about this time that disgust and terminal boredom sets in, and they drift away to their own pursuits, convinced that I'm slightly mad.

Continue reading Behind the Curtain: More Epic Gameplay?


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MMOS X: Is CrossOver a solution?

Filed under: City of Heroes, City of Villains, EVE Online, EverQuest, Guild Wars, MMOS X


MMOS X is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is.

In the header blurb to this column, I state that "Running Boot Camp or Parallels is not an option here." I stand by that still. I don't think that dual-booting or loading XP within a virtual desktop is the solution any of us want. Dual booting takes up valuable hard drive space that I could use to store large media files of consenting adults. Running Parallels throws another layer of processor overhead when I run XP within Parallels within OS X. Not to mention Parallels' DirectX support is poor. Note: I haven't tried VMWare's Fusion, which is the competitor to Parallels.

A week or so ago, our own Mike Schramm wrote up a little piece on TUAW about CrossOver Games. CrossOver Games lets you run some Windows games within an emulator. It's not a pure virtual environment like Parallels, so you don't have the overhead of running two OSs. When I read Mike's piece, my first thought was, "huh." My second thought was, "Huh, I wonder if there's a middle ground here somewhere." At the risk out sounding like I'm eating my own words, CrossOver might be enough of a compromise that doesn't involve buying a copy of Windows to game on a Mac.

Continue reading MMOS X: Is CrossOver a solution?


World of Warcraft
Legends of Norrath Chardok raid decks start dropping this weekend

Filed under: Fantasy, EverQuest, EverQuest II, Free-to-play

If you're in EverQuest or EverQuest II this weekend, you'll get a little extra present alongside the usual money and loots. Cards for the free-to-play fantasy card game Legends of Norrath regularly drop in the games, but every once in a while Sony Online Entertainment offers up a special treat. This weekend is one of those times, with the new Chardok raid deck cards dropping all throughout the game. The cards start their appearance in the game at 2pm PST today, and will continue through 2pm PST on May 27th. You've got more than a month to grab as many of the 31 cards in the deck as you can.

According to the events calendar there are also Championship Qualifiers this weekend. Several rounds of play are happening through Sunday if you're interested in participating. At the end of the weekend's play the top two places will have a Match Play Constructed Deck playoff to determine the winner for the ultimate prize: $500 USD, a "Bye" into the 2008 Legends of Norrath Championships, paid hotel and air travel to Gen Con Indy, 4-day Gen Con Indy badge, and the winner's likeness on an upcoming Legends of Norrath game card. And second place is $750. So ... not bad for a weekend's work.

Good luck, card players.

Source

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Player vs. Everything: Loading...

Filed under: World of Warcraft, Fantasy, EverQuest, Lord of the Rings Online, Game mechanics, Opinion, Vanguard, Maps, Virtual worlds, Player vs. Everything


A few weeks ago, I was reading an Age of Conan interview with Shannon Drake where he was discussing several of the features that would be present in the game. One of the questions he was asked was why Funcom made the choice to use world zones for AoC instead of a seamless world. If you haven't heard the terminology before, games with world zones are games like EverQuest, EverQuest 2, and Guild Wars, where you have a loading screen when you pass from area to area. Seamless worlds include games like World of Warcraft, Lord of the Rings Online, and Vanguard: Saga of Heroes, where you can pass between different game areas without a loading screen. Seamless worlds still have loading screens, of course-- just not for most major zones that you'll be traveling through.

Shannon's answer was interesting. He admitted that their choice was partially due to the trade-offs required when designing a next-gen game (graphics are a major resource hog), but then he also talked about immersion and world design. Although Hyboria was supposed to be an enormous landmass, they didn't want to make a game that took forever to walk across. On the other hand, they didn't want to reduce the epic scale of the world by reducing a cross-continent journey to five minutes. Now, maybe that's just their canned answer to keep the fans happy with loading screens, and maybe it really was part of their game design-- probably a nice helping of both. Either way, it's worth considering. Do loading screens really help your game immersion?

Continue reading Player vs. Everything: Loading...


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Player vs. Everything: Coolest classes ever

Filed under: World of Warcraft, Fantasy, Anarchy Online, EverQuest, Guild Wars, Horizons, Lord of the Rings Online, Classes, Professions, Opinion, Ultima Online, Player vs. Everything


For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake.

We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh."

I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.

Continue reading Player vs. Everything: Coolest classes ever


World of Warcraft
Industry jobs: SOE and Flying Lab Software LFM

Filed under: Fantasy, EverQuest, EverQuest II, Pirates of the Burning Sea, MMO industry, News items

Looking to get a job in the MMO industry? Two developers have posted to their community sites in the last few days to say that they are looking for more to join their ranks, and perhaps one of these jobs has your name on it. Flying Lab Software, of Pirates of the Burning Sea fame, have advertised two positions for a Game Programmer and a Senior Graphics Programmer to work at their offices in Seattle. If this is up your alley, visit the jobs section of their website and go from there.

On the other hand, if you want something a little more entry-level, Sony Online Entertainment are in need of some playtesters for EverQuest and/or EverQuest II. The job description asks that you have achieved a high level in the aforementioned games, among other things. It's well known that being a playtester is an excellent foot-in-the-door to get to where you really dream of being in a game developing company, so go chase that dream!

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Player vs. Everything: When will the players leave WoW?

Filed under: World of Warcraft, EverQuest, EverQuest II, Culture, MMO industry, Opinion, Player vs. Everything


I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming response that I get from WoW players when I talk about these games is a blank stare and something along the lines of, "Okay, that sounds all right... but why would I ever want to leave WoW?" I think that developers tend to underestimate how attached people get to their MMOG of choice. There are now over 10 million World of Warcraft players. The question is, do they even want something different?

I've read a number of bloggers in the past few months and talked to a number of players who claim that they're only playing WoW right now because "it's the best thing out there." They're yearning for something else. Not something totally different, mind you, since they obviously have a blast in Azeroth. But something fresh enough to be new and exciting without bastardizing the game style they know and love. However, I've noticed something interesting. This breed of player tends to overwhelmingly be comprised of people for whom World of Warcraft was not their first MMOG. Otherwise, people just want WoW to put more content in and are willing to make do with what they have until then. I think there's an intriguing bit of psychology there that's worth examining.

Continue reading Player vs. Everything: When will the players leave WoW?


EverQuest's lead designer leaving Sony Online Entertainment

Filed under: Fantasy, EverQuest, Events, real-world, MMO industry

The lead designer on the original EverQuest is set to take his leave from Sony Online Entertainment. This news is straight from the source, a blog post from Travis McGeathy. McGeathy put up the notice on the official EQ blog, noting how quickly his past five years with the company have gone by. "Between fan faires, community summits, and the forums, I've met more dedicated and knowledgeable players than I could ever count and many of you have become good friends. That level of interaction with players is something you don't often get to experience in this industry and I'm certainly going to miss it."

Mr. McGeathy doesn't note where his path will next take him, but he will definitely be missed. Players are already pouring out their affection for his work on the game in a thread on the official forums. He's leaving the game in the hands of Ryan "Rytan" Barker, another designer on the team. Though his future job plans are still up in the air, Mr. McGeathy is apparently going to be taking a cross-country trip to celebrate his newfound freedom. Good luck, sir.

Massively had a chance to talk with EQ's outgoing lead designer just a short while ago, during EQ's 9th anniversary. Make sure to check it out for a look back at his time with one of the grand old mavens of the genre.

Source

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Player vs. Everything: Factions should matter

Filed under: World of Warcraft, EverQuest, EverQuest II, Events, in-game, Game mechanics, Lore, Opinion, Player vs. Everything

Yesterday's Daily Grind asked an interesting question: Should reputation matter? In the post, Akela discusses how you often have to grind for reputation in World of Warcraft in order to purchase some items, weapons, and armor that are specific to that faction. He points out that there's no real purpose to having such reputations from a story perspective, other than to demonstrate the idea that your character is willing to get his hands bloody for the promise of some nice items (eventually). Bloodthirsty mercenaries, the lot of you! He goes on to say that such faction systems only really matter in games where your choices are meaningful and have a lasting impact with consequences, and are made obsolete by the very nature of an MMOG. If you can spend 10 hours farming and reverse the impact of the choices you make, have you really made a meaningful choice at all?

I don't at all agree that faction systems are pointless in MMOGs, but I think that Akela makes an excellent point about something: Without meaningful choices, you may as well not have factions. I think that this point is especially relevant today because we have a whole generation of gamers being trained by Blizzard to think of reputation/favor/factions only the way that WoW does it--- as a grind you perform for specific items or rewards from various groups of NPCs, each with their own agenda. Unfortunately, in Blizzard's world, none of these factions seem to be at odds or conflicting with one another. Even in the limited cases that they are, the choices you make are largely meaningless. Aldor or Scryer? Pfft. Either way you hang out in Shattrath and get roughly analogous rewards. Magram or Gelkis? Either way you kill a bunch of centaur and get next to nothing for your effort. I can't even think of any more opposed factions in the game. Booty Bay and the Pirates, maybe? My point is this: This is not what factions are supposed to be about. These are watered-down, little-kid, lame excuses for a faction system. So what exactly is the point of faction then?

Continue reading Player vs. Everything: Factions should matter


EQ's Fabled Planes of Power Lore explores the Tower of Solusek Ro

Filed under: Fantasy, EverQuest, Events, in-game, Expansions, Lore


EverQuest's Fabled season really heats up with a scorching visit to the lair of the Prince of Flame himself, His Royal Hotness, Solusek Ro. (Oh, sorry for those puns. I'm so, so sorry). That carefully tousled hair; those bishonen features... You might find him laying waste to Tunaria, or directing the construction of another temple to his fiery father in the Plane of Fire, but he often stays at the very top of his tower he constructed on an island in Doomfire itself. SOE has the story on the Particolor Prince, the minions that guard the instruments of his power, and the tower that houses them all in their latest installment of the Lore of the Fabled Planes of Power.

Source

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MMOS X: A roundup of MMOs for the Mac

Filed under: World of Warcraft, EVE Online, EverQuest, Lineage, Minions of Mirth, Vendetta Online, Second Life, Free-to-play, Mac, Casual, MMOS X

MMOS X is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is.

This week's column is a round up of sorts. I'll be talking about what MMOs with Mac clients are out there and links to the developer's site. If I've played them, I'll share any observations. I'm trying for bullet-points this time; some of these may warrant a closer look in a future column. So, most of these are just very brief overviews. For semantic reasons that likely make sense only to me, this time around I'm not mentioning multi-platform browser titles, and am instead focusing on games the developers have created a Macintosh client for.

Continue reading MMOS X: A roundup of MMOs for the Mac


EQ Lore: The Bastion of Thunder

Filed under: Fantasy, EverQuest, Events, in-game, Expansions, Lore


EverQuest's annual Fabled event has more than enough power to replace the creatures of days of yore with more powerful versions of themselves (and loot ready for present-day challenges as well!). The Fabled power is bringing old players back to the fold in record numbers to relive old and loved raids. While exploring the Fabled Planes of Power last night, we saw people gathering for Fabled Saryrn and Vex Thal raids, and several groups were making their ways up the towers of the Bastion of Thunder to take on these newly empowered foes.

SOE continues with their weekly retelling of the lore of the Planes of Power with the skinny on every wing and tower boss. All the way through the Bastion of Thunder, from Askr to Agnarr himself -- the living manifestation of Karana's anger. When you meet Agnarr and kill him, remember -- Karana will thank you for it.

Source

World of Warcraft
First LoN promo weekend of Spring kicks off today

Filed under: Fantasy, EverQuest, EverQuest II, Events, in-game, PvE, Trading card games

The next Legends of Norrath Promo Weekend is imminent, beginning at 2:PM PDT today, and will run until at 10:00 AM PDT on Monday, April 7th. The usual deal of increased card drop-rates in EverQuest and EverQuest II applies, as well as the introduction of two new cards.

Players will be able to snag the Icewell Commander card (seen at EQ2Players), as well as the handsome dog pictured here, the Blackburrow Troublemaker. Look at his sweet face -- how can you not want to take this adorable Gnoll home?

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