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Filed under: Fan art

Bioware owns you... or at least your fan art

Filed under: Fantasy, Sci-fi, Business models, Fan art, Legal, Star Wars: The Old Republic


Games and fan art go together like mashed potatoes and gravy -- you just don't have one with out the other. But how would you feel if you found a legal disclaimer in your favorite game's website terms of service that claimed that any fan art you produce, regardless of your intentions, is owned by the game company just because you depicted the IP?

That's what Woody Hearn from GU Comics found inside of the Bioware Tems of Service on the Star Wars: The Old Republic website. The paragraph in question (found in section 7 of the terms) essentially states that all fan art derived from any intellectual property of LucasArts and/or Bioware is explicitly the property of LucasArts and/or Bioware. So that stormtrooper picture that you drew? Yeah, it belongs to LucasArts.

Hearn has already explicitly stated that GU Comics won't be featuring any more Star Wars: The Old Republic or other LucasArts / Bioware titles until the policy changes. While he is covered under the fair use law for satire, any other pieces drawn by other artists may not be.

Star Wars: The Old Republic Fan Friday introduces MS Paint and CYOA

Filed under: Sci-fi, Fan art, News items, Star Wars: The Old Republic

Star Wars: The Old Republic's Fan Friday is back with another week's worth of fan-tastic goodness. Given the enduring legacy of the Star Wars franchise (and we're not just talking films and games here), it's no surprise that Lucas' creation is still one of the pinnacles of sci fi.

But back to The Old Republic. As part of the latest Fan Friday segment on the official site, this week's showcase of what the community has been up to is actually quite revealing. There's a Choose Your Own Adventure and a really interesting tutorial showing how to create your own artwork using (of all things) MS Paint that really shows what this much derided freebie program is capable of. Finally there's a new official poll and a peek at some Trooper avatars.

Guild Wars Wintersday 2008 Art Contest winners announced

Filed under: Fantasy, Guild Wars, Contests, Fan art, Events, real-world


The Guild Wars Wintersday Art Contest for 2008 has concluded, the work has been judged and the votes have been tallied. This year's winners vary from screen renders to paintings to musical compositions, and they're all amazing.

The grand prize winner of this year's competition is Casondra Logan with her depiction of a Monk holding a snowglobe, guided by the avatar of Dwayna. It may just be the aftereffects of the eggnog talking, but it seems these entries are getting better and better each year. Check out the official announcement over at the Guild Wars main site, and don't forget about the Canthan New Year festivities starting next weekend!

Whirled and deviantART announce design contest winners

Filed under: Contests, Culture, Fan art, Events, real-world, MMO industry, Browser, Casual, Whirled


Three Rings, the developer of the Flash-based casual MMO Whirled, has just announced the winners in their new "Design your Whirled" art contest. In conjunction with deviantART, the largest online social network for artists, this contest challenged members to create the best individual or multiple rooms for the game. Because of the success of this first contest, Three Rings has already announced that they're accepting entries for the second contest of the same name.

The top winner was awarded a new 15-inch Macbook Pro and one year subscription to deviantART, while the second and third place winners were awarded Wacom tablets and other deviantART subscriptions. You can view the winning entries by visiting the main Whirled site, and register your own entry for the next contest at the Whirled wiki.

The creative ingenuity of Guild Wars fans

Filed under: Fantasy, Real life, Guild Wars, Contests, Culture, Fan art, Events, real-world, MMO industry


We would surely hate to be the judges at ArenaNet during a recent Halloween contest. Why? Because the entries are all so amazing! In this fourth annual Halloween contest that we first mentioned last month, Guild Wars players and fans submitted their most creative concepts and designs that somehow related the Guild Wars universe with Halloween.

Ten winners were ultimately chosen, with one grand prize (shown above). There were also ten honorable mentions and twenty finalists in total. It's contests like this that truly bring out the amazing creativity in gamers, not just for Guild Wars, but across all games and genres. It's good to see when game studios promote and reward such creativity.

City of Heroes: Saga of the Reichsman

Filed under: Super-hero, City of Heroes, City of Villains, Fan art, Lore

The Reichsman is an enigma. There probably hasn't ever been another character in City of Heroes history whose popularity was so disproportionate to his presence in the game. Game developer Joe 'Hero 1' Morrissey has received frequent requests for Reichsman's inclusion, and yet this (literally) ubervillain has never been mentioned in more than a few lines of text.

Joe even boggled that the players seem to want him so much: 'I checked up and as far as I can tell he's just a line or two on the website and the fact that one guy could have that much momentum behind him. We always get asked, "When are you going to bring this guy out?" It's so funny, because we always like, "Wow, really? Him? Okay."'

So who is this guy, and what's his appeal?

NCsoft Adam and Eve 2.0 art contest announced

Filed under: Sci-fi, Contests, Culture, Fan art, Events, real-world, MMO industry, Tabula Rasa


Are you an exceptional artist, with work good enough to save humanity from the Bane? You might just be what Richard Garriott and Operation Immortality are looking for. Just consider this: if the Earth was destroyed by tentacled aliens and the human race was forced to be reborn from stored DNA, what would the new Adam and Eve look like?

This is where you come in. The new Adam and Eve 2.0 Art Contest held by NCsoft allows players to submit their own original artwork for a chance to win a spot on the Immortality Drive. Winners will get their DNA and artwork sent into space with Richard Garriott and stored on the International Space Station as part of mankind's greatest achievements. The selection will also have the opportunity to appear on future NCsoft promotional materials. So head on over to the main contest page for complete details, and good luck!

New City of Heroes fanzine launched

Filed under: Super-hero, City of Heroes, City of Villains, Fan art

City of Heroes community relations manager Alex 'Lighthouse' Von Minden doubles up as the editor for a new CoX Fanzine. The current issue is technically Issue 1, the former 'Issue 0' having been released as a preview issue, reproducing material from the Fan Submissions section of the Top Cow comic.

Issue 1 features a spectacular cover by Douglas Shuler, with Back Alley Brawler and Ghost Widow apparently on the same side for once. The background of Cimeroran soldiers can only mean they're among the many Heroes and Villains who've chosen to set aside their differences for long enough to help Imperious make the future safe. Ghost Widow's not looking too shabby for someone who's been dead at least three years, as Back Alley Brawler (the developer) would have liked to affirm.

Map of WoW online communities

Filed under: World of Warcraft, Fantasy, Fan art, Maps


Keeping in line with a recent hypothetical map created by our very own Michael Zenke, which depicts a geographical equivalent to the MMO blogosphere's most popular sites, Tim Howgego decided it was about time he created one for the World of Warcraft community. This map shows an interesting assortment of sites, including a humorous take on gold farmers and an itty bitty island in the middle of the sea called GM Island.

There is a thorough explanation accompanying the map on Howgego's website, including his reasoning behind the placement of each landmass versus the outlying islands. Even the directional arrangement has a purpose. Curiously enough, we find our sister site WoW Insider occupying a lone island in the murky southwestern corner of the map, although Howgego explains that placement as well. The best part about this map? Everything is linked!

ION 08: Getting the most out of user generated content

Filed under: Pirates of the Burning Sea, Fan art, Events, real-world, MMO industry, Second Life, Legal, Virtual worlds, Massively Event Coverage


One might rightfully acuse the term "user generated content" of being a rather dry way to describe what is really a fascinating trend in media: the opportunity for "users" to contribute their own creations and have them incorporated into traditionally heavily produced "content." By nature interactive, the games industry is taking notice of the power of UGC, and in a panel yesterday at ION 08 we had the chance to listen to Flying Lab's Troy Hewitt and Linden Lab's Rob Lanphier talk about how user content has been working in Pirates of the Burning Sea and Second Life. Attorney Eric Goldman of Santa Clara University School of Law was on hand to discuss some of the legal issues surrounding UGC, and the panel was moderated by Scott Warner, owner and leader of the intellectual property and technology group at firm Garvey Schubert Barer.

Scott: Troy, do you want to start us off by talking about how user content has been working in Pirates?

Troy: Sure. As some of you may know, we just launched PotBS earlier this year. We have a system in the game where players can create flags and sails for their ships. There's a mechanism to distribute your work and they can actually create and sell their designs as well. Players can also create and model their own ships, and other people in game will be able to use those ships. We have 30 ships now in the game made by players, and these were actually done by only 13 people; so it's a small group of dedicated people creating these ships. With the flags and sails, about 20% of our player base is creating them and a much larger percentage actually use them.

Tabula Rasa: Wonders video is making a splash

Filed under: Sci-fi, Video, Fan art, Tabula Rasa, Machinima


Tabula Rasa is a gorgeous game, there's just no denying that. The sci-fi world can play host to some incredible imagery including technological, alien and even tribal visuals that surpass most other MMOs out there. Do you remember the first time you entered Eloh Vale, or got that first glimpse of the Trinity Bridge just over the horizon?

To showcase some of the greatest natural and not-so-natural wonders of the TR landscape, a fan of the game has put together an amazing video that certainly deserves a look. You can view the low-res YouTube version above, but we highly recommend the full high-res version. Even if you've stepped away from the game for a while, there's no denying its beauty.

Iron Man fan-art contest

Filed under: Super-hero, Contests, Fan art, News items, Second Life, Machinima

Win up to L$100,000 courtesy of Paramount Pictures and Marvel comics by creating Iron Man fan-art in Second Life. We don't think our little attempt above will win the prize, honestly.

You can create still images or machinima -- you just have to use the official avatar which is available free with an optional (also free) animation overrider at Silverscreen Island, where finalists will also be displayed.

Entries need to be emailed in no later than 7PM US Pacific time on Wednesday, 7 May. First prize takes L$100,000 (more than US$370), and second place takes a not unattractive L$25,000. Check out the full contest details at theppc.com.

SAGA's undead faction coming with expansion

Filed under: Fantasy, Fan art, Expansions, Previews, Races, Saga, MMORTS

Silverlode Interactive has announced that a new Undead faction will be shambling along with its first "Expansion Set" for SAGA, their relatively new MMORTS/CCG hybrid, when it comes out some time later this year. SAGA works much the same way that tradition collectible card games work, with new units and abilities coming with the purchase of boosters. It's not exactly clear at this point how this Expansion Set concept is going to work; whether players will have to invest a small amount in a new deck or whether Undead units will simply be part of the boosters, but we imagine we'll start hearing more details as the expansion moves further into development.

What is clear is that the concept art for the new faction is pretty freakin' cool, by our estimation. It looks like they're trying to take their Undead in a direction we're not accustomed to seeing in MMOs. The Necromancer concept drawing gives off a tribal, maybe even Egyptian vibe, where the Reaper seems to be going for a sort of medieval zombie look. It's pretty neat stuff, we're looking forward to seeing more.

City looking to hang new fan art

Filed under: City of Heroes, City of Villains, Fan art

Are you an artist, architect or illustrator? Do you enjoy playing with ink and pencils, either digitally or in real life? If so, CoX Community Relations Manager Lighthouse would like to extend you an offer. Prepare your best work -- whether it's your alt, your Supergroup, or your favorite signature hero -- and send it to NCsoft via the Fan Submission web page. Once it's in hand, they'll consider it for publication on either the City of Heroes web site or the City of Heroes fanzine. And, as always, if you have any questions, concerns, or suggestions, feel free to make them known on the discussion board.

Back to the Second Life Lost island

Filed under: Sci-fi, Culture, Fan art, Events, in-game, Crafting, Second Life, Player Housing, Virtual worlds

Reader Campetin was nice enough to send along some new movies of the Lost island recreated in Second Life. For some reason, we MMO fans are also big Lost fans -- maybe it has something to do with something that compels us to wander around places we don't understand (those 815ers should just raid the black smoke!), but whatever it is, a few folks in Second Life liked the show enough to completely recreate the island in a sim. This is actually the second iteration of the island, as the first was lost (how ironic), but this second one promises to be even busier: you can watch orientation films, chat with fans, or even push the button. But we need the rest of the island on there, if only so we can find out what the hell is up with that freaky statue.

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