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Filed under: Final Fantasy XI

One Shots: A starry night, kupo

Filed under: Fantasy, Screenshots, Final Fantasy XI, One Shots


We're glad to see that players are taking us up on our invitation to show off worlds we don't often get to see here on One Shots. Yesterday we were treated to the bizarre fashion stylings of a flying ninja, and today we're given a look at nighttime in Final Fantasy XI. This star-filled screenshot comes to us from Focant, who writes in to tell us a bit more about this scene: Nighttime in Jugner Forest during the calm between Orc attacks on the outpost held by San d'Oria. The sky in the most recent expansion Wings of the Goddess is by far the most vibrant in the game to date. Rarely will you journey into the past and not be in awe at the beautiful land that also happens to host the bloody and horrendous Crystal War.

If you've spotted a screenshot here that showed off one of the cool aspects of a zone, but somehow missed another part you think is pretty cool too, why not send your own viewpoint in? We're always on the lookout for more screenshots - especially of games we don't see as often as we'd like. Just email them to us at oneshots AT massively DOT com along with your name and what game the image is from. We'll do the rest, and you'll get the credit!

Gallery: One Shots

More moogles than you can shake a chocobo at in the upcoming Final Fantasy add-on

Filed under: Fantasy, Final Fantasy XI, Expansions, Launches, New titles, Consoles


Moogles. A rich, noble race that's been around for ages. Sure, their contributions to society are overlooked -- such as their dedication to keeping your house clean, changing your jobs, and acting like a save point in oh so many Final Fantasy worlds. But that doesn't mean that this race has many more things to share with society.

Things like haunted mog houses, engagement rings, and... um... mogfia bosses? What's going on here?

It's a Moogle Kupo d'Etat, the next add-on expansion pack for Final Fantasy XI! Just like the first pack, A Crystalline Prophecy, this expansion will once again provide a short storyline and an augmentable item at the end, all for the low price of 10 bucks.

This time around, it's the headpiece for the sets! The Champion's Galea, Anwig Salade, and Selenian Cap are all up for grabs once the mini-expansion is completed.

The add-on pack will be available for pre-order on July 5th, and will most likely roll out with the next version update later in July. Check out our gallery of some of the scenes from the upcoming pack, as well as our look at the new items!

The Digital Continuum: Week two of vacationing in Vana'diel

Filed under: Final Fantasy XI, Opinion, The Digital Continuum, Consoles


My second week returning to Final Fantasy XI has come to a close. It's strange; I thought I was going to be a lot more frustrated with the game by this point, but apparently, I'm not. In fact, I've gotten halfway to level 16 on my Warrior. Check out week one if you'd like to read these in order.

It probably helps that I'm listening to podcasts and chilling on my bed/floor as I play. Having a wireless controller really frees up my ability to move around while playing an MMO. Sure, there are nice things about getting your groove going on the PC, but you can't prop up some pillows and kick back while killing some Clippers.

Now that I mention it, I killed so many Clippers this week that I could make a mountain of crab cake and live atop it as a king wearing a crown of crab claws.

Square-Enix sued over "hidden fees" in Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Business models, MMO industry, Consoles, Legal

A class action lawsuit has been filed earlier this week against Square-Enix North America for intentionally deceiving customers regarding hidden penalties and fees associated with the PlayOnline and Final Fantasy XI service.

The suit, filed on behalf of Esther Leong of San Francisco, is seeking over 5 million in damages. The suit also goes on to specifically list the penalties for the late payment of fees, the interest charges for unpaid fees, charges that occur while the game account is suspended, termination of game service for unpaid fees, and the termination of game data due to the late payment of fees as the specific causes of this lawsuit.

In Square-Enix's defense, however, the suit also lists the standard monthly subscription as being intentionally decieving. Final Fantasy XI's case does, in fact, say that additional online fees would be required and it also has a large sticker announcing "Free subscription for 30 days!" on the front of the box -- something more than most online games provide regarding their subscriptions.

We have contacted Square-Enix, and are currently waiting for their response to this matter.

[Via IGN.com]

The Digital Continuum: Vacationing in Vana'diel

Filed under: Fantasy, Final Fantasy XI, Opinion, The Digital Continuum


Summer has arrived, July is only just around the corner and with it comes the gaming drought. This seems an opportune time to explore an old favorite, write about it and try to make it as interesting as possible. I figured, what MMO is less known about and more curious than Final Fantasy XI?

Plus, I'd never played it on a console, so this had the potential to be a semi-new experience at the very least. Something about that prospect has always intrigued me -- playing it the way it was originally designed. sorta. I mean, I did purchase the Xbox 360 version.

My goal with this idea is to crack open the sometimes mysterious world of Vana'diel to people who wish they could spare the time and patience to experience it themselves, but otherwise cannot or will not. But before that, a little bit of back story is required and I also need to actually get to those juicy story and boss bits.

Mog Bonanza numbers revealed, grand prize totals over 85 million gil

Filed under: Fantasy, Final Fantasy XI, Contests, Events, in-game, News items, Consoles


74 people just woke up today and nearly fainted at the keyboard when they logged into Final Fantasy XI. Yes, that's right, the Mog Bonanza numbers have been revealed, along with the grand total of all of the prizes.

This year's lottery netted over 6,000,000 marbles sold across all of the FFXI servers, resulting in a grand total of over 12 billion (yes, billion with a B) gil being spent on the contest. As we stated earlier, the grand prizes of gil were influenced by the amount of gil in the contest, which resulted in some pretty intense amounts being offered to winners.

In short, 74 people now have the ability to claim the grand prize of 85,738,149 gil from their local Mog Bonanza moogle. Interested in the other prize amounts and winning numbers? Read onwards and we'll spill all of the stats on the winners.

Tweet for your nation, win real life rings

Filed under: Fantasy, Final Fantasy XI, Contests, Culture, Events, real-world, Consoles


Readers of Massively, ask not what your Final Fantasy XI nation can do for you, but how you can best tweet for your nation! Oh, and did we mention that there's fabulous prizes?

FFXIclopedia and Square-Enix have teamed up for a fun Twitter oriented contest, giving away three real life replicas of the nation rings in Final Fantasy XI. These nation rings aren't just cheap replicas either, as each ring is made of silver and retails for 115 bucks!

All you have to do is simply follow @ffxiclopedia and tweet why you support #windurst, #bastok, or #san d'oria in the form of a sentence. The contest will run until July 4th, and winners will be chosen on July 5th. The three winners, one from each nation's supporters, will win a replica of their nation's ring -- so choose your support wisely!

Siren server breaks 2,000 Aht Urhgan defenses on Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Culture, Events, in-game, PvE, Consoles


The city of Al Zahbi, the jewel of the East, is besieged on all sides. Her enemies build their reinforcements, storm through the outlying regions, and then beset their rage upon the walls of the city itself. But there is one hardened group of adventurers who will not let them pass -- who will not let the city fall. The Siren server.

Congratulations to the Siren server of Final Fantasy XI for having over 2,000 successful defenses of Al Zahbi without losing the city once! Yes, that's right, Siren is undefeated when it comes to stopping the hordes of beastmen from tearing the city apart. In fact, out of all of FFXI's 32 servers, they are the only undefeated server.

This also means that Siren has never lost the city in over three years of gameplay. Al Zahbi was released in the Treasures of Aht Urhgan expansion pack, which arrived to all territories in 2006. So cheers to you, Siren, for three years and 2,000 defenses of Al Zahbi. Keep that Astral Candescence safe!

July version update scheduled for Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Patches, News items, PvE, Consoles


Yes, yes, you're all clamoring about Final Fantasy XIV, but let's get real here people and get to the present. Final Fantasy XI isn't dead yet and it's getting itself a nice version update.

The upcoming version update will bring a new slew of Wings of the Goddess missions as usual, but players will also be able to look forward to seeing brand new areas of past Vana'diel being made available, more job adjustments like what was done with the White Mage, more additions to campaign and Moblin Maze Mongers, and even more that's still being kept secret.

The update is currently being scheduled for late July, but more information about the update will be released in the coming weeks. Keep your eyes peeled for more new things coming to FFXI!

Anti-Aliased: Final Fantasy XIV is a good, good thing

Filed under: Fantasy, Final Fantasy XI, Game mechanics, MMO industry, Opinion, Consoles, Anti-Aliased, Final Fantasy XIV


So, unless you've been under a rock, you probably heard Sony squeeing in happiness about Final Fantasy XIV Online, otherwise known as just FFXIV. This is indeed the next MMO that Square-Enix has been hiding from prying eyes, and unlike the indications we got from the company a year ago, this is another Final Fantasy Online.

The reception, however, is quite mixed. Some people, like myself, are really psyched up for this next release in the online series. Others, however, are questioning why make a game like FFXIV when you already have FFXI. Why not just keep on working on FFXI? Don't we all remember how bad sequels work out in the MMO market? Why tempt fate by making a sequel?

Personally, I think the creation of this game is a good idea with all things considered. Final Fantasy brings a different perspective of play to the market -- one that it desperately needs at this point in time. What am I jabbering on about? Come on, follow me, and let's talk about why FFXIV is a good, good thing.

Anti-Aliased: Final Fantasy XIV is a good, good thing pt. 2

Filed under: Fantasy, Final Fantasy XI, Game mechanics, MMO industry, Opinion, Consoles, Anti-Aliased, Final Fantasy XIV


The real beauty of all of this is that a Final Fantasy game is never truly a sequel. Each world that they create in the series is unique and tells its own story. They don't copy the same battle system from game to game, they're always looking to innovate, and they're always pushing their own boundaries. The "Final Fantasy" name is more of a pedigree than it is a continuous set of works.

With all of that in mind, we can be sure that 14 and 11 will be different enough to work side by side. For these guys, it's not about the grind -- it's about the story. I think we can be certain that the new world we're about to explore will be very different than Vana'diel and follow a completely different line of thought with a new twist on their own battle system.

It's not about an MMO

If there's any point that makes me want this game the most, it's the fact that this game isn't being developed to be an MMO. This game is being developed to be a Final Fantasy title. I may have lost you on that, so let me explain.

When many developers begin to approach their new MMO, they approach it as an MMO. They look at it and think about the grind, the world, the interactions, and the other titles in the market. They stare at World of Warcraft for hours and analyze the market so they can capture their audience. Because of this, all games seem to follow this "MMO formula." Grind, level, grind, level, grind, level, endgame. Emphasis is being put on the game and not on the experience.

Final Fantasy XIV is not being developed from the perspective of an MMO -- it's being developed from the perspective of a Final Fantasy console game that just happens to be online. When you pick up Final Fantasy XI, you feel the presence of an MMO, but you also feel the presence of a Final Fantasy game. Storylines, adventuring, characters, and a rich world all seem to pop to the forefront. Even the battle system, which is an MMO battle system, screams Final Fantasy because of the way abilities, camera angles, and party dynamics work.

This is what our genre needs. We do not need to make another MMO for the sake of making another MMO. We're done with MMOs. We want games that feature a massively multiplayer online component. Instead of breaking the Final Fantasy series apart so it fits into the context of an MMO, we're breaking MMO components apart to fit in the context of Final Fantasy. It will feature systems that are unlike any other MMO because they don't come from another MMO -- they come from Final Fantasy.

Two other games are attempting to do this right now -- Star Wars: The Old Republic and All Points Bulletin. Part of the reason we're all excited for these two is because they don't look to be another MMO for MMOs sake. SWTOR is grabbing from Knights of the Old Republic and Mass Effect's playbook. APB is grabbing from GTA's playbook.

And that, ladies and gentlemen, is a very, very good thing.


Colin Brennan is the weekly writer of Anti-Aliased who owns Final Fantasy XI for way too many platforms. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

E3 2009: Final Fantasy XIV is not PS3 exclusive, more details revealed

Filed under: At a glance, Fantasy, Final Fantasy XI, New titles, Consoles, Massively Interviews, Massively Event Coverage, Final Fantasy XIV


Today we got to spend some time with the team of Final Fantasy XIV in a seekret Square-Enix press conference at E3 and land some goodies about the game.

While the team was generally tightlipped about what they had planned for their next MMO, the one thing they were very clear about was that PC users will be able to jump into the Final Fantasy experience once more. While the game is currently a console exclusive for the PS3, a Windows version will be releasing at the same time.

In addition, the team did mention that they were still "considering all hardware possibilities" regarding the game. While it's not a full confirmation that the game will be coming to other consoles, it doesn't exactly write out the possibility either. Perhaps the game will be a timed exclusive, much like FFXI has done, rather than a full exclusive, but there is no clear indication that this is the path they will take at this time.

So what else has the team revealed? Follow us after the break and we'll drop the other details we know on FFXIV.

Final Fantasy XI's character reactivation service lets you bring deleted characters back to life

Filed under: Fantasy, Final Fantasy XI, Business models, Game mechanics, News items, Consoles


Do you miss the home you use to call Vana'diel? Do you wish you never punched that "delete" key when you were signing off of PlayOnline for the last time? And, lastly, are you too impatient to wait for another "Return Home to Vana'diel" campaign to begin?

Good news for you then! The guys and gals over at Square-Enix have finally decided to drop their timed campaign and bring in a new permanent solution for those of you who have deleted your characters from the system but would like to get them back -- character reactivation.

The new service allows people who have canceled and deleted their Content IDs, people who have deleted characters and canceled their accounts, or people who have canceled their accounts and let the account sit for too long to go back in and restore old data to the account. This means when you now /ragequit Final Fantasy XI and press that delete key too hastily, you can now undo that mistake you made.

Sadly, this method won't offer anniversary rings like the "Return Home" campaign did, but hey, you can get your character back anytime you want now! What's not to love?

Only six days left to buy your Mog Bonanza marbles!

Filed under: Fantasy, Final Fantasy XI, Contests, Events, in-game, Consoles


Adventurers of Vana'diel, you only have six more days to throw your gil at the popular virtual lottery, Mog Bonanza! Yes, that's right, the Mogs are once again offering up fabulous prizes for anyone willing to purchase a few lottery marbles!

This year's grand prize of gil has changed, however, from a flat rate prize to a percentage of the proceeds generated from marble sales. For example, rank 1's gil prize will be half of the proceeds from marble sales divided equally amongst all of the people who won the grand prize and chose gil as their payout.

Otherwise, the contest has remained pretty much as is, with items like the Kraken Club and Novio Earring making appearances once again on the grand prize list. Even if you don't match all six digits, there are still plenty of lucrative prizes to leap at, making purchasing marbles totally worth it.

Marbles are 2000 gil a pick and can be purchased from Bonanza Moogles stationed at all of the ports of the capital cities and the Chocobo Circuit.

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