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Filed under: Flyff

Free for All: Remembering my first F2P experiences

Filed under: World of Warcraft, Fantasy, Sci-fi, Anarchy Online, Flyff, Business models, Opinion, Free-to-play, Casual, Free for All

I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games.

I want to say that one of the first free-to-play games I found was FLYFF, or possibly ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level players who must have played for six months solidly in order to achieve their greatness.

Flyff adds a new expansion, wings, and a reason to grind your life away

Filed under: Fantasy, Flyff, Contests, Events, in-game, Expansions, Patches


It's a Flyffy day today as the free-to-play game's newest expansion, "The Lost Continent" arrives on the servers and brings a whole new continent to the world.

Centering around a darker atmosphere than the upbeat game usually provides, the new continent of Shaduwar adds in some dark dungeons and dangerous new enemies to the game. But, that's not all. Finally, for the game being centered around flying characters since its inception, they're adding wings to the game. It only took them, what, four years to add wings to the game about flying? Better late than never, if you ask us.

Plus, Flyff users will now have incentive to log on and play in the form of a 35 day marathon "Play for Rewards" contest. All players have to do is simply log onto Flyff each day for one hour, and the game will tally up the days you do this. Every five days, the game will provide you with a rewards pack, and on the 35th day of playing you'll be entered in to win a 50" HDTV. The team is giving 4 of those bad boys away, making this quest certainly worth the hour per day grind.

Flyff expansion "Act V" to hit European servers

Filed under: At a glance, Fantasy, Flyff, Expansions, Endgame, News items, Free-to-play


European Flyff followers of the German and French variety, you have fun to look forward to! Flyff's next expansion, Act V, is going to be adding two new dungeons and an entire new continent for you to explore! Not a bad addition at all for the low low price of free.

Flyff's new continent, the lands of Harmonin, is a land of beauty at first sight. The jungles are lush, the lands are beautiful, and the monsters are... deadly? The island, in truth, is a corrupted land that conceals a curse. High level monsters lurk in the wilds, waiting to feast on tender MMO adventurer flesh.

gPotato to unveil new project at GamesCom

Filed under: At a glance, Flyff, Events, real-world, New titles, Rappelz, News items


The gPotato games portal, hosted by Gala Networks Europe in Dublin, Ireland, will be on hand in force for the upcoming GamesCom convention in Cologne where they will announce and unveil a new MMO project for the portal.

The new project, which will be demoed at the convention, comes with a tentative release date of early 2010. The genre or nature of the new project has not been released either, so it's anybody's guess as to what the new title will be.

gPotato currently hosts some of the more popular free-to-play MMOs, including Dragonica, Rappelz, Flyff, and Allods Online. Those four games will be on hand at the convention as well for demonstration, so it's sure to be a game filled good time over at the gPotato booth!

New race and a housing system are unveiled for the next expansion of Fly for Fun

Filed under: Fantasy, Flyff, Previews, Free-to-play


Fly For Fun, of Flyff as it's also known, is a manga styled game which bills itself as "the first free-to-play MMORPG to offer players the opportunity to fly around the world of Madrigal using magic brooms, bikes or skateboards" and has a new expansion arriving soon called "Act IV: New Shores". gPotato have unveiled two of the new features in this expansion, the Rainbow Race and the housing system.

The Rainbow Race will allow players to, once a week, sign up to the race and show off their flying skills while competing in various mini-games at each checkpoint in order to complete the race. Rewards from this race range from temporary buffs, gPotato cash shop items or precious Orichalques and Lunar Stones. Also being added is player housing, which will allow players to create a customized environment in which to socialize. Player housing will be available to all players of all levels for free.

News from the Wider MMO World: September 2, 2008

Filed under: At a glance, Betas, Fantasy, Sci-fi, Dark Age of Camelot, Dreamlords, Fallen Earth, Flyff, Events, in-game, Expansions, Forums, Game mechanics, Lore, MMO industry, New titles, News items, Free-to-play, Massively meta, Saga, Grand Chase


The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.

Dreamlords the Reawakening makes deal to move to Russia
Lockpick Entertainment has signed an agreement with Akella Games, Russian distributors of Planetside, Everquest 2, and Pirates of the Burning Sea, to localize and distribute Dreamlords the Reawakening. "Our goal is to reach out to new audiences and the Russian market is fast growing and with Akella's expertise we're able to do just that," said David Rosén, CEO of Lockpick Entertainment. "We hope that collaboration between our two companies will benefit both parties and that such an interesting genre will draw gamer's attention" said Alexander Trifonov, Managing Director of Akella Online. Closed beta testing is expected to begin in early September.

Pet Evolution Manuals debut on Grand Chase
Three different Pet Evolution Manuals are available at the shop in Grand Chase, allowing knights to evolve their pets at levels 0, 20, and 40. There will also be prizes for each knight that evolves and raises their pet to level 10. Prizes for winning pets include nutrient shots, pet food, gacha coins, and pet skills. Additionally, players who log on between the hours of 4 and 8 PM every day will receive double xp and double gp, in the Afterschool Adventure Hour.

O Death, where is thy sting?

Filed under: World of Warcraft, Real life, Anarchy Online, City of Heroes, Flyff, Guild Wars, Lord of the Rings Online, Game mechanics, Lore, MMO industry, Opinion, Second Life, Massively meta, Roleplaying

What does your choice of playing a warrior say about you as a person? Probably not a lot, considering that you're likely to try many different classes during the course of your stay in any given MMO. Or, to turn it around: what can you tell about the person driving that warrior you just saw run by? Taken like that, the intent behind this question becomes more obvious. We've gotten the 'roleplaying' part down solid. You choose to play a particular role -- which in this case we might re-term 'function' -- and that gets some emotional response. We drive our avatars around with varying degrees of personal investiture in them, but sometimes it feels to me as though we're merely cogs in a great machine, bent toward the purpose of simply furthering gameplay, rather than participating in a greater story with far-reaching consequences. And if it isn't Guild Wars, it's Flyff. If it isn't City of Heroes, it's Anarchy Online. The mechanisms are the same, the quests are similar. Visuals aside, where is the uniqueness? What's the point? Where is the purpose?

What is it that makes watching a good movie so engaging, and why is that not inherent in MMO gameplay? Why is there so much more of an emotional investment in a good book than in your game of choice? No matter how much you may enjoy playing your character, there is an inherent element that's lacking. Is it the uniqueness of personality?

First Impressions: Flyff

Filed under: At a glance, Fantasy, Galleries, Flyff, Game mechanics, Opinion, Hands-on, Casual, Massively Hands-on, First Impressions


Flyff is a play-for-free 3D MMO with that anime style that today's youth hungers for. In my quest to devour all MMOs in existence, I took it upon myself to give Flyff a shot. Akela: He plays weird stuff so you don't have to.

Here's the immediate take-away: Even though their tagline is 'Fly for fun', it's not immediately clear how the flying will occur. A lot of their advertising features great-looking airships, people soaring through the air on their own, fabulous critters wafting along, etc. In my initial hour, though, Flyff gameplay followed the standard, whacking things with a sword until they dropped loot like so many naughty piñatas.

Massively Features


Events Calendar

Name Date
GenCon Indy
Aug 5-8, 2010
SOE Fan Faire
Aug 5-8, 2010
Xsyon Prelude Launch Aug 15, 2010
GamesCom Expo
Aug 18-22, 2010
Earthrise Launch Q3 2010
Dragon*Con
Sep 3-6, 2010
PAX Prime
Sep 3-5, 2010
Final Fantasy XIV Launch
Sep 30, 2010
GDC Online
Oct 5-8, 2010
LEGO Universe Launch
Oct 26, 2010
DCUO Launch
Nov 2, 2010

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