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Developer communication as it affects games

Filed under: Aion, Forums, Opinion, Academic, Champions Online


Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game. That's one of the more interesting conclusions to be taken away from Elder Game's latest discussion regarding the interactions between developers and community. As Eric Heimburg points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.

Aion is his choice of examples for the first type of communication, in which the development team is essentially totally silent. The attitude is either complete silence, or denying that a bug is actually a bug. On the flip side, Champions Online embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on. Heimburg goes on to point out the positives and negatives of both sides -- Aion, for instance, creates an impression that things are working as intended even when they aren't. That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost. Champions Online has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far. It's an interesting look at a complicated issue, and worthy of an in-depth reading.

EVE Evolved: Dominion be damned

Filed under: At a glance, Sci-fi, EVE Online, Expansions, Forums, Game mechanics, Patches, PvP, Endgame, Opinion, EVE Evolved


At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished.

The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.

Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

Earthrise crafting process explored further

Filed under: Sci-fi, Forums, Game mechanics, New titles, Crafting, Earthrise


Earthrise developers Masthead Studios revealed more about the title's in-depth crafting system in the latest Question of the Week on the official game site. One of the game's strengths is its degree of item customization. Earthrise fans have wanted to know how they'll actually be able to customize items or manipulate the crafting process for better results, and Masthead provided some of the answers this week.

They've stated that the game will allow crafters to combine resources in various ways, creating new synthetic materials that can positively influence the outcome of the manufacturing process. If you've been following along with the Masthead Studios announcements about crafting in Earthrise, you'll want to see "Crafting: Product Manipulation, Combines" for more on how the system will work.

Spread the word on Heroes of Bestia to play

Filed under: Betas, Fantasy, Events, real-world, Forums, Launches, New titles, Free-to-play

IGG Inc., source of several free-to-play games, is gearing up for the alpha test of its upcoming browser-based RTS/RPG game Heroes of Bestia, and it's giving fans a chance to take part in the alpha. Certainly sounds exciting... but that reaction might cool a bit when it becomes clear that in order to get in on said alpha test, they want you to spam forums. The alpha test officially begins on October 26th, and in order to receive a pass into the game, "all you have to do is simply post a thread in another forum (except the IGG forums)." Make three posts, and you get your access.

To be fair, the offer specifically states that any posts violating the rules of the forum in question will be grounds for immediate disqualification, but this is still something of a dodgy advertising tactic. It's not exactly without precedent, however, and judging the entire game on those merits would be rather unfair, wouldn't it? Take a look at the official forums, and if it looks interesting, you still have some time to be eligible for your slot in the upcoming alpha test.

EQ's producer discusses new Legends of Norrath-gated instance after player concerns

Filed under: Fantasy, EverQuest, Business models, Culture, Forums, Legends of Norrath


Although the Legends of Norrath digital trading card game can be played completely separately from EverQuest, the two games have a lot of ties to each other beyond just lore. The former can be launched from within the latter game. There are also "loot cards" which not only function in LoN but can be redeemed in EverQuest for certain bonus items. Some people that play EQ but not LoN may have been upset in the past at missing out on a few of these loot card items, but it's doubtful that anything has caused as much of an outcry as is currently occurring over an upcoming loot card. The card in question is the Dragon Brood Crypt Key Card, and the resulting EQ reward will be the only way to access a brand new dungeon instance.

EVE Evolved: The Council of Stellar Management

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Forums, MMO industry, Politics, Academic, EVE Evolved


If you play EVE Online or follow its news, you've probably heard of the Council of Stellar Management (or CSM for short). They're a democratically elected group of players that volunteer a lot of free time to help the developers improve EVE. The CSM's job is outlined in the official summary document as "to represent society interests to CCP". They act as an intermediary between CCP's development team and the EVE players but what do they actually do and have they made a positive impact on the game? I initially researched the CSM one month after the institution's inception when it was much too early to tell. With three six-month terms completed and a fourth about to start, there's now enough information to take a real conclusive look at how well the system works.

Join me as I examine the creation of the CSM, how it works and what it's actually achieved since its inception.

Dawntide reaches beta phase 2, re-opens testing applications

Filed under: At a glance, Betas, Fantasy, Forums, MMO industry, New titles, News items, Dawntide


Did you miss the first round of Dawntide beta testing applications? Well fear not, as Working As Intended has re-opened their request for testers as they march Dawntide into its second phase of beta.

Dawntide's beta testing has been quite unique so far, as it hasn't come with an NDA to keep testers quiet. The testers have been sharing their opinions on the game, as well as offering lots of feedback over on the Dawntide forums.

While information on the game has been quite limited, the website has been updated with a wealth of information regarding general gameplay, combat, territory control, and plenty more. Plus, we here at Massively got to sit down with Dawntide's producer, Christian Hummeluhr, and talk with him about his vision for the game. So if you're interested, don't drag your feet, sign up for a beta testing spot!

The Daily Grind: Do you make regular visits to a game's forums?

Filed under: Culture, Forums, Opinion, The Daily Grind


This is a question that tends to get a very strong reaction either way. People seem to either visit their favorite game's official forums (and quite possibly a range of unofficial ones too) quite often, or they very rarely feel the need to. For a lot of folks, the forums are an excellent way to stay involved in their MMO while they are unable to log in; for instance, at work. Or at least while pretending to work. Others might have the forums up as they are playing, tabbing back and forth between the game and their internet browser. If the game is actually in the browser this is even easier. We know some people who spend a great deal more time romping in the forums than actually playing the MMO they love reading/posting about.

So, do you visit any game's forums on a regular basis? If you've been involved in a number of different forums over the years, are there any that really stand out as better or worse than others? When you visit, is it to look up things and find out answers for questions you have, or do you engage in the social side of forums and do a bit of posting yourself?

The Aion server queue survival guide

Filed under: Fantasy, Aion, Culture, Events, in-game, Forums, Launches, MMO industry, Humor


So you pre-ordered Aion and you're super excited to jump into the game during the headstart release that's going on right now. You've set aside a whole block of time for your game play, you have your snacks at your side and your DVR ready to play some great entertainment while you grind your night away. You type in your username and password, accept the EULA, select the server that you made your character on during the pre-selection annnndd.....

...you get slapped in the face with a 2 hour wait time.

Don't worry, we've been there. Trust us on that. But here at Massively, we're not going to let you down in your moment of need. We've compiled a great list of fun things to do while you wait for that server queue to drop. Follow along after the break, and we'll be happy to show you the golden road to boredom elimination.

Alganon sets October release date

Filed under: Betas, Fantasy, Forums, New titles, Alganon


Alganon is an upcoming fantasy MMO that we here at Massively have our eyes on. It is said to integrate more of an expansive social network than we may already be used to, as well as a new look at on and offline skill advancement.

But the real news here is that Quest Online, the makers of Alganon, have announced a launch date of October 31 of this year. In preparation for this launch, the forums have been completely revamped. Preorders will also be taken later this month, featuring a digital download option and special preorder bonuses, to be announced later. Check out the official Alganon website for more details.

EVE Evolved: Organising your own PvP tournament

Filed under: Sci-fi, EVE Online, Contests, Culture, Events, in-game, Forums, Guides, Professions, PvP, Making money, Endgame, EVE Evolved


If you've been following the latest official Alliance Tournament in EVE Online, you've probably been glued to the match videos being posted on Youtube. Every year as I watch the matches, I find myself wishing I'd entered even though my rag-tag group of pilots would probably get knocked out in the qualifying rounds. What you might not know is that the official Alliance Tournament wasn't the first PvP tournament on the block and it's certainly not the only one running. Players have been taking advantage of EVE's open-ended sandbox design to set up their own competitions and arenas for years. They routinely organise successful lotteries, industrial ship destruction derbies, space races, full on PvP tournaments and even poker championships by themselves. Some, such as the BIG lottery, have become long-standing and respected institutions. Organisers of these types of event also have the option of taking a percentage cut for themselves, which can build up to a huge amount of ISK for all the organisation effort they put in.

Have you ever wanted to set up your own PvP tournament complete with prizes and your own unique set of rules? Whether you want to start a new popular competition tradition in EVE or just want to make some ISK off the entry fees, events organising is certainly one of EVE's most rewarding freeform professions. In this article, I dish out some handy information on how to organise and set up a trustworthy tournament without putting any of your own ISK on the line.

New faction battleships coming to EVE Online with Dominion expansion

Filed under: Sci-fi, EVE Online, Expansions, Forums, Game mechanics


The developers at CCP Games only just recently announced the next EVE Online expansion called Dominion, and its focus on planetary control. While they say it will bring new features like the COSMOS social network and Epic Mission Arcs for pirate factions, that's not to say that CCP Games isn't looking at other aspects of the game, particularly when it comes to those factions.

Dominion will give some much-needed attention to faction ships, both those of pirate factions and Navy ships of the main empire factions. EVE Game Designer CCP Ytterbium posted a thread aimed at getting player feedback. He wrote, "As some of you may have guessed by now, [the] Dominion release will bring improvements to most in-game faction ships, as we do feel they do not perform properly in their intended roles at the time being."

EVE Online balancing effort aims to return ships to proper roles

Filed under: Sci-fi, EVE Online, Expansions, Forums, Game mechanics, Patches


Has it ever seemed ridiculous that in the setting of EVE Online, where technology has opened up the vast potential of the galaxy, there are still aspects of being a capsuleer that are completely ghetto? The ship and capsule technologies in EVE enable you to traverse solar systems in mere seconds, unleash hails of destruction that vaporize space stations, and provides immortality through cloning... but you have to stow prostitutes, slaves, marines, and livestock in a single cargo hold? Sloshing around in there with your fuel, no less.

While the commingling of your livestock with the military forces you've rescued is hardly ranked as a critical issue in the game, not having enough room in your cargo bay for jump drive fuel is. Today's Apocrypha 1.5 release made significant changes to ships capable of using jump drives. We knew this was in the works but CCP Games didn't reveal any of the details until yesterday's dev blog from CCP Abathur titled "Regular or Unleaded?".

Can it be? New in game web browser arriving for EVE Online

Filed under: Sci-fi, EVE Online, Forums


The developers at CCP Games just dropped some good news about the new in-game web browser (IGB) for EVE Online they've been working on, codenamed "Moondoggie", one that will deliver a "tenfold performance boost" over what exists today. We've checked CNN and BBC, and even Fox News, but hell is not freezing over... pigs are not in flight. The long-awaited new browser is on the way.

EVE Online players have been screaming about wanting a revamped in-game browser since well before Massively was even born, particularly as so many useful third-party sites function as in-game utilities for players to use without the need to alt-tab out. Of course, despite the frustrations players have felt with the IGB, delivering a better one is no simple matter. CCP Games has periodically stated that it's something they're looking into or working on, but today's dev blog written by CCP Pleognost, "The Second Coming of Moondoggie", confirms the details of the project. And that it's close to being ready.

Lineage II mystery event has players hunting down puzzle pieces

Filed under: Fantasy, Lineage 2, Events, in-game, Forums


Lineage II has a mystery event on the way, but NCsoft is remaining silent about the details. Instead, they've turned the announcement itself into a game for the players. Lineage II Community Manager Lyzira has hidden clues in the form of puzzle pieces for players to find, presumably tucked away in the Lineage II website.

Once all of the pieces are found, the next in-game event will be revealed, literally spelled out with the completed jigsaw puzzle. A player named Ghast kicked this off earlier in the week by finding the first piece and since then five more players have found and added pieces to the puzzle. Plenty remain to be found however, and the event info is still fragmented at best. Have a look at the Lineage II mystery event site and see if you can make sense of the message.

Massively Features


Weekly Columns


Events Calendar

Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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