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Filed under: Forums

Second Life official forums to be replaced Tuesday

Filed under: Culture, Forums, News items, Opinion, Second Life, Virtual worlds

Linden Lab is in the throes of closing the official Second Life forums and is creating alternative discussion spaces in its Clearspace blog/forum hybrid.

According to previous figures from Linden Lab staff, fewer than 700 of 18.1 million registered Second Life accounts ever participated in the official forums provided by the Lab. The partial closure of many of the most heavily trafficked areas of those forums when Lab announcements were migrated back out to the blog in 2006 did little to boost participation in the official forums.

The official vbulletin-based forums "did not scale" according to Linden Lab and were difficult to maintain, even for such modest usage levels as they experienced.

Massively proclaims victory and rage over all citizens of Norrath!

Filed under: Fantasy, EverQuest II, Contests, Forums

See, this is what happens when we let Seccia write titles for us. Ughs... sorry about that readers. We don't proclaim any victory, nor do we have any rage towards the citizens of Norrath or EverQuest II. We are, as always, unbiased in our viewpoints... unlike some new Dark Elven interns.

However, Seccia has noted that we've received a package today from a member of her elven bretheren, a certain community management elf by the name of Kiara. Enclosed were two pieces of a shattered tablet, one named "Victory" while the other was entitled "Rage." We're not sure what this whole thing will form once it's put together, but we do know that other fansites have more pieces of the tablet. (Oh, Dark Elves and their puzzles.)

We've put the pictures of victory and rage after the break, so good luck with assembling the tablet and we can't wait to see what it reveals!

When crafting community, little goes a long way

Filed under: Culture, Forums, Grouping, Opinion

Yes, that looks like a typo in the subject line and it ought to be "a little goes a long way." It isn't. Little itself goes a long way in making a community, as discussed in this recent post by Eric Heimburg. Speaking from his experiences both on Asheron's Call 2 as a producer and Aion as a player, his core contention is that smaller communities decrease anonymity and make politeness far more common for interactions among strangers.

One of the core reasons behind this is the question of reliance. The community of group-based games tends to be stonger than that of games where you can be almost wholly independent, since you rely upon others to work with you. By way of contrast, examine some of the behavior found in World of Warcraft's random dungeon tool, where you find yourself working with people whom you're statistically unlikely to ever see again.

One of the laments about solo-friendly games is the death of community, and while that's not altogether true, Heimburg's post certainly makes a number of compelling points. Well worth examining if you're interested in building a community or just in the ways groups develop.

What happened to Gatheryn?

Filed under: Betas, Fantasy, Forums, MMO industry, News items, Free-to-play, Rumors, Gatheryn

We've recently received a tip-off to a lack of communication from the developers of the social steampunk MMO, Gatheryn, in recent months, signaling what could be the collapse of the game.

The website is still up and running, but the closed beta signup page has vanished, the download game link is broken, and the game's servers are down for the count. Players are asking for assistance or information on what's going on with the game on the beta forums, but things are very, very silent.

The current forum rumor (must have forum access to read link) is that Mindfuse Games has run out of funding and is shutting down the game, but that rumor has been posted by a forum account that only has one post and does not possess a developer tag, making the rumor extremely unverified.

We have contacted Mindfuse Games for comment, but have yet to receive a response.

[Thanks for the tip, Torsten!]

EVE Evolved: The faction warfare mission debacle

Filed under: Sci-fi, EVE Online, Expansions, Exploits, Forums, Game mechanics, Professions, PvP, Making money, Opinion, Hands-on, EVE Evolved

When faction warfare went live with EVE Online's Empyrean Age expansion back in the summer of 2008, It was a magnificent success. It was intended as a way for newer players to get into PvP and as a stepping stone from the safe haven of empire to full-on sovereignty warfare. It wasn't long before large fleets were duking it out in low security space and for a time, it was great. Eventually, problems began to come to light that demanded developer attention. Capturing exploits and a lack of rewards were causing players to leave the war and after a year with no development, faction warfare was looking abandoned.

Rewards were eventually implemented in an attempt to revitalise the ageing faction warfare system and promote PvP. With the Dominion expansion came the most anticipated of those rewards - new tier 1 navy battleships available only from the faction warfare loyalty point store. Since the announcement that they were coming, mission-runners have been farming faction warfare missions like crazy for loyalty points. The promise of unique rewards from the missions was intended to revitalise the game and give pilots something to fight over. But did the rewards really improve faction warfare and promote PvP or was it a huge mistake?

In this three page exposé, I run down the history of faction warfare missions, from the development mistakes to the EVE corp that made almost enough ISK to build a titan. Did the mission buff revitalise faction warfare or did it put the final nail in its coffin? And just how did mission-runners make billions of ISK?

Aion's first Eye On Community for December

Filed under: Fantasy, Aion, Forums, News items

The Aion team had plenty to say in the latest Eye on Community segment, released on Friday.

The question of the week, unsurprisingly, centered around the nine-minute "Visions of the Future" trailer released recently. Fans have had a million questions, mostly different versions of "What is this, and when will I get to play it?" Since it's a work in progress, specific answers are unfortunately few. "Some of the features highlighted in the trailer are further along in the development process than others. Because of this, we aren't ready to share or speculate on timeframes."

While it was exciting, the trailer wasn't the only recent news. The Aion team returned from DreamHack with photos and stories galore last Monday, the same day that they banned 26,000+ bot accounts. It looks like they had a bit of fun with the bot accounts, to which we say "more power to you!"

The Aion community was active recently too, creating quite a few things that are worth looking into if you're an Aion player. The full Eye on Community entry can be read here.

EVE Evolved: Trading: Advanced trading

Filed under: Sci-fi, EVE Online, Culture, Economy, Forums, Game mechanics, Guides, Professions, PvP, Making money, Tips and tricks, PvE, Hands-on, EVE Evolved

In the first part of this guide I covered the basics of trading in EVE Online and some of the jobs best suited to newer players. There's a lot more to trading than buying low and selling high and in this week's installment, I'll cover some of the more advanced trading and marketeering tactics that have proven themselves effective in EVE. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached.

In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.

Developer communication as it affects games

Filed under: Aion, Forums, Opinion, Academic, Champions Online


Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game. That's one of the more interesting conclusions to be taken away from Elder Game's latest discussion regarding the interactions between developers and community. As Eric Heimburg points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.

Aion is his choice of examples for the first type of communication, in which the development team is essentially totally silent. The attitude is either complete silence, or denying that a bug is actually a bug. On the flip side, Champions Online embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on. Heimburg goes on to point out the positives and negatives of both sides -- Aion, for instance, creates an impression that things are working as intended even when they aren't. That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost. Champions Online has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far. It's an interesting look at a complicated issue, and worthy of an in-depth reading.

EVE Evolved: Dominion be damned

Filed under: At a glance, Sci-fi, EVE Online, Expansions, Forums, Game mechanics, Patches, PvP, Endgame, Opinion, EVE Evolved


At the last EVE Online fanfest, it was announced that the Dominion expansion is slated for December 1st to coincide with Iceland's Sovereignty day. With less than a month to go until launch, there has been growing concern at the extreme lack of information on the new sovereignty mechanics at the expansion's core. There have been a few scheduled tests and several devblogs but few factual details on the mechanics we'll be using once the expansion goes live. I've even been on the test server and tried the new mechanics out but they're far from finished.

The worry was that if the specific details weren't revealed as soon as possible, it might end up being too late to make necessary changes based on player feedback. On Friday 6th, a devblog was finally released explaining the cost breakdowns in the new sovereignty system and what bonuses will be given for the various system upgrades. Rather than allaying people's fears, the devblog set the forums on fire. An intense debate has sprung up, with massive outcry from those that live in 0.0. Their concerns may well be warranted as the proposed mechanics don't quite match up with the original vision of the Dominion expansion that the EVE community has shown support for thus far.

Has Dominion veered off course and is time running out to get it back on track? In this opinion piece, I run down the new devblog and give an inside view into parts of the heated debate it sparked off.

Earthrise crafting process explored further

Filed under: Sci-fi, Forums, Game mechanics, New titles, Crafting, Earthrise


Earthrise developers Masthead Studios revealed more about the title's in-depth crafting system in the latest Question of the Week on the official game site. One of the game's strengths is its degree of item customization. Earthrise fans have wanted to know how they'll actually be able to customize items or manipulate the crafting process for better results, and Masthead provided some of the answers this week.

They've stated that the game will allow crafters to combine resources in various ways, creating new synthetic materials that can positively influence the outcome of the manufacturing process. If you've been following along with the Masthead Studios announcements about crafting in Earthrise, you'll want to see "Crafting: Product Manipulation, Combines" for more on how the system will work.

Spread the word on Heroes of Bestia to play

Filed under: Betas, Fantasy, Events, real-world, Forums, Launches, New titles, Free-to-play

IGG Inc., source of several free-to-play games, is gearing up for the alpha test of its upcoming browser-based RTS/RPG game Heroes of Bestia, and it's giving fans a chance to take part in the alpha. Certainly sounds exciting... but that reaction might cool a bit when it becomes clear that in order to get in on said alpha test, they want you to spam forums. The alpha test officially begins on October 26th, and in order to receive a pass into the game, "all you have to do is simply post a thread in another forum (except the IGG forums)." Make three posts, and you get your access.

To be fair, the offer specifically states that any posts violating the rules of the forum in question will be grounds for immediate disqualification, but this is still something of a dodgy advertising tactic. It's not exactly without precedent, however, and judging the entire game on those merits would be rather unfair, wouldn't it? Take a look at the official forums, and if it looks interesting, you still have some time to be eligible for your slot in the upcoming alpha test.

EQ's producer discusses new Legends of Norrath-gated instance after player concerns

Filed under: Fantasy, EverQuest, Business models, Culture, Forums, Legends of Norrath


Although the Legends of Norrath digital trading card game can be played completely separately from EverQuest, the two games have a lot of ties to each other beyond just lore. The former can be launched from within the latter game. There are also "loot cards" which not only function in LoN but can be redeemed in EverQuest for certain bonus items. Some people that play EQ but not LoN may have been upset in the past at missing out on a few of these loot card items, but it's doubtful that anything has caused as much of an outcry as is currently occurring over an upcoming loot card. The card in question is the Dragon Brood Crypt Key Card, and the resulting EQ reward will be the only way to access a brand new dungeon instance.

EVE Evolved: The Council of Stellar Management

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Forums, MMO industry, Politics, EVE Evolved

If you play EVE Online or follow its news, you've probably heard of the Council of Stellar Management (or CSM for short). They're a democratically elected group of players that volunteer a lot of free time to help the developers improve EVE. The CSM's job is outlined in the official summary document as "to represent society interests to CCP". They act as an intermediary between CCP's development team and the EVE players but what do they actually do and have they made a positive impact on the game? I initially researched the CSM one month after the institution's inception when it was much too early to tell. With three six-month terms completed and a fourth about to start, there's now enough information to take a real conclusive look at how well the system works.

Join me as I examine the creation of the CSM, how it works and what it's actually achieved since its inception.

Dawntide reaches beta phase 2, re-opens testing applications

Filed under: At a glance, Betas, Fantasy, Forums, MMO industry, New titles, News items, Dawntide


Did you miss the first round of Dawntide beta testing applications? Well fear not, as Working As Intended has re-opened their request for testers as they march Dawntide into its second phase of beta.

Dawntide's beta testing has been quite unique so far, as it hasn't come with an NDA to keep testers quiet. The testers have been sharing their opinions on the game, as well as offering lots of feedback over on the Dawntide forums.

While information on the game has been quite limited, the website has been updated with a wealth of information regarding general gameplay, combat, territory control, and plenty more. Plus, we here at Massively got to sit down with Dawntide's producer, Christian Hummeluhr, and talk with him about his vision for the game. So if you're interested, don't drag your feet, sign up for a beta testing spot!

The Daily Grind: Do you make regular visits to a game's forums?

Filed under: Culture, Forums, Opinion, The Daily Grind


This is a question that tends to get a very strong reaction either way. People seem to either visit their favorite game's official forums (and quite possibly a range of unofficial ones too) quite often, or they very rarely feel the need to. For a lot of folks, the forums are an excellent way to stay involved in their MMO while they are unable to log in; for instance, at work. Or at least while pretending to work. Others might have the forums up as they are playing, tabbing back and forth between the game and their internet browser. If the game is actually in the browser this is even easier. We know some people who spend a great deal more time romping in the forums than actually playing the MMO they love reading/posting about.

So, do you visit any game's forums on a regular basis? If you've been involved in a number of different forums over the years, are there any that really stand out as better or worse than others? When you visit, is it to look up things and find out answers for questions you have, or do you engage in the social side of forums and do a bit of posting yourself?

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