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Filed under: Free-to-play

Frogster releases Mythos cinematic

Filed under: Fantasy, Trailers, Video, New titles, News items, Mythos, Free-to-play

Looking to get your Mythos fix prior to the game's 2011 release? Look no further than the just-released trailer courtesy of Frogster. The video, which runs a little over a minute and a half, serves as both a teaser and the upcoming free-to-play MMO's opening cinematic.

Mythos, a throw-back dungeon crawler, has somewhat of a checkered history, given that it was originally developed by now-defunct Flagship Studios before being shuttered and subsequently kick-started by HanbitSoft. The game is now being published by Redbana in North America and Frogster in Europe, and it features solo and group PvP, three distinct classes, and a unique visual style inspired by comic books.

Check out our interview with the Mythos dev team and don't forget to sample the trailer after the cut.

Soul of the Ultimate Nation sees the spreading Shadow

Filed under: Fantasy, Galleries, Trailers, Classes, Patches, Previews, News items, Free-to-play, Soul of the Ultimate Nation

It might seem like everything is all fine and dandy in Soul of the Ultimate Nation, but there's a shadow on the horizon. More specifically, there's Shadow, the newest character added to the game. A combination of dark sorcery and assassin skills form Shadow's potent, solo-friendly skillset, something the game's development team had been hinting at since the beginning of the year. But that's hardly all that's new in the game, which has expanded the high-level content as well.

Player characters over level 100 have access to nearly two hundred added quests, as well as new high-level areas in Helron's Castle. Neville's Swamp and Bronze Moon City, as well as the area conquest for the aforementioned castle, are all open. To cap off the experience, players have access to the fourth village in Soul of the Ultimate Nation, giving high-end players a spot where they can congregate with one another. Rather than forcing you to just read the text, however, we have both a set of preview images in our gallery, and two trailers for the update embedded past the cut.

Exploring Eberron: Six things to do on your first day in game

Filed under: Fantasy, Dungeons and Dragons Online, Free-to-play, Exploring Eberron, Guides

So you've given into temptation, downloaded DDO onto your hard drive, and decided to see what all the hubbub was about with Turbine's quirky MMO-that-could. Good for you -- personally, I think you're in for a terrific time. Of course, there's a small but steep learning curve at the start of the game, which I envision claims the lives of many gamers who run all willy-nilly into said wall screaming, "Where is the auto-attack keyyyyy?" You want to avoid that. You want your DDO experience to be face-smashing-wall free.

Therefore, I have pulled myself out of a Fun Dip coma (soooo much sugar) to cobble together six vitally important tasks to perform on your first day in game in order to save the princess. Or make your life easier, I don't know. I'm assuming that you've already made your first character and are itching to test drive that bad boy or girl and see how quickly you can die.

Man, I bet you really wish Rubi were back already, huh? Wish harder, dude!

The Road to Mordor: Gated communities

Filed under: Fantasy, EverQuest II, Lord of the Rings Online, Culture, Patches, Free-to-play, The Road to Mordor

This past week, many of us were shaken out of our self-absorption with LotRO's F2P switch as we were suddenly joined by -- of all things -- the good folks at EverQuest II. I don't think anyone could've predicted two such high-profile MMORPGs moving to a subscription/free-to-play hybrid model this year, which makes LotRO and EQII comrades-in-arms for the time being. Both titles are currently in testing, with their F2P release coming this fall.

Other than the mutual surprise of two game communities that were taken off guard (except for that one guy who, y'know, totally called it and won't stop crowing about it), there are a number of similarities as both SOE and Turbine look to replicate DDO's F2P success and bolster both the number of players and number of dollars coming in to both games. However, there's certainly a major difference in how the freebie players will be handled: LotRO is integrating them with subscribers on normal servers, whereas EverQuest II Expanded will segregate the free players on their own unique servers.

So I thought that this would be an excellent time to talk about one of the crucial factors of F2P switches, which is the potential growth and/or fracturing of the game's community. Which MMO has the better idea, LotRO or EQII? Hit the jump for my thoughts.

Wall Street Journal examines SOE's and Turbine's switch to free-to-play

Filed under: Dungeons and Dragons Online, EverQuest II, Lord of the Rings Online, MMO industry, News items, Free-to-play

The growing trend toward the free-to-play business model in the MMO industry has caught the attention of the Wall Street Journal.

The feature story in the paper's weekly Digital Media section is entitled "First, Give Away the Game," and focuses heavily on some of the recent free-to-play announcements from high-profile MMO developers. Warner Brothers President Martin Tremblay spoke to the WSJ regarding DDO's dramatic turnaround last year as well. "The game was almost dead," said Tremblay, saying that DDO is now "very healthy" financially, thanks to the switch to free-to-play. He stated that the change was "a big reason" for the decision to acquire Turbine, and the reason Warner Brothers plans to follow the business model for other games. "This is the way we believe customers want to consume games in the future."

It's an interesting look at the growth of microtransactions and the F2P model in the Western market. The full story can be read on the Wall Street Journal's Digital Network.

First Impressions: Might and Magic Heroes Kingdoms

Filed under: Fantasy, Galleries, Screenshots, Reviews, Free-to-play, Browser, Hands-on, Casual, Might and Magic, MMORTS, First Impressions

Browser-based games have come a long way. A few years ago, I would have never predicted that they would be as popular and varied as they are now. I wouldn't have believed that the quality would rise, while still being contained in the 2-D walls of your favorite browser. But, here we are, discussing Might and Magic Heroes Kingdoms, another browser-based game that has raised that level of quality once again. It's a subtle difference, but the improvements should still be noted and enjoyed.

First of all, I want to say that I am generally horrible at any type of PvP. I rarely think of conquest and would rather trade with my fellow players than attempt to murder them. Call me old-fashioned! So, when I signed up for a game that promised that type of epic conquest (and diplomacy as well, lest we forget) I was a little more than worried that the following First Impressions would consist only of the words "I SUCK."

What I found, after giving in and joining the very first alliance that offered membership, was a game that is heavy on the chin-scratching and light on difficulty. And it's fun, too.

Latest LotRO free-to-play screens show new starting areas

Filed under: Fantasy, Screenshots, Lord of the Rings Online, Free-to-play

Part of the transition to free-to-play for The Lord of the Rings Online includes some cosmetic changes here and there. We got a glimpse of that a few weeks ago, and now Turbine is giving us a look at another area that's undergone some changes.

The man and hobbit starting areas will have a new look when free-to-play arrives this fall. You'll see some familiar faces, and you'll still have the standard assortment of shadowy figures, backstory, and angry creatures to fight, but things will look a bit different.

Check out the newest addition to the gallery below for a look at the new man and hobbit starting areas.

New DDO screenshot gives first look at Update 6

Filed under: Fantasy, Screenshots, Dungeons and Dragons Online, Patches, Free-to-play

Dungeons and Dragons Online's next update will bring more content to the game, and the excitement for Update 6 has been high in the DDO community, thanks to one little detail: underwater combat.

That's right, the next update will not only bring a new wilderness area -- the Red Fens -- but it adds underwater combat to DDO. We'll meet up with our old friends the Sahuagin and take to the waters.

It's an exciting addition to the game, and if you feel you simply can't wait until Update 6 drops, maybe you don't have to. VIP players can copy characters onto the Lamannia server and try it out for themselves right away!

LotRO dev diary dishes on scaled instance rewards

Filed under: Fantasy, Lord of the Rings Online, Patches, Previews, Free-to-play

Do you have a lot of questions about the upcoming scaled instances in Lord of the Rings Online? Good, because Turbine has a whole truckload of answers for you! In the second of a hefty five developer diaries devoted to the subject, LotRO's Joe "jwbarry" Barry tempts players with sweet, sweet candy. Metaphorical candy, that is, taking the form of instance rewards.

The greatest problem that they had with rewards, Barry shares, is that itemizing a dungeon across a huge level range became a massive headache, requiring them to make "a prohibitive" amount of items. Instead, the LotRO dev team is taking a cue from its successful skirmish system, and reprogramming the scaled-instance mobs to drop tokens instead of loot. Players can then use these tokens to purchase armor sets, cosmetic items and even legendaries.

Barry spends the rest of the article discussing the stat-tracking feature (again, similar to stat-tracking functions with skirmishes) and how the team went back through the dungeons to raise the quality of the entire experience where needed. You can read the full dev diary over at Lord of the Rings Online's site.

Runes of Magic team implements account security improvements

Filed under: Fantasy, Culture, News items, Free-to-play, Runes of Magic

Account security has been a concern for Runes of Magic players lately, and Frogster has been paying attention.

Community Manager Mike "Silberfuchs" Kiefer posted a fairly impressive list of improved security methods on the Runes of Magic forums, detailing some important changes. Players now have different options and methods for changing all usernames and passwords, and there are some new password requirements. Account and IP blocks will come into effect under certain circumstances as well.

Gold sellers also took a hit as a part of this new effort. Frogster has managed to obtain "an injunction against a number of goldsellers as well as companies and individuals offering leveling services," and those undesirables are being removed permanently.

Check out the forum post for all the details on how this will affect your account.

Free for All: Charmed, Zentia, I'm sure

Filed under: Betas, Fantasy, Galleries, Screenshots, New titles, Free-to-play, Casual, Free for All

Charm is one of those words that, as a kid, I never really understood. I always pictured some southern gentleman, lemonade in hand, wooing powdered belles from his porch on a hot summer's day: that's how I defined it. But now I think I understand it so much more, and I often wonder why this industry seems to often ignore the word, or has no idea what it means. It's easiest to explain it this way:

You cannot be charming by acting cool. If you act cool, it comes out cheesy. The movie The Matrix, for example: trying to act so incredibly cool, but comes off only cheesy. You must simply be cool to be charming. You can also be truly wide-eyed, which is charming. Or innocent, which is much rarer, but still charming. Be warned: Top Gun was considered very cool, and Tom Cruise very charming, in their time. Shirley Temple, mainly because of the time period her movies were made in, is still charming. A Christmas Story is very, very charming. Reese Witherspoon's work in Election? Oozes charm. Roy Orbison? Cool and charming, despite looking like a grandmother.

The same applies to MMORPGs. Seriously. Some games are trying to be way too cool, and should just relax a bit. Be fun. I recently discovered one of the most charming games yet in Zentia.

Codemasters offering free LotRO store points at Gamescom

Filed under: Fantasy, Lord of the Rings Online, Events, real-world, News items, Free-to-play

If you're attending Gamescom this year, you've probably got a pretty heavy schedule planned. There will be plenty to do, but you might want to carve out some time to head to the Lord of the Rings Online booth, because Codemasters has a nice gift for those attending.

The news of LotRO's impending free-to-play status was pretty big, and Codemasters will be offering signups at its booth this year. If you've not signed up to join the game when it becomes F2P, do so at the Codemasters booth in hall 8.1, booth A31 and get a little thank-you gift in the form of 10 € worth of LotRO store points.

The offer is available every day of Gamescom.

Exclusive: EQII F2P interview with Dave Georgeson

Filed under: Fantasy, EverQuest II, Business models, MMO industry, News items, Free-to-play

Earlier today SOE dropped the F2P bomb that is EverQuest II Extended, and Massively was on the front lines to bring you the scoop first. We also sat down with lead producer Dave Georgeson to chat about the particulars of the new service, as well as get his take on where the industry is heading.

He had a number of interesting nuggets to share, about not only the game's alternate F2P business model, but also the fact that SOE is keen on respecting the wishes of its core player base.

Read all about it after the cut.

MMO Family: A parent's look at Fantage

Filed under: Free-to-play, Kids, MMO Family, Family

MMO Family is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family.

Now that we've established that kids aren't gaming snobs and will dig into a good Flash game with as much relish as we grownups attack any top-rung MMO title, let's look at another up-and-coming Flash title for kids. Fantage (short for "Fantastic Age") has attracted nearly 7 million users since April 2008 almost entirely by word of mouth -- how's that for kid power?

I suspect the reason Fantage tickles my 9-year-old playtester's fancy is tied to the advancements she's been making with her real-life character this summer. The achievements are flowing: she's figured out how to use the Page Up and Page Down buttons to snag [Swimming in the Deep End], she's acquired her first epic mount [Big Brother's Hand-Me-Down Bike] and she's become fascinated with the possibilities of /dance... We're even breaking away from class-specific gear sets to farm all the mats for her [Tier 4 School Supplies] individually via hotly contested minigames all over town. So while she's still utterly captivated by the sparkling magic of a game like Pixie Hollow, this evolving little personality is hooked on Fantage's opportunities to show off her own style and personality via her avatar and accessories. Different game, different flavor -- so let's investigate the attractions.

Lost Pages of Taborea: Call to arms!

Filed under: Fantasy, Free-to-play, Runes of Magic, Lost Pages of Taborea


It's only been a few months since I started writing the Runes of Magic column, but it seems much longer than that. I love writing these guides, tips, and opinion pieces for fans of this awesome MMO, but I felt something was missing. Even after all the terrific comments and discussions from players, there seems to be many people who haven't tried RoM yet.

Seeing comments -- almost weekly -- about people saying they are going to try RoM is really cool. I am a huge fan of the game, and it's my intention to bring the fun and excitement of it to you, through my articles. I'm not hoping that I stop hearing about new players, because those comments are a small sign I've succeeded in my writings, but I do want to take the opportunity to present a "call to arms".

RoM is an amazing one-of-a-kind MMO that has captured my imagination and adventure for fun. It can be all too easy to lump this game into an already complicated world of free-to-play MMOs, and dismiss it as "more of the same". It really isn't more of the same. Let's take a look at how this MMO is different, fun, steadily growing, and branching out into the MMO community. This article should catch everyone up on the current status of the game, and how it has faired in the spotlight.

Massively Features


Events Calendar

Name Date
GenCon Indy
Aug 5-8, 2010
SOE Fan Faire
Aug 5-8, 2010
Xsyon Prelude Launch Aug 15, 2010
GamesCom Expo
Aug 18-22, 2010
Earthrise Launch Q3 2010
Dragon*Con
Sep 3-6, 2010
PAX Prime
Sep 3-5, 2010
Final Fantasy XIV Launch
Sep 30, 2010
GDC Online
Oct 5-8, 2010
LEGO Universe Launch
Oct 26, 2010
DCUO Launch
Nov 2, 2010

Massively Staff

Name Title
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West Coast Editor
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Justin Olivetti Contributing Editor
Krystalle Voecks
Contributing Editor
Rubi Bayer
Contributing Editor
Tateru Nino Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Larry Everett Columnist
MJ Guthrie
Columnist
Patrick Mackey
Columnist
Ryan Greene
Columnist
Lisa Poisso Columnist

More about the Massively staff

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Episode 109, for Wednesday, July 28th, 2010.



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