Don't miss Joystiq's up-to-the-minute live coverage of E3!

Gaia Online brings home the gold with the Rejected Olympics

Filed under: Sports, Events, in-game, Game mechanics, News items, Virtual worlds, Gaia Online


Players of Gaia Online will get the chance to live out their sublimated fantasies of being Olympians starting July 21st, the start date of the Rejected Olympics. Unlike the traditional games, the Rejected Olympics will feature such whimsical events as Connect the Dots and Watermelon Chopping, competing in teams to win the gold medal. Fourth place players will take home stale bread. Seriously.

The week-long festivities end on July 27th. For more information, go check out Gaia Online's event site.

[Thanks, Kristen!]

First screenshots from Gaia Online's MMO

Filed under: At a glance, Galleries, Screenshots, New titles, Previews, Free-to-play, Browser, Virtual worlds, Gaia Online


We had the opportunity to take a look at Gaia Online's upcoming MMO, and it looks like some serious fun! Take a look through the Gallery embedded below -- some of these come directly from the studio, others were screenshots of the quick tour we took; it should be obvious which are which.

A couple of tidbits: the entire game is Flash based, much like Dofus; they've done away with the need for wearable armor; and there's an intriguing methodology in place for dealing with player overcrowding that can be summed up in one word: landshark. All this and more once the game launches near the end of Summer. We'll keep you apprised!


Gaia Online tees up its massively multiplayer online game

Filed under: Expansions, New titles, News items, Free-to-play, Browser, Casual, Virtual worlds, Gaia Online, Kids

As we reported last April, popular teen hang-out site Gaia Online is making the leap from virtual world to full-blown MMO, further blurring the lines between the two genres. It will still have movies, malls and minigames ... just with a few more monsters. Gaia Online was a separated series of rooms, but now its filling in the lands between those rooms with impromptu games around fountains and battles with psychotic garden gnomes.

VentureBeat talks with CEO Craig Sherman and senior producer Dabid Georgeson about the new MMO world and the challenges of turning a fabulously successful social space with millions of users, into a succesful MMO. Is the world ready for another Runescape? Look for Gaia Online -- the MMO -- when it launches this summer to find out.

Source

World of WarcraftWorld of Warcraft
Virtual Greats to sell celebrity likenesses

Filed under: Business models, Culture, Economy, MMO industry, News items, Second Life, Habbo Hotel, Virtual worlds, Gaia Online

And not just likenesses. Metaverse developer Millions of Us intends to market likenesses, hair-styles, catchphrases, dance moves, signature moves, clothing lines, furniture collections -- you name it -- based on well-known celebs all under the banner business name of Virtual Greats. These appearances and digital accessories would be sold in dozens of virtual worlds, though you'll probably see them in Gaia Online, Habbo and Second Life first.

Deals have already been done with Justin Timberlake, Elvis Presley Enterprises, Snoop Dogg, Paris Hilton, Raven Symone, Marvel (for The Incredible Hulk), and Tila Tequila, and more are in the works.

Continue reading Virtual Greats to sell celebrity likenesses


Source

The Daily Grind: Should MMOGs and virtual worlds be separate?

Filed under: Culture, Game mechanics, MMO industry, Opinion, Free-to-play, Browser, The Daily Grind, Virtual worlds, Gaia Online

Friday held the Social Gaming Summit, a meeting of the luminaries of the various virtual worlds -- Gaia Online, Neopets, and IMVU to name a very few -- in San Francisco. This blogger was on hand for several of the panels, and came away with a deeper understanding of where the demarcation between massively multiplayer online game and virtual world was drawn. On the virtual world side, developers are beginning to incorporate more and more elements of what would normally be considered MMO-only features, like quests and leveling up.

However, similar integration of virtual world-like elements in MMOs has so far remained off-spec. Chat aside, games like World of Warcraft, Lord of the Rings Online, and City of Heroes don't have features like profiles with integrated blogs for players, or spaces in which one could post photos and media for others to enjoy. Is this something that might change as the Web 2.0 landscape evolves? Are MMOs better off remaining "pure"?

Relive prom night with Gaia Online

Filed under: Fantasy, Contests, Culture, Events, in-game, News items, Free-to-play, Gaia Online

The wily developers at Gaia Online have decided to heal the wounds of high school prom by holding one of their own. From May 16th to the 18th, players will have the opportunity to crash the prom and win a real-life outfit designed by Project Runway winner Christian Siriano. Christian has also designed outfits for your avatar, available in the Gaia Store.

And if you like to dance -- and by 'dance', we mean 'dance in front of your webcam for the delight and derision of all' -- then submit your video to Gaia and you might be chosen for Internet fame! If you have lingering memories of your prom that keep you up at night, wash those horrors away with Gaia Online!

Source

World of WarcraftWorld of WarcraftWorld of Warcraft
ION 08: Virtual worlds for the masses

Filed under: World of Warcraft, Entropia Universe, Events, real-world, Second Life, Virtual worlds, Massively Event Coverage, Gaia Online


What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at ION 08 this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which is quite the mouthful. So lets put things in a more understandable -- and far more interesting -- perspective.

Whether you're talking about Club Penguin, Gaia Online or Second Life the truth of the mater is that these "worlds" are here to stay and they all share similarities -- social interaction. Not only are they here to stay, but they've only just begun to grow as a market. Which is why this panel was all the more interesting. The panel includes Erik Bethke (GoPets Ltd), John K. Bates (Mindark/Entropia Universe), Craig Sherman (Gaia Online), Rob Lanphier (Linden Lab/Second Life) and was moderated by David Elchoness (Association of Virtual Worlds).

Continue reading ION 08: Virtual worlds for the masses


From Virtual World to MMO: Gaia Online

Filed under: Betas, Business models, Interviews, Casual, Virtual worlds, Gaia Online

"A lot of MMOs have the same experience where[ever] you go or no matter what you've done for how many people are in the area. It's a big treadmill of killing monsters and getting loot. We still have that, but we also have aboveground game like golf that people can play even if there's a battle raging around them." Dave Georgeson, Senior Producer for Gaia Online.

As Gaia Online prepares for its closed beta, we're getting a bit more of a glimpse into what this MMO version of the current virtual world is all about. In a recent interview with Dave Georgeson, he explains why they're making that transition from a virtual world to an MMO and why it will be beneficial for existing players, as well as new players.

Building an MMO from an existing fan-base is a helpful first step, just look at WoW and LotRO, but is it enough to make it last in this still-not-officially-named MMO? With over five million current Gaia Online players, you'd think an instant audience is a good thing, but the problem becomes more an issue of keeping those current users satisified with their new MMO shell, and simultaneously drawing in new players.

Source

The 2008 Social Gaming Summit

Filed under: Business models, Culture, Events, real-world, MMO industry, News items, Free-to-play, Browser, Casual, Academic, Virtual worlds, Gaia Online

Friday, June 13th will see the coming together of industry leaders in the social networking and gaming spaces, to talk about how things are going, and to plan the connected future. The 2008 Social Gaming Summit, to be held in the UCSF Mission Bay Conference Center in San Francisco, CA, will feature influential speakers from companies like Kongregate, Three Rings, Gaia Online, Neopets, and Sparkplay.

Panel topics include " Asynchronous Games on Social Networks", " Building Communities and Social Interaction In and Around Games", and "What Makes Games Fun?" We'll be on-hand to cover the discussions and maybe speak with some of the presenters. If this sounds like your cup o' joe, June's not far away; best register today!

[Thanks, Charles!]

Source

Gaia Online borrows a trick from Willy Wonka

Filed under: Fantasy, Contests, Culture, Events, real-world, New titles, News items, Free-to-play, Casual, Virtual worlds, Gaia Online

Gaia Online, the virtual community that boasts over 5 million players, will be present at this year's New York Comic-Con, from April 18th to the 20th. They're encouraging both existing members and people who've never played before to drop by their booth and take a chance at winning a golden ticket, good for early entrance to the beta test of their upcoming casual MMO, as yet unnamed.

They're also offering other prizes, such as an in-game Angelic Halo, Gold cards (worth varying amounts of Gaia currency), and a limited-edition ring for use in the MMO to attendees of the Gaia Panel at 5:00PM on Saturday, April 19th. Full information at their site.

If they manage to convert their existing playerbase to their MMO, they could be seen as a serious contender for size, right out of the gate. We'll keep our eyes open and our ears to the ground for more info on this as it gets released.

[Source]

Source

Gaia Online costs $25 million a year to run

Filed under: MMO industry, News items, Gaia Online

When you take a look at the casual-focused Gaia Online, you probably don't think that the community-central site has been costing around 25 million each year -- well, according to company CEO Craig Sherman. It's kind of surprising to hear, since Gaia was a small start-up and has only been asking for around 100k to 500k for brands that want entry into the world of Gaia. We guess you have to spend money to make money, but that's a whole boatload of cash to throw at such a small start-up.

It seems to have paid off for the creators of Gaia Online, at least. They're reportedly starting to see deals in the higher six figures range. We're happy it worked out for them, but this is definitely a good example of how risky the MMO market can be even for any sort of game a developer might want to put out there. We shudder at the thought of how much cash has been dropped on some of the upcoming mainstream titles this year.

Source

GDC08 Highlights: The future of Virtual Worlds and the end of GDC08

Filed under: Fantasy, Galleries, Screenshots, MapleStory, Business models, Events, real-world, Events, in-game, Game mechanics, Interviews, MMO industry, New titles, Previews, News items, Free-to-play, Browser, Hands-on, Casual, Massively highlights, Academic, Education, Virtual worlds, Gaia Online, Kids


The Future of MMOs

The Future of MMOs panel liveblog

Team Massively was there to live blog one of the most anticipated panels of GDC08. On it were a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ray Muzyka, and Rob Pardo (who has apparently worked on some sort of popular fantasy game). We blogged a blow-by-blow account of the jabs, cuts, and parries from these Massive genre heavyweights.

Continue reading GDC08 Highlights: The future of Virtual Worlds and the end of GDC08


GDC08: Gaia Online launching casual MMO

Filed under: Events, real-world, New titles, Browser, Casual, Gaia Online


At GDC this afternoon Gaia Online's Craig Sherman announced that Gaia is developing a free, flash-based to play casual MMO. Though you may presume this is just another web-based casual game, Sherman says it will be a "real MMO." It will be launching this summer and Gaia expects it to become one of the top MMOs in the world within the first few months -- after all, they already have a user-base of 5 million players who want this kind of game play, so they aren't starting from scratch. Sherman wouldn't give us a name for the game (saying that they'd solicited names from current Gaia users and received around 20,000 responses), but ensured us that it would be a full-scale MMO (with combat, etc) with a heavy social aspect. Though we're hungry for more details, summer is only a few months away!

World of WarcraftWorld of Warcraft
GDC 08: Entertainment content convergence in online worlds

Filed under: Business models, Culture, Events, real-world, MMO industry, Club Penguin, Second Life, Webkinz, Virtual worlds, Massively Event Coverage, Gaia Online


We spent most of Monday ensconced in the GDC Worlds in Motion summit track, which made "standing room only" seem extremely spacious -- most of the sessions were packed to the gills and then some. It seems like more than a few industry types are interested in the intersections between gaming and virtual worlds. Case in point, the following session we've paraphrased (hopefully not too liberally!) from Reuben Steiger, CEO of Milllions of Us, a company that builds marketing campaigns and content for virtual worlds.

Reuben: Storytelling is the bedrock of human culture. (Looking at a slide with a real campfire on the left and a user-created campfire in Second Life on the right) -- users in virtual worlds are recreating this storytelling tradition. I'm going to make a contention: the internet has failed as a storytelling medium. Instead, the norm is bathroom humor and ridiculous jokes.

So virtual worlds: are they games or not? What defines a game -- linguists and semioticians get real worked up about it. The audience might say "virtual worlds are games without rules, competition, goals or fun." And it's hard to blame them. Extreme openness has defined virtual worlds, where fun can be in a way you define as opposed to what some game developer feels is fun. But the appeal of virtual worlds is that we can tell stories on a broader and less walled playing field.

Continue reading GDC 08: Entertainment content convergence in online worlds


Massively Features

Tip of the Day

Playing EverQuest 2 and dying to dig into the game's lore? Why not explore the huge number of heritage quests the game has on offer?

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds