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EVE Evolved: Trading: Advanced trading

Filed under: Sci-fi, EVE Online, Culture, Economy, Forums, Game mechanics, Guides, Professions, PvP, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved

In the first part of this guide I covered the basics of trading in EVE Online and some of the jobs best suited to newer players. There's a lot more to trading than buying low and selling high and in this week's installment, I'll cover some of the more advanced trading and marketeering tactics that have proven themselves effective in EVE. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached.

In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.

EVE Evolved: Trading: The basics

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Guides, Professions, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved


Of all the moneymaking endeavours you can take in EVE Online, trading is perhaps the one with the highest potential for profit. While mission-running profit tops out at a few tens of millions per hour and the profit margin from production isn't that big, trading is limited only by the amount of effort you're willing to put in and is much improved by inherent business talent. At the low end of the trading spectrum, beginners can make a healthy income ferrying items from A to B. At the other extreme, a market-savvy individual can pull billions per week out of the players in EVE's great conglomerated marketplaces.

In this first guide in a short series on trading, I look at the different types of trading options available to newer EVE players.

A video guide to the Second Life Terms of Service

Filed under: Video, Guides, News items, Second Life, Academic, Virtual worlds

'I cannot read the fiery letters,' said Frodo in a quavering voice.

'No,' said Gandalf, 'but I can. The letters are English, of an ancient mode, but the language is that of Lawyers, which I will not utter here. But this in the Common Tongue is what is said, close enough:

'You agree to review and adhere to the guidelines on using "Second Life," "SL," "Linden," the Eye-in-Hand logo, and Linden Lab's other trademarks, service marks, trade names, logos, domain names, taglines, and trade dress..'

He paused, and then said slowly in a deep voice: 'These are the Master Rules, the Terms of Service that rule all accounts.'


Well, a joint-project of Rhys Moult with Curtin University and the Tabor Adelaide iYouth Project has produced a video which essentially summarizes the 7,500 word Second Life Terms of Service in a straightforward and easy-to-digest form. It's top work, and you can check it out, after the fold.

Crafting in Final Fantasy XI: A few tips to achieving success

Filed under: Fantasy, Final Fantasy XI, Game mechanics, Guides, Crafting, Tips and tricks, Consoles


Most games give crafters the shaft. There's no real art to pushing a button and having an item pop out, especially when today's modern MMO design heavily favors "quick crafting." Crafting is an afterthought to most games, or something that players can do to both pass the time and perhaps offer an alternative to buying items from the shops.

Then there's Final Fantasy XI. The game equipped with a crafting system so complicated, people still have arguments about how the game calculates success 6 years after its American launch. A crafting system so complicated, some people like to refer to it as "voodoo crafting."

The ins-and-outs of the system may be hard to grasp for the starting player, but we here at Massively want to give everyone a fighting chance at what is a very interestingly designed crafting system. So if you want a few tips on how to leverage the crafting system in your favor, or if you want to find out what makes crafting in this game so difficult and draw so much debate, then this is the guide for you.

EVE Evolved: Running your own corporation

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Guides, PvP, Making money, Raiding, Endgame, Quests, Grouping, PvE, Hands-on, EVE Evolved


The term "corporation" in EVE Online is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that can't find a good player-run corporation that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax.

Running your own corporation provides you with additional tools like corporate hangers and the ability to set up starbases or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. EVE is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.

For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.

Anti-Aliased: What is Love?

Filed under: Betas, Puzzle, Guides, New titles, Tips and tricks, Opinion, Hands-on, Love, Anti-Aliased


So what is love? That's certainly the metaphysical question of the ages, isn't it? Is it simply an attraction to another gender, or is it a deep bond between two people that goes beyond mere friendship, and more into the realm of headbanging, suit and sunglasses wearing pride? Do I have the authority to take on questions such as this in my editorial column?

Heck no! That's why we're going to spend this week talking about Eskil Steenberg's indie-MMO, Love! We've been covering Love extensively this week, announcing that the alpha was available and showing off some really beautiful in-game footage. But, even with all of that, we never got into the meat of the game. What is Love about? What do you do in it? Why is it so special to us on the Massively staff?

Those questions and more will be answered in this week's edition. So come on in, the Love is great!

EVE Evolved: Corporate Infiltration for fun and profit

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, Guides, Lore, Professions, PvP, Making money, Endgame, Tips and tricks, Hands-on, Politics, EVE Evolved


Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.

When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

Survival tips for Fallen Earth

Filed under: Sci-fi, Fallen Earth, Game mechanics, Guides, Tips and tricks


Fallen Earth is one of most recent titles to arrive on the MMO scene. If you weren't a beta tester, though, you might have some questions about the best way to progress in the game. Syp over at Bio Break put together some tips to help Fallen Earth players get a handle on the game, and hopefully points out a few overlooked aspects of this post-apocalyptic title. Some of his tips are practical and relate to game mechanics or common mistakes made, others are simply advice from someone who's clearly spent a lot of time wandering the wasteland.

Pair Syp's "20 Tips for Fallen Earthers" with Massively's "FAQ That" for Fallen Earth and you should be well on your way to getting the most from the newly released title. Also don't miss our Fallen Earth guides -- A WoW player's guide to Fallen Earth and the Beginner's guide to horse crafting -- for a closer look at what this MMO can offer.

FAQ That: Common answers to your basic Fallen Earth questions

Filed under: Fallen Earth, Guides, Launches, New titles, FAQ That


We know. Life in Fallen Earth takes some getting used to. The virus has wiped out most of humanity, and there were nukes dropped in Asia because everyone was relatively sure someone over there designed the killer flu. What's left of humanity seems to be crowded into the Grand Canyon. We're all living in the shadow of a madman's legacy, and the world has - pardon the phrase - gone to hell in a hand-basket. It's not easy figuring out what to do with yourself in the post-apocalyptic world, but thankfully we here at Massively have been working on compiling a list of questions that should help make your first steps in this strange new version of Earth a bit easier.

Need a hand finding your way around? Join us behind the break for the first official installment of FAQ That - our irreverent take on those first, painful days of Noob Chat in your favorite new MMOs.

A WoW player's guide to Aion

Filed under: Fantasy, Aion, Game mechanics, Guides, New titles


So, you're a big fan of World of Warcraft (or at least you were at one time) and you've heard about this new MMO called Aion. "Hmmm, I wonder what that's all about?" you ponder. "Anything similar?" you posit. "What's so different?" Well, we've written a WoW player's guide to Aion just for you! Sit back with a cup o' joe, while we compare and contrast the two MMOs for you.

Races/factions

There are three factions in Aion: Elyos of Elysea, Asmodians of Asmodae, and Balaur of the Abyss. All three continents are contained in the world of Atreia, connected by the Tower of Eternity, and overlooked upon by Aion (aka God). The Elyos and Asmodians are playable races. The former is a bit lighter and the latter is darker, though neither side is truly evil. Balaur are the dark ones; an NPC race of dragon-like demons bent on the domination of Atreia.

A WoW player's guide to Fallen Earth

Filed under: World of Warcraft, Fantasy, Sci-fi, Fallen Earth, Game mechanics, Guides, New titles


At Massively, we like to focus on making more MMOs accessible to more people. That accessibility to other MMOs is initially started by the 800 lb gorilla: World of Warcraft. Without WoW, a large percentage of MMO players would not be enjoying their current game today, even if they haven't stuck by WoW this whole time.

So using the fact that so many people know WoW, we're continuing our WoW Player's Guide series with this one for Fallen Earth. I'm just going to get this out of the way right now: Fallen Earth is nothing like World of Warcraft. There. That's done, so now we can move on. However, the purpose of this guide is not to grade comparable features, but to show the average WoW player what they may seek in a game like Fallen Earth. That transition can be quite a scary leap, so we're here to offer a helping hand. Follow along after the jump for our WoW Player's guide to Fallen Earth, and hopefully you may find something that interests you enough to try out this brand new post-apocalyptic MMO.

Beginner's guide to horse crafting in Fallen Earth

Filed under: Sci-fi, Screenshots, Fallen Earth, Game mechanics, Guides, New titles, Hands-on


When you think of post-apocalyptic mounts, you probably imagine a gas-sipping motorcycle, an armored truck or the last of the V8s, right? Yet, a very practical way to get around when society falls is on horseback. In Fallen Earth currently, a horse mount is probably your best option -- especially considering the fact that you can get one very early in the game.

With all other mechanized mounts in Fallen Earth, you need to assemble them from scavenged parts and fuel them with gasoline. As you can imagine, gas isn't exactly available on every corner after the apocalypse. Repair is done through costly repair kits, and some of the vehicles have some fairly steep limitations when it comes to accessibility around town and up hills (the ATV, for instance, stops dead at every curb). With a horse, you have a whole different set of options and features. Even though you fuel them with sacks of horsefeed, they can slowly regenerate their stamina when they're not being used. Plus, you have the choice of healing a horse with either a veterinary kit or the same bandages you use on yourself.

Want to learn how to get your very own horse at level 3? Keep reading below for our tutorial.

Common questions for new DDO Unlimited players [Updated]

Filed under: Fantasy, Dungeons and Dragons Online, Guides, Tips and tricks, PvE, Free-to-play


Having spent the last few days in Turbine's newly-Free To Play DDO Unlimited, I asked and answered the same handful of questions a brain-numbing number of times. To spare the chat channel on your server the spam, I've listed many of the most common ones here. If the questions keep popping up while you are adventuring on Korthos, feel free to help out with the answers in the General or Advice chat channels.

Why can't I play a Drow/Warforged/Monk/Favored Soul?
  • Monk class/Warforged race: These can be bought either individually through the DDO store or gained automatically with a monthly subscription.
  • Favored Soul class/Drow race: These can be earned by free-to-play players through Favor Points earned by completing quests. They can also be purchased outright from the DDO store. Drows that are purchased through Favor Points are only unlocked on that server.
Why can't I get past level 4? Is leveling capped for players who are not paying?
All players, paying and free to play, can level up to 20. To get past four, free-to-play players can loot certain Sigils from chests in dungeons and select them as rewards. These Sigils will get you past the current leveling checkpoint. The Sigils are also available in the DDO Store. Paying players don't need Sigils to advance at the level checkpoints so they don't have to pass up the other good loot in the chests for them.

How do I switch weapons on the fly?
Drag your weapon icon from your inventory to your hotkey bar. Then click on that hotkey when you want to swap weapons. If you have more than one item you want to swap out (for example: sword and shield for bow) you can use the Weapon Set slots in the Inventory panel. Drop the items into the slots that make a set, then drag the icon with the green border down to your hotkey bar. (Thanks commenter Baburnama!)

Champions delivers manual labor

Filed under: Guides, News items, Champions Online

When it comes to the manual that we've seen so far for Champions Online, probably the last word that comes to mind is 'super' – neither super-long, nor super-informative, especially since launch day has come and gone. Clearly not a heroic effort.

However, Cryptic's furnished us with an actual manual at long-last! While not what you would call cosmically complete, it does have the honor of being the largest collection of Champions Online information published in a single document, and sheds a bit more light on some of the more obscure mechanics that are frequently debated on zone-chat.

There's a whole lot more it could cover – it is perhaps only half as long as we think it should be, but if you're curious and sifting through forums doesn't appeal, the new PDF manual may just have the answers that you're looking for.

Massively Features


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Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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