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Cinemassively: For the Living

Filed under: Sci-fi, Video, Hellgate: London, Cinemassively, Machinima

DeafeningTheDaisies did a great job with a game not particularly known for machinima, Hellgate: London. Deafening has an entire series planned out, with most of the first episode almost done. While there isn't a plot in this video, it's certainly heavy on the scare factor!

The biggest problem with For the Living is the aspect ratio, which jumps back and forth between text and gameplay. However, that's easy to fix. We look forward to seeing the full series!

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

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Why exactly is Hellgate:London so bad?

Filed under: Fantasy, Sci-fi, Hellgate: London

Earlier today we brought you word that there has been some unrest in the ranks at Flagship Studios, makers of Hellgate:London. Though Kotaku's discussion with studio representatives makes it sound like much ado about nothing, it's worth wondering where from Mr. Somberg's angst originated. In this the games blogger Shamus, of the site Twenty Sided, may be able to assist. Though Shamus is a dyed-in-the-wool tabletop player, he also regularly plays PC titles. Intrigued by Hellgate's terrible reputation, he dove in expecting to find that the negative hype about the game was likely just as insubstantial about the pre-launch positive. Instead, he found himself sinking into a quicksand of strange design choices and poorly documented subsystems.

In what he's calling an autopsy of the game, Shamus lays out what makes Hellgate:London the yawning disappointment it is. His first analysis post centers around the fact that there's almost no reason to care about the world or its inhabitants. An unnecessary amount of snark and in-joking sucks all the veracity out of the setting. His second post is all about the game's unapproachable crafting system. Think "undocumented black box" and you'll have some approximation of what's involved here. From there you can look to his site for future discussions of the game, or head back into his archive for previous discussions on the genre.

Source

Hellgate staff abandoning sinking ship

Filed under: Horror, Culture, MMO industry, Hellgate: London

We never like to see a developer start to go on the down and out. Even in the rare event where we find few redeemable things about a game, we understand that the developers behind the project are generally good people and we hope that they continue to be fruitful in their endeavors. That's precisely why we were sad to read an old blog post from Hellgate: London programmer Guy Somberg describing how much of the Flagship staff, including their founders, is abandoning ship for less choppy waters.

Although developers usually present a united front of optimism when their games are struggling, and indeed there is still some hope to be had with Hellgate's release into the Chinese market, you know that the individuals behind the game have to suffer when they're subject to so much heat from online vultures. After all, we've seen people on the developer side crack even when their game is a success. It's a very high pressure environment. We hope Somberg hangs in there and that Flagship manages to turn a corner.

[Via GI.biz]

Source

World of Warcraft
Chinese MMO distributor gains new Chief Financial Officer

Filed under: World of Warcraft, Huxley, Business models, MMO industry, Ragnarok Online, Hellgate: London

There's been a recent personnel change to China's leading distributor of online gaming. The9 Limited has recently appointed Mr. George Lai as Chief Financial Officer after the resignation of Mr. Tony Tse, due to personal and family reasons. Mr. Lai brings several years of experience to the table, having worked previously at Deloitte Touche Tohmatsu since 2000.

The9 Limited operates licensed MMORPGs for Chinese players, including World of Warcraft, Hellgate: London, Ragnarok Online 2, Huxley and many more. The9 Limited is also developing various proprietary games of their own including Warriors of Fate Online and Fantastic Melody Online.

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Sweeping changes to Hellgate: London in Abyss Chronicles

Filed under: Horror, Sci-fi, Expansions, Patches, Hellgate: London


Hell is about to get even hotter, as Flagship Studios prepares to unleash fresh content for Hellgate: London. Our sister blog Big Download has some posted new screenshots of the upcoming Abyss Chronicles for HG:L, as well as info on the 2.0 and 2.1 updates to the title. Patch 2.0 will be Hellgate: London's second major content update, and brings with it a host of new features and changes to the game. The build is likely to go live on the Test Server in the next week, but until then, here's Big Download's breakdown of the 2.0 changes:

  • A new quest line that covers the spread of the Abyss through Parliament Square and the survivors' efforts to fight back
  • A major rebalancing of the Blademaster class
  • A complete PvP overhaul, including achievements, rankings, rewards, and a new CTF team gametype
  • Changes to the Shared Stash, such as a separate pane for each difficulty
  • Addition of two new trinket slots for players to add rings and such to their characters
  • An attribute respec NPC that allows players to remove points from an attribute for a fee-per-point
  • Three new skills for each class
  • A consignment house (read: auction house) where players can sell stuff to other players without direct trading
Beyond rolling out The Abyss Chronicles with 2.0, the next area Flagship Studios is focusing on is PvP through Patch 2.1. The patch will 'open up an entirely new side to Hellgate: London' by introducing five cohesive elements of PvP in a single update: ranking, matchmaking, rewards, achievements, and Capture the Flag. The end result is what Flagship describes as 'a robust PvP experience.'

Source

World of WarcraftWorld of WarcraftWorld of Warcraft
The Daily Grind: Why can't Earth have a fantasy MMO?

Filed under: World of Warcraft, Fantasy, Real life, Sci-fi, Age of Conan, Guild Wars, Lord of the Rings Online, MMO industry, The Agency, Opinion, Hellgate: London, Maps, The Daily Grind, The Secret World, Virtual worlds, The Day


Take a look at the preeminent Fantasy MMOs available: World of Warcraft takes place in Azeroth. Age of Conan's setting is Hyborea. Guild Wars boasts Tyria as its location. Lord of the Rings Online has Middle-Earth, which Tolkien refers to as much as an age as a location, hinting that it could in fact be Earth's past, but the landscape as described doesn't really match anything in our reality.

And what does Earth have? Hellgate: London, The Agency, The Day, and possibly The Secret World. While there may be supernatural elements in a couple of these titles, for the most part they belong firmly in a science-grounded reality, and couldn't be considered true Fantasy settings. So what gives? With the unlimited imagination on display for all these other titles, why does Earth get short shrift? Is there any good reason for our fair Terra to be left out of the Fantasy loop?

Hellgate: London giveths and takeths away

Filed under: Horror, Sci-fi, Game mechanics, Patches, Hellgate: London


Flagship Studios announced some changes to Hellgate: London in the form of Patch 1.3b, which should resolve issues with the ill-fated Patch 1.3a. Indeed, the month of May has turned out to be HellPatch: London for Flagship and HG: L fans, with the patches even being patched. Some players who logged into the Test Server recently found that their characters were gone and, fearing the worst, assumed (incorrectly) that a character wipe had taken place. This was not the case at all; a Test Center database crash was the culprit, and a restore from backup solved the issue. Now that the updated patch has been rolled out, nightly restarts of the live servers have ceased, as of May 20th. The reboots were a precaution to prevent server instability while issues were being resolved.

A notable change in Patch 1.3b is that HG: L now blocks non-subscribers from party portaling into subscriber-only areas. Although this change will likely disappoint the gamers who play for free, a quest NPC previously available only to paying players is now available to non-subs. Whether or not this balances the scales for the non-subs remains to be seen, but portaling into restricted areas would seem to be an exploit. The other changes and fixes in Patch 1.3b are numerous, and affect non-subscribers and subscribers alike. The complete breakdown is found after the jump:

Continue reading Hellgate: London giveths and takeths away


Source

Open forums and a patched patch for Hellgate: London

Filed under: Horror, Sci-fi, Forums, News items, Hellgate: London, Free-to-play


Things are happening at Hellgate: London these days -- so many, that we're going to make a list! (We love lists.)
  • The forums are now open: You no longer need to have an account to read the Hellgate: London forums, though you still need an account to post in them.
  • Patch 1.3 is out: It has the usual number of bug fixes along with a lot of new features like emotes and shared stashes.
  • Patch 1.3 has been patched: It also has the usual number of bugs that had to be fixed for the game to be fully playable again.
  • Patch 1.3b is on the test server: There are still more bugs to be fixed and the changes are being tested now.
  • The Test Server has been patched: The database crashed and needed to be rebuilt. So the Test Server is currently being tested.
  • The Abyss Chronicles are coming soon: The next content patch or Patch 2.0 is in the works and information will be released shortly.
For more details on all of this news and more, check out Issue 5 of the Underground Communique.

World of WarcraftWorld of Warcraft
TV shows that could be MMOs: Battlestar Galactica

Filed under: World of Warcraft, At a glance, Sci-fi, Classes, Expansions, Game mechanics, PvP, Opinion, Hellgate: London, Tabula Rasa, Races

Watching the final season of the new Battlestar Galactica the other night, and getting only a taste of the amazing, chaotic, shaky-cam ship-to-ship action left us wanting more. But even better than a full episode devoted to space combat would be an MMO based in that world. How would that work, you ask? We're glad you did! Keep in mind that this article assumes basic knowledge of the show universe and its characters. If you haven't seen it, get thee to a torrent, or a rental store immediately!

First, consider some of the great two-sided rivalries in MMOs: Horde vs. Alliance; AFS vs. the Bane; Humanity vs. Hell -- Mankind vs. the Cylons fits right in. In fact, since the show itself manages to portray both sides as sympathetic, there isn't too much storyline massaging to be done; the universe of Galactica is nicely morally ambiguous. All that really matters is survival.

Continue reading TV shows that could be MMOs: Battlestar Galactica


Hellgate: London goes to Korea, makes it big

Filed under: Launches, News items, Hellgate: London


So do you remember when Hellgate: London wanted you to give it a second chance? Well apparently it found a new Korean boyfriend. Launching in beta-mode last January 15th, Hellgate has since officially launched on February 22nd to critical success. Apparently, in the two weeks following the February launch, Hellgate: London managed to grab over a million subscribers. By Flagship's count, that makes Hellgate: London the most successful Korean launch in the last three years; quite the difference from its state-side grand opening last year.

Apparently all the buzz started in Korea during the January 15th beta, when gamers at PC Cafes picked up on the title. Ever since then it has been garnering a strong audience. We're happy to see the game has found a home, as hopefully this means Flagship can bankroll some more people into the Mythos team to make that game even cooler.

[via Joystiq]

Source

Hellgate: London would like a second chance

Filed under: Bugs, News items, Hellgate: London


We all know that Hellgate: London didn't exactly have the best of launches; actually it had a very terrible launch. The biggest problem was probably all the bugs in the game, which more often than not were responsible for regular client crashes among other game-ending glitches. This sort of thing tends to kill games forever, but Hellgate: London has been sticking it out over the past several months and things have actually gotten better -- at least as far as the bugs and additional content goes. So now Flagship Studios is hoping players will come back and give the game a second (or possibly third) chance.

From what we've heard and seen of these updates, it sounds like Flagship isn't pulling any legs here -- the game really has gotten better. Even so, we really have to wonder if that's enough to bring previously-scorned players back to the game, as many of them have no doubt moved on since last year. Maybe it would be wise to drop the price on the game a tad and offer some sort of incentive for players to come back or try the game for the first time. Mythos might be the perfect conduit to spotlight these new improvements; if Flagship can think up a clever way to do it.

Source

World of WarcraftWorld of Warcraft
The Daily Grind: Would you read an MMO novelization?

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, Culture, Lore, Opinion, Hellgate: London, The Daily Grind

The funny thing about translating a game to a novel is that it's a tightrope walk between sticking to canon, and inventing something new that feels canonical. Balancing between just writing up the events of the game, and trying to expose action lying just outside of view. Stray too far, and you'll alienate the fanbase; hew too closely, no one will feel the need to read it.

A game like World of Warcraft, though, has a fairly extensive lore, with lots of unexplored nooks and crannies just begging for attention. We can see a great deal of promise in books based on the Hellgate: London title, and can imagine the complexity of EVE Online fiction. What's a good way to turn a game into a novel, and which worlds deserve the treatment?

April Fools' in Hellgate: London

Filed under: Horror, Sci-fi, Hellgate: London, Free-to-play, Humor


Not wanting to be left out of the fun, the folks at Flagship Studios have a couple of April Fools' jokes of their own. The acquisition of Hellgate High School in Missoula, Missouri is an amusing read. The team name is the Hellgate Knights and Flagship Studios plans to farm the school for in-game music and sound effects.

But really, it's all about Hellgate Barbie. We don't know which is funnier, Evoker Barbie with the hot pink pentacle or the fact that they beg Mattel not to sue them. It's really too bad this is a joke, because dressing up dolls in armor like our characters isn't such a bad idea.

Would you buy a Guardian Ken or a Summoner Skipper?

New way to talk to Flagship Studios: YouTube comments

Filed under: Horror, Sci-fi, Trailers, Hellgate: London, Mythos, Free-to-play

Do you want to communicate with a representative of Flagship Studios with all of your Hellgate: London or Mythos related questions? Are you tired of not getting a response on the forums? Well, the unlikely place of YouTube may be the answer for you.

We were surprised to find that Scapes, Hellgate: London's Community Manager was answering both HGL and Mythos questions in the comments of their YouTube videos.

For example, if you go to take a look at the new Patch 1.2 trailer, you will find comments about the new Single Player patch as well as the difference between Video development and Game development.

So if you have a burning question for Flagship Studios, go sign into your YouTube account and leave a comment. You may just get a response straight from the source. Or you could wait until the next time they do an IRC developer chat.

Hellgate: London solo players get huge patch

Filed under: Patches, News items, Hellgate: London


Hellgate: London players who've had their copy of the game sitting all alone on a shelf somewhere may want to dust off their discs, because the 1.2 patch for non-subscribers is heading their way. The big reason this matters is mostly because the last patch that single (re: non-subscribing) players got was the 0.6 patch back in December. Well, that's not the only reason, the other is that this patch will bring with it a metric ton of updates, including lots of bug fixes. We're glad to hear it, because the game looks like it could be pretty enjoyable -- if not for the amount of fun-ending issues.

Flagship Studios have the patch in their final Q&A state and are readying a beta version of it for players to try out sometime this week. The patch itself contains all the content and updates that the multiplayer version of the patch had -- so essentially it's the same patch as the one released on March 17th.

We sincerely hope these patches keep on coming, because with every improvement the game receives we're finding it harder to resist a summertime purchase out of sheer curiosity.

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